To become the richest man from the beginning of the game
Chapter 43 This is President Pei's propositional composition
Chapter 43 This is President Pei's propositional composition
"So, I think this is a test that Mr. Pei gave us, a propositional composition."
"Boss Pei is best at fighting big with small things, using a small amount of resources to achieve the best results."
"The Lonely Desert Highway is like this, and so is "Ghost General"!"
"So, we also have to try to use the least resources to achieve the best results!"
"I roughly considered the following aspects. Characters, scenes, and plot cutscenes must all be saved. Otherwise, this plot mode will definitely be meaningless. We have to use good steel wisely!"
Bao Xu has a plan in mind.
Huang Sibo nodded frequently, quite agreeing with this.
Bao Xu continued: "Actually, after confirming that these resources should be saved as much as possible, we have very few options."
"First, in terms of characters. The game uses No.1 as the perspective, which saves the character model of the protagonist, and only needs two arms and two legs."
"The game can choose the theme of zombies. There are two types of enemies in the game, one is zombies and the other is mercenaries. You can use a common template and change it at will to ensure a rich variety of monsters. It's OK."
Huang Sibo nodded: "Well, I understand, this is a good idea. However, with only zombies and mercenaries, I'm afraid there is no way to show any plot. There must be supporting characters."
"I've already thought about supporting roles. I only need one, and that's a little girl."
Bao Xu looked at the printing paper full of ghost symbols in his hand: "In order to save resources, I plan to set this little girl as unable to speak, so that there is no need to do plot dialogue and dubbing. The voice in the entire game, as long as there is Some commonly used combat voices will do.”
Huang Sibo was surprised: "Ah? The only supporting role can't speak, so how can you show the plot?"
In Huang Sibo's understanding, the lines of supporting roles are the key factors to express the plot and the character of the characters.
There is already only one supporting role in itself, and he can't speak and has no lines. This... Could it be that the whole game is a pantomime?
Bao Xu thought about it for a while: "Well... there is no way, this is the result of a compromise. If we let the little girl speak, then we have to find someone to dub it, and we have to lip-tune the little girl's model. The workload is not small."
"Also, I think the little girl doesn't affect the plot if she doesn't speak. We can show it in many ways."
"For example, her behavior, eyes, movements, etc."
"If it's a dumb character, a little girl is the best image."
"The existence of this little girl mainly has two functions."
"First, she is a kind of spiritual comfort and adjustment. Players are fighting zombies and mercenaries throughout the game. This little girl is like a ray of light in the dark, which can adjust the player's emotions. Keeping the game from getting completely bogged down in a 'chug-chug' monotony."
"Secondly, she can participate in some puzzle-solving gameplay. Many stand-alone games of foreign manufacturers have a similar approach, which is to allow players to interact with an NPC to solve puzzles. We can make some levels like this: the front door is locked, There is a narrow ventilation duct next to it, and the little girl can just crawl over to help the protagonist open the door."
"In this way, the little girl is very important to the player, both emotionally and practically."
Huang Sibo nodded: "Well, it sounds good! But I have a question, how to set the background of the story? Is it the theme of the end of the world? This worldview must incorporate zombies, little girls and mercenaries at the same time, and it must be reasonable and not far-fetched. "
Bao Xu scratched on the ghost-like printing paper: "This involves the second point, the scene."
"There is a premise that the scene must be reusable. Suppose we want to produce a 3-hour plot experience. Generally, foreign stand-alone masterpieces will provide three or four completely different game scenes with different styles. This is too difficult for us. .”
"What I think is that the story takes place in a large fortress on the sea, where an evil multinational corporation conducts virus experiments. Their goal is to use viruses to transform mercenaries into tireless and powerful fighters."
"In this way, the main goal of the protagonist in the story mode is to get out of this large fortress, from the bottom to the top, and finally escape. All the scenes that the players see are the 'secret base' inside the fortress Just style."
"We can have many ways to distinguish the levels, such as changes in monsters, minor adjustments to the scene, etc. It is also a 'secret base' style. We can subdivide different scenes by adding a little texture and changing it."
"For example, some scenes are polluted by viruses, and the walls and ground are all rusty and bloody and sticky effects caused by various viruses; some scenes maintain the original state of the fortress, but become a mess; Heavy firepower to clean up the zombies, so there is serious damage..."
"For the same scene, we can make three or four effects, which can directly solve all the scene needs in the game."
Huang Sibo rubbed his chin: "Well, this idea is really good! However, since it is a sea base of an evil multinational company, why is there a little girl?"
"This is easy to explain." Bao Xu said, "The little girl was carrying a special antibody, so she was caught by a multinational company for an experiment. During the experiment, the little girl lost the ability to speak."
"Wonderful!"
Huang Sibo had a flash of inspiration: "Besides, this setting seems to be able to be extended. I think it can be done like this: the little girl's blood can help the protagonist to be immune to viruses. For example, if the player is accidentally scratched or bitten by a zombie, the little girl will take the initiative to use it." Needle blood collection helps the protagonist heal."
"Great idea!" Bao Xu also thought it was a good idea, "In this way, the little girl is more important to the player! Each blood collection can deepen the relationship between the player and the little girl, and with the number of blood collections , the little girl will become weak and move slowly, in order not to let the little girl suffer, players must improve their skills and better deal with enemies, this is also a way to increase the player's sense of immersion!"
In the process of brainstorming between two people, many game contents were quickly finalized.
The game takes place in a secret fortress on the sea. The protagonist is a special soldier from the East who sneaks into the base to investigate. Unexpectedly, it just happens to catch up with the outbreak of the virus.
The protagonist must continue to seize guns from the enemy, defeat a steady stream of zombies and mercenaries, and escape from the bottom of the sea fortress to the top.
In the process of fleeing, the protagonist meets a little girl who cannot speak, and this little girl becomes the reason why he must escape alive.
And the whole plot mode revolves around the protagonist and the little girl.
The whole plot is not complicated, but the content is not monotonous at all!
Although there is only a supporting role of the little girl in the game, as long as it is done well, it will definitely leave a deeper impression on the players than ten supporting roles!
Huang Sibo kept recording on the computer files.
Looking back at the entire document, Huang Sibo was even a little shocked.
Such a perfect solution!
Is this the result of several hours of conception by Bao Xu?
Not only perfectly solves the problem of limited resources in the game, but also achieves a reasonable plot, self-consistent logic, and complete emotions, which is impressive!
Huang Sibo couldn't help but give a thumbs up: "Brother Bao, you are too good!"
Bao Xu shook his head: "No, I just finished Mr. Pei's thesis composition, he should have wanted to do this from the beginning, just to give us a small test to see if we can understand his composition well. Spirit!"
(End of this chapter)
"So, I think this is a test that Mr. Pei gave us, a propositional composition."
"Boss Pei is best at fighting big with small things, using a small amount of resources to achieve the best results."
"The Lonely Desert Highway is like this, and so is "Ghost General"!"
"So, we also have to try to use the least resources to achieve the best results!"
"I roughly considered the following aspects. Characters, scenes, and plot cutscenes must all be saved. Otherwise, this plot mode will definitely be meaningless. We have to use good steel wisely!"
Bao Xu has a plan in mind.
Huang Sibo nodded frequently, quite agreeing with this.
Bao Xu continued: "Actually, after confirming that these resources should be saved as much as possible, we have very few options."
"First, in terms of characters. The game uses No.1 as the perspective, which saves the character model of the protagonist, and only needs two arms and two legs."
"The game can choose the theme of zombies. There are two types of enemies in the game, one is zombies and the other is mercenaries. You can use a common template and change it at will to ensure a rich variety of monsters. It's OK."
Huang Sibo nodded: "Well, I understand, this is a good idea. However, with only zombies and mercenaries, I'm afraid there is no way to show any plot. There must be supporting characters."
"I've already thought about supporting roles. I only need one, and that's a little girl."
Bao Xu looked at the printing paper full of ghost symbols in his hand: "In order to save resources, I plan to set this little girl as unable to speak, so that there is no need to do plot dialogue and dubbing. The voice in the entire game, as long as there is Some commonly used combat voices will do.”
Huang Sibo was surprised: "Ah? The only supporting role can't speak, so how can you show the plot?"
In Huang Sibo's understanding, the lines of supporting roles are the key factors to express the plot and the character of the characters.
There is already only one supporting role in itself, and he can't speak and has no lines. This... Could it be that the whole game is a pantomime?
Bao Xu thought about it for a while: "Well... there is no way, this is the result of a compromise. If we let the little girl speak, then we have to find someone to dub it, and we have to lip-tune the little girl's model. The workload is not small."
"Also, I think the little girl doesn't affect the plot if she doesn't speak. We can show it in many ways."
"For example, her behavior, eyes, movements, etc."
"If it's a dumb character, a little girl is the best image."
"The existence of this little girl mainly has two functions."
"First, she is a kind of spiritual comfort and adjustment. Players are fighting zombies and mercenaries throughout the game. This little girl is like a ray of light in the dark, which can adjust the player's emotions. Keeping the game from getting completely bogged down in a 'chug-chug' monotony."
"Secondly, she can participate in some puzzle-solving gameplay. Many stand-alone games of foreign manufacturers have a similar approach, which is to allow players to interact with an NPC to solve puzzles. We can make some levels like this: the front door is locked, There is a narrow ventilation duct next to it, and the little girl can just crawl over to help the protagonist open the door."
"In this way, the little girl is very important to the player, both emotionally and practically."
Huang Sibo nodded: "Well, it sounds good! But I have a question, how to set the background of the story? Is it the theme of the end of the world? This worldview must incorporate zombies, little girls and mercenaries at the same time, and it must be reasonable and not far-fetched. "
Bao Xu scratched on the ghost-like printing paper: "This involves the second point, the scene."
"There is a premise that the scene must be reusable. Suppose we want to produce a 3-hour plot experience. Generally, foreign stand-alone masterpieces will provide three or four completely different game scenes with different styles. This is too difficult for us. .”
"What I think is that the story takes place in a large fortress on the sea, where an evil multinational corporation conducts virus experiments. Their goal is to use viruses to transform mercenaries into tireless and powerful fighters."
"In this way, the main goal of the protagonist in the story mode is to get out of this large fortress, from the bottom to the top, and finally escape. All the scenes that the players see are the 'secret base' inside the fortress Just style."
"We can have many ways to distinguish the levels, such as changes in monsters, minor adjustments to the scene, etc. It is also a 'secret base' style. We can subdivide different scenes by adding a little texture and changing it."
"For example, some scenes are polluted by viruses, and the walls and ground are all rusty and bloody and sticky effects caused by various viruses; some scenes maintain the original state of the fortress, but become a mess; Heavy firepower to clean up the zombies, so there is serious damage..."
"For the same scene, we can make three or four effects, which can directly solve all the scene needs in the game."
Huang Sibo rubbed his chin: "Well, this idea is really good! However, since it is a sea base of an evil multinational company, why is there a little girl?"
"This is easy to explain." Bao Xu said, "The little girl was carrying a special antibody, so she was caught by a multinational company for an experiment. During the experiment, the little girl lost the ability to speak."
"Wonderful!"
Huang Sibo had a flash of inspiration: "Besides, this setting seems to be able to be extended. I think it can be done like this: the little girl's blood can help the protagonist to be immune to viruses. For example, if the player is accidentally scratched or bitten by a zombie, the little girl will take the initiative to use it." Needle blood collection helps the protagonist heal."
"Great idea!" Bao Xu also thought it was a good idea, "In this way, the little girl is more important to the player! Each blood collection can deepen the relationship between the player and the little girl, and with the number of blood collections , the little girl will become weak and move slowly, in order not to let the little girl suffer, players must improve their skills and better deal with enemies, this is also a way to increase the player's sense of immersion!"
In the process of brainstorming between two people, many game contents were quickly finalized.
The game takes place in a secret fortress on the sea. The protagonist is a special soldier from the East who sneaks into the base to investigate. Unexpectedly, it just happens to catch up with the outbreak of the virus.
The protagonist must continue to seize guns from the enemy, defeat a steady stream of zombies and mercenaries, and escape from the bottom of the sea fortress to the top.
In the process of fleeing, the protagonist meets a little girl who cannot speak, and this little girl becomes the reason why he must escape alive.
And the whole plot mode revolves around the protagonist and the little girl.
The whole plot is not complicated, but the content is not monotonous at all!
Although there is only a supporting role of the little girl in the game, as long as it is done well, it will definitely leave a deeper impression on the players than ten supporting roles!
Huang Sibo kept recording on the computer files.
Looking back at the entire document, Huang Sibo was even a little shocked.
Such a perfect solution!
Is this the result of several hours of conception by Bao Xu?
Not only perfectly solves the problem of limited resources in the game, but also achieves a reasonable plot, self-consistent logic, and complete emotions, which is impressive!
Huang Sibo couldn't help but give a thumbs up: "Brother Bao, you are too good!"
Bao Xu shook his head: "No, I just finished Mr. Pei's thesis composition, he should have wanted to do this from the beginning, just to give us a small test to see if we can understand his composition well. Spirit!"
(End of this chapter)
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