To become the richest man from the beginning of the game
Chapter 1306 Game Background
Chapter 1306 Game Background
In fact, when discussing the game "Return to the Shore", many people fell into a misunderstanding, thinking that skipping class must be wrong.
In this game, this is indeed the case, because if you skip class, you will have to make up later, and it will be a matter of time before you suffer.
But if you put it in the big category of action games, this statement will not hold.
Is skipping class necessarily wrong?of course not.
Games, in the final analysis, are still a kind of entertainment, and everyone has different ways of getting fun from games.
Some people hope to continuously hone their skills in the game and enjoy the sense of accomplishment of winning the boss with hard power, while some people are born with handicap and slow reaction, but it is also a kind of happiness to win the boss through reasonable use of game mechanism.
Excessive emphasis on a certain kind of fun is actually one-sided.
"Return to the Shore" can be said to be the pinnacle of the first aspect, but it does not mean that it is the only way.
Yan Qi felt that he could dig deeper into the second point.
This is also completely in line with what Li Yada said before: "Mr. Pei believes that everything should not follow the superficial habits and ideas of the players, but try to discover the deeper demands of the players."
Skipping classes is itself one of the deep demands of players. It is also a good innovation to make the mechanism of skipping classes well.
"Next, it's the story background of the game."
"If you want to show the different characteristics of the four systems, you must allow them to target different monsters. Therefore, in addition to human enemies, there must also be demons and ghosts."
"Demons, demons, and ghosts are three different kinds of monsters. Taoism, Buddhism, Confucianism, and art of war must all have different methods and emphases in terms of catching monsters, subduing demons, and exorcising ghosts."
"A purely overhead world view is fine, and choosing an appropriate historical stage is also fine."
"But the background of the whole story must be an era when monsters were rampant and wars were frequent. Moreover, it must be an era when Confucianism, Buddhism, Taoism, and soldiers were all prosperous and fiercely competitive."
"Um……"
"If we are looking for a historical prototype, the Wei, Jin, Southern and Northern Dynasties seem to be the most suitable!"
Although Yan Qi has never studied history, such historical knowledge is common sense.
The period of the Wei, Jin, Southern and Northern Dynasties was a stage in history with extremely long divisions and long-term continuous wars.
The major events at this stage included a series of iconic events such as the Wuhu chaos in China and the extermination of Buddhism, which fit well with Yan Qi's conception of the four coexistence systems of Confucianism, Buddhism, Taoism and soldiers.
And in the world where wars are frequent, all kinds of monsters and ghosts are rampant, which has become very reasonable.
"However, if you choose this historical period as the background of the story, you will face a problem, that is, it is not easy to choose slices."
"The recognizable characters can't connect the stories, and the characters who can connect the stories are not well-known."
"How should this plot be done?"
"It still needs an original story background."
Yan Qi soon encountered a new problem.
As the saying goes, there are heroes in troubled times, but sometimes there are no heroes in troubled times, it is pure chaos.
The reason why the history of the Three Kingdoms period has been repeatedly adapted by various literary works and film and television works is because the storylines of this period of history are rich, the characters are distinctive, and the subject matter itself is suitable.
However, historical stages such as the Wei, Jin, Southern and Northern Dynasties and the Five Dynasties and Ten Kingdoms do not have too many iconic events and a large number of well-known heroes, so the subject matter itself is not suitable for romance.
If Yan Qi really wanted to choose this period of history as the story background of the game, should he add historical figures from this period?
If you join, do you want to strictly follow the history?
According to history, the images of these people are not very recognizable, and it is not easy to distinguish them. It took a lot of energy to check historical data, and the final result may be a waste of effort, and players simply don't buy it.
Moreover, according to history, the era of war lasted too long. If the plot is not unified, it will be strange. It seems that the protagonist has been busy for a long time without any results, and the whole story has no beginning and end; The positioning of that era seems to be biased to the Romance of the Sui and Tang Dynasties.
If you don't follow the history, carry out sufficient magic modification and re-creation...
Then it may be said that it does not respect history, why not directly create it?
After thinking about it, Yan Qi felt that it would be better to directly create an alternate history.
Of course, this historical period is not useless and can be used as original material.
If it is purely original from scratch, it will be more troublesome to do many symbolic events and some details of the entire social environment in the game.
But in contrast to this historical period, incorporating many key elements into the game can make the background of the entire story fuller.
There can be many core contradictions in this story, such as:
Many countries are divided and divided, wars are frequent, and the people are in dire straits;
Alien invasion at the border, burning, killing and looting, internal and external troubles;
The hatred and resentment caused by the war make demons and ghosts rampant;
The four schools of Buddhism, Taoism, Confucianism, and soldiers competed to subdue demons and participate in wars between countries, which had a profound impact on the event;
The over-prosperity of Buddhism has triggered a series of movements to destroy Buddhism;
Among the four Buddhist, Taoist and Confucian soldiers, there are truly masters who want to save the people from fire and water, but there are also scum who instigate wars, seize power, and achieve ulterior motives.
In short, it's just one word, chaos!
In this chaotic world, the protagonist is an ordinary person determined to slay demons and demons, constantly learning the fighting abilities of the four schools of Confucianism, Buddhism, Taoism and soldiers, constantly honing his martial arts skills, slaying demons, and participating in In the war between country and country, and alien race, involved in a series of major events.
And according to the player's choice in the story, the story will also go to many different endings.
The story background of "Return to the Shore" is relatively clear, so the number of endings is relatively small, and the game conceived by Yan Qi has a complicated background, and three or two endings are definitely not enough.
He considered that several different aspects could be interpreted separately and then combined.
The first is the unified state of the country. There are three types: the wise emperor completes the great unification;
The second is the state of the alien race, which has two types: successfully blocking the alien race, the alien race is expelled; failing to block the alien race, a large area of land falls, and a large number of civilians are massacred.
Again, it is the state of the four schools of Buddhism, Taoism and Confucianism: one family may be the most prosperous and occupy a dominant position, or some may decline and some coexist.
Finally, there are four endings for the protagonist: to become the emperor or the real ruler behind the country; to become a chivalrous man who roams around and hunt down demons and ghosts; to become the incarnation of monsters and the devil king of the dark world; , Taoist ancestors, and saints, and carry them forward.
According to the player's journey in the game, the choices made at some key nodes, and whether the ultimate challenge tasks of each genre have been completed, the final ending of the player is a combination of these endings.
The game encourages players to play multiple games. At the same time, the game will also have different equipment entries, suit attributes, secret biography of Buddhism, Taoism and Confucianism, luck and other systems, so that players can brush equipment later and carry out free battles. Matching allows players to have different goals in the later stage.
Of course, in order to allow players to brush better, an endless mode that repeatedly fights bosses is also essential.
Yan Qi was conceiving while recording, only to find that he had written so much when he looked back.
Moreover, the big frame of the game has already been set up!
Starting from the difficulty, try to make changes to the practice of "Turn Back to the Shore". After taking another path, Yan Qi was surprised to find that the follow-up combat system, story background and other content came out naturally, and also Very smooth, very natural!
Looking back at this design plan, Yan Qi was a little surprised and couldn't believe it was designed by himself.
Because of this game, it gave him a bright feeling, just like the feeling when he saw "Return to the Shore" and "Eternal Fall into Reincarnation"!
"Sister Li really didn't lie to me, this method really works!"
"Looking at the problem from another angle, and smoothing it out like this, it will naturally inspire inspiration."
Yan Qi turned around and thought, in fact, Li Yada did not tell him the specific design method, but provided a correct general direction.
The general direction is: not to imitate "Return to the Shore", but to embark on a spiral upward path, while retaining the advantages and making differences.
Find different entry points, try to dig out the deep fun in the player's heart, make good use of Chinese traditional culture as the background of the story...
Of the few things Li Yada said, Yan Qi has used them in the design of this game, and the effect is excellent!
Yan Qi diverged his thinking a little in this direction, and the design draft of the game came out naturally.
Now Yan Qi can say with certainty that this game is completely different from "Return to the Shore". Regardless of whether it is successful or not, at least it will be a very special game.
However, to develop such a game, the difficulty can be imagined.
Different weapons, four auxiliary systems of Buddhism, Taoism and Confucianism, various enemies such as monsters, ghosts and humans, and different scenes designed around some key events...
It's all work.
Compared with the previously developed mobile game "Blade of the Empire", the difficulty has been doubled many times.
How many people are needed and how much development funds are needed, these are all headaches for Yan Qi.
Although these problems were foreseen, Yan Qi's attitude was more determined than before, and he was very eager to make this game, even if it was a waste of money, he had to do it!
Because Yan Qi felt very excited when he thought of the state of the game after it was completed.
It doesn't matter even if the players don't buy it, he feels that as a game producer, if he can make such a game, even if it costs a lot of money, it's worth it!
What if you really can't do it when the time comes?
Then I begged my grandpa to tell my grandma to find investors. Anyway, it is impossible for Yan Qi to put such a publicity plan aside and remain indifferent.
"It doesn't matter, the new game will do it!"
"Well... there is another question, what should be the name of this game?" Yan Qi fell into deep thought again.
I didn't think about the name. Everyone brainstormed and thought about it. If there is a suitable one, I will adopt it. If there is no suitable one, I will think about it for a few days.The prototype of the game is the mowing game "Nioh". To be honest, as far as my personal taste is concerned, I don't really feel much about the games of Miyazaki's old thief, Monster Hunter, and Devil May Cry. I can understand why it is fun. But I can't experience the fun. Only "Nioh" is really good. I can't play it for two to three hundred hours. It can be said to be my favorite action game. If you are interested, you can try it. Maybe it will suit everyone's taste.
(End of this chapter)
In fact, when discussing the game "Return to the Shore", many people fell into a misunderstanding, thinking that skipping class must be wrong.
In this game, this is indeed the case, because if you skip class, you will have to make up later, and it will be a matter of time before you suffer.
But if you put it in the big category of action games, this statement will not hold.
Is skipping class necessarily wrong?of course not.
Games, in the final analysis, are still a kind of entertainment, and everyone has different ways of getting fun from games.
Some people hope to continuously hone their skills in the game and enjoy the sense of accomplishment of winning the boss with hard power, while some people are born with handicap and slow reaction, but it is also a kind of happiness to win the boss through reasonable use of game mechanism.
Excessive emphasis on a certain kind of fun is actually one-sided.
"Return to the Shore" can be said to be the pinnacle of the first aspect, but it does not mean that it is the only way.
Yan Qi felt that he could dig deeper into the second point.
This is also completely in line with what Li Yada said before: "Mr. Pei believes that everything should not follow the superficial habits and ideas of the players, but try to discover the deeper demands of the players."
Skipping classes is itself one of the deep demands of players. It is also a good innovation to make the mechanism of skipping classes well.
"Next, it's the story background of the game."
"If you want to show the different characteristics of the four systems, you must allow them to target different monsters. Therefore, in addition to human enemies, there must also be demons and ghosts."
"Demons, demons, and ghosts are three different kinds of monsters. Taoism, Buddhism, Confucianism, and art of war must all have different methods and emphases in terms of catching monsters, subduing demons, and exorcising ghosts."
"A purely overhead world view is fine, and choosing an appropriate historical stage is also fine."
"But the background of the whole story must be an era when monsters were rampant and wars were frequent. Moreover, it must be an era when Confucianism, Buddhism, Taoism, and soldiers were all prosperous and fiercely competitive."
"Um……"
"If we are looking for a historical prototype, the Wei, Jin, Southern and Northern Dynasties seem to be the most suitable!"
Although Yan Qi has never studied history, such historical knowledge is common sense.
The period of the Wei, Jin, Southern and Northern Dynasties was a stage in history with extremely long divisions and long-term continuous wars.
The major events at this stage included a series of iconic events such as the Wuhu chaos in China and the extermination of Buddhism, which fit well with Yan Qi's conception of the four coexistence systems of Confucianism, Buddhism, Taoism and soldiers.
And in the world where wars are frequent, all kinds of monsters and ghosts are rampant, which has become very reasonable.
"However, if you choose this historical period as the background of the story, you will face a problem, that is, it is not easy to choose slices."
"The recognizable characters can't connect the stories, and the characters who can connect the stories are not well-known."
"How should this plot be done?"
"It still needs an original story background."
Yan Qi soon encountered a new problem.
As the saying goes, there are heroes in troubled times, but sometimes there are no heroes in troubled times, it is pure chaos.
The reason why the history of the Three Kingdoms period has been repeatedly adapted by various literary works and film and television works is because the storylines of this period of history are rich, the characters are distinctive, and the subject matter itself is suitable.
However, historical stages such as the Wei, Jin, Southern and Northern Dynasties and the Five Dynasties and Ten Kingdoms do not have too many iconic events and a large number of well-known heroes, so the subject matter itself is not suitable for romance.
If Yan Qi really wanted to choose this period of history as the story background of the game, should he add historical figures from this period?
If you join, do you want to strictly follow the history?
According to history, the images of these people are not very recognizable, and it is not easy to distinguish them. It took a lot of energy to check historical data, and the final result may be a waste of effort, and players simply don't buy it.
Moreover, according to history, the era of war lasted too long. If the plot is not unified, it will be strange. It seems that the protagonist has been busy for a long time without any results, and the whole story has no beginning and end; The positioning of that era seems to be biased to the Romance of the Sui and Tang Dynasties.
If you don't follow the history, carry out sufficient magic modification and re-creation...
Then it may be said that it does not respect history, why not directly create it?
After thinking about it, Yan Qi felt that it would be better to directly create an alternate history.
Of course, this historical period is not useless and can be used as original material.
If it is purely original from scratch, it will be more troublesome to do many symbolic events and some details of the entire social environment in the game.
But in contrast to this historical period, incorporating many key elements into the game can make the background of the entire story fuller.
There can be many core contradictions in this story, such as:
Many countries are divided and divided, wars are frequent, and the people are in dire straits;
Alien invasion at the border, burning, killing and looting, internal and external troubles;
The hatred and resentment caused by the war make demons and ghosts rampant;
The four schools of Buddhism, Taoism, Confucianism, and soldiers competed to subdue demons and participate in wars between countries, which had a profound impact on the event;
The over-prosperity of Buddhism has triggered a series of movements to destroy Buddhism;
Among the four Buddhist, Taoist and Confucian soldiers, there are truly masters who want to save the people from fire and water, but there are also scum who instigate wars, seize power, and achieve ulterior motives.
In short, it's just one word, chaos!
In this chaotic world, the protagonist is an ordinary person determined to slay demons and demons, constantly learning the fighting abilities of the four schools of Confucianism, Buddhism, Taoism and soldiers, constantly honing his martial arts skills, slaying demons, and participating in In the war between country and country, and alien race, involved in a series of major events.
And according to the player's choice in the story, the story will also go to many different endings.
The story background of "Return to the Shore" is relatively clear, so the number of endings is relatively small, and the game conceived by Yan Qi has a complicated background, and three or two endings are definitely not enough.
He considered that several different aspects could be interpreted separately and then combined.
The first is the unified state of the country. There are three types: the wise emperor completes the great unification;
The second is the state of the alien race, which has two types: successfully blocking the alien race, the alien race is expelled; failing to block the alien race, a large area of land falls, and a large number of civilians are massacred.
Again, it is the state of the four schools of Buddhism, Taoism and Confucianism: one family may be the most prosperous and occupy a dominant position, or some may decline and some coexist.
Finally, there are four endings for the protagonist: to become the emperor or the real ruler behind the country; to become a chivalrous man who roams around and hunt down demons and ghosts; to become the incarnation of monsters and the devil king of the dark world; , Taoist ancestors, and saints, and carry them forward.
According to the player's journey in the game, the choices made at some key nodes, and whether the ultimate challenge tasks of each genre have been completed, the final ending of the player is a combination of these endings.
The game encourages players to play multiple games. At the same time, the game will also have different equipment entries, suit attributes, secret biography of Buddhism, Taoism and Confucianism, luck and other systems, so that players can brush equipment later and carry out free battles. Matching allows players to have different goals in the later stage.
Of course, in order to allow players to brush better, an endless mode that repeatedly fights bosses is also essential.
Yan Qi was conceiving while recording, only to find that he had written so much when he looked back.
Moreover, the big frame of the game has already been set up!
Starting from the difficulty, try to make changes to the practice of "Turn Back to the Shore". After taking another path, Yan Qi was surprised to find that the follow-up combat system, story background and other content came out naturally, and also Very smooth, very natural!
Looking back at this design plan, Yan Qi was a little surprised and couldn't believe it was designed by himself.
Because of this game, it gave him a bright feeling, just like the feeling when he saw "Return to the Shore" and "Eternal Fall into Reincarnation"!
"Sister Li really didn't lie to me, this method really works!"
"Looking at the problem from another angle, and smoothing it out like this, it will naturally inspire inspiration."
Yan Qi turned around and thought, in fact, Li Yada did not tell him the specific design method, but provided a correct general direction.
The general direction is: not to imitate "Return to the Shore", but to embark on a spiral upward path, while retaining the advantages and making differences.
Find different entry points, try to dig out the deep fun in the player's heart, make good use of Chinese traditional culture as the background of the story...
Of the few things Li Yada said, Yan Qi has used them in the design of this game, and the effect is excellent!
Yan Qi diverged his thinking a little in this direction, and the design draft of the game came out naturally.
Now Yan Qi can say with certainty that this game is completely different from "Return to the Shore". Regardless of whether it is successful or not, at least it will be a very special game.
However, to develop such a game, the difficulty can be imagined.
Different weapons, four auxiliary systems of Buddhism, Taoism and Confucianism, various enemies such as monsters, ghosts and humans, and different scenes designed around some key events...
It's all work.
Compared with the previously developed mobile game "Blade of the Empire", the difficulty has been doubled many times.
How many people are needed and how much development funds are needed, these are all headaches for Yan Qi.
Although these problems were foreseen, Yan Qi's attitude was more determined than before, and he was very eager to make this game, even if it was a waste of money, he had to do it!
Because Yan Qi felt very excited when he thought of the state of the game after it was completed.
It doesn't matter even if the players don't buy it, he feels that as a game producer, if he can make such a game, even if it costs a lot of money, it's worth it!
What if you really can't do it when the time comes?
Then I begged my grandpa to tell my grandma to find investors. Anyway, it is impossible for Yan Qi to put such a publicity plan aside and remain indifferent.
"It doesn't matter, the new game will do it!"
"Well... there is another question, what should be the name of this game?" Yan Qi fell into deep thought again.
I didn't think about the name. Everyone brainstormed and thought about it. If there is a suitable one, I will adopt it. If there is no suitable one, I will think about it for a few days.The prototype of the game is the mowing game "Nioh". To be honest, as far as my personal taste is concerned, I don't really feel much about the games of Miyazaki's old thief, Monster Hunter, and Devil May Cry. I can understand why it is fun. But I can't experience the fun. Only "Nioh" is really good. I can't play it for two to three hundred hours. It can be said to be my favorite action game. If you are interested, you can try it. Maybe it will suit everyone's taste.
(End of this chapter)
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