To become the richest man from the beginning of the game
Chapter 1163 Racing games! (supplement)
Chapter 1163 Racing games! (supplement)
Although MMORPG games have been impacted by MOBA games, the skinny camels are bigger than horses, and there are still many loyal players at this stage.
Compared with stand-alone games, online games are more in line with the tastes of mainstream players. Once the number of players increases, it is easy to become a long-term cash cow uncontrollably.
The sales of single-player games will decline after a few months at most, and everyone will get tired of playing for a while, and if they pay for a single-player game, apart from buying some DLC, there is no other follow-up expenses.
But online games are different. Even if it is a relatively conscientious time charge, there will be a steady stream of card money coming into the account. If it becomes popular, it will be difficult to clean up in the future.
Games like GOG and Sea Fortress are bloody lessons.
Therefore, unless there is an idea that is particularly sure to lose money, Pei Qian is reluctant to play online games.
It's a little easier to lose money in a single-player game.
The people who were still talking and couldn't reach a consensus before lowered their heads and thought carefully.
Indeed, President Pei is right!
Everyone's direction seems to be able to do it, but if the discussion continues like this, it is difficult to reach a consensus.
It's better to follow President Pei's ideas.
In the field of stand-alone games, what type of games does Tenda do less?
This question is really not easy to answer.
So far, Tenda has done a lot of stand-alone games, some relatively popular themes, and a lot of niche themes.
"Back to the Shore" is an action game, "Struggle" is an interactive movie game, "Mission and Choice" is an outdated real-time strategy game, and "Game Producer" and "Animal Island" are not well defined. specific type of game.
What other game types are Tenda doing less?
Everyone bowed their heads and pondered.
Action games, shooting games, simulation games, role-playing games, interactive adventure games, strategy games, casual games…
Most of the game types seem to have already dabbled.
This is mainly because Mr. Pei never takes his old money. After a certain game type is successful, he will not touch it for a long time, but will immediately develop another type of game.
Therefore, it is a little difficult to find out the fields that Tenda has not yet set foot in.
But after all, there are many people and great power, and some people still find out the types of games that have not been done so far.
"Fighting game?"
"Music game?"
"We've never done a sandbox game."
"There are also racing games. Although there is "Lonely Desert Road", this is obviously very different from a serious racing game..."
Pei Qian couldn't help but praise these people.
Okay, this brainstorming session didn't come to fruition!
Everyone thought of things that I could not have imagined.
Pei Qian silently recorded these types of games.
Music games are not considered for the time being, mainly because they spend too little money, making them boring.
And this thing is also difficult to smash, you can't make an out-of-tune audio game, right?
All things considered, it is unlikely that you will lose money, and even if you lose, you will not lose much, because it is difficult to invest more money.
Fighting games are a good choice, but there's still the problem of not burning enough money.
If there is no better idea, it can be used as an alternative.
Even sandbox games are too risky.A successful sandbox game has an outrageous lifespan, and Pei Qian doesn't want to take this risk.
Racing game?
Hmm, this sounds like a pretty good choice!
Among these game types that have never been done before, racing games are the most expensive and the most difficult to make.
If you want to make a racing game, the scenery must be good, right?There must be more maps, right?
Just doing these beautiful scenes is a lot of money in art.
Also, does the vehicle have to do more?To use a real car, you have to discuss cooperation with the car manufacturer and buy the copyright?
Do you have to have a radio to drive and listen to music?You have to spend money to buy the copyright of a song.
Moreover, the production difficulty of racing games is relatively high.
Because players have high feel requirements for racing games, if the adjustment of driving feel is not in place, they will definitely be scolded by players.
Although many players themselves can't tell what is wrong with the driving feeling of a certain in-game vehicle, they can feel very clearly whether the car is easy to drive or not.
If it is not easy to open, it must be the manufacturer's pot.
It is easier said than done to achieve the word "easy to open", which requires a long and meticulous adjustment process.
Because most players use keyboards or handles to play racing games, and these two input devices are very different from the steering wheel of a real car.
Take the keyboard as an example, using the four keys of WASD to control the accelerator, brake and direction can only simulate four states: the accelerator is pressed to the end, the brake is pressed to the end, and the steering wheel is turned left or right to kill.
There is no way to simulate the linear operation of "turn 30 degrees to the left and slightly drain the oil" of the steering wheel with the keyboard.
In this case, in order to allow players to have a better gaming experience, manufacturers have to achieve a certain assisted driving effect through complex adjustments, so that players can use a few buttons even when driving on the keyboard. Tackling all kinds of complex corners without linear operation.
Whether this is done in place or not determines the player's driving feeling and determines whether the car in the game is "easy to drive" or "hard to drive".
The handle is slightly better than the keyboard. You can use the trigger button to simulate the linearity of the brake and throttle, and the handle rocker can also fine-tune the angle of the turn, but the handle is turned left or right, and the change is only a maximum of 90 degrees.
If you want to use a 90-degree direction change to simulate a 900-degree or 540-degree direction change of the steering wheel, it is obviously impossible to do so finely.
What's more, in order to be realistic in racing games, it is necessary to calculate the grip of the tires and a series of parameters to ensure that players can use operations similar to those in reality to complete difficult actions such as drifting and cornering. Such games have been reduced to casual kart games.
In short, the difficulty is relatively high, and it is easy to smash.
Although some racing game templates will be sold on the official game platform, these templates are often impossible to be adjusted too well, and most of the work still has to be done by hand.
Moreover, the employee who proposed the racing category is right, "Lonely Desert Highway" is not actually a racing game at all, it is at most an independent game.
Tenda can be said to have no experience in the development of such specialized racing games.
Pei Qian even thought of an even more maddening idea at this moment.
After developing a racing game, it is reasonable to make a steering wheel, or even a simulated driving suit including a stand, monitor, and seat, right?
Wouldn't this cost more money?
Thinking of this, Pei Qian said, "I think racing games seem to be pretty good."
Everyone nodded.
Indeed, among these choices, racing games are a relatively reliable choice.
Fighting games are outdated, and they are as niche as audio games. Sandbox games are not bad. The key is that if you want to make a sandbox game, you must first have a good idea.
Thinking about it this way, racing games are indeed a better choice.
At this point, although the motives of President Pei and everyone are completely different, they have magically reached an agreement on the final result.
After determining the general direction of racing games, everyone began to think differently.
"Racing games must be highly realistic! How about we link up with some real competitions, how about a rally or a regular track mode?"
"Can you buy the copyright of F1?"
"I don't think it's necessary to be highly realistic, so let's focus on being cool! Lower the operating threshold a little bit, add a few more luxury cars, and let players experience the joy of land-based aircraft in it."
"You can add a plot! Isn't there a lot of racing-themed movies? We can also make more plots in the game to give full play to our consistent advantages."
"Or make a racing game with the theme of the future?"
Pei Qian listened silently and shook his head slightly.
It doesn't sound like a good idea!
The first thing to do when buying the copyright of the event is to pass it. You can consider buying a part of the copyright of the car and spend more money; but if you buy the copyright of the event, the game will naturally have popularity and traffic, absolutely not.
Lowering the operating standards, focusing on coolness, adding plots... These ideas sound a bit familiar.
Isn't this the operation of "Fortress at Sea" at that time?
It turns out that it doesn't seem to work, and it can easily become a mass game out of control.
As for the future theme... Inexplicably, I think of "Mission and Choice", I'm afraid this group of people has long been waiting to be linked with "Mission and Choice".
Pei Qian thought for a while and asked, "What is the hardest racing game you can think of right now?"
Ye Zhizhou thought for a while: "That should be a rally, right? All the operations in this game are very real, and many drivers even practice in the game."
"But it is precisely because of the reality that many settings are quite unfriendly to novices. For example, the grip of different tires in the game is different, and it is necessary to choose different tires according to different venues, adjust the vehicle, and car damage. If it crashes, it needs to be repaired."
"The worst case is that the previous picture crashed and damaged the headlights, and the latter picture happened to be a night road, and the whole process was smeared and ran, which was quite suffocating."
"And other racing games can be closed and damaged. This game can't be closed. It only allows newbies to repair cars for free, which is also very hardcore."
Pei Qian nodded slightly.
Hmm, can't close the car damage?Sounds like a good idea.
Many players play racing games simply to release the wildness that has nowhere to go in their hearts.
So the first thing many people do when they enter the game is to turn off the car damage and hit them casually.
If you can't close the car and damage it, the player has to always think about repairing the car, which is obviously a good way to persuade the player to quit.
"But... the rally game is quite successful, right?" Pei Qian asked.
Ye Zhizhou nodded: "Yes, quite successful."
"Because it is very realistic and restores the original appearance of the rally, even many professional rally drivers use it for training, so it is very popular with those hardcore players."
"Running a rally is very expensive. It is common for an ordinary rally driver to burn millions of dollars a year. It is almost impossible for ordinary people to get this kind of experience, so it is a good thing to go to the game to get addicted. s Choice."
(End of this chapter)
Although MMORPG games have been impacted by MOBA games, the skinny camels are bigger than horses, and there are still many loyal players at this stage.
Compared with stand-alone games, online games are more in line with the tastes of mainstream players. Once the number of players increases, it is easy to become a long-term cash cow uncontrollably.
The sales of single-player games will decline after a few months at most, and everyone will get tired of playing for a while, and if they pay for a single-player game, apart from buying some DLC, there is no other follow-up expenses.
But online games are different. Even if it is a relatively conscientious time charge, there will be a steady stream of card money coming into the account. If it becomes popular, it will be difficult to clean up in the future.
Games like GOG and Sea Fortress are bloody lessons.
Therefore, unless there is an idea that is particularly sure to lose money, Pei Qian is reluctant to play online games.
It's a little easier to lose money in a single-player game.
The people who were still talking and couldn't reach a consensus before lowered their heads and thought carefully.
Indeed, President Pei is right!
Everyone's direction seems to be able to do it, but if the discussion continues like this, it is difficult to reach a consensus.
It's better to follow President Pei's ideas.
In the field of stand-alone games, what type of games does Tenda do less?
This question is really not easy to answer.
So far, Tenda has done a lot of stand-alone games, some relatively popular themes, and a lot of niche themes.
"Back to the Shore" is an action game, "Struggle" is an interactive movie game, "Mission and Choice" is an outdated real-time strategy game, and "Game Producer" and "Animal Island" are not well defined. specific type of game.
What other game types are Tenda doing less?
Everyone bowed their heads and pondered.
Action games, shooting games, simulation games, role-playing games, interactive adventure games, strategy games, casual games…
Most of the game types seem to have already dabbled.
This is mainly because Mr. Pei never takes his old money. After a certain game type is successful, he will not touch it for a long time, but will immediately develop another type of game.
Therefore, it is a little difficult to find out the fields that Tenda has not yet set foot in.
But after all, there are many people and great power, and some people still find out the types of games that have not been done so far.
"Fighting game?"
"Music game?"
"We've never done a sandbox game."
"There are also racing games. Although there is "Lonely Desert Road", this is obviously very different from a serious racing game..."
Pei Qian couldn't help but praise these people.
Okay, this brainstorming session didn't come to fruition!
Everyone thought of things that I could not have imagined.
Pei Qian silently recorded these types of games.
Music games are not considered for the time being, mainly because they spend too little money, making them boring.
And this thing is also difficult to smash, you can't make an out-of-tune audio game, right?
All things considered, it is unlikely that you will lose money, and even if you lose, you will not lose much, because it is difficult to invest more money.
Fighting games are a good choice, but there's still the problem of not burning enough money.
If there is no better idea, it can be used as an alternative.
Even sandbox games are too risky.A successful sandbox game has an outrageous lifespan, and Pei Qian doesn't want to take this risk.
Racing game?
Hmm, this sounds like a pretty good choice!
Among these game types that have never been done before, racing games are the most expensive and the most difficult to make.
If you want to make a racing game, the scenery must be good, right?There must be more maps, right?
Just doing these beautiful scenes is a lot of money in art.
Also, does the vehicle have to do more?To use a real car, you have to discuss cooperation with the car manufacturer and buy the copyright?
Do you have to have a radio to drive and listen to music?You have to spend money to buy the copyright of a song.
Moreover, the production difficulty of racing games is relatively high.
Because players have high feel requirements for racing games, if the adjustment of driving feel is not in place, they will definitely be scolded by players.
Although many players themselves can't tell what is wrong with the driving feeling of a certain in-game vehicle, they can feel very clearly whether the car is easy to drive or not.
If it is not easy to open, it must be the manufacturer's pot.
It is easier said than done to achieve the word "easy to open", which requires a long and meticulous adjustment process.
Because most players use keyboards or handles to play racing games, and these two input devices are very different from the steering wheel of a real car.
Take the keyboard as an example, using the four keys of WASD to control the accelerator, brake and direction can only simulate four states: the accelerator is pressed to the end, the brake is pressed to the end, and the steering wheel is turned left or right to kill.
There is no way to simulate the linear operation of "turn 30 degrees to the left and slightly drain the oil" of the steering wheel with the keyboard.
In this case, in order to allow players to have a better gaming experience, manufacturers have to achieve a certain assisted driving effect through complex adjustments, so that players can use a few buttons even when driving on the keyboard. Tackling all kinds of complex corners without linear operation.
Whether this is done in place or not determines the player's driving feeling and determines whether the car in the game is "easy to drive" or "hard to drive".
The handle is slightly better than the keyboard. You can use the trigger button to simulate the linearity of the brake and throttle, and the handle rocker can also fine-tune the angle of the turn, but the handle is turned left or right, and the change is only a maximum of 90 degrees.
If you want to use a 90-degree direction change to simulate a 900-degree or 540-degree direction change of the steering wheel, it is obviously impossible to do so finely.
What's more, in order to be realistic in racing games, it is necessary to calculate the grip of the tires and a series of parameters to ensure that players can use operations similar to those in reality to complete difficult actions such as drifting and cornering. Such games have been reduced to casual kart games.
In short, the difficulty is relatively high, and it is easy to smash.
Although some racing game templates will be sold on the official game platform, these templates are often impossible to be adjusted too well, and most of the work still has to be done by hand.
Moreover, the employee who proposed the racing category is right, "Lonely Desert Highway" is not actually a racing game at all, it is at most an independent game.
Tenda can be said to have no experience in the development of such specialized racing games.
Pei Qian even thought of an even more maddening idea at this moment.
After developing a racing game, it is reasonable to make a steering wheel, or even a simulated driving suit including a stand, monitor, and seat, right?
Wouldn't this cost more money?
Thinking of this, Pei Qian said, "I think racing games seem to be pretty good."
Everyone nodded.
Indeed, among these choices, racing games are a relatively reliable choice.
Fighting games are outdated, and they are as niche as audio games. Sandbox games are not bad. The key is that if you want to make a sandbox game, you must first have a good idea.
Thinking about it this way, racing games are indeed a better choice.
At this point, although the motives of President Pei and everyone are completely different, they have magically reached an agreement on the final result.
After determining the general direction of racing games, everyone began to think differently.
"Racing games must be highly realistic! How about we link up with some real competitions, how about a rally or a regular track mode?"
"Can you buy the copyright of F1?"
"I don't think it's necessary to be highly realistic, so let's focus on being cool! Lower the operating threshold a little bit, add a few more luxury cars, and let players experience the joy of land-based aircraft in it."
"You can add a plot! Isn't there a lot of racing-themed movies? We can also make more plots in the game to give full play to our consistent advantages."
"Or make a racing game with the theme of the future?"
Pei Qian listened silently and shook his head slightly.
It doesn't sound like a good idea!
The first thing to do when buying the copyright of the event is to pass it. You can consider buying a part of the copyright of the car and spend more money; but if you buy the copyright of the event, the game will naturally have popularity and traffic, absolutely not.
Lowering the operating standards, focusing on coolness, adding plots... These ideas sound a bit familiar.
Isn't this the operation of "Fortress at Sea" at that time?
It turns out that it doesn't seem to work, and it can easily become a mass game out of control.
As for the future theme... Inexplicably, I think of "Mission and Choice", I'm afraid this group of people has long been waiting to be linked with "Mission and Choice".
Pei Qian thought for a while and asked, "What is the hardest racing game you can think of right now?"
Ye Zhizhou thought for a while: "That should be a rally, right? All the operations in this game are very real, and many drivers even practice in the game."
"But it is precisely because of the reality that many settings are quite unfriendly to novices. For example, the grip of different tires in the game is different, and it is necessary to choose different tires according to different venues, adjust the vehicle, and car damage. If it crashes, it needs to be repaired."
"The worst case is that the previous picture crashed and damaged the headlights, and the latter picture happened to be a night road, and the whole process was smeared and ran, which was quite suffocating."
"And other racing games can be closed and damaged. This game can't be closed. It only allows newbies to repair cars for free, which is also very hardcore."
Pei Qian nodded slightly.
Hmm, can't close the car damage?Sounds like a good idea.
Many players play racing games simply to release the wildness that has nowhere to go in their hearts.
So the first thing many people do when they enter the game is to turn off the car damage and hit them casually.
If you can't close the car and damage it, the player has to always think about repairing the car, which is obviously a good way to persuade the player to quit.
"But... the rally game is quite successful, right?" Pei Qian asked.
Ye Zhizhou nodded: "Yes, quite successful."
"Because it is very realistic and restores the original appearance of the rally, even many professional rally drivers use it for training, so it is very popular with those hardcore players."
"Running a rally is very expensive. It is common for an ordinary rally driver to burn millions of dollars a year. It is almost impossible for ordinary people to get this kind of experience, so it is a good thing to go to the game to get addicted. s Choice."
(End of this chapter)
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