To become the richest man from the beginning of the game
Chapter 1627 The game is good everywhere, but not fun? (Add more monthly tickets)
Chapter 1627 The game is good everywhere, but not fun? (Add more monthly tickets)
October 8, Wednesday.
Qiao Liang hid in his small room, wearing the latest Doubt PRO VR glasses, while quickly operating with both hands, he let out a hey hey laugh.
If it weren't for the handles on both of his hands, the scene at this time would have caused very serious misunderstandings.
At this time, in his game screen, there is a beautiful girl who is elegant and refined, wearing traditional Chinese traditional costumes, and her clothes are fluttering like a fairy in ancient mythology.
And Qiao Liang edited the fairy's clothing in the entry mode, or changed the long sleeves or skirt, or changed the color of different parts of the clothing.It's just a lot of fun!
After a long time, Qiao Liang felt that his eyes were a little tired, so he reluctantly took off the VR glasses.
"This game is really fun, it's like a super-sized face pinching simulator."
"Other games have complex face pinching systems, but it is the first game that even makes clothes so detailed."
"The most important thing is that it is still a VR game, and you can view girls in 360 degrees without dead ends."
"Do you want to talk about defects? There are still some."
"The first is that there are only three-dimensional girls, not two-dimensional girls. If there are anime-style girls, it should be more exciting."
"The second is that this girl can only stand still or do some simple actions, without some in-depth interactive gameplay, which is relatively too monotonous."
"The third thing is that this girl wears underwear no matter how she adjusts it. Although the style of underwear can be adjusted according to different clothing, it is a pity that there is no way to completely remove it."
"Ahem, I can't say too much about this. If I say too much, I will look like a pervert."
"I'm now a well-known game area up host and a well-known stand-alone game anchor, so I need to pay attention to my image."
"But having said that, the current popularity of this game is not particularly high, which may be limited by the hardware threshold. When there are more and more players and more and more excellent design solutions on the Internet, this game will definitely explode!"
The game "Tailoring Clothes" has been released for three days so far, and Qiao Liang has been following the latest developments in this game.
Three days have passed, and Chixing Studio doesn't seem to plan to do a large-scale publicity. On the contrary, the navy's activities are very frequent, which brings a lot of enthusiasm to the early stage of the game.
Many players didn't know that Chixing Studio had released a new VR game until they saw that the game of Shuijunhei had no gameplay.
Qiao Liang naturally bought the new VR glasses and the game immediately, and tried it carefully, and probably understood the reason why the popularity of the game was not good in the early stage.
In fact, to put it bluntly, there are two points.
First, the configuration requirements of this game are too high.If you want to experience it with the highest configuration, you need not only a high-end computer, but also the latest 8k VR glasses.If you use the original equipment to experience it, the picture quality will be slightly insufficient.
In many cases, different picture quality will directly affect the first impression of a game in everyone's mind.
Second, the content of this game is indeed relatively monotonous, and the only way to play is to design clothes.Although it is also possible to interact with netizens and adopt the clothing design schemes of some big names, but because the number of players is relatively small, there are relatively few design schemes on the Internet.This aspect of interactive gameplay has not been fully developed yet.
The gameplay itself does not have the characteristics of rapid dissemination, and Chixing Studio's early publicity work is not very effective, so it is natural that the initial popularity is low.
Putting these two issues aside, Qiao Liang thinks this game still has a lot of merit.
Being able to make the function of pinching face and clothing design so perfect makes this game a face pinching simulator and tailor simulator.
This is something no other game has ever attempted.
For many female players and farming players, the game of designing clothes can be played for several years without getting tired.
Qiao Liang was thinking about whether to release a video to introduce the game to players?
It's just that he hasn't found a good entry point for the time being.
He originally wanted to make a few sets of very beautiful clothes or restore many game characters in well-known anime, so that as long as the entire process of pinching the face is posted on the Internet, a good communication effect can be achieved.
Some games are popular on the Internet just because they can pinch the faces of various anime characters, not to mention this kind of games that can reproduce everything from faces to clothes!
But the problem was that Qiao Liang was powerless. His brain thought he could do it, but his hands told him he couldn't do it at all.
He tried his best to pinch a well-known anime character on the Internet, but he had no choice but to give up after two or three hours.
This kind of professional operation has completely exceeded his ability.
So Qiao Liang gave up very simply in the end, thinking that it would be more suitable for him to change the young lady's outfit in the game.
Now that I have given up this way of thinking, I have to change my way of thinking to make videos.
However, if it is to introduce the gameplay, it will appear very empty. Wouldn't it be more true to the rumors on the Internet that the gameplay of "Tailoring" is a single gameplay and not high in gameplay?
Qiao Liang was a little confused, so he decided to look for reviews of this game on the Internet, see how other people praised this game, and find inspiration from it.
Flipping through it, I saw a review titled ""Tailoring" shows that some game designers in China have entered a dead end".
Qiao Liang frowned slightly, and he already disagreed just by seeing the title.
But he saw that this review seemed to be very popular, with the number of likes and comments ranking at the top, thinking that there might be something reasonable about the game, so he clicked in to check it out.
……
At the beginning of this review, I first gave a brief introduction to the game "Tailoring", especially the high-degree-of-freedom face pinching and clothing design system.
In addition, the update of hardware equipment, the improvement of game quality, etc., have also been highly praised in the evaluation.
Obviously, this is a standard routine of suppressing desire and raising first!
The author of the review doesn't want to make himself seem like he's being unreasonable, so he lists some of the game's better points at the beginning of the article.
The author is obviously not worried that these advantages will impact the content he wants to express, because he has found an excellent attack direction.
"Although there are many advantages listed above, I still think that the appearance of the game "Tailoring" shows that some game designers in China have entered a dead end."
"This dead end is called giving up the root and chasing the end."
"This game has indeed put a lot of effort into face pinching and clothing production, and has made a dress-up game with the highest degree of freedom so far. In professional mode, players can even modify the shape and color of each piece of cloth, or Clothes are made entirely from scratch using different fabrics and dyes.”
"But tactical diligence can't cover up strategic laziness, and the richness of game details can't cover up the lack of game playability!"
"For this kind of game, our players have a relatively common evaluation: this game is good everywhere, but it is not fun."
"In fact, this game is very functional and allows players to freely design all kinds of beautiful clothes. Maybe this game will be linked with GOG and other games in the future. But the problem is that it is just a tool now, and it is not easy to talk about it. It's not a game."
"For games, gameplay comes first."
"The creators of this game obviously didn't understand this, and spent too much energy on some minor details. Although they have made a rich and complete system, they can't bring enough fun to players!"
"More precisely, it should be a tool, a tool for clothing design or game fashion production. After all, it can only satisfy the niche fun of a small number of people, but cannot have an impact on a larger scale."
"Fashion design is a very professional category after all, and it requires very strong professional knowledge to make clothing that truly conforms to the trend and the aesthetics of the public."
"So I think that although this game is costly and well-made, its starting point is wrong from the beginning! It is difficult to generate enough popularity, it is difficult to recover development costs, and it is difficult to have any impact on players' game life or real life. Too much impact!"
……
After reading this review, Qiao Liang felt a little itchy with hatred.
unacceptable!
It’s not that this review is outrageous. If it’s black and white, it’s easy to solve it, as long as you refute it truthfully!
But this review is so black that it has a strange angle and is very skillful.
First, I briefly introduced the advantages of this game, showing a very fair position, and then grasped the playability of the game and criticized it.
"This game is good everywhere, but it's not fun!"
For a game, this sentence can be said to be the greatest irony, and it can even be said to be an insult.
For games, gameplay and gameplay are of course the first.Otherwise, no matter how exquisite the picture is, no matter how sophisticated the production is, it is just a soulless beauty.Just an empty shelf.
But the use of this sentence here is obviously an abuse.
Is the game of tailoring clothes really not fun?Not quite.
It's just that its fun is relatively small, and generally impatient players may not appreciate its gameplay.But for the kind of players who like to pinch their faces and make fashions for their characters, the gameplay of this game is obviously off the charts, okay?
So much fun!
Although Qiao Liang is not a core player of this type, he can also feel this kind of fun, and feels that this game will allow him to play for at least a month or two.
So this game review is actually changing the concept secretly, using the fun of the public to deny the fun of the small crowd, and using this to attack that the game has no gameplay.
Qiao Liang really wanted to post a game review or post a video to refute it right now, but after thinking about it carefully, he couldn't think of a very favorable argument.
If he insists on being too entangled in whether the game is fun or not, he may be at a disadvantage instead.
Because this game is indeed a game with relatively small interest, if you stick to the fun and stalk the opponent, you will not be able to completely refute the opponent.
Only by finding another angle can we completely disintegrate the other party's remarks.
"But what kind of angle should I look for?"
Qiao Liang frowned and fell into deep thought.
(End of this chapter)
October 8, Wednesday.
Qiao Liang hid in his small room, wearing the latest Doubt PRO VR glasses, while quickly operating with both hands, he let out a hey hey laugh.
If it weren't for the handles on both of his hands, the scene at this time would have caused very serious misunderstandings.
At this time, in his game screen, there is a beautiful girl who is elegant and refined, wearing traditional Chinese traditional costumes, and her clothes are fluttering like a fairy in ancient mythology.
And Qiao Liang edited the fairy's clothing in the entry mode, or changed the long sleeves or skirt, or changed the color of different parts of the clothing.It's just a lot of fun!
After a long time, Qiao Liang felt that his eyes were a little tired, so he reluctantly took off the VR glasses.
"This game is really fun, it's like a super-sized face pinching simulator."
"Other games have complex face pinching systems, but it is the first game that even makes clothes so detailed."
"The most important thing is that it is still a VR game, and you can view girls in 360 degrees without dead ends."
"Do you want to talk about defects? There are still some."
"The first is that there are only three-dimensional girls, not two-dimensional girls. If there are anime-style girls, it should be more exciting."
"The second is that this girl can only stand still or do some simple actions, without some in-depth interactive gameplay, which is relatively too monotonous."
"The third thing is that this girl wears underwear no matter how she adjusts it. Although the style of underwear can be adjusted according to different clothing, it is a pity that there is no way to completely remove it."
"Ahem, I can't say too much about this. If I say too much, I will look like a pervert."
"I'm now a well-known game area up host and a well-known stand-alone game anchor, so I need to pay attention to my image."
"But having said that, the current popularity of this game is not particularly high, which may be limited by the hardware threshold. When there are more and more players and more and more excellent design solutions on the Internet, this game will definitely explode!"
The game "Tailoring Clothes" has been released for three days so far, and Qiao Liang has been following the latest developments in this game.
Three days have passed, and Chixing Studio doesn't seem to plan to do a large-scale publicity. On the contrary, the navy's activities are very frequent, which brings a lot of enthusiasm to the early stage of the game.
Many players didn't know that Chixing Studio had released a new VR game until they saw that the game of Shuijunhei had no gameplay.
Qiao Liang naturally bought the new VR glasses and the game immediately, and tried it carefully, and probably understood the reason why the popularity of the game was not good in the early stage.
In fact, to put it bluntly, there are two points.
First, the configuration requirements of this game are too high.If you want to experience it with the highest configuration, you need not only a high-end computer, but also the latest 8k VR glasses.If you use the original equipment to experience it, the picture quality will be slightly insufficient.
In many cases, different picture quality will directly affect the first impression of a game in everyone's mind.
Second, the content of this game is indeed relatively monotonous, and the only way to play is to design clothes.Although it is also possible to interact with netizens and adopt the clothing design schemes of some big names, but because the number of players is relatively small, there are relatively few design schemes on the Internet.This aspect of interactive gameplay has not been fully developed yet.
The gameplay itself does not have the characteristics of rapid dissemination, and Chixing Studio's early publicity work is not very effective, so it is natural that the initial popularity is low.
Putting these two issues aside, Qiao Liang thinks this game still has a lot of merit.
Being able to make the function of pinching face and clothing design so perfect makes this game a face pinching simulator and tailor simulator.
This is something no other game has ever attempted.
For many female players and farming players, the game of designing clothes can be played for several years without getting tired.
Qiao Liang was thinking about whether to release a video to introduce the game to players?
It's just that he hasn't found a good entry point for the time being.
He originally wanted to make a few sets of very beautiful clothes or restore many game characters in well-known anime, so that as long as the entire process of pinching the face is posted on the Internet, a good communication effect can be achieved.
Some games are popular on the Internet just because they can pinch the faces of various anime characters, not to mention this kind of games that can reproduce everything from faces to clothes!
But the problem was that Qiao Liang was powerless. His brain thought he could do it, but his hands told him he couldn't do it at all.
He tried his best to pinch a well-known anime character on the Internet, but he had no choice but to give up after two or three hours.
This kind of professional operation has completely exceeded his ability.
So Qiao Liang gave up very simply in the end, thinking that it would be more suitable for him to change the young lady's outfit in the game.
Now that I have given up this way of thinking, I have to change my way of thinking to make videos.
However, if it is to introduce the gameplay, it will appear very empty. Wouldn't it be more true to the rumors on the Internet that the gameplay of "Tailoring" is a single gameplay and not high in gameplay?
Qiao Liang was a little confused, so he decided to look for reviews of this game on the Internet, see how other people praised this game, and find inspiration from it.
Flipping through it, I saw a review titled ""Tailoring" shows that some game designers in China have entered a dead end".
Qiao Liang frowned slightly, and he already disagreed just by seeing the title.
But he saw that this review seemed to be very popular, with the number of likes and comments ranking at the top, thinking that there might be something reasonable about the game, so he clicked in to check it out.
……
At the beginning of this review, I first gave a brief introduction to the game "Tailoring", especially the high-degree-of-freedom face pinching and clothing design system.
In addition, the update of hardware equipment, the improvement of game quality, etc., have also been highly praised in the evaluation.
Obviously, this is a standard routine of suppressing desire and raising first!
The author of the review doesn't want to make himself seem like he's being unreasonable, so he lists some of the game's better points at the beginning of the article.
The author is obviously not worried that these advantages will impact the content he wants to express, because he has found an excellent attack direction.
"Although there are many advantages listed above, I still think that the appearance of the game "Tailoring" shows that some game designers in China have entered a dead end."
"This dead end is called giving up the root and chasing the end."
"This game has indeed put a lot of effort into face pinching and clothing production, and has made a dress-up game with the highest degree of freedom so far. In professional mode, players can even modify the shape and color of each piece of cloth, or Clothes are made entirely from scratch using different fabrics and dyes.”
"But tactical diligence can't cover up strategic laziness, and the richness of game details can't cover up the lack of game playability!"
"For this kind of game, our players have a relatively common evaluation: this game is good everywhere, but it is not fun."
"In fact, this game is very functional and allows players to freely design all kinds of beautiful clothes. Maybe this game will be linked with GOG and other games in the future. But the problem is that it is just a tool now, and it is not easy to talk about it. It's not a game."
"For games, gameplay comes first."
"The creators of this game obviously didn't understand this, and spent too much energy on some minor details. Although they have made a rich and complete system, they can't bring enough fun to players!"
"More precisely, it should be a tool, a tool for clothing design or game fashion production. After all, it can only satisfy the niche fun of a small number of people, but cannot have an impact on a larger scale."
"Fashion design is a very professional category after all, and it requires very strong professional knowledge to make clothing that truly conforms to the trend and the aesthetics of the public."
"So I think that although this game is costly and well-made, its starting point is wrong from the beginning! It is difficult to generate enough popularity, it is difficult to recover development costs, and it is difficult to have any impact on players' game life or real life. Too much impact!"
……
After reading this review, Qiao Liang felt a little itchy with hatred.
unacceptable!
It’s not that this review is outrageous. If it’s black and white, it’s easy to solve it, as long as you refute it truthfully!
But this review is so black that it has a strange angle and is very skillful.
First, I briefly introduced the advantages of this game, showing a very fair position, and then grasped the playability of the game and criticized it.
"This game is good everywhere, but it's not fun!"
For a game, this sentence can be said to be the greatest irony, and it can even be said to be an insult.
For games, gameplay and gameplay are of course the first.Otherwise, no matter how exquisite the picture is, no matter how sophisticated the production is, it is just a soulless beauty.Just an empty shelf.
But the use of this sentence here is obviously an abuse.
Is the game of tailoring clothes really not fun?Not quite.
It's just that its fun is relatively small, and generally impatient players may not appreciate its gameplay.But for the kind of players who like to pinch their faces and make fashions for their characters, the gameplay of this game is obviously off the charts, okay?
So much fun!
Although Qiao Liang is not a core player of this type, he can also feel this kind of fun, and feels that this game will allow him to play for at least a month or two.
So this game review is actually changing the concept secretly, using the fun of the public to deny the fun of the small crowd, and using this to attack that the game has no gameplay.
Qiao Liang really wanted to post a game review or post a video to refute it right now, but after thinking about it carefully, he couldn't think of a very favorable argument.
If he insists on being too entangled in whether the game is fun or not, he may be at a disadvantage instead.
Because this game is indeed a game with relatively small interest, if you stick to the fun and stalk the opponent, you will not be able to completely refute the opponent.
Only by finding another angle can we completely disintegrate the other party's remarks.
"But what kind of angle should I look for?"
Qiao Liang frowned and fell into deep thought.
(End of this chapter)
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