To become the richest man from the beginning of the game

Chapter 1010 The misunderstanding is resolved!

Chapter 1010 The misunderstanding is resolved!

The audience in the live broadcast room, like Qiao Liang, were obviously aroused in their interest.

This is obviously due to Chen Yufeng's publicity strategy.

Tuwei Live did not directly announce the specific rules of the game at first, but vaguely said that it is a "special mode", so those who are willing to hang up for an hour to watch the game are either loyal viewers of Tuwei Live or DGE players Loyal fans.

Those passers-by who have prejudices against the live broadcast of Tutail are basically blocked out.

And these loyal viewers and loyal fans didn't have too many expectations for this game at first, thinking that it was mostly just an entertainment game.

But after the specific rules were announced, the audience suddenly discovered that this was not an ordinary entertainment game, but a very novel "BP Proof Game", which had never happened before!

The expectations of the audience were doubled, and the live broadcast room was naturally full of laughter. Everyone felt that it was worth hanging up for an hour!

……

In the full-screen "666", the game officially started.

The first team that chose the "underworld lineup" did not rush to invade the opponent's wild area, but carefully avoided the battle under the premise of protecting their vision. The second team tried to grab it several times, but it failed.

After the stable development of the first team and a certain amount of equipment support, they began to frequently consume skills remotely to put pressure on the second team, causing huge defensive pressure on the opponent.

Although the players of the second team are also working hard to move and hide their skills, when the line of soldiers enters the defensive tower, the various consumable skills of the first team will always fly from the blind area of ​​vision, making them hard to guard against.

Although the lineup of the first team basically has no team-starting skills, it can reduce the blood volume of the key C position of the second team through various consumption skills, so that they have to give up tower defense and defensive map resources.

Every time the second team is overwhelmed and wants to catch the first team in turn, the people of the first team will quickly distance themselves, allowing the second team to rush to nothing. In the chase, it is another round of consumption. The second team had to retreat hastily.

Over time, although there were not too many kills, the economic gap between the two sides has gradually widened. Even if the second team wanted to fight the first team through a strong team, they could no longer win.

In the end, the first team pushed the second team steadily and steadily. Although the number of kills on both sides was not many, the final economic gap was huge. The second team lost the game in an extremely embarrassing way.

After the game, the two sides exchanged lineups to prepare for the second game, while the two commentators conducted a detailed analysis of the game.

"Compared to the team that lost last week, DGE's first team is obviously more sensible to get this 'underworld lineup'. At the first level, they should do a good job of vision to protect their own wild area, and avoid battles to maintain stability. Over the early stage, and quickly gather during the power-generating period of your own lineup, establish an advantage through precise long-range consumption, and win steadily and steadily..."

Unknowingly, the attitude of the barrage in the live broadcast room to this so-called "underworld lineup" has obviously changed 180 degrees!

"So this is the correct way to open this lineup?"

"The misunderstanding is resolved!"

"It's wrong to blame the coach. So it's not that the lineup is bad, it's that the players can't play well."

"You can't say that the coach is wrong, right? DGE is prepared at the first level and has corresponding tactical arrangements. Does this sand sculpture coach have it? Besides, it is also the coach's responsibility to correctly evaluate the strength of the players and choose the best heroes for the players. The players don’t have to take the blame for picking heroes they can’t play?”

"Don't change the subject. Before, what everyone was talking about wasn't what the players were good at or what they weren't good at. What they were talking about was the underworld of this lineup. Now at least this lineup has been cleaned up, right?"

"Indeed, it looks like this lineup is pretty strong. The second team didn't find a chance, so they played very hard and couldn't organize an effective resistance at all."

"Apologize to the coach! The lineup is fine, and the understanding of the game is also fine! The coach also has something to say, what is the strength of your team, I got you a powerful lineup, you can't play well, Is it my fault?"

"Does the barrage coach teach other people's BP? Their coach plays dozens of training games a month, and their understanding of the game is not better than yours? Why don't you become an assistant coach to earn this money if you are so good?"

After the first game, the lineup can be regarded as completely cleansed.

Those who complained that the lineup was not good before had no choice but to change their words, saying that the coach's problem was that he did not correctly evaluate the strength of the players and gave the players a lineup that they were not good at.

This statement is obviously not very tenable, so it was quickly drowned out.

But the game is not over yet, the two sides have to exchange heroes and play the second game.

This time the second team got this "underworld lineup", while the first team got the opponent's regular lineup to practice with.

But different from last time, the second team did not avoid the battle, but took the initiative to take over the first-level regiment with the first team!

But this team didn't take it without thinking. The second team also called the top laners. The first-level team in the jungle formed a five-on-four situation, and directly hit the first blood by taking the lead in numbers.

Then, he teleported back to the line on the top road. Although he lost a teleportation, he helped the team win a huge advantage.

Next, the second team that got the "underworld lineup" completely reproduced the script of the first team. They entered the strong period faster, pushed the line and forced the tower earlier, and the snowball rolled even faster than the previous one. quick.

But just when the audience thought that there was no suspense in the game, the support players of the first team successfully drove to the core output of the first team through a wave of extremely spiritual circles of vision, and played a wave of zero for four. The gap is greatly reduced!

Then, the two sides come and go without giving in to each other. One side is trying its best to control the field of view, constantly looking for opportunities to consume remotely, plundering map resources to expand the economic gap, and the other side is trying its best to bypass the field of vision and start a group, looking for opportunities to turn the tables.

In the final team battle, the second team of the "underworld lineup" finally won the team battle with difficulty by relying on the advantages accumulated before, and won the game.

The barrage of this game is even more exciting than the barrage of the previous game, perfectly interpreting what is called "face changing in Sichuan opera".

When the second team was leading the economy, the bullet screen said that the lineup was indeed completely fine, and that the failure to play well was only due to their own skills. The fact that the first and second teams could get an early economic advantage with this lineup is enough to explain the problem;

When the second team was found a chance to play zero for four by the first team, the bullet screen said that this lineup was still not good, with such a large lead, the economic team would be broken at the first touch, and the fault tolerance rate was too low;

When the second team finally won the game, the barrage said that this lineup is still no problem. Although the ability to play teams is poor, as long as they get enough economic advantages in the early stage, they still have the capital to fight in the later stage.

These two rounds plus the preparation time in between, played for a total of one and a half hours. During this period, the barrage in the live broadcast room did not stop at all, and the discussion among the audience was overwhelming!

Those viewers who think that BP is okay and those who think BP is problematic are in a heated argument. A wave of defeats or wins directly determines which group of viewers has the upper hand on the barrage.

Finally, the two commentators summarized today's two games.

"Okay, today's two BP proof games have been played. Through the results of the game, we have roughly tested the actual strength of this so-called 'underworld lineup'."

"Both games were won by the side that chose the 'underworld lineup', but the ways of winning were not the same."

"Obviously, the strong period of this so-called 'underworld lineup' is at the time point of 25 to [-] minutes, so there must not be too much economic disadvantage in the early stage, otherwise it will be difficult to snowball during the strong period of the lineup. There is no chance of winning the game.”

"However, in the confrontation between strong and strong, the side who chooses this lineup can basically get the advantage, which shows that this lineup is not easy to be targeted in the early stage, and the situation where the first-level team is defeated can only be defeated. It is said that there is a problem with the use of tactics.”

"Being able to gain a stable advantage is enough to show that this lineup is not as 'underworld' as many viewers imagined."

"However, in the mid-to-late stage, whether this lineup can win the game depends on how much economic advantage it can get in the mid-term, and whether the ability to control vision, promote rhythm, and compete for resources is qualified. If the opponent seizes the opportunity to start a good team, the situation between the two sides may be reversed in an instant."

"And the weaker the team, the lower the chance of winning the game through this lineup, because the weaker team is not doing well in terms of vision control, advancing rhythm, and resource competition, and it is difficult to take advantage of this lineup."

"So, the verification results of this BP proof game are as follows: the lineups of both sides are probably [-]-[-] in the hands of two strong teams, but in the hands of two weak teams, it is likely to be the opposite, [-]-[-]."

"This set of BP requires an excellent first-level group arrangement and the ability to snowball quickly. Once the rhythm breaks in the middle, it is easy to be overturned by the opponent. The fault tolerance rate is very low. It is best not to try it for teams with poor discipline. There is not enough practice. , It is best not to try for teams that are not skilled enough.”

"I believe everyone has the answer in their minds about how to divide the game in the GPL league last week when they chose this lineup and lost miserably."

"Okay, so this is the end of the BP proof competition. We have given the alternatives of the 'Hell BP lineup' for the next program on the live broadcast room page. In the next episode, you want to see which set of 'Hell BP' the two teams verify. How about it? Everyone is welcome to vote!"

……

The BP proof game is over, but the debate among the players has not been quelled, but has intensified!

After the first round, the spectators of the coach who dumped the pot were basically silent, but after the second round, these spectators revived again.

It's just that the focus of the debate between the two sides has changed.

"It has been proved that BP is fine, can those who criticize the coach apologize?"

"Just a hammer, didn't you say the final conclusion? The fault tolerance rate of this set of BP is too low. Once the rhythm breaks, it is easy to be overturned, and it is very proficient. The coach still chooses when he knows that the proficiency of the players is not enough. , doesn't this still have to be blamed?"

"The strong team has [-]-[-], and the weak team has [-]-[-]. In the previous game, the blue Fangming was stronger. Is there a problem with the coach's selection of this lineup? You can't blame the coach if the players didn't play well."

"Isn't it the coach's fault that the first-level team didn't take precautions at all and suffered a blood loss? Go and see how the two DGE teams do. They either defend or squat back with five people. This is the gap!"

"If there is a gap, it is also a gap between players!"

(End of this chapter)

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