Rebirth: I am the Godfather of DNF
Chapter 240 Explaining Ozma
Chapter 240 Explaining Ozma
Ozma raid, entry requires 10349 magic resistance, twice a week.
To enter, you need to purchase the [Black Earth Pointing Instrument Gift Box] from the Fortress Store, and use the [Black Earth Pointing Instrument] as a ticket to enter.
The Ozma mission is originally a 12-man battle, and the battle is divided into two stages.
In terms of attack time, the first stage is 30 minutes, the second stage is 20 minutes, and there is a 1-minute intermission before the start of the first and second stages.
Each dungeon is limited to 4 resurrection coins.
Green names and bosses are all applicable to the building super body and immune to control.
At the same time, the Ozma group is also the first group where resurrection cannot reset most skill CDs.
Why do you say the majority?
Because of the flaming steps of the male Sanda, the ten thousand poisons of the female street fighter, the holy baptism of the male paladin: Wings of Faith, the demonization of the avenger, and the moon dance of the assassin.
These skills are unaffected.
During the battle, pay attention to the bull head icon in the upper right corner.
Playing a copy of the weapon icon will add a bull head, which is the so-called rising bull.
After clearing Ozma, you can randomly get Ozma epics, myths, cards, coats of arms, materials and other rewards.
The materials can be exchanged for props in the attack shop, in addition to the purchase of Ozma equipment jars, Ozma outfit transformation devices, and card books.
It is also possible to purchase optional Sherlock equipment.
At the same time, a sanity system has been added to the Ozma raid.
Below the character's health bar, a sanity bar is added.
When entering the arena, it is 100%, and when attacked by monsters, the sanity value will be reduced.
When sanity drops to 0, the character becomes a pretender and attacks his teammates.
At the same time, you will enter a different space, and you need to clear the mini-game within the specified time to get rid of it.
If you fail the minigame, you will die.
After coming out of the different space, it will restore 50% of its sanity.
At the same time, in the rational system, there is also an engraving system.
In the flop stage at the end of Ozma's customs clearance, one of the three coats of arms can be obtained.
Through the forward coat of arms, the attributes of the customs clearance copy can be improved.
Ozma's equipment, like Sherlock's equipment, is a film for the equipment.
The parts that can be integrated with Ozma's equipment are the head shoulders and belt.Shoes, necklace, and right slot.
Because there is no guarantee for Ozma's equipment and all have random characteristics, there is also a synthesis system.
Two pieces of Ozma's equipment can be used, and then one of the 25 pieces of equipment can be fused together.
Players can buy small holy grails in the attack store for synthesis, or they can synthesize them in the holy grail in the mine area or the holy grail in the Ozma attack channel.
In comparison, it is more cost-effective to synthesize it at the Holy Grail.
Because each synthesis can ban 6 pieces of unnecessary epic equipment.
At the same time, many enchanted cards have been added to the Ozma raid.
The key points here are the Astros cards on the head and shoulders, and the strong attribute cards in the right slot.
Astros card can increase skill attack power by 2%, triple attack by 10, four-dimensional by 40, double crit by 5%.
It can be regarded as a small Spring Festival orb.
Not to mention the attribute strength cards in the right slot, which can increase attribute strength by 25. In the Sanniu auction, you can even rank orbs with 30 attribute strength.
When Chen Fan started the broadcast at night, he had already thought about how to explain the Ozma copy to the water friends.
He directly took out a screenshot of the first stage of the battle against Ozma and told everyone.
"Tonight, at the invitation of many brothers, I will tell you how Ozma fights.
I believe that everyone who has read the news should already know that Ozma is divided into three types according to the number of bull heads in the upper right corner, and to be precise, there are four levels of difficulty. "
At this time, a water friend asked:
"Brother Fan, why are there four types? Isn't there only one bull, two bulls and three bulls?"
Chen Fan smiled:
"Brother, you have fallen into a misunderstanding.
We all know that if you want to play on a higher difficulty level, you have to be promoted.
But if you don't give birth to a single cow, isn't it 0 cows?
However, there is not much difference between the difficulty of 0 cattle and 1 cattle. It is recommended to start with [-] cattle. "
"So this is ah.
Brother Fan, go ahead.
At this stage, I looked at the map too much, and I was blinded by it.
In the end how to fight ah? "
Chen Fan:
"Actually, don't look at so many maps in this first stage, but in fact, to sum up, there are nothing more than four areas.
There are special weapon pictures for raising cattle, key pictures for opening doors, magic circle pictures for increasing damage, and bull heads and boss pictures for each area.
Take the [Destroyed Junction] map on the far left as an example.
[Grid **] is the picture of raising a bull, clearing the level **, if you don’t play the weapon map of other areas, everyone will be a bull.
[Tomb of Rest], that is, the bull's head, the boss picture.
[Inside the Gate of Chaos] is the key map that opens the passage to the [Tomb of Rest]. If you want to enter the Tomb of Rest, you must first clear the [Inside of the Gate of Chaos].
And the last [Corridor of the Dead] is the array map that can increase the damage of the team within a certain period of time after clearing the level.
The [Forked Road of Despair] on the right, and the terrifying land at the bottom, can be deduced in the same way.
In this way, the map distribution for the three teams in each area will be revealed.
The green team is in charge of magic circle type maps.
The yellow team is in charge of opening the door, while the red team is in charge of raising cattle and bosses.
But remember, the yellow team must wait for the red team to enter the weapon map before entering the key map.
Otherwise, there will be no way to raise the cow.
With that said, does everyone feel a lot clearer? "
"Indeed, after Brother Fan said this, I really feel that the order has become clearer."
"That's right! As expected of Brother Fan!
It is easy to understand! "
"Brother, you're so happy, Brother Fan hasn't started talking about monster mechanics yet.
When you talk about the monster mechanism, you will know how difficult it is. "
At this time, Chen Fan laughed and said:
"As for the monster mechanism, I will explain it to everyone on the spot when I play it.
Just talking like this, the blow may not have any sense of experience. "
"That's true, I'd better learn to understand it while watching."
At this time, Chen Fan said again:
"However, everyone needs to pay attention to the terrifying land at the bottom.
The green team must wait for the red team to enter the weapon map before entering the [Crimson Paradise Altar] on the far right.
And then beat the boss of [Crimson Paradise Altar], the adjutant Leonit until the blood was locked, and when three magic circles came out.
Wait for the red team's order before killing them.
When Kazan's blood volume falls below a certain value, he will lock his blood.
Only by killing the adjutant Leonite can the blood-locked state be broken in a short time and he can be killed.
Everyone must pay attention to this point.
Well, that's all for the first stage. Next, let me tell you about the second stage. "
As he said that, Chen Fan opened the map for the second phase of attack, and said;
"As you can see, the second stage has a lot fewer maps than the first stage.
There are only three areas, [Throne of Chaos], [Aero Renault], and [Almis].
Next, let me tell you about what these three maps do, and how to divide the work. "
(End of this chapter)
Ozma raid, entry requires 10349 magic resistance, twice a week.
To enter, you need to purchase the [Black Earth Pointing Instrument Gift Box] from the Fortress Store, and use the [Black Earth Pointing Instrument] as a ticket to enter.
The Ozma mission is originally a 12-man battle, and the battle is divided into two stages.
In terms of attack time, the first stage is 30 minutes, the second stage is 20 minutes, and there is a 1-minute intermission before the start of the first and second stages.
Each dungeon is limited to 4 resurrection coins.
Green names and bosses are all applicable to the building super body and immune to control.
At the same time, the Ozma group is also the first group where resurrection cannot reset most skill CDs.
Why do you say the majority?
Because of the flaming steps of the male Sanda, the ten thousand poisons of the female street fighter, the holy baptism of the male paladin: Wings of Faith, the demonization of the avenger, and the moon dance of the assassin.
These skills are unaffected.
During the battle, pay attention to the bull head icon in the upper right corner.
Playing a copy of the weapon icon will add a bull head, which is the so-called rising bull.
After clearing Ozma, you can randomly get Ozma epics, myths, cards, coats of arms, materials and other rewards.
The materials can be exchanged for props in the attack shop, in addition to the purchase of Ozma equipment jars, Ozma outfit transformation devices, and card books.
It is also possible to purchase optional Sherlock equipment.
At the same time, a sanity system has been added to the Ozma raid.
Below the character's health bar, a sanity bar is added.
When entering the arena, it is 100%, and when attacked by monsters, the sanity value will be reduced.
When sanity drops to 0, the character becomes a pretender and attacks his teammates.
At the same time, you will enter a different space, and you need to clear the mini-game within the specified time to get rid of it.
If you fail the minigame, you will die.
After coming out of the different space, it will restore 50% of its sanity.
At the same time, in the rational system, there is also an engraving system.
In the flop stage at the end of Ozma's customs clearance, one of the three coats of arms can be obtained.
Through the forward coat of arms, the attributes of the customs clearance copy can be improved.
Ozma's equipment, like Sherlock's equipment, is a film for the equipment.
The parts that can be integrated with Ozma's equipment are the head shoulders and belt.Shoes, necklace, and right slot.
Because there is no guarantee for Ozma's equipment and all have random characteristics, there is also a synthesis system.
Two pieces of Ozma's equipment can be used, and then one of the 25 pieces of equipment can be fused together.
Players can buy small holy grails in the attack store for synthesis, or they can synthesize them in the holy grail in the mine area or the holy grail in the Ozma attack channel.
In comparison, it is more cost-effective to synthesize it at the Holy Grail.
Because each synthesis can ban 6 pieces of unnecessary epic equipment.
At the same time, many enchanted cards have been added to the Ozma raid.
The key points here are the Astros cards on the head and shoulders, and the strong attribute cards in the right slot.
Astros card can increase skill attack power by 2%, triple attack by 10, four-dimensional by 40, double crit by 5%.
It can be regarded as a small Spring Festival orb.
Not to mention the attribute strength cards in the right slot, which can increase attribute strength by 25. In the Sanniu auction, you can even rank orbs with 30 attribute strength.
When Chen Fan started the broadcast at night, he had already thought about how to explain the Ozma copy to the water friends.
He directly took out a screenshot of the first stage of the battle against Ozma and told everyone.
"Tonight, at the invitation of many brothers, I will tell you how Ozma fights.
I believe that everyone who has read the news should already know that Ozma is divided into three types according to the number of bull heads in the upper right corner, and to be precise, there are four levels of difficulty. "
At this time, a water friend asked:
"Brother Fan, why are there four types? Isn't there only one bull, two bulls and three bulls?"
Chen Fan smiled:
"Brother, you have fallen into a misunderstanding.
We all know that if you want to play on a higher difficulty level, you have to be promoted.
But if you don't give birth to a single cow, isn't it 0 cows?
However, there is not much difference between the difficulty of 0 cattle and 1 cattle. It is recommended to start with [-] cattle. "
"So this is ah.
Brother Fan, go ahead.
At this stage, I looked at the map too much, and I was blinded by it.
In the end how to fight ah? "
Chen Fan:
"Actually, don't look at so many maps in this first stage, but in fact, to sum up, there are nothing more than four areas.
There are special weapon pictures for raising cattle, key pictures for opening doors, magic circle pictures for increasing damage, and bull heads and boss pictures for each area.
Take the [Destroyed Junction] map on the far left as an example.
[Grid **] is the picture of raising a bull, clearing the level **, if you don’t play the weapon map of other areas, everyone will be a bull.
[Tomb of Rest], that is, the bull's head, the boss picture.
[Inside the Gate of Chaos] is the key map that opens the passage to the [Tomb of Rest]. If you want to enter the Tomb of Rest, you must first clear the [Inside of the Gate of Chaos].
And the last [Corridor of the Dead] is the array map that can increase the damage of the team within a certain period of time after clearing the level.
The [Forked Road of Despair] on the right, and the terrifying land at the bottom, can be deduced in the same way.
In this way, the map distribution for the three teams in each area will be revealed.
The green team is in charge of magic circle type maps.
The yellow team is in charge of opening the door, while the red team is in charge of raising cattle and bosses.
But remember, the yellow team must wait for the red team to enter the weapon map before entering the key map.
Otherwise, there will be no way to raise the cow.
With that said, does everyone feel a lot clearer? "
"Indeed, after Brother Fan said this, I really feel that the order has become clearer."
"That's right! As expected of Brother Fan!
It is easy to understand! "
"Brother, you're so happy, Brother Fan hasn't started talking about monster mechanics yet.
When you talk about the monster mechanism, you will know how difficult it is. "
At this time, Chen Fan laughed and said:
"As for the monster mechanism, I will explain it to everyone on the spot when I play it.
Just talking like this, the blow may not have any sense of experience. "
"That's true, I'd better learn to understand it while watching."
At this time, Chen Fan said again:
"However, everyone needs to pay attention to the terrifying land at the bottom.
The green team must wait for the red team to enter the weapon map before entering the [Crimson Paradise Altar] on the far right.
And then beat the boss of [Crimson Paradise Altar], the adjutant Leonit until the blood was locked, and when three magic circles came out.
Wait for the red team's order before killing them.
When Kazan's blood volume falls below a certain value, he will lock his blood.
Only by killing the adjutant Leonite can the blood-locked state be broken in a short time and he can be killed.
Everyone must pay attention to this point.
Well, that's all for the first stage. Next, let me tell you about the second stage. "
As he said that, Chen Fan opened the map for the second phase of attack, and said;
"As you can see, the second stage has a lot fewer maps than the first stage.
There are only three areas, [Throne of Chaos], [Aero Renault], and [Almis].
Next, let me tell you about what these three maps do, and how to divide the work. "
(End of this chapter)
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