Chapter 1301 Ordinary Employee Li Yada
Yan Qi decided to start thinking about his next game.

Of course, as a mature game producer, making games should not be child's play, and you can't do it right away.

After all, game producers don't make games for themselves, but also for all the employees in the company, as well as for the players.

If you start a project with a feverish mind, and everyone works overtime to make it, but in the end the game dies violently and loses everything, how can this be worthy of everyone's efforts?

If Yan Qi is rich and gives everyone all kinds of benefits, overtime pay and various bonuses, then the failure of the game is a failure, and he will not be too guilty, after all, in terms of material things, compensation for everyone enough.

But the point is that Yan Qi has no money.

The game "Blade of the Empire" earned quite a bit of money, but if you want to develop a new game, especially a stand-alone game, you probably have to spend all of this money, and it may not be enough.

In this case, there is no need to think about full benefits, overtime pay and various bonuses.

Only when the next game becomes successful and sells well can we count on it.

So, be cautious and considerate.

Yan Qi created a new document, first accumulated inspiration, smoothed out ideas, and determined the basic form of this game.

At present, he actually has a relatively clear general direction: action stand-alone games.

3A quality may not be achieved, but it can be regarded as a goal to strive for.

Other than that, he had no clue.

When I made "Blade of Empires" before, it was completely based on the tastes of mobile game players, and it was a Western fantasy theme.

But stand-alone games are not the same thing at all.

On the one hand, the tastes of stand-alone game players are much different from those of mobile game players. On the other hand, the development difficulty of the two games is also different.

To put it simply, the quality of art materials required by mobile games is relatively low, the mobile phone screen is small, the details are slightly poor, and the movements are slightly stiff, which cannot be seen on the small screen, and mobile game players are not picky.

But if you put it on a computer screen and let those players who have played many 3A action games and have picky tastes play it, this is another matter.

Therefore, Yan Qi was a little bit blind.

"Don't worry, stroke slowly."

"Action games can be said to be one of the most difficult game types to develop. Any shortcomings in any place may lead to the failure of the game."

"At present, any place can be reduced, except for the combat system and the basic picture quality. Hand feel, strike feeling, movement fluency, special effects... As long as there are places that are not done well, the score will be greatly reduced. "

"Fortunately, the current level of technology is relatively high, and it's not impossible to do it at all."

"The duration and content of the game can be slightly shortened, or filled with replayable content, as long as the game price is also lowered accordingly."

"The key is to make the player's eyes shine and make them feel that this game is very special and irreplaceable."

"Speaking of which... Isn't "Return to the Shore" and "Eternal Fall into Reincarnation" the perfect answer?"

"Sure enough, Boss Pei is the best. He has already seen through all of this when he was developing "Return to the Shore", and he has researched the only standard answer for domestic stand-alone action games. It is still out of date even now."

"The combat system of "Eternal Reincarnation" is so novel! It would be great if I could come up with such an idea."

The more Yan Qi thought about it, the more he admired Mr. Pei.

He himself is an avid fan of action games, and a loyal player of "Return to the Shore" and "Eternal Reincarnation".

After thinking about it for a long time, I found that the model of "Return to the Shore" is simply the best solution for domestic companies, especially small companies like them, to make action games.

Because it is a small company, it does not have much capital and is weak in risk tolerance. Therefore, reducing some game time and game capacity and filling it with replayable content is a good way to control costs and risks.

To stand out from the crowd of excellent action games, you must have two points: first, the game quality is excellent, and the feel and graphics meet the standards, the higher the better; the second is to have unique memory points and characteristics.

The high difficulty of "Return to the Shore" and the profound plot of "breaking the dimensional wall", as well as the unique combat system of "Eternal Reincarnation", these are unique memory points and characteristics.

Do both to be successful.

Otherwise, if the quality of the game is not up to standard, players will not buy it; and without memory points, they will not be able to cooperate with the announcement to break the circle and explode, and in the end most of them will not be able to recover the cost.

"How else can I say that Pei is always a genius game producer, I can't accept it."

"I still have to study hard."

Yan Qi's train of thought unconsciously turned to "Return to the Shore".

"It seems that Mr. Pei doesn't plan to make action games for a long time. After all, he is a person who likes to challenge himself, likes to break through, and never indulges in past success."

"The combat system like "Reincarnation" can be used to make "Return to the Shore 2" or another new action game, but Mr. Pei only made a DLC, obviously thinking that the level of innovation is not enough. The level of a new game."

"This is good news for me, after all, the domestic market is relatively empty."

"After "Return to the Shore" and "Eternal Fall into Reincarnation", there have been no particularly outstanding works."

"Although there are also 3A action masterpieces abroad, domestic games are a natural bonus. After all, because of cultural barriers, sometimes only Chinese designers know Chinese players best."

"Just like the cultural heritage of "Return to the Shore", it should be difficult for foreign designers to create."

"So, it should be a good choice to work hard in this direction."

"Make a game like "Return to the Shore"?"

"Well, "Return to the Shore" has cultivated a group of diehard action game players. The labels of high difficulty and suffering will no longer dissuade players, but gradually become a popular game type."

"In an action game, if the difficulty is not high enough, I'm embarrassed to say hello to people."

"If I also make an action game with relatively high difficulty, combined with a little bit of traditional Chinese culture, and the quality is not bad, there should still be sales."

"So... what should I use for the background of the game?"

Yan Qi smoothed his train of thought while recording it in the document.

After stroking, he found that there are not many directions for him to choose. "Return to the shore" seems to be the most correct standard answer. It even makes him feel that this game is very good, and he can't change it.

It seems that it is best to keep the core of "Return to the Shore", change the packaging, and change the levels.

Although this is a bit unprogressive, he is still responsible for the livelihood of all the employees in the entire studio after all, so there is nothing wrong with being safe.

As long as the quality of the game is acceptable and you can make money, it is considered a success.

If you want to break through, you can come back in the next game.

The work of transformation should be as stable as possible.

But as I write, I always feel cloudy and foggy, and the thoughts in my mind are not thorough enough.

There is no excitement like suddenly slapping the thigh and shouting "this is absolutely fine".

This made Yan Qi feel very entangled. He stopped writing the document and sighed subconsciously.

"Why, did the game encounter any problems?" someone asked.

Yan Qi was immersed in his own thoughts all the time, and didn't realize that there was someone beside him. Only then did he turn his head and found that it was Li Yada, a staff member of Chaolu Game Platform.

The reason why it is called a staff member is because Yan Qi does not know what Li Yada's specific position is on the platform.

Everyone on Chaolu Game Platform, including Director Tang, has relatively clear positions. Although Yan Qi doesn't know their specific job titles, he can roughly know what a certain department does after getting to know them.

Only Li Yada is special.

She is the group leader of the Chaolu Game Platform's communication group with the producers, and is directly responsible for the communication with these producers, and she seems to be involved in all aspects of the Chaolu Game Platform's internal affairs.

Moreover, whether it is Director Tang or others, they all respect her and attach great importance to her opinion.

The status is a bit like...advisor?
Yan Qi felt that this was definitely not an ordinary person.

Usually in the group, Li Yada occasionally chatted with the producers, and Yan Qi cooperated closely with Chaolu Game Platform, so the two of them were quite familiar with each other.

"Oh, Sister Li, I'm worrying about the new game. It's really difficult to make games. I have no clue."

Yan Qi didn't know who was older between himself and Li Yada, but everyone on the Zhaolu game platform called Li Yada Sister Li, so he followed suit, and it was just a respectful title.

"Huh? Is it difficult to make games? I think it's actually okay."

"What is your new game going to be? An action game?" Li Yada asked.

Yan Qi nodded: "Yes, I probably want to make an action game similar to "Return to the Shore."

"The document contains some ideas that I have smoothed out, and they are not particularly mature. If you are interested, you can take a look and give me your opinion."

Li Yada nodded slightly: "I still know a little about action games, especially "Return to the Shore"."

In fact, she doesn't know a little bit, "Return to the Shore" was made by her, and "Eternal Fall into Reincarnation" was also taken over by her for a period of time after Hu Xianbin was taken away, and then handed over to Yu Fei.

It happened that there was nothing wrong with the Chaolu game platform, so Li Yada walked around and heard Yan Qi sighing, so he stopped by to have a look and chat casually.

Pulling a chair from the side and sitting down, Li Yada quickly glanced at the content written by Yan Qi.

"This is "Return to the Shore" with a different skin." Li Yada recognized it at a glance.

Yan Qi was a little embarrassed: "Ahem, first draft, first draft, there is still a lot of room for modification."

"The main reason is that I think "Return to the Shore" is already the standard answer for domestic action games, and it really can't be changed at all."

Li Yada shook his head slightly: "How can this be done?"

"It's not a matter of imitation. In fact, there are only so many gameplays. It's normal to have similarities."

"The key is that without innovation, breakthrough, and courage to change, if you can't even conquer yourself, how can you conquer players?"

(End of this chapter)

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