To become the richest man from the beginning of the game
Chapter 457 The Producer's Diligence and Pride
Chapter 457 The Producer's Diligence and Pride
The first part of the video was strung together with other game materials and various sand sculpture emoticons. With Qiao Laoshi's unique voice, the audience quickly entered the state.
At this time, the material of the video has become the material of "BE QUIET", Qiao Laoshi is going to introduce the gameplay of this game!
"Since many people have not experienced this game because of anger or other reasons, I will introduce the general gameplay and exciting features of this game in detail."
"If any fathers in the audience know this all too well, skip to the final conclusion."
"This is a horror game that requires networking and multiplayer to play together, so please throw away all the stereotypes about stand-alone horror games in your mind, and let us embrace a brand new horror mode!"
"In the past, stand-alone horror games were nothing more than creating horror effects in the following aspects:"
"Scenes and models, unexpected plots, unexpected surprises."
"There are often many scary scenes in these games, such as mysterious towns filled with fog, cannibal villages full of crazy villagers, laboratories full of zombies, etc. , giving people a visual and auditory impact."
"At the same time, these stand-alone games use the plot to control the player's fear. For example, the NPC will tie up the protagonist, and then inflict various tortures on the protagonist, gouging out the eyes, pulling out the tongue and cutting the fingers, doing everything... When the player brings the protagonist into From the first perspective, you will also get an extreme sense of terror."
"In the end, there were some sudden frights, such as a dead body suddenly falling down when the door was pushed, and a monster was grabbed by a monster when it was walking normally..."
"These are the horrors we can experience in traditional stand-alone horror games."
"Of course, these are very classic horror game plots, but for now, I want to point out the two biggest shortcomings of this approach."
"First of all, the stimulus is too straightforward."
"In order to increase the horror effect, many manufacturers only know how to add plasma to the game blindly, make all kinds of disgusting monsters, and design all kinds of torture and horror plots..."
"But this kind of stimulation is mainly a sensory stimulation, which may cause some physical discomfort. At the same time, too much sensory stimulation will make the game itself appear too heavy, giving people a feeling that it is unrefined. .”
"True fear comes from the heart of a person!"
"Secondly, the replayability of the game is not high."
"When players experience the process for the first time, they can indeed obtain the ultimate scaring effect, but once the player has passed the level once, it will be boring to play again."
"For ordinary players, they don't want to have a similar experience a second time; but for ashes players, playing it later will completely become a parkour game, losing the meaning of the horror game itself."
"The game "BE QUIET" was born in order to find another way to solve these two problems that have never been solved in previous horror games, so that players can avoid seeing too many "spicy eyes" scenes as much as possible. , to create a horror effect that comes from the heart, and at the same time make this scary game infinitely replayable!"
……
Next, there is an introduction to the basic gameplay of the game, as well as a replay of some game games played by Qiao Laoshi himself.
Each game is randomly matched according to the player's segment, the map is randomly assigned, and the player is randomly refreshed with a certain birth point of the current map.
In the map, the purpose of each room and the props in it will be randomly refreshed, but relatively speaking, some larger rooms and more key locations will refresh with better props.
The eight players play the role of the policeman, the good guy, the mentally ill, and the careerist respectively. Except for the policeman, the identities of each other cannot be confirmed, and each has different game goals.
For the police and good guys, their way to win is relatively simple. The whole map is blocked. They have to search for decryption spells everywhere. When a certain number of spells are activated, a random exit will appear on the map. , everyone can escape randomly.
Qiao Laoshi divided the general process of the game into four stages.
The first is the free search stage. Since the players are far away from each other at the beginning, they should search the open spaces and rooms around them as much as possible, try to get as many props that are useful to their identities, and roughly determine that they will receive Down to action.
The second is the initial contact stage. Generally speaking, a small number of mentally ill players will directly choose to become crazy at this time, but this may also be besieged by the police and a large number of good people with props; some mentally ill players will choose to disguise Be a good person.
Generally speaking, the police will spontaneously call other players to find the decrypted spells hidden in the map while collecting props at this time.
However, due to the setting of the san value in the game, the more people gather in the area, the easier it is to cause whispers. At the same time, the voice communication between players will also cause the san value to drop, so it is impossible for players to gather together for a long time. They must be dispersed in a certain way, each looking for the decryption spell.
At this point the game enters the third stage, which is the chaos stage.
During this stage, some mentally ill players will suddenly become mad and attack good people through accumulated various props, and good people can also run away or fight back. Become a lunatic and force him to follow the lunatic's victory route...
In short, the game during this period will be quite chaotic, and players may cooperate with each other or calculate each other.
The last is the ending stage. Generally speaking, at this stage, the players have been eliminated to only two or three people, and most of the deciphering spells on the map have been unlocked. victory.
Then, Qiao Liang briefly introduced some of the more interesting matches he had encountered.
Of course, from Pei Qian's point of view, the replay rounds are not particularly exciting.
Because no matter how brain-intensive a similar game is, there must be a limit. If it is too complicated and most people can't understand it, it will be embarrassing.
But when you are in it, you can get the most exciting gaming experience!
As far as Pei Qian is concerned, he has not experienced "BE QUIET" well before, because this game is an online game, and he can't play it by himself...
Now after Qiao Laoshi's introduction, Pei Qian instantly understood.
The initial stage of searching for items in this game is a bit similar to the game of eating chicken, and the setting of identity is a bit similar to board games such as Three Kingdoms Killing or Werewolf Killing, and the part of the player's battle is a bit like the asymmetrical competition of Dawn Killing .
The fun of the game itself mainly lies in three aspects:
First of all, it is replayable and has a certain luck factor. Many people will pursue the Tianhu start in the game. For example, as soon as a mental patient comes up, he will find a room full of props that increase san value and life value, and directly go crazy and kill the Quartet; Some people won the final victory by following the police or operating well when the initial props were not good;
The second is the battle of wits within the rules, using limited language to command or mislead other players, guessing the identity of a certain player, which is similar to the identity field of board games;
The last is to show the operation like Dead by Daylight, using props and techniques to defeat more powerful enemies. At the same time, as a good player, you will also experience a special sense of terror. Players are suspicious of each other, and no one knows when they will suddenly be killed. To attack, you can only move forward in the dark, cautiously, not daring to make a sound...
This kind of horror comes from other players and from the player's heart, so it has more changes than ordinary stand-alone horror games.
For example, some crazy players will deliberately hide in the room, wait for the good guys to search for the decrypted spell, and then suddenly jump out and attack!
In short, no matter how good the video is, it is certainly impossible to tell the feeling of playing in person.
But Qiao Liang dissected the core cool points of this game one by one through his own editing techniques and meticulous analysis, especially when talking about some interesting game mechanics, the barrage instantly floated over , everyone sighed with emotion, this game can still be played like this?
……
Finally, the video has entered the final stage.
"Seeing this, I believe everyone already has a certain understanding of the gameplay of the game "BE QUIET."
"So back to the original topic, why did the production team go to great lengths to make ARG games and eye-catching games?"
"You know, they can do nothing, just let go of the purchase, and put all the players into the game."
"They did such a complicated puzzle-solving activity, which added a threshold for buying this game, and even worked hard to make it into a game form, ensuring a certain degree of entertainment without charging a penny."
"This move is officially to allow every player who enters the game to integrate into the game faster and better!"
"If these contents are made in the game, it will be very troublesome for players who have spent money to buy the game but find that they are not suitable for this game to get a refund. Therefore, the production team simply decided to do it outside the game, for those who are not suitable for the game. Players who are suitable for this game save the cumbersome step of refunding."
"Someone must ask, is it suitable for this game after passing this test?"
"Here I want to say, not necessarily, but with a high probability yes."
"Let's think about it, what is the most important quality in the game "BE QUIET"?"
"It is a certain game IQ, a good attitude to resist terror, and an attitude of serious study."
"Speaking of this, everyone should have discovered that the pre-conditions for purchase happen to be testing these three points!"
"The puzzle solving of the ARG game is to exercise the IQ of the game; the eye-catching game is to exercise the ability to resist the sense of terror; and the whole test itself is to test whether you have patience and a serious attitude towards learning."
"If you give up when you encounter a little difficulty, you are not interested in similar puzzle games, even if you have completed the decryption, you don't even bother to copy the homework, or you can't persist in the eyeball catching game..."
"Then you definitely won't be able to get any happiness in the game "BE QUIET", but it will affect the game experience of other players!"
"This test can be said to take care of two kinds of players at the same time:"
"For players who are suitable for this game, their gaming experience is guaranteed;"
"For players who are not suitable for this game, it saves them time and wallet."
"And the only thing that has lost is the game company itself, which has lost revenue."
"However, the game company is willing to give up this part of the income for the sake of a longer life of the game and a better experience for the players. Even when it sparked heated debates and was scolded bloody, they did not come out to explain. He accepted it all in silence."
"That's why many people say that if game developers are sick, it's fine to open the purchase directly. Why do you have to put in a precondition that you can't buy it if you don't pass it? Isn't this disgusting?"
"I want to say that it is true. In a sense, this is really discouraging players."
"However, please calm down and think about it carefully. Maybe the manufacturers have done so much not for themselves, but for all players to have a better gaming experience?"
"That's why the title of this issue is 'The painstaking efforts and pride of a top game producer'!"
"In order to allow players to have a better game experience, he took great pains and set up so many complicated preconditions before purchasing the game. attitude: It doesn’t matter if you understand or not, praise me or scold me, the game is here.”
"I think it is a blessing for all domestic players to have such a thoughtful, individual, and conscientious game producer!"
"Too many game companies are trying to kneel down and lick players, kneel down and lick local tyrants, and you can become a master after paying money, and kill the Quartet in the game... They don't set up any obstacles, they don't let you use your brain, they let you You can get some fake experience points and props just by clicking the mouse..."
"But, are you really happy? Is your wallet getting thinner? Is your thinking getting more rigid? How long has it been since you've experienced the kind of game where you can solve a puzzle or discover a After the new gameplay, trembling from the soul?"
"If all the designers in China are making games like this, wouldn't it be a pity?"
"So, I hope that students who are interested in this game may wish to calm down, understand the true meaning of the designer, patiently complete the prerequisites, and experience this complex game in person."
"I believe that you will find another wonderful world!"
(End of this chapter)
The first part of the video was strung together with other game materials and various sand sculpture emoticons. With Qiao Laoshi's unique voice, the audience quickly entered the state.
At this time, the material of the video has become the material of "BE QUIET", Qiao Laoshi is going to introduce the gameplay of this game!
"Since many people have not experienced this game because of anger or other reasons, I will introduce the general gameplay and exciting features of this game in detail."
"If any fathers in the audience know this all too well, skip to the final conclusion."
"This is a horror game that requires networking and multiplayer to play together, so please throw away all the stereotypes about stand-alone horror games in your mind, and let us embrace a brand new horror mode!"
"In the past, stand-alone horror games were nothing more than creating horror effects in the following aspects:"
"Scenes and models, unexpected plots, unexpected surprises."
"There are often many scary scenes in these games, such as mysterious towns filled with fog, cannibal villages full of crazy villagers, laboratories full of zombies, etc. , giving people a visual and auditory impact."
"At the same time, these stand-alone games use the plot to control the player's fear. For example, the NPC will tie up the protagonist, and then inflict various tortures on the protagonist, gouging out the eyes, pulling out the tongue and cutting the fingers, doing everything... When the player brings the protagonist into From the first perspective, you will also get an extreme sense of terror."
"In the end, there were some sudden frights, such as a dead body suddenly falling down when the door was pushed, and a monster was grabbed by a monster when it was walking normally..."
"These are the horrors we can experience in traditional stand-alone horror games."
"Of course, these are very classic horror game plots, but for now, I want to point out the two biggest shortcomings of this approach."
"First of all, the stimulus is too straightforward."
"In order to increase the horror effect, many manufacturers only know how to add plasma to the game blindly, make all kinds of disgusting monsters, and design all kinds of torture and horror plots..."
"But this kind of stimulation is mainly a sensory stimulation, which may cause some physical discomfort. At the same time, too much sensory stimulation will make the game itself appear too heavy, giving people a feeling that it is unrefined. .”
"True fear comes from the heart of a person!"
"Secondly, the replayability of the game is not high."
"When players experience the process for the first time, they can indeed obtain the ultimate scaring effect, but once the player has passed the level once, it will be boring to play again."
"For ordinary players, they don't want to have a similar experience a second time; but for ashes players, playing it later will completely become a parkour game, losing the meaning of the horror game itself."
"The game "BE QUIET" was born in order to find another way to solve these two problems that have never been solved in previous horror games, so that players can avoid seeing too many "spicy eyes" scenes as much as possible. , to create a horror effect that comes from the heart, and at the same time make this scary game infinitely replayable!"
……
Next, there is an introduction to the basic gameplay of the game, as well as a replay of some game games played by Qiao Laoshi himself.
Each game is randomly matched according to the player's segment, the map is randomly assigned, and the player is randomly refreshed with a certain birth point of the current map.
In the map, the purpose of each room and the props in it will be randomly refreshed, but relatively speaking, some larger rooms and more key locations will refresh with better props.
The eight players play the role of the policeman, the good guy, the mentally ill, and the careerist respectively. Except for the policeman, the identities of each other cannot be confirmed, and each has different game goals.
For the police and good guys, their way to win is relatively simple. The whole map is blocked. They have to search for decryption spells everywhere. When a certain number of spells are activated, a random exit will appear on the map. , everyone can escape randomly.
Qiao Laoshi divided the general process of the game into four stages.
The first is the free search stage. Since the players are far away from each other at the beginning, they should search the open spaces and rooms around them as much as possible, try to get as many props that are useful to their identities, and roughly determine that they will receive Down to action.
The second is the initial contact stage. Generally speaking, a small number of mentally ill players will directly choose to become crazy at this time, but this may also be besieged by the police and a large number of good people with props; some mentally ill players will choose to disguise Be a good person.
Generally speaking, the police will spontaneously call other players to find the decrypted spells hidden in the map while collecting props at this time.
However, due to the setting of the san value in the game, the more people gather in the area, the easier it is to cause whispers. At the same time, the voice communication between players will also cause the san value to drop, so it is impossible for players to gather together for a long time. They must be dispersed in a certain way, each looking for the decryption spell.
At this point the game enters the third stage, which is the chaos stage.
During this stage, some mentally ill players will suddenly become mad and attack good people through accumulated various props, and good people can also run away or fight back. Become a lunatic and force him to follow the lunatic's victory route...
In short, the game during this period will be quite chaotic, and players may cooperate with each other or calculate each other.
The last is the ending stage. Generally speaking, at this stage, the players have been eliminated to only two or three people, and most of the deciphering spells on the map have been unlocked. victory.
Then, Qiao Liang briefly introduced some of the more interesting matches he had encountered.
Of course, from Pei Qian's point of view, the replay rounds are not particularly exciting.
Because no matter how brain-intensive a similar game is, there must be a limit. If it is too complicated and most people can't understand it, it will be embarrassing.
But when you are in it, you can get the most exciting gaming experience!
As far as Pei Qian is concerned, he has not experienced "BE QUIET" well before, because this game is an online game, and he can't play it by himself...
Now after Qiao Laoshi's introduction, Pei Qian instantly understood.
The initial stage of searching for items in this game is a bit similar to the game of eating chicken, and the setting of identity is a bit similar to board games such as Three Kingdoms Killing or Werewolf Killing, and the part of the player's battle is a bit like the asymmetrical competition of Dawn Killing .
The fun of the game itself mainly lies in three aspects:
First of all, it is replayable and has a certain luck factor. Many people will pursue the Tianhu start in the game. For example, as soon as a mental patient comes up, he will find a room full of props that increase san value and life value, and directly go crazy and kill the Quartet; Some people won the final victory by following the police or operating well when the initial props were not good;
The second is the battle of wits within the rules, using limited language to command or mislead other players, guessing the identity of a certain player, which is similar to the identity field of board games;
The last is to show the operation like Dead by Daylight, using props and techniques to defeat more powerful enemies. At the same time, as a good player, you will also experience a special sense of terror. Players are suspicious of each other, and no one knows when they will suddenly be killed. To attack, you can only move forward in the dark, cautiously, not daring to make a sound...
This kind of horror comes from other players and from the player's heart, so it has more changes than ordinary stand-alone horror games.
For example, some crazy players will deliberately hide in the room, wait for the good guys to search for the decrypted spell, and then suddenly jump out and attack!
In short, no matter how good the video is, it is certainly impossible to tell the feeling of playing in person.
But Qiao Liang dissected the core cool points of this game one by one through his own editing techniques and meticulous analysis, especially when talking about some interesting game mechanics, the barrage instantly floated over , everyone sighed with emotion, this game can still be played like this?
……
Finally, the video has entered the final stage.
"Seeing this, I believe everyone already has a certain understanding of the gameplay of the game "BE QUIET."
"So back to the original topic, why did the production team go to great lengths to make ARG games and eye-catching games?"
"You know, they can do nothing, just let go of the purchase, and put all the players into the game."
"They did such a complicated puzzle-solving activity, which added a threshold for buying this game, and even worked hard to make it into a game form, ensuring a certain degree of entertainment without charging a penny."
"This move is officially to allow every player who enters the game to integrate into the game faster and better!"
"If these contents are made in the game, it will be very troublesome for players who have spent money to buy the game but find that they are not suitable for this game to get a refund. Therefore, the production team simply decided to do it outside the game, for those who are not suitable for the game. Players who are suitable for this game save the cumbersome step of refunding."
"Someone must ask, is it suitable for this game after passing this test?"
"Here I want to say, not necessarily, but with a high probability yes."
"Let's think about it, what is the most important quality in the game "BE QUIET"?"
"It is a certain game IQ, a good attitude to resist terror, and an attitude of serious study."
"Speaking of this, everyone should have discovered that the pre-conditions for purchase happen to be testing these three points!"
"The puzzle solving of the ARG game is to exercise the IQ of the game; the eye-catching game is to exercise the ability to resist the sense of terror; and the whole test itself is to test whether you have patience and a serious attitude towards learning."
"If you give up when you encounter a little difficulty, you are not interested in similar puzzle games, even if you have completed the decryption, you don't even bother to copy the homework, or you can't persist in the eyeball catching game..."
"Then you definitely won't be able to get any happiness in the game "BE QUIET", but it will affect the game experience of other players!"
"This test can be said to take care of two kinds of players at the same time:"
"For players who are suitable for this game, their gaming experience is guaranteed;"
"For players who are not suitable for this game, it saves them time and wallet."
"And the only thing that has lost is the game company itself, which has lost revenue."
"However, the game company is willing to give up this part of the income for the sake of a longer life of the game and a better experience for the players. Even when it sparked heated debates and was scolded bloody, they did not come out to explain. He accepted it all in silence."
"That's why many people say that if game developers are sick, it's fine to open the purchase directly. Why do you have to put in a precondition that you can't buy it if you don't pass it? Isn't this disgusting?"
"I want to say that it is true. In a sense, this is really discouraging players."
"However, please calm down and think about it carefully. Maybe the manufacturers have done so much not for themselves, but for all players to have a better gaming experience?"
"That's why the title of this issue is 'The painstaking efforts and pride of a top game producer'!"
"In order to allow players to have a better game experience, he took great pains and set up so many complicated preconditions before purchasing the game. attitude: It doesn’t matter if you understand or not, praise me or scold me, the game is here.”
"I think it is a blessing for all domestic players to have such a thoughtful, individual, and conscientious game producer!"
"Too many game companies are trying to kneel down and lick players, kneel down and lick local tyrants, and you can become a master after paying money, and kill the Quartet in the game... They don't set up any obstacles, they don't let you use your brain, they let you You can get some fake experience points and props just by clicking the mouse..."
"But, are you really happy? Is your wallet getting thinner? Is your thinking getting more rigid? How long has it been since you've experienced the kind of game where you can solve a puzzle or discover a After the new gameplay, trembling from the soul?"
"If all the designers in China are making games like this, wouldn't it be a pity?"
"So, I hope that students who are interested in this game may wish to calm down, understand the true meaning of the designer, patiently complete the prerequisites, and experience this complex game in person."
"I believe that you will find another wonderful world!"
(End of this chapter)
You'll Also Like
-
Mushroom House: Don’t wash! You are the young master of the entertainment industry
Chapter 601 8 hours ago -
Pokémon, a review of the invincible Zhiye at the beginning
Chapter 163 8 hours ago -
Zongman: I became the Prime Minister in the world of science
Chapter 69 8 hours ago -
Room Survival: I knew the clues behind the door in advance
Chapter 326 23 hours ago -
My Doomsday Simulator Game
Chapter 229 23 hours ago -
Angry Male God
Chapter 229 1 days ago -
Above the gray fog
Chapter 1707 1 days ago -
80: The black-bellied officer read my mind and fell in love with me
Chapter 500 1 days ago -
I can improve the quality of my abilities
Chapter 391 1 days ago -
Villain: Who said I came here to break off the engagement?
Chapter 957 1 days ago