Pokemon: The Dark Giant

Chapter 80 Main Character and Elf Data (Update 5)

Chapter 80 Main Character and Elf Data (Update 5)

Ryuzaki Shinji's strength status

Name: Ryuzaki Shinji

Occupation: Trainer/Fighter/Superpower

Trainer Level: Level 40

Strength: Quasi-king
Treasures: Poisonous Orb, Mysterious Amber, Mystical Water Drop, Fast Dragon Reverse Scale
Elf: 5

Fighter Level: Elementary (12.1%)

Skill: Military Fighting Technique (MAX) (Pure Killing Fighting Technique)

Momentum: blood knife momentum (the product of the combination of physical body and spirit of a fighter, which can deter and even mentally destroy weak-willed creatures)

Esper Level: Intermediate (53.1%)

Mental power value: 3200 (intermediate standard value is 3000)

skill:
(1) Teleportation LV3: Can jump in space within a radius of 300 meters, plant the coordinates of mind force, and increase the range of space jump by 10 times. (Psychic coordinates consume 50 points of mental power each time they are used, and the maintenance time is 2 hours. Each teleportation consumes 100 points of mental power, the activation time is 1 second, and the cooling time is 2 seconds)
(2) Mind-moving LV3: Can move objects weighing no more than 300 kg with mind power, and double the mental power consumed to control multiple objects. (continuous consumption of 50 mental points per minute)
(3) Super shield LV3: Consume a lot of mental power to instantly create a medium-strength spiritual shield, which can resist the moves of the elf whose power does not exceed 150 once (each use consumes 500 mental power points)
(4) Mind Peep LV3: It can only be activated when the eyes are looking at each other, and can unknowingly peep into the thoughts of creatures whose will or mental power is lower than their own at the moment. (Each use consumes 100 mental points)
(5) Mind suggestion LV3: It can only be activated when the eyes are looking at each other. It can plant a strand of one's own consciousness into the opponent's mind. Only creatures with lower willpower or mental power than oneself can successfully activate this trick. (Each use consumes 100 mental points)
(6) Mental Shock LV3 (Block): ???????
(7) Mind Control LV3 (Block): ???????
Elf: Double Bomb Gas (Variation) (30% telepathy)

Ability: Float
Attribute: poison + fire
Elf level: 41

Strength: Quasi-king
Potential: Intermediate Champion

Carrying items: black sludge (defective product)
Mastered skills: sludge bomb (mutation), high-speed rotation, provocation, smoke, poisonous mist, jet flame (poison fire), black mist, self-detonation, will-o'-the-wisp, highly poisonous (fire poison), one hundred thousand volts, mysterious power, parting Gift

Setting: Once the skills are mastered, they will not be forgotten. The power of the moves can be strengthened through exercise, and there is no limit to the combat skills.

Elf: Apa monster (mutation) (psychic connection 20%)

Ability: Intimidate (Enhanced)
Attribute: Poison

Elf level: 40

Strength: Quasi-king
Potential: Junior Champion

Items to bring: none
Skills mastered: Orochi stare (enhanced), solution (enhanced), crushed, bound, poisonous tail (inherited), coiled, poisonous fangs, bluff, fangs of ice, fangs of thunder, fangs of fire, gastric juice, garbage Shooting, Wave of Evil

Special ability: snake pattern change (attack snake pattern, defense snake pattern, speed snake pattern)

Pixie: Mud (Flash)
Ability: sticky + poisonous hands
Flash ability: split (can be divided into several split bodies with the same will, as long as the distance from the main body does not exceed 100 meters, the main body can share the vision of the split body, if the split body exceeds 100 meters from the main body, the split body will die quickly, if the main body dies, If the split body exists, the split body will take the initiative to become a new subject.) (The split body has all the abilities of the main body, but the attributes are determined according to the size given by the main body. If the split body splits successfully or dies, the main body will distribute the Attributes are temporarily lost.)
Attribute: Poison

Elf level: 39

Items to bring: none
Strength: Peak Elite

Potential: Senior Champion

Skills mastered: Harden, Petrification, Shrink, Mud Bomb, Sludge Bomb, Sludge Wave, Poisonous, Protection (Genetic), Big Self-Detonation,

Elf: Gotha Duck

Traits: No Weather/? ? ?

Attribute: Water

Elf level: 37

Items to carry: Mysterious Water Droplet
Strength: Senior Elite

Potential: Senior King

Skills mastered: water jet, water cannon, surfing, tide spin, waterfall climbing, diving, meditation, mental impact, mental obsession, destruction of death light, hypnotism (genetic), freezing light, awakening power (fire system),

Special Ability: Spiritual Awakening (Gotha Duck can continuously hone and enhance its superpower through meditation, theoretically it can reach superpower strength comparable to that of supernatural beasts) Gotha Duck's heart, but all these pains were overcome by the Gotha Duck's strong will, and finally awakened the powerful superpower talent hidden by the Gotha Duck family)
Elf: Deluby (50% telepathy)

Features: get up early
Attributes: Evil + Fire

Elf level: 1

Items to bring: none
Strength: Ordinary Elf
Potential: Senior King

Skills mastered: sparks, bite, howl, scent detection, teeth of fire (hereditary), teeth of thunder (hereditary), double return (hereditary)

 Later, the author can concentrate on watching the final of LOL (I feel sorry for LPL), so today's update may have to be postponed, I hope dear book friends understand.

  
 
(End of this chapter)

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