To become the richest man from the beginning of the game
Chapter 1127 The mini-game of "Animal Island VR" (additional 22 for Qing Tears)
Chapter 1127 The mini-game of "Animal Island VR" (additional 22 for Qing Tears)
After arriving at the destination, summon the skill wheel again to cancel the balance car state and free up your hands to do other things.
This is because the trigger button is used in the state of the balance car, and other activities, such as hunting, fishing, etc., also need the trigger button, so the balance car cannot be driven during these activities.
Players can choose which movement method they usually use according to their actual situation, teleport if they are afraid of dizziness and save trouble, use a balance bike if they like racing in the wild, and use the mobile mode for short-distance wandering or walking in their own house.
As for the angle of view, it is mainly done through the player's head movement and the right stick.
Normally, players only need to shake their heads if they want to look in another direction, but the range is limited.So when the player pushes left, right, and back the right joystick, they will turn around 90 degrees to the left and right and back instantly.
The right stick doesn't change the field of view smoothly, as it would cause the player to get dizzy, it only provides this large change of field of view.
In the balance car state, the operation mode is slightly different. Pushing the right joystick will only make the line of sight look in the corresponding direction, but once released, it will immediately return to the direction the balance car is moving.This is consistent with racing games.
In addition, considering that players who are afraid of dizziness may touch the left joystick by mistake, there is also a function to completely lock and disable the joystick movement in the game settings.
This mobile mode alone made Meng Chang enjoy it.
Among the three moving methods, he likes the balance car the most, because it does not get dizzy and makes him have a driving pleasure.
The speed of the balance car is not fast, and the acceleration of the floor oil is only about 50km/h, and it can only be achieved after a long period of acceleration.
This speed is incomparable to the 300km/h land-based aircraft in some racing games.
But because it is in a VR environment, the overall immersion is not at the same level as the computer screen, and the island itself is not too big, so the speed is not slow, and the senses are quite exciting.
Then there are a few mini-games to experience the game.
There is no specific entry for these mini-games, and different tools can be used through the roulette wheel.
For example, if you see wild animals on the island, you can use the roulette wheel to choose bows and arrows or shotguns to kill the animals, and then pick up the skins, meat and other fallen objects from the corpses.
Because it is a casual game, there is no need to do the whole process of skinning like many realistic games, after all, it will be more troublesome and look too bloody.
After the animal falls to the ground and dies, a puff of smoke will float directly, and then it will become a piece of meat, animal skin and other materials on the ground, and the player can just pick it up.
The whole process requires a handle to operate, and the handle will provide very realistic feedback.
Shotguns and bows and arrows can both be used for hunting, but they are very different.
The shotgun is shot with the handle of the right hand. There is a sight on the shotgun. You need to look at the sight and aim, and you will shoot when you pull the trigger.
The handle will have a noticeable vibration when firing, which is used to simulate the recoil of the gun.
The sound of gunfire will startle nearby small animals and make them run farther.So if you only want to hit one prey, you can use a shotgun, and if you want to hit more than one, you can only use a bow and arrow.
The operation of the bow and arrow is completely different from that of the shotgun. After the bow and arrow are called out, the left hand is holding the bow body by default, and the player needs to lift the left handle to aim.
When the right handle is extended to the right side of the head, press and hold the trigger button, and the arrow will be drawn from the quiver. When it is placed on the bowstring, the right handle will continue to vibrate slightly, indicating that the arrow has been caught.At this time, the right hand is clenched and pulled apart, and both handles will start to vibrate. The greater the pull, the stronger the vibration.
After aiming at the prey, release the right hand, and the arrow will be shot. At this time, the left handle will also have a corresponding vibration to simulate the moment when the bow and arrow are released.
Compared with shotguns that can only hold two bullets and have to be reloaded manually after shooting, the bow and arrow can be fired continuously as long as you are proficient in it. Keeping the left hand still and the right hand constantly raising the arrow and pulling the bow, the rate of fire will be faster. But whether you can guarantee the accuracy depends on your operation.
The operation of fishing is completely different.After the fishing rod is selected, it will appear on the right hand by default, and the parabola of the throwing rod will appear. After selecting the location, press the trigger button and make the throwing action to start fishing.
In the process of fishing, the right hand controls the direction of the fishing rod, and the left hand takes up the line.
Just like real fishing, the fish in the game cannot be yanked after being hooked, but must be walked in a certain way.Because the bigger the fish is, the stronger the force will be. Forcibly reeling the line will cause the line to break or unhook. The fish must be walked until exhaustion before reeling.
In the process of walking the fish, the handle of the right hand will continue to vibrate, and the vibration amplitude depends on the struggle of the fish. At this time, the player must move the handle to control the direction of the fish.
After fishing, you can use the left handle to take the fish to observe and put it away.
After fishing, the size of the fish can be seen at a glance, and you can hold it with your left hand for repeated observation, which is very fulfilling.
The operations of mining, planting trees, and chopping trees are simpler, just select a shovel or an axe to make the corresponding actions.
Mining and chopping trees will explode ore, wood and other materials. Pick them up and put them in your backpack to make props.
In the game, props are made on a specific workbench. During the work of the workbench, the player is not idle, but needs to cooperate with the workbench: hold the material to be polished by hand, and assemble the finished product.
For example, if a player wants to build an axe, he has selected a recipe and made sure that the materials are complete before starting production.
After starting production, the player can complete the action of taking things from the backpack by pressing the trigger button from the left hand to the left side of the head.At this time, the first material for crafting will be taken first by default, which is wood.
After getting the wood, put it in the designated area on the workbench and keep it still, clamp it with iron clamps automatically, and the workbench will extend a chainsaw to grind the wood into the shape of an axe handle.
After the grinding is completed, the player takes out the iron ingot that the iron ore is dissolved into. The shape of the steam technology workbench will change rapidly, becoming an anvil and a forging hammer, and the iron ingot is knocked into the shape of an axe.
Then the player grabs the axe and the axe handle with both hands, and when they are combined together, the production is complete.
Other props are similar. Each material will have a corresponding grinding method on the workbench. After grinding the various parts, you can assemble it.
Some special props, such as complex firearms, cannot be completed on the workbench, and must be purchased in specialized stores.
The workbenches are basically made of relatively simple consumable props, such as axes, hoes, fishing rods and the like.
During the grinding process, the player needs to clamp the material with iron tongs, and during the grinding process of the machine, the handle will continue to send vibration effects to simulate the vibration.
Of course, these operations can be omitted as the plot progresses. The fully automatic workbench will be upgraded later, and props can be produced by throwing materials directly into it.
This practice is just to show players the advantages of VR games compared to conventional games. Play a fresh game. After a few experiences, players get tired of it and can stop appearing.
In addition, there is a very interesting setting, that is, when picking up props, you don’t need to bend over to pick them up, but you can directly use the handle to align the corresponding props. After the props are highlighted, it means that they are aligned, and then press and hold With the three buttons corresponding to the middle finger, ring finger, and little finger, if you flick your hand forward, the steam-powered glove on your hand will automatically fly out to grab the target object, and quickly retract it through the steam cable of the glove to bring the object to your hand.
This feeling is a bit like the design of some hook heroes in MOBA games, so that players can avoid the pain of bending over to pick up things.Of course, whether it is accurate or not requires some practice.
In addition, objects in the game have three states, namely: free to grab, fixed, and immovable.
All materials that fall on the ground can be grabbed at will, and the operation can be completed with one hand.
But if it is some specific things, such as paintings hanging on the wall, furniture, etc., it is in a "fixed" state and cannot be grasped with one hand. This is mainly to prevent players from accidentally touching them. house demolition".
If you want to take it off, you need two handles to grab it together.
As for those immovable objects, the highlight effect will not appear directly, and naturally the grasping skills of the steam-powered gloves will not be triggered.
When placing props, the player can use the left handle to call up the list of props, and then grab a prop with the right hand and take it out. You can throw it at will to let the system automatically determine the most suitable position, or you can use the handle's parabola to determine your favorite position. Then hold it with both hands and slowly fine-tune it.
……
Although they are all very simple functions, Meng Chang has experienced it for a long time.
At present, there are only some simple novice guidelines and operation instructions, and we have to rely on the explanations of Lin Wan, Cai Jiadong and others to play smoothly.
After the game is released, some optimizations will be made to the novice guide and operation instructions.
But even so, it should not be easy to get started with this special mode of operation quickly, and players will definitely have to explore and adapt for a while.
But Meng Chang felt that this was not a big problem at all.
On the one hand, it is because many operations are more intuitive for players, and it is easy to find out and remember them. On the other hand, because the game is interesting enough, players will have the motivation to explore these operations.
Meng Chang had a great time.
Maybe it's because he doesn't need to be responsible for the publicity plan of the VR glasses, so he can experience the game from the perspective of a pure player, so he can get such pure fun.
At the same time, he is also very happy.
Fortunately, there is no need to make a promotional plan for this VR glasses!
Otherwise, no matter how hard you struggle, most of them will have to get a basic salary, and there is absolutely no possibility of surviving.
I just don't know if Mr. Pei can hold it in the face of such hellishly difficult reverse propaganda?
The two took off the VR glasses one after the other.
Pei Qian looked at Meng Chang, just to see his eyes full of reverence and anticipation, obviously very interested in the publicity plan that President Pei will do next.
That is a look that sees that the funeral is not too big.
Meng Chang seems to be saying: It turns out that it is such a happy thing to see others struggling on the road of inevitable failure?
Pei Qian was silent.
Shit, sorry!
Why did you agree to Meng Chang's choice of VR glasses as a promotional plan?
What to do now!
Ask for a monthly pass! ! ! !
(End of this chapter)
After arriving at the destination, summon the skill wheel again to cancel the balance car state and free up your hands to do other things.
This is because the trigger button is used in the state of the balance car, and other activities, such as hunting, fishing, etc., also need the trigger button, so the balance car cannot be driven during these activities.
Players can choose which movement method they usually use according to their actual situation, teleport if they are afraid of dizziness and save trouble, use a balance bike if they like racing in the wild, and use the mobile mode for short-distance wandering or walking in their own house.
As for the angle of view, it is mainly done through the player's head movement and the right stick.
Normally, players only need to shake their heads if they want to look in another direction, but the range is limited.So when the player pushes left, right, and back the right joystick, they will turn around 90 degrees to the left and right and back instantly.
The right stick doesn't change the field of view smoothly, as it would cause the player to get dizzy, it only provides this large change of field of view.
In the balance car state, the operation mode is slightly different. Pushing the right joystick will only make the line of sight look in the corresponding direction, but once released, it will immediately return to the direction the balance car is moving.This is consistent with racing games.
In addition, considering that players who are afraid of dizziness may touch the left joystick by mistake, there is also a function to completely lock and disable the joystick movement in the game settings.
This mobile mode alone made Meng Chang enjoy it.
Among the three moving methods, he likes the balance car the most, because it does not get dizzy and makes him have a driving pleasure.
The speed of the balance car is not fast, and the acceleration of the floor oil is only about 50km/h, and it can only be achieved after a long period of acceleration.
This speed is incomparable to the 300km/h land-based aircraft in some racing games.
But because it is in a VR environment, the overall immersion is not at the same level as the computer screen, and the island itself is not too big, so the speed is not slow, and the senses are quite exciting.
Then there are a few mini-games to experience the game.
There is no specific entry for these mini-games, and different tools can be used through the roulette wheel.
For example, if you see wild animals on the island, you can use the roulette wheel to choose bows and arrows or shotguns to kill the animals, and then pick up the skins, meat and other fallen objects from the corpses.
Because it is a casual game, there is no need to do the whole process of skinning like many realistic games, after all, it will be more troublesome and look too bloody.
After the animal falls to the ground and dies, a puff of smoke will float directly, and then it will become a piece of meat, animal skin and other materials on the ground, and the player can just pick it up.
The whole process requires a handle to operate, and the handle will provide very realistic feedback.
Shotguns and bows and arrows can both be used for hunting, but they are very different.
The shotgun is shot with the handle of the right hand. There is a sight on the shotgun. You need to look at the sight and aim, and you will shoot when you pull the trigger.
The handle will have a noticeable vibration when firing, which is used to simulate the recoil of the gun.
The sound of gunfire will startle nearby small animals and make them run farther.So if you only want to hit one prey, you can use a shotgun, and if you want to hit more than one, you can only use a bow and arrow.
The operation of the bow and arrow is completely different from that of the shotgun. After the bow and arrow are called out, the left hand is holding the bow body by default, and the player needs to lift the left handle to aim.
When the right handle is extended to the right side of the head, press and hold the trigger button, and the arrow will be drawn from the quiver. When it is placed on the bowstring, the right handle will continue to vibrate slightly, indicating that the arrow has been caught.At this time, the right hand is clenched and pulled apart, and both handles will start to vibrate. The greater the pull, the stronger the vibration.
After aiming at the prey, release the right hand, and the arrow will be shot. At this time, the left handle will also have a corresponding vibration to simulate the moment when the bow and arrow are released.
Compared with shotguns that can only hold two bullets and have to be reloaded manually after shooting, the bow and arrow can be fired continuously as long as you are proficient in it. Keeping the left hand still and the right hand constantly raising the arrow and pulling the bow, the rate of fire will be faster. But whether you can guarantee the accuracy depends on your operation.
The operation of fishing is completely different.After the fishing rod is selected, it will appear on the right hand by default, and the parabola of the throwing rod will appear. After selecting the location, press the trigger button and make the throwing action to start fishing.
In the process of fishing, the right hand controls the direction of the fishing rod, and the left hand takes up the line.
Just like real fishing, the fish in the game cannot be yanked after being hooked, but must be walked in a certain way.Because the bigger the fish is, the stronger the force will be. Forcibly reeling the line will cause the line to break or unhook. The fish must be walked until exhaustion before reeling.
In the process of walking the fish, the handle of the right hand will continue to vibrate, and the vibration amplitude depends on the struggle of the fish. At this time, the player must move the handle to control the direction of the fish.
After fishing, you can use the left handle to take the fish to observe and put it away.
After fishing, the size of the fish can be seen at a glance, and you can hold it with your left hand for repeated observation, which is very fulfilling.
The operations of mining, planting trees, and chopping trees are simpler, just select a shovel or an axe to make the corresponding actions.
Mining and chopping trees will explode ore, wood and other materials. Pick them up and put them in your backpack to make props.
In the game, props are made on a specific workbench. During the work of the workbench, the player is not idle, but needs to cooperate with the workbench: hold the material to be polished by hand, and assemble the finished product.
For example, if a player wants to build an axe, he has selected a recipe and made sure that the materials are complete before starting production.
After starting production, the player can complete the action of taking things from the backpack by pressing the trigger button from the left hand to the left side of the head.At this time, the first material for crafting will be taken first by default, which is wood.
After getting the wood, put it in the designated area on the workbench and keep it still, clamp it with iron clamps automatically, and the workbench will extend a chainsaw to grind the wood into the shape of an axe handle.
After the grinding is completed, the player takes out the iron ingot that the iron ore is dissolved into. The shape of the steam technology workbench will change rapidly, becoming an anvil and a forging hammer, and the iron ingot is knocked into the shape of an axe.
Then the player grabs the axe and the axe handle with both hands, and when they are combined together, the production is complete.
Other props are similar. Each material will have a corresponding grinding method on the workbench. After grinding the various parts, you can assemble it.
Some special props, such as complex firearms, cannot be completed on the workbench, and must be purchased in specialized stores.
The workbenches are basically made of relatively simple consumable props, such as axes, hoes, fishing rods and the like.
During the grinding process, the player needs to clamp the material with iron tongs, and during the grinding process of the machine, the handle will continue to send vibration effects to simulate the vibration.
Of course, these operations can be omitted as the plot progresses. The fully automatic workbench will be upgraded later, and props can be produced by throwing materials directly into it.
This practice is just to show players the advantages of VR games compared to conventional games. Play a fresh game. After a few experiences, players get tired of it and can stop appearing.
In addition, there is a very interesting setting, that is, when picking up props, you don’t need to bend over to pick them up, but you can directly use the handle to align the corresponding props. After the props are highlighted, it means that they are aligned, and then press and hold With the three buttons corresponding to the middle finger, ring finger, and little finger, if you flick your hand forward, the steam-powered glove on your hand will automatically fly out to grab the target object, and quickly retract it through the steam cable of the glove to bring the object to your hand.
This feeling is a bit like the design of some hook heroes in MOBA games, so that players can avoid the pain of bending over to pick up things.Of course, whether it is accurate or not requires some practice.
In addition, objects in the game have three states, namely: free to grab, fixed, and immovable.
All materials that fall on the ground can be grabbed at will, and the operation can be completed with one hand.
But if it is some specific things, such as paintings hanging on the wall, furniture, etc., it is in a "fixed" state and cannot be grasped with one hand. This is mainly to prevent players from accidentally touching them. house demolition".
If you want to take it off, you need two handles to grab it together.
As for those immovable objects, the highlight effect will not appear directly, and naturally the grasping skills of the steam-powered gloves will not be triggered.
When placing props, the player can use the left handle to call up the list of props, and then grab a prop with the right hand and take it out. You can throw it at will to let the system automatically determine the most suitable position, or you can use the handle's parabola to determine your favorite position. Then hold it with both hands and slowly fine-tune it.
……
Although they are all very simple functions, Meng Chang has experienced it for a long time.
At present, there are only some simple novice guidelines and operation instructions, and we have to rely on the explanations of Lin Wan, Cai Jiadong and others to play smoothly.
After the game is released, some optimizations will be made to the novice guide and operation instructions.
But even so, it should not be easy to get started with this special mode of operation quickly, and players will definitely have to explore and adapt for a while.
But Meng Chang felt that this was not a big problem at all.
On the one hand, it is because many operations are more intuitive for players, and it is easy to find out and remember them. On the other hand, because the game is interesting enough, players will have the motivation to explore these operations.
Meng Chang had a great time.
Maybe it's because he doesn't need to be responsible for the publicity plan of the VR glasses, so he can experience the game from the perspective of a pure player, so he can get such pure fun.
At the same time, he is also very happy.
Fortunately, there is no need to make a promotional plan for this VR glasses!
Otherwise, no matter how hard you struggle, most of them will have to get a basic salary, and there is absolutely no possibility of surviving.
I just don't know if Mr. Pei can hold it in the face of such hellishly difficult reverse propaganda?
The two took off the VR glasses one after the other.
Pei Qian looked at Meng Chang, just to see his eyes full of reverence and anticipation, obviously very interested in the publicity plan that President Pei will do next.
That is a look that sees that the funeral is not too big.
Meng Chang seems to be saying: It turns out that it is such a happy thing to see others struggling on the road of inevitable failure?
Pei Qian was silent.
Shit, sorry!
Why did you agree to Meng Chang's choice of VR glasses as a promotional plan?
What to do now!
Ask for a monthly pass! ! ! !
(End of this chapter)
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