Chapter 214
Generally speaking, there are three types of cooperation between mobile game developers and operators.

One is open cooperation, which just borrows the platform and the game developers operate independently.

The other is joint operation, which is developed by the developer, and then the operator and the developer are jointly responsible for the operation.

The third is the exclusive agency, which is mainly for highly innovative games, and the operator will invest in a professional team to be responsible for related operations.

Different cooperation methods, different resource input, and profit distribution are naturally different.

Of course, the market conditions in the industry are not much different, basically tending to the same.

Open cooperation, generally 7% to [-]%, operators only contribute to the platform and users, accounting for [-]%, and developers are responsible for development and operation accounting for [-]%!
For joint operations, it is generally divided into [-]-[-]. In addition to contributing to the platform and users, the operator is also responsible for the operation.

As for the exclusive agent, it depends on various factors such as the innovation, quality, market prospect, and return on investment of the game, and then the two parties negotiate the price. Generally, the operator's share ratio is less than [-]%.

For example, the Tencent game platform basically has such a model. The open model gets [-]-[-] points, joint operation [-]-[-] points, and exclusive agency depends on the target.

In cooperation with Gameloft and EA this time, Wang Fan tends to be the sole agent of the domestic platform, responsible for all-round operations, and even conducts in-depth localization, just like Tencent operates CF.

Wang Fan wants to localize the game's payment model and task links in a more flexible way.

Even the account platform is through Fanyu, not Facebook and Google, which are popular abroad. After all, these things are not acclimatized in China.

The reason for deep localization is very simple. Gameloft is used to paying for games and free items, so even in the era of free games, games that charge for items are still somewhat nondescript.

In short, it is not suitable for the current marketization of prop fees.This is also one of the main reasons for the decline of Gameloft!

Like the operation of Asphalt Racing, there are too few tricks and the car purchase model is too rigid.

Because the difficulty of the game is relatively high, it is too slow to save game coins to buy a car, which requires the local tyrant route.

Although Asphalt also has a local tyrant route, but it is a bit rigid.

See how many people Tencent can play. The same weapon can produce a variety of cool shapes.

For example, the Barrett cannon in CF has a normal version, a dragon version, a dragon version, a destruction version, and an aurora version...

Every version can cause a bloodbath and a flood of money.

The player's love can't stop it, not to mention that there are still many people who have a hobby of collecting firearms.

Therefore, asphalt racing also has a bright future. After all, collecting luxury cars is also the dream of many people, especially the limited edition supercars, not to mention the experience of speed and passion.

In addition, Asphalt also has an Apple version, a Google version, and a WP version, etc. Wang Fan wants to make global users tend to choose the mortal technology version of Asphalt, so naturally there must be more authentic materials.

Therefore, Wang Fan should have the absolute right to optimize and provide more features in the process of game localization, features that other platforms do not have.

For example, global players have barrier-free communication, such as better network connection and better online experience!
Even relying on the powerful game engine of the Yiyou development platform, the game is further optimized, and the picture quality and light and shadow effects are greatly improved.

Only in this way can the Fanyu version of Asphalt stand out and gain more users.

In order to achieve this goal, Wang Fan can make a compromise on the revenue sharing, buy out with a huge sum of money at one time, or give up as much as 5% of the profit!

After all, Mortal Technology has made so much investment and operated independently, leaving [-]% of the income, which is already very rare.

However, Gameloft rejected all Wang Fan's proposals!

And gave their own conditions!
First, the cooperation method adopts the independent operation of Gameloft, but Mortal Technology can carry out a certain degree of transformation, adding barrier-free communication, as well as Fanyu account and Fancoin consumption system.

Second, the share of revenue should be divided into [-]-[-]%, Gameloft accounts for [-]%, and Mortal Technology accounts for [-]%!
Third, if Mortal Technology makes other requests, it needs to pay a certain amount of remuneration according to the conditions.

Fourth, in order to unify the game standards, put an end to all Chinese localization!Asphalt is an international game and will not be localized for a certain market!
Fifth, in this cooperation, in addition to popular games such as Asphalt and Modern Warfare, Mortal Technology will also launch other games under Gameloft, as well as games to be produced, on the Fanyu platform to open up the Chinese market!
Sixth, there is no room for maneuver in principle in the above agreement!

Looking at the message sent back by Su Xueyan, Wang Fan's face turned completely cold, and he couldn't help but sneer in his heart.

A big business is a big business, even if it goes into decline, it is still invincible!
These conditions, not to mention maneuvers, Wang Fan can't agree to any of them!
The other party completely regarded him as a winner, and everything was extremely beneficial to Gameloft, without any regard for the interests of mortal technology.

Even the other party agreeing to this negotiation may be aimed at the Chinese market, as well as Fanyu's black technology and global users!

After all, Huaxia does not have Google's services, nor can it log in to Facebook, but Android phones account for the vast majority of the market share.

Therefore, the presence of genuine Asphalt games in China is very low, and there are not many users, not even as many as pirated versions.

No way, if you want to play the Android version of the genuine Asphalt, it is too difficult, and it is even more difficult to play online.

This is also the key basis for cooperation between the two parties.

But Gameloft wants [-]% of the revenue, and refuses to localize. This simply doesn't take the Chinese market seriously, let alone mortal technology.

Also, if Gameloft looked at the Chinese market, opened up the Chinese market earlier, and even localized it, I am afraid that it would not have come to where it is today.

I'm afraid their concept is still stuck in the Chinese market, all are pirated copies, their spending power is very limited, and even their mobile phone configuration is low, so they can't carry their big games...

In addition, Gameloft wants Mortal Technology to package and launch other games, including those that have not yet been launched, and does not take Mortal Technology's game platform seriously at all!

Wang Fan sighed, the other party insisted on this, and didn't take mortal technology seriously, so don't blame him for being ruthless!

Since we can't cooperate in a friendly way, we can only force the other party to compromise through iron and blood methods!

Before long, Wang Fan will completely surprise Gameloft, and instead beg him to launch other Gameloft games, beg him to localize, and take the initiative to reduce the revenue share he wants!

Without further hesitation, Wang Fan dialed Su Xueyan directly.

 Thanks to the mortal Xiaokai for the 5888 rewards, the dream world for the 588 rewards, and the strangers of youth, happy years, book friends 151.1122307.42046, Qing Zongmingsheng and other book friends for their rewards.

  
 
(End of this chapter)

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