Technology derived
Chapter 241 Change Your Attitude
Chapter 241 Change Your Attitude
Even Michael Guillermott said bluntly on the board of directors that "My Time" gave him a new direction and new inspiration.
As long as the copycat "My Time" is good and Gameloft's own elements are added, then Gameloft can completely create glory again.
As long as the copycat "My Time" is good, Gameloft can still guarantee its status for many years!
As long as the copycat "My Time" is good, Gameloft can completely reverse the current tragedy of being unable to make ends meet and constantly closing its doors!
Of course, Michael Guillermott was no fool.
In order to enhance the success rate of the cottage, Michael Guillermott also made multiple preparations.
Gameloft is not a mortal technology, and there is no mortal language with 7.5 million users.
So he urgently contacted Zuckerberg and realized the intimate marriage of Gameloft and Facebook, and they advanced and retreated together in the face of mortal technology issues.
Facebook has more than 20 billion users worldwide, which is enough to beat Fanyu's 7.5 million.
Gameloft does not have a nearly intelligent weak artificial intelligence development platform like Mortal Technology.
Michael Guillermot mobilized 5 top studios, each of which is no less than Li Junkai's team.
A total of hundreds of people completed this arduous and glorious task together.
Without a powerful game engine, Michael Guillermott directly spent a lot of money to buy the license of the best mobile game engine on the market.
Without intelligently generated special effects, Michael Guillermott specially invited Industrial Light and Magic, the number one special effects in Hollywood, and Pixar, the number one animation production!
……
Michael Guillermot's deeds can be said to have paid a lot of money!
He wants to fight a blitz through "My Era", which is a copycat mortal technology, and create a more perfect and more attractive mobile game than "My Era" in a very short period of time, thus completely replacing "My Era". era", and cut off the future of mortal technology development.
More importantly, Michael Guillermot believed in his own unique vision.
I believe that once the copycat succeeds in "My Time", then the darkness will inevitably recede and the light will reappear.
The situation of Gameloft will also be very smooth, and even return to the dominant position.
Therefore, paying now is nothing!
But the reality is cruel.
Professionals reluctantly reported that there is no way to copy it, and the cost is too high!
The special effects expenditure alone is enough to make a big game.
That's all, more importantly, it takes too long, at least 6 months!This is still the case where five teams are leading and more than a dozen teams are assisting.
Otherwise, if it is handed over to a team, no matter how professional it is, it will be difficult to do it in one and a half years or even two years.
But 6 months is too long. At that time, I am afraid that the second part of "My Time" will be in preparation.
Michael Guillermot shook his head helplessly, feeling very bitter.
He couldn't figure it out, how could mortal technology be so rich?
He even Gameloft can't afford the huge cost of special effects, and the mortal technology is so smooth!
What's more, Mortal Technology has only been established for more than two months, how could it be possible to come up with such a huge mobile game?
……
After some deep thinking, Michael Guillermot finally made up his mind!
Do it!Must do!
What happened to the high cost?
Ordinary people can afford to burn technology, but my dignified Gameloft can't afford it?
What happened to the long time?
What Gameloft lacks most is professional team talents, who can buy time with money.
If five top teams are not enough, then ten, and if ten are not enough, then fifteen!
As long as the time can be shortened, the copycat will be successful as soon as possible, and "My Era" will be replaced.
Then Gameloft can create another glories, and mortal technology may also be forced to corner.
Otherwise, I'm afraid it will be completely opposite consequences!
So, Michael Guillermot to bet on!
Bet on a Jedi counterattack, bet on a brilliant future.
But sometimes, some people are destined to be tragic heroes, no matter how hard they try!
In contrast, EA's top executives have a different point of view.
Mortal Technology is not only a game platform, but also a game, and it is also an extreme racing game like "My Era", which has directly impacted EA and Gameloft.
No matter how you look at it, there is something intriguing in it.
There are even some inexplicable places.
First of all, the mobile game "My Time" is well-made and large-scale, and it cannot be made hastily in a short period of time.
Therefore, long before Li Junkai's team came to Mortal Technology, there was already a team implementing related game development, and a game of this scale must be jointly developed by many elite teams!
But the question is, who are these teams?Why are you willing to give up this top honor to Li Junkai's team?
After all, "My Era" is definitely an epoch-making game, and no one will be tempted by this milestone honor.
Secondly, the choice of racing games by Mortal Technology is the direction that Mortal Technology has prepared for a long time?
Or is it deliberately attacking the advantages of EA and Gameloft to retaliate against the non-cooperation of the two?
Or is it pure persecution?
For these, EA executives can't figure it out, but they have to think about it.
If it was the previous mortal technology, maybe they might not care much.
But now it's completely different.
Since the release of "My Time", Mortal Technology has demonstrated enough strength, especially in game design.
This time the racing game "My Era" cut off the future of "Need for Speed 17" and even "Need for Speed 18" which has not yet been released.
If the next game of Mortal Technology starts with EA's best game field again, and there is another shocking subversion, then EA can only cry.
Therefore, EA executives began to waver, and the board of directors even expressed their willingness to support the cooperation between EA and Mortal Technology!
However, as a big giant, it is natural to be "reserved", and must wait for a suitable opportunity, and must not take the initiative to find Mortal Technology.
After some discussions, the top management of EA finally decided to take a wait-and-see approach, neither getting close nor alienating mortal technology.
As for the conflict between mortal technology and gamloft, just sit on the sidelines.When necessary, add insult to injury for one of them!
EA's attitude has changed, but Cook's face is ashen at Apple's headquarters.
There was a bet between Apple and Mortal Technology before, and it was about Mortal Technology's first mobile game "My Era"!
If "My Time" doesn't surpass Gamloft, then Mortal Technology loses and needs to give up [-]% of the income of Mortal Technology software on the Apple platform.
On the contrary, if Apple loses, it will not only let go of the unified authority of the account, but also give up the previous pricing income that can be increased by [-]%!
(End of this chapter)
Even Michael Guillermott said bluntly on the board of directors that "My Time" gave him a new direction and new inspiration.
As long as the copycat "My Time" is good and Gameloft's own elements are added, then Gameloft can completely create glory again.
As long as the copycat "My Time" is good, Gameloft can still guarantee its status for many years!
As long as the copycat "My Time" is good, Gameloft can completely reverse the current tragedy of being unable to make ends meet and constantly closing its doors!
Of course, Michael Guillermott was no fool.
In order to enhance the success rate of the cottage, Michael Guillermott also made multiple preparations.
Gameloft is not a mortal technology, and there is no mortal language with 7.5 million users.
So he urgently contacted Zuckerberg and realized the intimate marriage of Gameloft and Facebook, and they advanced and retreated together in the face of mortal technology issues.
Facebook has more than 20 billion users worldwide, which is enough to beat Fanyu's 7.5 million.
Gameloft does not have a nearly intelligent weak artificial intelligence development platform like Mortal Technology.
Michael Guillermot mobilized 5 top studios, each of which is no less than Li Junkai's team.
A total of hundreds of people completed this arduous and glorious task together.
Without a powerful game engine, Michael Guillermott directly spent a lot of money to buy the license of the best mobile game engine on the market.
Without intelligently generated special effects, Michael Guillermott specially invited Industrial Light and Magic, the number one special effects in Hollywood, and Pixar, the number one animation production!
……
Michael Guillermot's deeds can be said to have paid a lot of money!
He wants to fight a blitz through "My Era", which is a copycat mortal technology, and create a more perfect and more attractive mobile game than "My Era" in a very short period of time, thus completely replacing "My Era". era", and cut off the future of mortal technology development.
More importantly, Michael Guillermot believed in his own unique vision.
I believe that once the copycat succeeds in "My Time", then the darkness will inevitably recede and the light will reappear.
The situation of Gameloft will also be very smooth, and even return to the dominant position.
Therefore, paying now is nothing!
But the reality is cruel.
Professionals reluctantly reported that there is no way to copy it, and the cost is too high!
The special effects expenditure alone is enough to make a big game.
That's all, more importantly, it takes too long, at least 6 months!This is still the case where five teams are leading and more than a dozen teams are assisting.
Otherwise, if it is handed over to a team, no matter how professional it is, it will be difficult to do it in one and a half years or even two years.
But 6 months is too long. At that time, I am afraid that the second part of "My Time" will be in preparation.
Michael Guillermot shook his head helplessly, feeling very bitter.
He couldn't figure it out, how could mortal technology be so rich?
He even Gameloft can't afford the huge cost of special effects, and the mortal technology is so smooth!
What's more, Mortal Technology has only been established for more than two months, how could it be possible to come up with such a huge mobile game?
……
After some deep thinking, Michael Guillermot finally made up his mind!
Do it!Must do!
What happened to the high cost?
Ordinary people can afford to burn technology, but my dignified Gameloft can't afford it?
What happened to the long time?
What Gameloft lacks most is professional team talents, who can buy time with money.
If five top teams are not enough, then ten, and if ten are not enough, then fifteen!
As long as the time can be shortened, the copycat will be successful as soon as possible, and "My Era" will be replaced.
Then Gameloft can create another glories, and mortal technology may also be forced to corner.
Otherwise, I'm afraid it will be completely opposite consequences!
So, Michael Guillermot to bet on!
Bet on a Jedi counterattack, bet on a brilliant future.
But sometimes, some people are destined to be tragic heroes, no matter how hard they try!
In contrast, EA's top executives have a different point of view.
Mortal Technology is not only a game platform, but also a game, and it is also an extreme racing game like "My Era", which has directly impacted EA and Gameloft.
No matter how you look at it, there is something intriguing in it.
There are even some inexplicable places.
First of all, the mobile game "My Time" is well-made and large-scale, and it cannot be made hastily in a short period of time.
Therefore, long before Li Junkai's team came to Mortal Technology, there was already a team implementing related game development, and a game of this scale must be jointly developed by many elite teams!
But the question is, who are these teams?Why are you willing to give up this top honor to Li Junkai's team?
After all, "My Era" is definitely an epoch-making game, and no one will be tempted by this milestone honor.
Secondly, the choice of racing games by Mortal Technology is the direction that Mortal Technology has prepared for a long time?
Or is it deliberately attacking the advantages of EA and Gameloft to retaliate against the non-cooperation of the two?
Or is it pure persecution?
For these, EA executives can't figure it out, but they have to think about it.
If it was the previous mortal technology, maybe they might not care much.
But now it's completely different.
Since the release of "My Time", Mortal Technology has demonstrated enough strength, especially in game design.
This time the racing game "My Era" cut off the future of "Need for Speed 17" and even "Need for Speed 18" which has not yet been released.
If the next game of Mortal Technology starts with EA's best game field again, and there is another shocking subversion, then EA can only cry.
Therefore, EA executives began to waver, and the board of directors even expressed their willingness to support the cooperation between EA and Mortal Technology!
However, as a big giant, it is natural to be "reserved", and must wait for a suitable opportunity, and must not take the initiative to find Mortal Technology.
After some discussions, the top management of EA finally decided to take a wait-and-see approach, neither getting close nor alienating mortal technology.
As for the conflict between mortal technology and gamloft, just sit on the sidelines.When necessary, add insult to injury for one of them!
EA's attitude has changed, but Cook's face is ashen at Apple's headquarters.
There was a bet between Apple and Mortal Technology before, and it was about Mortal Technology's first mobile game "My Era"!
If "My Time" doesn't surpass Gamloft, then Mortal Technology loses and needs to give up [-]% of the income of Mortal Technology software on the Apple platform.
On the contrary, if Apple loses, it will not only let go of the unified authority of the account, but also give up the previous pricing income that can be increased by [-]%!
(End of this chapter)
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