Online games have evolved from wild monsters to the strongest villains
Chapter 688 Players with Explosive Mentality
"No, you can't do that."
If this was an ordinary game, Liu Shuai would of course play it casually.
However, games that can affect reality are different.
The reason why Liu Shuai set up a memorial archway for himself, no, it was because he set up a rule, and he didn't want himself to become more and more indifferent to life.
Games are so realistic. In the tablet era, some people are too addicted to games and regard games as reality. What's even more frightening is that some people regard reality as games.
After entering the holographic era, players can fight in the form of real people. If someone treats reality as a game, the consequences will be disasters for this player.
Especially after players can gain extraordinary power in reality.
Now the player is attacking the vampire castle, not to mention whether it is self-defense, at least Liu Shuai did not turn on the killing mode like before to massacre the player.
Really entering that state again, Liu Shuai is not sure whether he can regain his sobriety.
If he casually attacks players in order to build some equipment, then after he returns to reality, can he easily put people to death because of disputes in reality?
If there is no bottom line in what you do, everything is possible.
"Then leave it to the wild monster army!"
After thinking about it, Liu Shuai felt that the confrontation between players and wild monsters is normal anyway, and is it normal to command an army of wild monsters to fight against players?
This kind of thing has no effect on him.
Put yourself into the perspective of planning, if this can affect the xinxing between them, Liu Shuai feels that there is no need for him to play games. With such a fragile mentality, he should study honestly!
The upgrade of the wild monster army brought such a possibility to Liu Shuai.
If it was in the past, Liu Shuai would not have dared to let the wild monster army act alone. He had been commanding from a distance, otherwise, the wild monster army would have become very rigid.
After the player finds a flaw, it is easy to destroy the group.
It's not that Liu Shuai can't afford to lose, it's just that there is no need to lose, or give players equipment and experience.
Except for the time to improve Fang Meng and Lu Yangwen's experience.
"First disguise the legion as a parade boss and a parade legion. This is a very common setting on the map, and then continue to accumulate experience in the confrontation with the player!"
Liu Shuai has experience in designing instructions and has summed up some lessons learned.
Sometimes instructions don't need to be detailed and complicated.
For example, in the design of Liu Shuai's command command this time, it took nearly an hour of debugging before he finally completed the design of the command.
However, the final order is completed by the vampire himself.
Liu Shuai's ultimate goal for the vampire is to stop the player.
On the basis of completing this goal, try to reduce your own consumption as much as possible and kill players as much as possible.
Even if there is no specific command and guidance, during the battle, the vampire will try it himself, collecting player casualty data by continuously releasing forbidden spells, and finally compare them.
Of course, such efficiency is extremely low.
Without Liu Shuai's guidance, it is estimated that the vampire would not be able to reach such a height in ten hours.
However, this proves that the autonomous learning ability of vampires has more possibilities.
During the second command training process, Liu Shuai issued the optimal solution order for resource scheduling, and then gave some guidance when the vampires self-adjusted.
Although it took a little more time, Liu Shuai's own energy consumption was much less.
For example, when commanding different vampire hunting teams to cooperate with each other, there are many possibilities for cooperation between different teams. The same order will have different consequences due to changes in the environment.
This process is the learning process of vampires.
At this time, Liu Shuai only needs to add the guidance [retreat when the blood volume is lower than 60%, and release blood explosion when the blood volume is lower than 40%], which can speed up the learning process of vampires several times.
The energy I put in is just to input an instruction.
The work of debugging, the vampires themselves.
If you create a legion led by a third-level wild monster officer, with the assistance of a resource allocation officer, then this team will have the ability to learn and grow.
Thinking of this, Liu Shuai also felt extremely envious.
It's just that there is not enough time now, otherwise, he must turn this idea into reality.
After going offline, Liu Shuai ate something and went to bed. He didn't pay attention to the game again until the end of the class the next morning. Before entering, Liu Shuai followed some forums.
"Wc! This vampire dungeon is crazy!"
"In just one day, we delivered more than 40 heads."
"Nimma! The dog planner, get out of here, designing such a difficult dungeon, is it trying to mess with our mentality?"
"I've said it a long time ago, don't go to the orphanage. It used to be a mentality. It's fine if you destroy your own group, and a lot of people will be hurt."
"Damn! I told you to stand far away from each other, so that the casualties are small. These orphans are always interspersed. I don't know if the probability of being attacked by vampires will increase when interspersed?"
······
Liu Shuai browsed through the posts on the forum, and most of the posts scolded orphans.
After understanding it from the player's point of view, Liu Shuai probably understood the reason.
Maybe there are not many players who participated in the battle, but there are many players in the team that cheated.
Especially those teams who are in need of help, they are almost hated to death.
The denser the players, the easier it is to be activated. This rule has been confirmed by players.
However, there are still many players who take chances.
What if it succeeds when interspersed?Doesn't this mean that there is no need to queue up, and to fight those vampire hunting teams as quickly as possible, maybe there will be gains.
More importantly, the place where the curse fell was not the front row, but 30 meters behind the front row.
In addition, there is a time interval for the release of the forbidden spell. If they can come to the front row before the time interval for the release of the forbidden spell, then the other team will bear the damage.
Since it was others who were hurt, of course they can let themselves go.
The point is not that one person does this, but many people do it, so even if the forbidden spell targets these players, the injured players may not necessarily be themselves.
Players who play interspersed tactics are just taking chances.
As a result, under a large number of team disturbances, the players couldn't push the copy at all.
Your tactics are really good, but others don't cooperate!
So those top teams can only choose to withdraw from the dungeon and let those orphan players take the top.
Death in the dungeon will also drop experience and equipment. After three or four drops, players can still afford it. If you keep dropping equipment, those orphan players will lose interest in this place.
If this was an ordinary game, Liu Shuai would of course play it casually.
However, games that can affect reality are different.
The reason why Liu Shuai set up a memorial archway for himself, no, it was because he set up a rule, and he didn't want himself to become more and more indifferent to life.
Games are so realistic. In the tablet era, some people are too addicted to games and regard games as reality. What's even more frightening is that some people regard reality as games.
After entering the holographic era, players can fight in the form of real people. If someone treats reality as a game, the consequences will be disasters for this player.
Especially after players can gain extraordinary power in reality.
Now the player is attacking the vampire castle, not to mention whether it is self-defense, at least Liu Shuai did not turn on the killing mode like before to massacre the player.
Really entering that state again, Liu Shuai is not sure whether he can regain his sobriety.
If he casually attacks players in order to build some equipment, then after he returns to reality, can he easily put people to death because of disputes in reality?
If there is no bottom line in what you do, everything is possible.
"Then leave it to the wild monster army!"
After thinking about it, Liu Shuai felt that the confrontation between players and wild monsters is normal anyway, and is it normal to command an army of wild monsters to fight against players?
This kind of thing has no effect on him.
Put yourself into the perspective of planning, if this can affect the xinxing between them, Liu Shuai feels that there is no need for him to play games. With such a fragile mentality, he should study honestly!
The upgrade of the wild monster army brought such a possibility to Liu Shuai.
If it was in the past, Liu Shuai would not have dared to let the wild monster army act alone. He had been commanding from a distance, otherwise, the wild monster army would have become very rigid.
After the player finds a flaw, it is easy to destroy the group.
It's not that Liu Shuai can't afford to lose, it's just that there is no need to lose, or give players equipment and experience.
Except for the time to improve Fang Meng and Lu Yangwen's experience.
"First disguise the legion as a parade boss and a parade legion. This is a very common setting on the map, and then continue to accumulate experience in the confrontation with the player!"
Liu Shuai has experience in designing instructions and has summed up some lessons learned.
Sometimes instructions don't need to be detailed and complicated.
For example, in the design of Liu Shuai's command command this time, it took nearly an hour of debugging before he finally completed the design of the command.
However, the final order is completed by the vampire himself.
Liu Shuai's ultimate goal for the vampire is to stop the player.
On the basis of completing this goal, try to reduce your own consumption as much as possible and kill players as much as possible.
Even if there is no specific command and guidance, during the battle, the vampire will try it himself, collecting player casualty data by continuously releasing forbidden spells, and finally compare them.
Of course, such efficiency is extremely low.
Without Liu Shuai's guidance, it is estimated that the vampire would not be able to reach such a height in ten hours.
However, this proves that the autonomous learning ability of vampires has more possibilities.
During the second command training process, Liu Shuai issued the optimal solution order for resource scheduling, and then gave some guidance when the vampires self-adjusted.
Although it took a little more time, Liu Shuai's own energy consumption was much less.
For example, when commanding different vampire hunting teams to cooperate with each other, there are many possibilities for cooperation between different teams. The same order will have different consequences due to changes in the environment.
This process is the learning process of vampires.
At this time, Liu Shuai only needs to add the guidance [retreat when the blood volume is lower than 60%, and release blood explosion when the blood volume is lower than 40%], which can speed up the learning process of vampires several times.
The energy I put in is just to input an instruction.
The work of debugging, the vampires themselves.
If you create a legion led by a third-level wild monster officer, with the assistance of a resource allocation officer, then this team will have the ability to learn and grow.
Thinking of this, Liu Shuai also felt extremely envious.
It's just that there is not enough time now, otherwise, he must turn this idea into reality.
After going offline, Liu Shuai ate something and went to bed. He didn't pay attention to the game again until the end of the class the next morning. Before entering, Liu Shuai followed some forums.
"Wc! This vampire dungeon is crazy!"
"In just one day, we delivered more than 40 heads."
"Nimma! The dog planner, get out of here, designing such a difficult dungeon, is it trying to mess with our mentality?"
"I've said it a long time ago, don't go to the orphanage. It used to be a mentality. It's fine if you destroy your own group, and a lot of people will be hurt."
"Damn! I told you to stand far away from each other, so that the casualties are small. These orphans are always interspersed. I don't know if the probability of being attacked by vampires will increase when interspersed?"
······
Liu Shuai browsed through the posts on the forum, and most of the posts scolded orphans.
After understanding it from the player's point of view, Liu Shuai probably understood the reason.
Maybe there are not many players who participated in the battle, but there are many players in the team that cheated.
Especially those teams who are in need of help, they are almost hated to death.
The denser the players, the easier it is to be activated. This rule has been confirmed by players.
However, there are still many players who take chances.
What if it succeeds when interspersed?Doesn't this mean that there is no need to queue up, and to fight those vampire hunting teams as quickly as possible, maybe there will be gains.
More importantly, the place where the curse fell was not the front row, but 30 meters behind the front row.
In addition, there is a time interval for the release of the forbidden spell. If they can come to the front row before the time interval for the release of the forbidden spell, then the other team will bear the damage.
Since it was others who were hurt, of course they can let themselves go.
The point is not that one person does this, but many people do it, so even if the forbidden spell targets these players, the injured players may not necessarily be themselves.
Players who play interspersed tactics are just taking chances.
As a result, under a large number of team disturbances, the players couldn't push the copy at all.
Your tactics are really good, but others don't cooperate!
So those top teams can only choose to withdraw from the dungeon and let those orphan players take the top.
Death in the dungeon will also drop experience and equipment. After three or four drops, players can still afford it. If you keep dropping equipment, those orphan players will lose interest in this place.
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