Technology derived
Chapter 298 Mortal Effect
Chapter 298 Mortal Effect
Thinking about this clearly, Wang Fan let out a long sigh of relief. He has found the right direction for the future of mortal technology.
However, the search engine matter needs to be taken slowly, but the current game field and the upcoming mobile phone plan are the top priority and the top priority!
From a street game, to a popular mobile game with a weekly return rate of 700%, to a gold-absorbing masterpiece with a user scale of 2 million and a daily revenue of 2000 million Huaxia coins!
The mortal game platform staged a shocking reversal!
And "Heavenly Prohibition" has been reborn and continued to be popular, which has brought a series of other influences, and has achieved Wang Fan's goal and set a benchmark!
First of all, due to capital constraints, small and medium-sized game developers who are unable to make large-scale productions have completely climaxed. They have found a new direction and a new future.
As long as you join the mortal game platform, as long as the game creativity is not too bad, and the rest is done by mortal technology, it can become an exquisite game, and even become a first-class masterpiece like "Forbidden"!
Although 6% of the income will be given away, after packaging by the mortal game platform, even if only 2% or even 1% is left, the amount will be N times more than the previous total income.
And "Forbidden" is the best proof that the mortal technology game platform is by no means an exploiting class, but a true "philanthropist".
It is the existence of mortal technology, and the packaging and refinement of mortal game platforms, that make games that were originally ordinary or even shoddy, undergo earth-shaking changes, reach the top level, and achieve incredible revenue levels!
Without mortal technology, their games are still street games, but with mortal technology, they have become exquisite masterpieces.
Therefore, the high share demanded by Mortal Technology is reasonable.
Therefore, every day, small and medium-sized game developers from all over the world apply to cooperate with Mortal Game Platform.
Undoubtedly, taking this opportunity, Mortal Technology will once again increase the share requirement to 7%!
However, for this phenomenon, most developers don't care at all. Instead, they still join the mortal game platform like moths to the flame, giving up 7% of the revenue share.
Although they don't know Mortal Technology's weak artificial intelligence development platform, they don't understand how Mortal Technology can completely repackage so many third-party games in such a short period of time, and even many games are basically remade .
But they know that as long as they join the mortal game platform and pass the review, the game will basically make money, at least not lose money.
Of course, those third-party games with mediocre ideas or little market appeal were rejected by the review team.
As a result, a large number of third-party games are launched on the mortal game platform every day, causing the mortal game platform to increase rapidly.In just half a month, there is a trend of becoming a big game platform.
There is considerable cash flow every day, flowing into Mortal Technology, forming profits or capital deposits!
The media at home and abroad have completely beaten the chicken blood for this.
"Time Magazine": "Forbidden" has become one of the hottest mobile games from a street game that no one cares about, and the most powerful third-party money-absorbing role. This kind of shocking reversal, I am afraid that only mortal technology can do it.
"The Times": Game developers, your spring is here, as long as you have a good idea, as long as you have a good idea, join the mortal game platform, and they will return you a perfect game!And it won't be too long!
"Washington Post": Mortal Technology's game development and packaging speed has soared again. As of today, within two weeks, Mortal Technology has completed the in-depth packaging and upgrading of 80 mobile games.And it is quality and quantity, first-class standard.
"New York Evening News": What kind of ulterior secrets are hidden in the mortal game, and it has achieved the impossible.According to the authoritative organization's speculation, to complete the perfect packaging of 2 mobile games in 80 weeks, even if the picture quality and special effects are not up to the level of ordinary technology, hundreds of excellent game development teams will be required to cooperate tacitly.But obviously, Mortal Technology does not have so many development teams, even counting the 7 main teams dug from Gameloft!
"Guangming Daily": The development and operation of mortal games will be an inexplicable mystery, especially the speed and quality, it is like a miracle!
"People's Daily": my country's outstanding game development company, Mortal Technology, is world-leading in many fields, and has monopolized many key black technologies.Its mortal game development platform has staged incredible scenes, setting off a mortal effect, which may subvert the entire game field and even the entire game industry.
……
Such reports made the mortal game development platform completely popular.
Not only has mortal science and technology become known to everyone, but it has also added a lot of fantasy and legend.
Even Wang Fan has become a world-famous game tycoon.
He was very speechless about this. On the one hand, making games is for future virtual reality games, and even to accumulate strength and prepare for the establishment of a virtual world.
On the other hand, it is to make money, obtain funds, and support the research and development and promotion of other black technology technologies and products.
I really never thought about being a game master.
However, other game development giants can't sit still.
With the current mortal effect, no matter what methods giants like them use, it is impossible to have any restrictions on the mortal game.
On the contrary, it is possible to be messed up by mortal games and completely **** in the game field.
As a result, the already slack hearts were shattered even more.
Many game development giants are in this wave of standing in line, choosing to abandon the dark and turn to the bright.
There is no reason to accept the requirement of 7% of mortal technology, and willingly join the mortal game platform.
There is no doubt that the Anti-Fantasy Alliance is completely bankrupt!
Only a few top giants such as EA are still huddling together for warmth, and Gameloft, which has long been rejected and even a little overwhelmed.
Although other game development giants have not joined Mortal Technology for the time being, they have reserved this path for themselves.
Therefore, it is very wise to maintain a relationship with Gameloft and draw a clear line, for fear of being turned away when finally turning to mortal technology!
However, Wang Fan also knows that the potential of the game market is also limited.
During this period of time, the mortal game platform has just been launched, and there is an urgent need for a large number of games to support the scene, so third-party games are packaged and launched on a large scale.
Now the mortal game platform has become a big trend, and the game content is barely enough to watch.
Therefore, Wang Fan asked to slow down the packaging speed of third-party games, improve the review standards, and change the development from the pursuit of quantity to the pursuit of quality!
Win by quality and create cutting-edge mortal games.
And such a short time, too many games, make users a little confused, and need more time to settle down!
(End of this chapter)
Thinking about this clearly, Wang Fan let out a long sigh of relief. He has found the right direction for the future of mortal technology.
However, the search engine matter needs to be taken slowly, but the current game field and the upcoming mobile phone plan are the top priority and the top priority!
From a street game, to a popular mobile game with a weekly return rate of 700%, to a gold-absorbing masterpiece with a user scale of 2 million and a daily revenue of 2000 million Huaxia coins!
The mortal game platform staged a shocking reversal!
And "Heavenly Prohibition" has been reborn and continued to be popular, which has brought a series of other influences, and has achieved Wang Fan's goal and set a benchmark!
First of all, due to capital constraints, small and medium-sized game developers who are unable to make large-scale productions have completely climaxed. They have found a new direction and a new future.
As long as you join the mortal game platform, as long as the game creativity is not too bad, and the rest is done by mortal technology, it can become an exquisite game, and even become a first-class masterpiece like "Forbidden"!
Although 6% of the income will be given away, after packaging by the mortal game platform, even if only 2% or even 1% is left, the amount will be N times more than the previous total income.
And "Forbidden" is the best proof that the mortal technology game platform is by no means an exploiting class, but a true "philanthropist".
It is the existence of mortal technology, and the packaging and refinement of mortal game platforms, that make games that were originally ordinary or even shoddy, undergo earth-shaking changes, reach the top level, and achieve incredible revenue levels!
Without mortal technology, their games are still street games, but with mortal technology, they have become exquisite masterpieces.
Therefore, the high share demanded by Mortal Technology is reasonable.
Therefore, every day, small and medium-sized game developers from all over the world apply to cooperate with Mortal Game Platform.
Undoubtedly, taking this opportunity, Mortal Technology will once again increase the share requirement to 7%!
However, for this phenomenon, most developers don't care at all. Instead, they still join the mortal game platform like moths to the flame, giving up 7% of the revenue share.
Although they don't know Mortal Technology's weak artificial intelligence development platform, they don't understand how Mortal Technology can completely repackage so many third-party games in such a short period of time, and even many games are basically remade .
But they know that as long as they join the mortal game platform and pass the review, the game will basically make money, at least not lose money.
Of course, those third-party games with mediocre ideas or little market appeal were rejected by the review team.
As a result, a large number of third-party games are launched on the mortal game platform every day, causing the mortal game platform to increase rapidly.In just half a month, there is a trend of becoming a big game platform.
There is considerable cash flow every day, flowing into Mortal Technology, forming profits or capital deposits!
The media at home and abroad have completely beaten the chicken blood for this.
"Time Magazine": "Forbidden" has become one of the hottest mobile games from a street game that no one cares about, and the most powerful third-party money-absorbing role. This kind of shocking reversal, I am afraid that only mortal technology can do it.
"The Times": Game developers, your spring is here, as long as you have a good idea, as long as you have a good idea, join the mortal game platform, and they will return you a perfect game!And it won't be too long!
"Washington Post": Mortal Technology's game development and packaging speed has soared again. As of today, within two weeks, Mortal Technology has completed the in-depth packaging and upgrading of 80 mobile games.And it is quality and quantity, first-class standard.
"New York Evening News": What kind of ulterior secrets are hidden in the mortal game, and it has achieved the impossible.According to the authoritative organization's speculation, to complete the perfect packaging of 2 mobile games in 80 weeks, even if the picture quality and special effects are not up to the level of ordinary technology, hundreds of excellent game development teams will be required to cooperate tacitly.But obviously, Mortal Technology does not have so many development teams, even counting the 7 main teams dug from Gameloft!
"Guangming Daily": The development and operation of mortal games will be an inexplicable mystery, especially the speed and quality, it is like a miracle!
"People's Daily": my country's outstanding game development company, Mortal Technology, is world-leading in many fields, and has monopolized many key black technologies.Its mortal game development platform has staged incredible scenes, setting off a mortal effect, which may subvert the entire game field and even the entire game industry.
……
Such reports made the mortal game development platform completely popular.
Not only has mortal science and technology become known to everyone, but it has also added a lot of fantasy and legend.
Even Wang Fan has become a world-famous game tycoon.
He was very speechless about this. On the one hand, making games is for future virtual reality games, and even to accumulate strength and prepare for the establishment of a virtual world.
On the other hand, it is to make money, obtain funds, and support the research and development and promotion of other black technology technologies and products.
I really never thought about being a game master.
However, other game development giants can't sit still.
With the current mortal effect, no matter what methods giants like them use, it is impossible to have any restrictions on the mortal game.
On the contrary, it is possible to be messed up by mortal games and completely **** in the game field.
As a result, the already slack hearts were shattered even more.
Many game development giants are in this wave of standing in line, choosing to abandon the dark and turn to the bright.
There is no reason to accept the requirement of 7% of mortal technology, and willingly join the mortal game platform.
There is no doubt that the Anti-Fantasy Alliance is completely bankrupt!
Only a few top giants such as EA are still huddling together for warmth, and Gameloft, which has long been rejected and even a little overwhelmed.
Although other game development giants have not joined Mortal Technology for the time being, they have reserved this path for themselves.
Therefore, it is very wise to maintain a relationship with Gameloft and draw a clear line, for fear of being turned away when finally turning to mortal technology!
However, Wang Fan also knows that the potential of the game market is also limited.
During this period of time, the mortal game platform has just been launched, and there is an urgent need for a large number of games to support the scene, so third-party games are packaged and launched on a large scale.
Now the mortal game platform has become a big trend, and the game content is barely enough to watch.
Therefore, Wang Fan asked to slow down the packaging speed of third-party games, improve the review standards, and change the development from the pursuit of quantity to the pursuit of quality!
Win by quality and create cutting-edge mortal games.
And such a short time, too many games, make users a little confused, and need more time to settle down!
(End of this chapter)
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