To become the richest man from the beginning of the game
Chapter 1222 Unique combat mechanics
Chapter 1222 Unique combat mechanics
After several attempts, Yan Qi basically got used to this rhythm.
This is not difficult. After all, when the breathing icon changes, the background sound of the game will also have a faint breathing sound effect. This breathing rhythm will not become messy due to strenuous exercise, so you only need to get familiar with it a few times and remember to breathe. Frequency, let the timing of the knife become a kind of muscle memory.
But Yan Qi felt that, looking at this change, it didn't seem to be very brilliant.
Although the setting is very novel, the actual effect may not be good.
Adding an extra dimension of difficulty to the player may make the already somewhat lengthy battle even more lengthy, because the player cannot attack immediately after the boss's move is over, and it is necessary to consider whether the Valkyrie is in the state of exhalation , which obviously wastes some attack time.
Therefore, whether this is a good setting or not depends on other changes.
Immediately afterwards, there was an explanation of the stamina value and beheading settings.To put it simply, the breath value affects the recovery of physical strength. When there is a gap in the physical strength of the two sides, the combat power will become disparate, and the side with too low physical strength will be killed.
"Well, this is equivalent to further emphasizing the importance of breath value. The physical strength of 'slow use and slow recovery' replaces the physical strength of 'quick use and quick recovery', which is closer to the concept in reality."
"The difficulty is further improved, but the problem is still the same, and the fun does not necessarily increase."
Yan Qi continued to look back.
This is followed by the usual responses to the three attacks.The enemy's attack is divided into upper, middle and lower stages. The upper stage attack uses step dodge, the middle stage attack uses parry, and the lower stage attack uses jumping.
These three attacks require players to make their own judgments based on the opponent's hand-raising movements.
Moreover, this response method does not need to lock the target, as long as the corresponding button is pressed, it can be triggered immediately.
"Although the distance of Valkyrie's step and dodge is shorter than the rolling distance of the protagonist in "Return to the Shore", it is faster and more flexible. It is equivalent to dancing on the tip of a knife, which is also in line with the role setting of Valkyrie."
"The enemy's attack methods have become three... The coping methods have become more complicated, and the few opportunities to use the knife have been further compressed."
In the original battle of "Reincarnation", you can just roll and dodge when you see the enemy raise your hand. The only thing you need to pay attention to is that the enemy may have a fast and slow knife, that is, the two attack movements of raising the hand faster and slower Used continuously, this can cause the player's roll to be difficult to time, hitting the knife's edge.
But now it is necessary to make a corresponding response according to the enemy's hand-raising movement. If you misread it, the consequences will be extremely serious, which obviously increases the difficulty.
Yan Qi even became a little worried.
He was afraid that after switching to this new combat system, he would not even be able to defeat the little monsters resurrected on Huangquan Road.
Next, is the explanation of "seeing the tricks and dismantling the tricks", that is, precise parrying.
"After locking the target, use the right joystick to select the direction, press the parry button at the right time, and you can perfectly parry and disrupt the opponent's breath value?"
"Huh? Isn't this the magic sword's parrying action!"
Yan Qi finally knew what the parrying move that many players tried out after dying too many times before was for.
The practice of the training mode is gradual, first practice the same direction repeatedly, and then gradually increase the attack of more directions.
But even so, Yan Qi was still cut to pieces, because the judgment mechanism of perfect parry is relatively strict, if he can't grasp the attack rhythm well, he may not be able to achieve the effect of perfect avoiding damage, and he will seriously disrupt himself breath value.
Even after his aura is messed up, he will be killed by the opponent.
I saw that the red-glowing Valkyrie on the opposite side performed an execution very coolly, turned around and put the sword back into its sheath, leaving only a handsome back.
"Fuck!"
"They are also Valkyrie. Is this the difference between a buyer's show and a seller's show?"
"And this combat system, which can be designed by carbon-based organisms?"
"It's okay to master the right timing to parry, but you need to push the joystick to distinguish parry in different directions, and even the parry movements in different directions are different..."
"You need to use the left joystick, you need to use the right joystick, you need to use the parry button, you also need to use the attack button, and you have to memorize the breath value in your heart. You can only attack when you exhale. If the breath value is messed up, you have to find a way to pull it out. Open a distance to calm the breath..."
"This is so changed beyond recognition!"
Yan Qi threw the controller on the table, feeling a bit overwhelmed.
The fighting skills honed with great difficulty in "Return to the Shore" are completely useless in "Eternal Reincarnation"!
He was in a good mood today, and planned to wait for the update of "Eternal Fall into Reincarnation" before continuing to move forward.
As a result, nearly 10 minutes have passed, and he is still in the training mode to adapt to the basic operation...
This feeling of going backwards in place is really unacceptable.
It's like a student who has been studying hard for several years. He has already mastered the knowledge of various courses. Every day, he just brushes up the questions and waits for the exam, but suddenly finds that the exam syllabus has changed drastically, and all the things he learned before are useless. , All knowledge must be learned from scratch!
Desperate to think about it.
But it is impossible for Yan Qi to skip the training mode and fight monsters directly, because he knows very well that the combat mechanism in the game must also be changed.
It's all masochism, it's nothing more than masochism in training mode, or masochism in the normal process of the game.
Thinking about it this way, it's better to be abused in the training mode, at least you don't have to resurrect it over and over again.
After calming down, Yan Qi silently picked up the handle and continued to familiarize himself with this new combat system.
In the original combat system of "Return to the Shore", the right joystick is actually not very useful, it just adjusts the viewing angle when the enemy is not locked.
Once locked onto an enemy, the right stick is completely useless.
But in the combat system of "Eternal Reincarnation", the right joystick only really plays a role after locking the enemy.
Yan Qi has been subconsciously chanting the location words such as "upper left, upper right, lower left, lower right", and his right thumb is also pushing the right joystick at the same time, inexplicably feeling like he is playing a fighting game to make big moves.
The sound of metal clanging was endless, Yan Qi's parry became more and more smooth, and his timing became more and more accurate.
Yan Qi breathes according to the frequency of the Valkyrie in the game, while meditating on the direction to parry.Just after the opponent's series of attacks ended, he found the state of exhalation, and slashed out.
"Keng!"
The opponent parried the knife, but even so, he still staggered and lost his balance.
"Huh? The killing line has been hit!"
Yan Qi subconsciously pressed the attack button, and the Valkyrie made a quick and clean slaying action, which ended up killing the opponent.
"It's too fast!"
Besides being pleasantly surprised, Yan Qi was also surprised.
Because the opponent still has a lot of HP, Yan Qi has been fighting with swords before, and has been failing all the time. The opponent is simply an unbeatable god of war, which makes him seriously doubt whether it is because this is a training mode, so there is no beheading mechanism at all.
Now I understand that the training mode also has a beheading mechanism, but he didn't play it out!
The frequency of the perfect parry played before was too low, not enough to disrupt the opponent's breath value, but messed up his own breath value, which made the opponent appear so awesome.
"I understand."
"This combat mechanism is simply, either you die or I die."
"If you only use conventional methods such as dodging and jumping to avoid attacks, it will take a long time to disrupt the opponent's breath value, and the entire battle will become extremely lengthy."
"But if you frequently fight with the opponent and trigger the perfect parry, you can quickly disrupt the opponent's breath value and achieve the killing condition."
"That is to say, the number of times the knife is thrown is not important at all, but the timing of the knife is very important."
"I would rather not make a knife for a minute, but as long as I do it, it must be at the most suitable time."
"Interesting!"
After understanding the correct way to open this combat mechanism, Yan Qi suddenly realized its fun.
The original combat mechanism of "Return to the Shore" can be regarded as an optimization and continuation of the traditional combat mechanism. Although there have been some improvements in the feel and operational details, it still emphasizes "the number of correct attacks" in the final analysis.
On the premise of not being greedy for knives and avoiding the enemy's attack, hack the enemy to death one by one.
The attack power of both the enemy and the enemy is very high, and the consequences of every mistake are very serious. This requires players to restrain their "reckless" impulse and act rationally.
But even so, it still emphasizes "number of times".
In other words, it doesn't matter if the battle drags on a little longer, the key is not to make mistakes.Anyway, how many knives to kill the boss is certain, as long as you find a way to reach this number of times.
But the combat mechanism of "Eternal Fall" is equivalent to subverting all of these.
What it emphasizes is no longer "number of times", but "timing".
Parrying or attacking at the wrong time ten times is not as good as parrying or attacking at the right time once.
It has become completely unrealistic to grind the BOSS to death in the way of "Return to the Shore", because the return of the knife at the wrong time is extremely low, or even negative.
The completely different combat mechanisms of these two core experiences also bring players a completely different combat experience.
The battle in "Return to the Shore" is more like an ordinary person. The battle is based on safety, moving around carefully, trying every means to avoid the opponent's attack, and then seize the opening to fight back, grinding the opponent to death bit by bit .
The battle in "Eternal Fall" is really like a warrior, dancing on the tip of the knife every moment, even if the result of the failure of the knife fight is sudden death on the spot, you must continue to fight the knife, adjust your breathing and wait for the opportunity.
Once you find the right opportunity, it will be a sword to seal your throat!
This is a bit like a duel between two knights in ancient times. It is necessary to carefully watch each other's moves, see each other's moves, find the opponent's flaws in the handover of weapons, or use strong pressure to force the opponent to create flaws, and then Win or lose.
(End of this chapter)
After several attempts, Yan Qi basically got used to this rhythm.
This is not difficult. After all, when the breathing icon changes, the background sound of the game will also have a faint breathing sound effect. This breathing rhythm will not become messy due to strenuous exercise, so you only need to get familiar with it a few times and remember to breathe. Frequency, let the timing of the knife become a kind of muscle memory.
But Yan Qi felt that, looking at this change, it didn't seem to be very brilliant.
Although the setting is very novel, the actual effect may not be good.
Adding an extra dimension of difficulty to the player may make the already somewhat lengthy battle even more lengthy, because the player cannot attack immediately after the boss's move is over, and it is necessary to consider whether the Valkyrie is in the state of exhalation , which obviously wastes some attack time.
Therefore, whether this is a good setting or not depends on other changes.
Immediately afterwards, there was an explanation of the stamina value and beheading settings.To put it simply, the breath value affects the recovery of physical strength. When there is a gap in the physical strength of the two sides, the combat power will become disparate, and the side with too low physical strength will be killed.
"Well, this is equivalent to further emphasizing the importance of breath value. The physical strength of 'slow use and slow recovery' replaces the physical strength of 'quick use and quick recovery', which is closer to the concept in reality."
"The difficulty is further improved, but the problem is still the same, and the fun does not necessarily increase."
Yan Qi continued to look back.
This is followed by the usual responses to the three attacks.The enemy's attack is divided into upper, middle and lower stages. The upper stage attack uses step dodge, the middle stage attack uses parry, and the lower stage attack uses jumping.
These three attacks require players to make their own judgments based on the opponent's hand-raising movements.
Moreover, this response method does not need to lock the target, as long as the corresponding button is pressed, it can be triggered immediately.
"Although the distance of Valkyrie's step and dodge is shorter than the rolling distance of the protagonist in "Return to the Shore", it is faster and more flexible. It is equivalent to dancing on the tip of a knife, which is also in line with the role setting of Valkyrie."
"The enemy's attack methods have become three... The coping methods have become more complicated, and the few opportunities to use the knife have been further compressed."
In the original battle of "Reincarnation", you can just roll and dodge when you see the enemy raise your hand. The only thing you need to pay attention to is that the enemy may have a fast and slow knife, that is, the two attack movements of raising the hand faster and slower Used continuously, this can cause the player's roll to be difficult to time, hitting the knife's edge.
But now it is necessary to make a corresponding response according to the enemy's hand-raising movement. If you misread it, the consequences will be extremely serious, which obviously increases the difficulty.
Yan Qi even became a little worried.
He was afraid that after switching to this new combat system, he would not even be able to defeat the little monsters resurrected on Huangquan Road.
Next, is the explanation of "seeing the tricks and dismantling the tricks", that is, precise parrying.
"After locking the target, use the right joystick to select the direction, press the parry button at the right time, and you can perfectly parry and disrupt the opponent's breath value?"
"Huh? Isn't this the magic sword's parrying action!"
Yan Qi finally knew what the parrying move that many players tried out after dying too many times before was for.
The practice of the training mode is gradual, first practice the same direction repeatedly, and then gradually increase the attack of more directions.
But even so, Yan Qi was still cut to pieces, because the judgment mechanism of perfect parry is relatively strict, if he can't grasp the attack rhythm well, he may not be able to achieve the effect of perfect avoiding damage, and he will seriously disrupt himself breath value.
Even after his aura is messed up, he will be killed by the opponent.
I saw that the red-glowing Valkyrie on the opposite side performed an execution very coolly, turned around and put the sword back into its sheath, leaving only a handsome back.
"Fuck!"
"They are also Valkyrie. Is this the difference between a buyer's show and a seller's show?"
"And this combat system, which can be designed by carbon-based organisms?"
"It's okay to master the right timing to parry, but you need to push the joystick to distinguish parry in different directions, and even the parry movements in different directions are different..."
"You need to use the left joystick, you need to use the right joystick, you need to use the parry button, you also need to use the attack button, and you have to memorize the breath value in your heart. You can only attack when you exhale. If the breath value is messed up, you have to find a way to pull it out. Open a distance to calm the breath..."
"This is so changed beyond recognition!"
Yan Qi threw the controller on the table, feeling a bit overwhelmed.
The fighting skills honed with great difficulty in "Return to the Shore" are completely useless in "Eternal Reincarnation"!
He was in a good mood today, and planned to wait for the update of "Eternal Fall into Reincarnation" before continuing to move forward.
As a result, nearly 10 minutes have passed, and he is still in the training mode to adapt to the basic operation...
This feeling of going backwards in place is really unacceptable.
It's like a student who has been studying hard for several years. He has already mastered the knowledge of various courses. Every day, he just brushes up the questions and waits for the exam, but suddenly finds that the exam syllabus has changed drastically, and all the things he learned before are useless. , All knowledge must be learned from scratch!
Desperate to think about it.
But it is impossible for Yan Qi to skip the training mode and fight monsters directly, because he knows very well that the combat mechanism in the game must also be changed.
It's all masochism, it's nothing more than masochism in training mode, or masochism in the normal process of the game.
Thinking about it this way, it's better to be abused in the training mode, at least you don't have to resurrect it over and over again.
After calming down, Yan Qi silently picked up the handle and continued to familiarize himself with this new combat system.
In the original combat system of "Return to the Shore", the right joystick is actually not very useful, it just adjusts the viewing angle when the enemy is not locked.
Once locked onto an enemy, the right stick is completely useless.
But in the combat system of "Eternal Reincarnation", the right joystick only really plays a role after locking the enemy.
Yan Qi has been subconsciously chanting the location words such as "upper left, upper right, lower left, lower right", and his right thumb is also pushing the right joystick at the same time, inexplicably feeling like he is playing a fighting game to make big moves.
The sound of metal clanging was endless, Yan Qi's parry became more and more smooth, and his timing became more and more accurate.
Yan Qi breathes according to the frequency of the Valkyrie in the game, while meditating on the direction to parry.Just after the opponent's series of attacks ended, he found the state of exhalation, and slashed out.
"Keng!"
The opponent parried the knife, but even so, he still staggered and lost his balance.
"Huh? The killing line has been hit!"
Yan Qi subconsciously pressed the attack button, and the Valkyrie made a quick and clean slaying action, which ended up killing the opponent.
"It's too fast!"
Besides being pleasantly surprised, Yan Qi was also surprised.
Because the opponent still has a lot of HP, Yan Qi has been fighting with swords before, and has been failing all the time. The opponent is simply an unbeatable god of war, which makes him seriously doubt whether it is because this is a training mode, so there is no beheading mechanism at all.
Now I understand that the training mode also has a beheading mechanism, but he didn't play it out!
The frequency of the perfect parry played before was too low, not enough to disrupt the opponent's breath value, but messed up his own breath value, which made the opponent appear so awesome.
"I understand."
"This combat mechanism is simply, either you die or I die."
"If you only use conventional methods such as dodging and jumping to avoid attacks, it will take a long time to disrupt the opponent's breath value, and the entire battle will become extremely lengthy."
"But if you frequently fight with the opponent and trigger the perfect parry, you can quickly disrupt the opponent's breath value and achieve the killing condition."
"That is to say, the number of times the knife is thrown is not important at all, but the timing of the knife is very important."
"I would rather not make a knife for a minute, but as long as I do it, it must be at the most suitable time."
"Interesting!"
After understanding the correct way to open this combat mechanism, Yan Qi suddenly realized its fun.
The original combat mechanism of "Return to the Shore" can be regarded as an optimization and continuation of the traditional combat mechanism. Although there have been some improvements in the feel and operational details, it still emphasizes "the number of correct attacks" in the final analysis.
On the premise of not being greedy for knives and avoiding the enemy's attack, hack the enemy to death one by one.
The attack power of both the enemy and the enemy is very high, and the consequences of every mistake are very serious. This requires players to restrain their "reckless" impulse and act rationally.
But even so, it still emphasizes "number of times".
In other words, it doesn't matter if the battle drags on a little longer, the key is not to make mistakes.Anyway, how many knives to kill the boss is certain, as long as you find a way to reach this number of times.
But the combat mechanism of "Eternal Fall" is equivalent to subverting all of these.
What it emphasizes is no longer "number of times", but "timing".
Parrying or attacking at the wrong time ten times is not as good as parrying or attacking at the right time once.
It has become completely unrealistic to grind the BOSS to death in the way of "Return to the Shore", because the return of the knife at the wrong time is extremely low, or even negative.
The completely different combat mechanisms of these two core experiences also bring players a completely different combat experience.
The battle in "Return to the Shore" is more like an ordinary person. The battle is based on safety, moving around carefully, trying every means to avoid the opponent's attack, and then seize the opening to fight back, grinding the opponent to death bit by bit .
The battle in "Eternal Fall" is really like a warrior, dancing on the tip of the knife every moment, even if the result of the failure of the knife fight is sudden death on the spot, you must continue to fight the knife, adjust your breathing and wait for the opportunity.
Once you find the right opportunity, it will be a sword to seal your throat!
This is a bit like a duel between two knights in ancient times. It is necessary to carefully watch each other's moves, see each other's moves, find the opponent's flaws in the handover of weapons, or use strong pressure to force the opponent to create flaws, and then Win or lose.
(End of this chapter)
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