Technology derived
Chapter 250 Setting Standards
Chapter 250 Setting Standards
Whether it is a client game or a mobile game, if it is done exquisitely and delicately, it will inevitably lead to a large game package.
However, if the game package is too large, it will also cause great trouble to users.
Especially after the major version of the game is updated, many players feel headaches when they see the updated resource packs up to hundreds of megabytes or even gigabytes.
For example, after the update of League of Legends, it went online for the first time. Even with a 20M optical fiber, the download update is still only a few hundred K, which is very slow, very slow.
This cruel reality makes the little friends who can't wait to open the hack very helpless.
This is not only a problem of network speed, but also a problem of servers.
After the update is stopped, at the same time, the influx is too large, which will naturally cause the download to slow down.
As for mobile games, it is even more serious.
After all, WIFI is not available all the time, and traffic is even more luxurious.
Although the current 4G is very fast, it is also very expensive, at least in China.
Who would be willing to spend hundreds of megabytes or even 1G of data to update the game package?
Therefore, the large game package will hinder the development and popularity of the game to a certain extent.
More importantly, as the game grows larger, online interaction will consume more traffic.
The biggest advantage of mobile games over PC games is that they can be played anytime, anywhere.
As long as you have time, you can use traffic without wifi.If a game only consumes a few megabytes of traffic for 2 hours of online battles, then it’s really nothing, and gamers can accept it.But if it consumes tens of megabytes of traffic, most players can't afford it.
Although resource data such as maps are all offline, it can save a lot of traffic.However, the traffic occupied by those interactive data is still not small.
For big games like "Asphalt 8", the number of users is largely restricted by this.
Many players just give up when they see the game size of 1.5G.
Many players give up directly after seeing the large version update of more than 1G.
……
"My Time" is the same, even more so.Even with the excellence and refinement of the game, coupled with the influence of the current popularity, this shortcoming is not exposed too much, and most players are still relatively tolerant.
But the statisticians of the mortal team still collected some responses in this regard.
Complaining that the game is too large, the download is slow, and the online traffic consumption is a bit small...
Once the official version is released, the size of the game package will increase again, and it will be even more serious at that time.
This is why games like "Running Everyday" spread very quickly, only about 8 megabytes, while "Asphalt [-]" spreads very slowly.
The solution is to make the game package smaller without affecting the game experience very much!
But it's hard, hard, even impossible!
Such attempts have been made before by Gameloft, but the results are far from satisfactory.
The map, scene, etc. are all blurred, which is no different from making a small game and adding the game mode of "Asphalt 8", logical standards, no difference!
Although the size of the game has become smaller, the game is far worse, let alone the experience.
Therefore, this is at best a failed process, and Gameloft has only launched a reduced trial version with only some maps, and it has not really been fully launched.
However, what Gameloft can't do doesn't mean Wang Fan can't do it!
Like the same movie, the same level of picture quality, different format types, will have different sizes.
For a 1080P movie, the AVI format may exceed 1G, and the flv format may only be a few hundred megabytes.
This is development and progress!Wang Fan can also do the same, using the technology derivative system to derive a new black technology, which can greatly reduce the game size without reducing the image quality and experience!
If the size of "My Era" can be controlled at about 200 or 300M, it will double the number of game users, game activity, popularity, and game operating income!
On a deeper level, it's not just a game problem, it even involves an industry standard!
Generally speaking, promoting a standard is often very difficult and will encounter various obstacles.After all, the interests involved are too big and too heavy!
Whoever masters the industry standard will be invincible, can sit and collect money, and will last for a hundred years.
Just like Qualcomm in the CDMA field, it is basically in this state, and its annual revenue in this area can rival the combined revenue of a large number of Chinese companies.
In addition, relying on the monopoly of CDMA, Qualcomm can develop its own chips and basebands, and can also use this to contain competitors, and even directly kill competitors!
Texas Instruments, a semiconductor giant that used to be awesome, suddenly completely declined, and then closed its doors, largely because of Qualcomm's monopoly on CDMA!
Without CDMA authorization, no matter how powerful Texas Instruments is, it is helpless against Qualcomm!
The same is true for Intel, the current PC chip overlord.Several times the big money entered the field of mobile chips, but because of the CDMA problem, there was almost no improvement, and it was severely abused by Qualcomm.
The previous Lianfa Technology and Huawei HiSilicon are the same.Without CDMA, only the 55nm baseband from VIA’s original inventory can be plugged in. It generates a lot of heat and consumes a lot of power. How can it compete with Qualcomm’s latest 20nm baseband?Congenital deficiency ah!
Therefore, not surprisingly, with CDMA, Qualcomm can be said to have a worry-free future in the field of mobile chips.
Similarly, once Wang Fan has mastered an important industry standard, he can remain invincible.
However, precisely because of this, it is equally difficult for other companies to accept your industry standards.
When Qualcomm promoted CDMA, it still wasted a lot of effort.Although CDMA (3G) is much more powerful and superior than GS.M (2G).
In theory, Wang Fan's promotion of new format standards is equally difficult, very difficult!
But Wang Fan didn't care, he had his own way.If a new standard or technology is so powerful that it is outrageous or indispensable, then other giants will still take the initiative to rush to recognize and adopt it without your promotion.
After thinking about this clearly, Wang Fan didn't have the heart to worry about other things, so he dismissed Song Qian and immediately started building new black technology.There are two main directions at the moment.
First, a new file format is derived, which can greatly reduce the file size without sacrificing image quality.
Second, derive a super lossless compression tool.The size of the resource pack can be reduced to one tenth of the original!On the surface, the first way is more essential!
Completely make the file smaller from the source, and the second is a compressed package, once decompressed, it will return to its original size!
But the first one is also very troublesome. Different types of files have different formats, and even one type has multiple formats!
For example, video files alone include avi, mp4, flv, 3gp, rmvb and so on.
It is impossible for Wang Fan to derive one by one, covering everything, and it is impossible to derive a format standard that can perfectly apply to videos, pictures, music, documents, etc. It is not realistic at all, and it is too scary!
PS: The manager had a treat yesterday, and it was early in the morning when I came back, so I haven't changed it, and I will make it up later.The days without manuscripts are too painful, and there will be updates at night.
(End of this chapter)
Whether it is a client game or a mobile game, if it is done exquisitely and delicately, it will inevitably lead to a large game package.
However, if the game package is too large, it will also cause great trouble to users.
Especially after the major version of the game is updated, many players feel headaches when they see the updated resource packs up to hundreds of megabytes or even gigabytes.
For example, after the update of League of Legends, it went online for the first time. Even with a 20M optical fiber, the download update is still only a few hundred K, which is very slow, very slow.
This cruel reality makes the little friends who can't wait to open the hack very helpless.
This is not only a problem of network speed, but also a problem of servers.
After the update is stopped, at the same time, the influx is too large, which will naturally cause the download to slow down.
As for mobile games, it is even more serious.
After all, WIFI is not available all the time, and traffic is even more luxurious.
Although the current 4G is very fast, it is also very expensive, at least in China.
Who would be willing to spend hundreds of megabytes or even 1G of data to update the game package?
Therefore, the large game package will hinder the development and popularity of the game to a certain extent.
More importantly, as the game grows larger, online interaction will consume more traffic.
The biggest advantage of mobile games over PC games is that they can be played anytime, anywhere.
As long as you have time, you can use traffic without wifi.If a game only consumes a few megabytes of traffic for 2 hours of online battles, then it’s really nothing, and gamers can accept it.But if it consumes tens of megabytes of traffic, most players can't afford it.
Although resource data such as maps are all offline, it can save a lot of traffic.However, the traffic occupied by those interactive data is still not small.
For big games like "Asphalt 8", the number of users is largely restricted by this.
Many players just give up when they see the game size of 1.5G.
Many players give up directly after seeing the large version update of more than 1G.
……
"My Time" is the same, even more so.Even with the excellence and refinement of the game, coupled with the influence of the current popularity, this shortcoming is not exposed too much, and most players are still relatively tolerant.
But the statisticians of the mortal team still collected some responses in this regard.
Complaining that the game is too large, the download is slow, and the online traffic consumption is a bit small...
Once the official version is released, the size of the game package will increase again, and it will be even more serious at that time.
This is why games like "Running Everyday" spread very quickly, only about 8 megabytes, while "Asphalt [-]" spreads very slowly.
The solution is to make the game package smaller without affecting the game experience very much!
But it's hard, hard, even impossible!
Such attempts have been made before by Gameloft, but the results are far from satisfactory.
The map, scene, etc. are all blurred, which is no different from making a small game and adding the game mode of "Asphalt 8", logical standards, no difference!
Although the size of the game has become smaller, the game is far worse, let alone the experience.
Therefore, this is at best a failed process, and Gameloft has only launched a reduced trial version with only some maps, and it has not really been fully launched.
However, what Gameloft can't do doesn't mean Wang Fan can't do it!
Like the same movie, the same level of picture quality, different format types, will have different sizes.
For a 1080P movie, the AVI format may exceed 1G, and the flv format may only be a few hundred megabytes.
This is development and progress!Wang Fan can also do the same, using the technology derivative system to derive a new black technology, which can greatly reduce the game size without reducing the image quality and experience!
If the size of "My Era" can be controlled at about 200 or 300M, it will double the number of game users, game activity, popularity, and game operating income!
On a deeper level, it's not just a game problem, it even involves an industry standard!
Generally speaking, promoting a standard is often very difficult and will encounter various obstacles.After all, the interests involved are too big and too heavy!
Whoever masters the industry standard will be invincible, can sit and collect money, and will last for a hundred years.
Just like Qualcomm in the CDMA field, it is basically in this state, and its annual revenue in this area can rival the combined revenue of a large number of Chinese companies.
In addition, relying on the monopoly of CDMA, Qualcomm can develop its own chips and basebands, and can also use this to contain competitors, and even directly kill competitors!
Texas Instruments, a semiconductor giant that used to be awesome, suddenly completely declined, and then closed its doors, largely because of Qualcomm's monopoly on CDMA!
Without CDMA authorization, no matter how powerful Texas Instruments is, it is helpless against Qualcomm!
The same is true for Intel, the current PC chip overlord.Several times the big money entered the field of mobile chips, but because of the CDMA problem, there was almost no improvement, and it was severely abused by Qualcomm.
The previous Lianfa Technology and Huawei HiSilicon are the same.Without CDMA, only the 55nm baseband from VIA’s original inventory can be plugged in. It generates a lot of heat and consumes a lot of power. How can it compete with Qualcomm’s latest 20nm baseband?Congenital deficiency ah!
Therefore, not surprisingly, with CDMA, Qualcomm can be said to have a worry-free future in the field of mobile chips.
Similarly, once Wang Fan has mastered an important industry standard, he can remain invincible.
However, precisely because of this, it is equally difficult for other companies to accept your industry standards.
When Qualcomm promoted CDMA, it still wasted a lot of effort.Although CDMA (3G) is much more powerful and superior than GS.M (2G).
In theory, Wang Fan's promotion of new format standards is equally difficult, very difficult!
But Wang Fan didn't care, he had his own way.If a new standard or technology is so powerful that it is outrageous or indispensable, then other giants will still take the initiative to rush to recognize and adopt it without your promotion.
After thinking about this clearly, Wang Fan didn't have the heart to worry about other things, so he dismissed Song Qian and immediately started building new black technology.There are two main directions at the moment.
First, a new file format is derived, which can greatly reduce the file size without sacrificing image quality.
Second, derive a super lossless compression tool.The size of the resource pack can be reduced to one tenth of the original!On the surface, the first way is more essential!
Completely make the file smaller from the source, and the second is a compressed package, once decompressed, it will return to its original size!
But the first one is also very troublesome. Different types of files have different formats, and even one type has multiple formats!
For example, video files alone include avi, mp4, flv, 3gp, rmvb and so on.
It is impossible for Wang Fan to derive one by one, covering everything, and it is impossible to derive a format standard that can perfectly apply to videos, pictures, music, documents, etc. It is not realistic at all, and it is too scary!
PS: The manager had a treat yesterday, and it was early in the morning when I came back, so I haven't changed it, and I will make it up later.The days without manuscripts are too painful, and there will be updates at night.
(End of this chapter)
You'll Also Like
-
Gundam seed: the final destination in the future
Chapter 563 4 hours ago -
Comprehensive comic Kanji: Build a dimensional empire from scratch
Chapter 530 4 hours ago -
Let you fight monsters, and you wake up Gatanjie?
Chapter 682 4 hours ago -
I am not a human being in Yu-Gi-Oh!
Chapter 559 4 hours ago -
The Iron Throne of Ice and Fire
Chapter 321 4 hours ago -
The Infinite Journey of the Sage
Chapter 782 4 hours ago -
The unscientific detective in Conan
Chapter 659 4 hours ago -
Sand Hidden's Strongest Technician
Chapter 658 4 hours ago -
The War Lord of Samsara Paradise
Chapter 296 4 hours ago -
My Liver Experience in the World of Cthulhu
Chapter 313 4 hours ago