Pokemon: The Dark Giant
Chapter 92 Main Character and Elf Data (Update 6)
Chapter 92 Main Character and Elf Data (Update 6)
Ryuzaki Shinji's strength status
Name: Ryuzaki Shinji
Occupation: Trainer/Fighter/Superpower
Trainer Level: Level 41
Strength: Quasi-king
Treasures: Poisonous Orb, Mysterious Amber, Mystical Water Drop, Fast Dragon Reverse Scale
Elf: 6
Fighter Level: Elementary (15.1%)
Skill: Military Fighting Technique (MAX) (Pure Killing Fighting Technique)
Momentum: blood knife momentum (the product of the combination of physical body and spirit of a fighter, which can deter and even mentally destroy weak-willed creatures)
Esper Level: Intermediate (58.1%)
Mental power value: 3400 (intermediate standard value is 3000)
skill:
(1) Teleportation LV3: Can jump in space within a radius of 300 meters, plant the coordinates of mind force, and increase the range of space jump by 10 times. (Psychic coordinates consume 50 points of mental power each time they are used, and the maintenance time is 2 hours. Each teleportation consumes 100 points of mental power, the activation time is 1 second, and the cooling time is 2 seconds)
(2) Mind-moving LV3: Can move objects weighing no more than 300 kg with mind power, and double the mental power consumed to control multiple objects. (continuous consumption of 50 mental points per minute)
(3) Super shield LV3: Consume a lot of mental power to instantly create a medium-strength spiritual shield, which can resist the moves of the elf whose power does not exceed 150 once (each use consumes 500 mental power points)
(4) Mind Peep LV3: It can only be activated when the eyes are looking at each other, and can unknowingly peep into the thoughts of creatures whose will or mental power is lower than their own at the moment. (Each use consumes 100 mental points)
(5) Mind suggestion LV3: It can only be activated when the eyes are looking at each other. It can plant a strand of one's own consciousness into the opponent's mind. Only creatures with lower willpower or mental power than oneself can successfully activate this trick. (Each use consumes 100 mental points)
(6) Mental Shock LV3 (Block): ???????
(7) Mind Control LV3 (Block): ???????
Elf: Double Bomb Gas (Variation) (43% telepathy)
Ability: Float
Attribute: poison + fire
Elf level: 42
Strength: Quasi-king
Potential: Intermediate Champion
Carrying items: black sludge (defective product)
Mastered skills: sludge bomb (mutation), high-speed rotation, provocation, smoke, poisonous mist, jet flame (poison fire), black mist, self-detonation, will-o'-the-wisp, highly poisonous (fire poison), one hundred thousand volts, mysterious power, parting Gift, Awakening Power (Water)
Setting: Once the skills are mastered, they will not be forgotten. The power of the moves can be strengthened through exercise, and there is no limit to the combat skills.
Elf: Apa monster (mutation) (psychic connection 37%)
Ability: Intimidate (Enhanced)
Attribute: Poison
Elf level: 41
Strength: Quasi-king
Potential: Junior Champion
Items to bring: none
Skills mastered: big snake stare (strengthen), dissolving solution (strengthen), crush, bind, poisonous tail (genetic), iron tail, coil, venomous fang, bluff, fang of ice, fang of thunder, fang of fire, gastric juice , Venom Attack, Garbage Shot, Wave of Evil, Awakening Power (Dragon)
Special ability: snake pattern change (attack snake pattern, defense snake pattern, speed snake pattern)
Pixie: Mud (Flash)
Ability: sticky + poisonous hands
Flash ability: split (can be divided into several split bodies with the same will, as long as the distance from the main body does not exceed 100 meters, the main body can share the vision of the split body, if the split body exceeds 100 meters from the main body, the split body will die quickly, if the main body dies, If the split body exists, the split body will take the initiative to become a new subject.) (The split body has all the abilities of the main body, but the attributes are determined according to the size given by the main body. If the split body splits successfully or dies, the main body will distribute the Attributes are temporarily lost.)
Attribute: Poison
Elf level: 40
Items to bring: none
Strength: Quasi-king
Potential: Senior Champion
Skills mastered: Harden, Petrification, Shrink, Mud Bomb, Sludge Bomb, Sludge Wave, Toxic, Protection (Genetic), Big Self-Explosion, Garbage Attack, Lightning Palm, Freezing Punch, Melt, Rock Avalanche
Elf: Gotha Duck
Traits: No weather/spiritual fit (only recognized by Shinji Ryuzaki)
Attribute: Water
Elf level: 40
Carried Items: Mysterious Water Droplets (absorb 10%)
Strength: Quasi-king
Potential: Junior Champion
Skills mastered: water jet, water cannon, surfing, tide spin, waterfall climbing, diving, meditation, mental impact, mental obsession, destruction of death light, hypnotism (genetic), freezing light, awakening power (fire system),
Special Ability: Spiritual Awakening (Gotha Duck can constantly touch his face and enhance his own superpower through meditation, theoretically it can reach superpower strength comparable to that of supernatural beasts) Gotha Duck's heart, but all these pains were overcome by the Gotha Duck's strong will, and finally awakened the powerful supernatural talent hidden by the Gotha Duck family.
Wisp: Gotha Duck (Mental Fusion State)
Traits: No weather/spiritual fit (only recognized by Shinji Ryuzaki)
Attribute: water + super power
Pokémon Level: Level 50 (Temporary)
What to bring: Mysterious water drop
Strength: Intermediate King
Master skills: water jet, water cannon, surfing, tide spin, waterfall climbing, diving, meditation, mental shock, mental obsession, destruction of death light, hypnosis (hereditary), freezing light, awakening power (fire), emergency Frozen Fist, Wave of Water, Teleportation, Super Power Shield, Teleportation, Spiritual Death Ray (combo skill), Psychic Tide Spin (combo skill), Mental Wave (combo skill), Spiritual Shaping (combo skill) ( super power + water + ice)
Elf: Deluby (63% telepathy)
Features: get up early
Attributes: Evil + Fire
Elf level: 10
Items to bring: none
Strength: Ordinary Elf
Potential: Senior King
Skills to Master: Sparks, Bite, Howl, Smell Detection, Fangs of Fire (hereditary), Fangs of Thunder (hereditary), Double Return (hereditary), Sleep, Fog, Shadow Ball, Force of Nature
Wisp: Gyarados (Flash) (Polluted Evolution)
Traits: Intimidation/Excessive Confidence
Attributes: Water + Flight
Flash Ability: Regeneration (Evolved under the stimulus of the genetically mutated carp king born in heavy industrial chemical sewage. It is born with extremely powerful vitality, and the Achilles heel of the whole body disappears. No matter what kind of damage it receives, as long as it has a breath, it can be ingested The energy heals itself quickly, and its temperament is more violent and vicious than the average Gyarados.)
Special Ability: Toxin Resistance (Gyarados grown from chemical sewage has extremely powerful toxic antibodies, ordinary toxins cannot cause any harm to it, even if poisoned, it will quickly form toxin antibodies to detoxify)
Elf level: 50
Strength: Intermediate King
Potential: Intermediate Champion
Skills to master: Water Splash, Crush, Dragon Fury, Tornado, Roar, Surf, Diving, Waterfall Climbing, Sleeping, Ice Fang, Water Tail, Dragon Dance, Begging for Rain, Let's Go, Storm, Destroy Death Ray ,
(End of this chapter)
Ryuzaki Shinji's strength status
Name: Ryuzaki Shinji
Occupation: Trainer/Fighter/Superpower
Trainer Level: Level 41
Strength: Quasi-king
Treasures: Poisonous Orb, Mysterious Amber, Mystical Water Drop, Fast Dragon Reverse Scale
Elf: 6
Fighter Level: Elementary (15.1%)
Skill: Military Fighting Technique (MAX) (Pure Killing Fighting Technique)
Momentum: blood knife momentum (the product of the combination of physical body and spirit of a fighter, which can deter and even mentally destroy weak-willed creatures)
Esper Level: Intermediate (58.1%)
Mental power value: 3400 (intermediate standard value is 3000)
skill:
(1) Teleportation LV3: Can jump in space within a radius of 300 meters, plant the coordinates of mind force, and increase the range of space jump by 10 times. (Psychic coordinates consume 50 points of mental power each time they are used, and the maintenance time is 2 hours. Each teleportation consumes 100 points of mental power, the activation time is 1 second, and the cooling time is 2 seconds)
(2) Mind-moving LV3: Can move objects weighing no more than 300 kg with mind power, and double the mental power consumed to control multiple objects. (continuous consumption of 50 mental points per minute)
(3) Super shield LV3: Consume a lot of mental power to instantly create a medium-strength spiritual shield, which can resist the moves of the elf whose power does not exceed 150 once (each use consumes 500 mental power points)
(4) Mind Peep LV3: It can only be activated when the eyes are looking at each other, and can unknowingly peep into the thoughts of creatures whose will or mental power is lower than their own at the moment. (Each use consumes 100 mental points)
(5) Mind suggestion LV3: It can only be activated when the eyes are looking at each other. It can plant a strand of one's own consciousness into the opponent's mind. Only creatures with lower willpower or mental power than oneself can successfully activate this trick. (Each use consumes 100 mental points)
(6) Mental Shock LV3 (Block): ???????
(7) Mind Control LV3 (Block): ???????
Elf: Double Bomb Gas (Variation) (43% telepathy)
Ability: Float
Attribute: poison + fire
Elf level: 42
Strength: Quasi-king
Potential: Intermediate Champion
Carrying items: black sludge (defective product)
Mastered skills: sludge bomb (mutation), high-speed rotation, provocation, smoke, poisonous mist, jet flame (poison fire), black mist, self-detonation, will-o'-the-wisp, highly poisonous (fire poison), one hundred thousand volts, mysterious power, parting Gift, Awakening Power (Water)
Setting: Once the skills are mastered, they will not be forgotten. The power of the moves can be strengthened through exercise, and there is no limit to the combat skills.
Elf: Apa monster (mutation) (psychic connection 37%)
Ability: Intimidate (Enhanced)
Attribute: Poison
Elf level: 41
Strength: Quasi-king
Potential: Junior Champion
Items to bring: none
Skills mastered: big snake stare (strengthen), dissolving solution (strengthen), crush, bind, poisonous tail (genetic), iron tail, coil, venomous fang, bluff, fang of ice, fang of thunder, fang of fire, gastric juice , Venom Attack, Garbage Shot, Wave of Evil, Awakening Power (Dragon)
Special ability: snake pattern change (attack snake pattern, defense snake pattern, speed snake pattern)
Pixie: Mud (Flash)
Ability: sticky + poisonous hands
Flash ability: split (can be divided into several split bodies with the same will, as long as the distance from the main body does not exceed 100 meters, the main body can share the vision of the split body, if the split body exceeds 100 meters from the main body, the split body will die quickly, if the main body dies, If the split body exists, the split body will take the initiative to become a new subject.) (The split body has all the abilities of the main body, but the attributes are determined according to the size given by the main body. If the split body splits successfully or dies, the main body will distribute the Attributes are temporarily lost.)
Attribute: Poison
Elf level: 40
Items to bring: none
Strength: Quasi-king
Potential: Senior Champion
Skills mastered: Harden, Petrification, Shrink, Mud Bomb, Sludge Bomb, Sludge Wave, Toxic, Protection (Genetic), Big Self-Explosion, Garbage Attack, Lightning Palm, Freezing Punch, Melt, Rock Avalanche
Elf: Gotha Duck
Traits: No weather/spiritual fit (only recognized by Shinji Ryuzaki)
Attribute: Water
Elf level: 40
Carried Items: Mysterious Water Droplets (absorb 10%)
Strength: Quasi-king
Potential: Junior Champion
Skills mastered: water jet, water cannon, surfing, tide spin, waterfall climbing, diving, meditation, mental impact, mental obsession, destruction of death light, hypnotism (genetic), freezing light, awakening power (fire system),
Special Ability: Spiritual Awakening (Gotha Duck can constantly touch his face and enhance his own superpower through meditation, theoretically it can reach superpower strength comparable to that of supernatural beasts) Gotha Duck's heart, but all these pains were overcome by the Gotha Duck's strong will, and finally awakened the powerful supernatural talent hidden by the Gotha Duck family.
Wisp: Gotha Duck (Mental Fusion State)
Traits: No weather/spiritual fit (only recognized by Shinji Ryuzaki)
Attribute: water + super power
Pokémon Level: Level 50 (Temporary)
What to bring: Mysterious water drop
Strength: Intermediate King
Master skills: water jet, water cannon, surfing, tide spin, waterfall climbing, diving, meditation, mental shock, mental obsession, destruction of death light, hypnosis (hereditary), freezing light, awakening power (fire), emergency Frozen Fist, Wave of Water, Teleportation, Super Power Shield, Teleportation, Spiritual Death Ray (combo skill), Psychic Tide Spin (combo skill), Mental Wave (combo skill), Spiritual Shaping (combo skill) ( super power + water + ice)
Elf: Deluby (63% telepathy)
Features: get up early
Attributes: Evil + Fire
Elf level: 10
Items to bring: none
Strength: Ordinary Elf
Potential: Senior King
Skills to Master: Sparks, Bite, Howl, Smell Detection, Fangs of Fire (hereditary), Fangs of Thunder (hereditary), Double Return (hereditary), Sleep, Fog, Shadow Ball, Force of Nature
Wisp: Gyarados (Flash) (Polluted Evolution)
Traits: Intimidation/Excessive Confidence
Attributes: Water + Flight
Flash Ability: Regeneration (Evolved under the stimulus of the genetically mutated carp king born in heavy industrial chemical sewage. It is born with extremely powerful vitality, and the Achilles heel of the whole body disappears. No matter what kind of damage it receives, as long as it has a breath, it can be ingested The energy heals itself quickly, and its temperament is more violent and vicious than the average Gyarados.)
Special Ability: Toxin Resistance (Gyarados grown from chemical sewage has extremely powerful toxic antibodies, ordinary toxins cannot cause any harm to it, even if poisoned, it will quickly form toxin antibodies to detoxify)
Elf level: 50
Strength: Intermediate King
Potential: Intermediate Champion
Skills to master: Water Splash, Crush, Dragon Fury, Tornado, Roar, Surf, Diving, Waterfall Climbing, Sleeping, Ice Fang, Water Tail, Dragon Dance, Begging for Rain, Let's Go, Storm, Destroy Death Ray ,
(End of this chapter)
You'll Also Like
-
Game of Thrones: I became a crown prince for a day
Chapter 349 2 hours ago -
Datang Mechanical Era
Chapter 204 2 hours ago -
I'm in NetKing, and I have a tennis mini-game
Chapter 326 2 hours ago -
Konoha: This Uchiha is a bit too much
Chapter 175 2 hours ago -
Welcome to the lost world
Chapter 77 2 hours ago -
Crossing the pirate I'm obsessively confident in iron blocks
Chapter 285 2 hours ago -
Hospital No. 444
Chapter 609 2 hours ago -
Cultivation: When you do things to the extreme
Chapter 383 2 hours ago -
Starting from a son-in-law to build a long-lasting family
Chapter 435 2 hours ago -
I will live forever in the martial arts world
Chapter 276 2 hours ago