To become the richest man from the beginning of the game
Chapter 494 GOG Creative Community
Chapter 494 GOG Creative Community
October 4, Wednesday.
Tenda Gaming Division.
Hu Xianbin was at his work station, sipping on coffee while slaving away at the plot of "Struggle".
The research and development of "Struggle" is carried out simultaneously. Ruan Guangjian's halo studio is still producing the original drawings of the characters. After Hu Xianbin confirms that there is no problem, they will be handed over to the outsourced art team for fine modeling, and then let the actors Go to a motion capture studio for motion capture...
And Hu Xianbin wants to finalize the script of the entire game as soon as possible.
This doesn't seem to be a particularly complicated thing. After all, Mr. Pei has given a clear outline of the story, but after Hu Xianbin actually did it, he found that it was much more difficult than he imagined.
Although the main content is the subjects that can be seen everywhere in real life, such as going to school, taking exams, applying for jobs, getting married, having babies, etc., but precisely because they can be seen everywhere, there must be problems with thousands of people and faces.
There are billions of people in the world who live completely different lives. The poor have their own miseries, and the rich have their own pits. So what kind of cases can we choose to represent the "poor" and "rich" well? "What about class?
Because the levels of society are complex, all are poor, some live in ravines, some live in urban slums;
There is also a big difference between the poor and the poor, between the rich and the rich, and it is difficult for even poor people to understand each other.
So in this game, if you want to use an individual to represent the whole, it will test the ability of the designer.
If it goes astray, someone will definitely say "poor people are not like this at all", and the game will collapse from the root.
How to make the case universal under the premise of ensuring authenticity, and can resonate with all walks of life...
Hu Xianbin felt that he had received an unprecedented and difficult challenge.
Now that there is no Li Yada to pave the way for him, he can only rely on himself, which is really stressful.
While pulling his hair to think, Min Jingchao came to the side and tapped on his desk lightly.
"GOG's event plan has come out, do you want to take a look?"
Hu Xianbin shook his head: "I can't care about that, you can figure it out. Anyway..."
He subconsciously glanced at Li Yada's position: "As long as Sister Li and Brother Bao don't make any comments, there shouldn't be a big problem."
Min Jingchao nodded: "Well, I've already posted the plan in the group, but they didn't say anything."
Hu Xianbin: "That's no problem."
Min Jingchao also became more at ease, and returned to her desk to sit down.
On the computer screen is a plan: GOG creative community.
GOG's official website originally had an official forum, mainly for players to put forward opinions and feedback issues, and it is also a part of the TPDb website.
And this time, Min Jingchao plans to open a new forum called "Creative Community" on the forum, which is dedicated to collecting players' ideas for new heroes.
Of course, when designing this section, Min Jingchao always kept President Pei's teachings in mind.
"Most people's creativity can be a treasure or a prison."
On the premise of fully respecting the player's creativity, we must also be alert to the possible "cage" effect to prevent the game from becoming a suture monster or a four-dimensional image.
As a numerical designer, Min Jingchao has to check the numerical balance of this game, while Zhang Nan has to check the art style of this game.
But even so, with such a huge number of ideas, just screening and reviewing is a troublesome thing.
Therefore, the designer's job is to anticipate these troubles in advance and solve them mechanically.
Min Jingchao divided the creative community into several simple sections, and designed a player screening mechanism similar to likes to reduce the workload of designers on some low-level tasks as much as possible.
In Min Jingchao’s conception, GOG’s heroes can be roughly divided into three categories:
The first is the hero who bought the IP, just reshape it directly according to the original image, and the skills will also be designed according to the story background of the original character;
The second type is a hero designed based on internal employees or related personnel with special contributions, such as Modiste;
The third type is the hero designed by the player.
The heroes independently designed by players are divided into two categories, one is based on mechanics and gameplay, and the other is based on appearance.
There are specializations in the art industry, and it is difficult for most players to balance hero background, appearance, and specific skill mechanisms, let alone numerical balance.
So, these have to be separated.
The creative community is divided into four sections: IP hero collection area, special contribution collection area, original mechanism collection area, and original appearance collection area.
In the IP hero collection area, the official will regularly post top posts to announce the newly purchased IP characters, and then players can design skills based on the existing image and story background.
In the special contribution collection area, the deeds of some outstanding employees, partners or outstanding players will be written, and then the players will design according to the characteristics of these characters.
In the original mechanism collection area, players are only responsible for thinking about hero design plans that are beneficial to the game mechanism.For example, the current hero lacks a global support, so players only need to propose a good hero mechanism, and other people or the official will complete the hero's original painting and story background.
The original appearance collection area is just the opposite. Players only need to post their own hero original paintings or written story backgrounds, and other people or officials will design skills.
All of these panels have rich filtering and sorting capabilities.
For example, players can sort and browse the current suggested posts based on different data such as popularity, posting time, and number of likes, and can perform operations such as likes, strong recommendations, very happy, and dislikes for satisfactory designs.
In this way, players can conduct preliminary screening, and designs that are more popular among players can be produced first.
Anyway, it has already been crowdfunded, and let the players be responsible for the design work, so let's just wait a little longer and let them also be responsible for the work of screening ideas.
Of course, a company as ethical as Tengda will definitely not prostitute players' ideas for nothing.
Min Jingchao designed a very rich reward mechanism in order to better stimulate the enthusiasm of players.
For all players:
After the new hero designed by the players goes online, all players can enjoy [-]% off the first skin, [-]% off the second skin, and [-]% off the third skin.
For active players on the forum (comprehensively judged based on login, likes, comments, etc.):
After the new heroes designed by players are launched, active players in the forum can enjoy the above discount regardless of the time limit.
Even if you are not currently an active player, as long as you log in to the forum to participate in the interaction and restore your active player status, you can enjoy these benefits again.
For top content creators (provided a large number of highly responsive ideas, whether adopted or not):
Regardless of whether the idea is adopted or not, you can enjoy the right to buy all skins with a [-]% discount (the two discounts do not overlap, and the lowest discount is taken);
If the idea is adopted, you can get 5% of the hero's skin profit as a reward, and the name or game ID of the original idea source will be permanently marked on the hero's details page.Players can choose a title after entering the game, similar to [Designer of Modeste].
Of course, players need to agree to some agreements before uploading ideas to prevent possible copyright disputes.
Otherwise, it would be very embarrassing for Tenda to be counterfeited after adopting a certain design.
Overall, this feedback can be said to be very strong.
Especially once the idea is adopted, you can get 5% of the profit of all skins. The more popular the hero and the more skins are sold, the more money you will get.
Ideally, as long as players can design a hero that is fun enough and loved by most players, they can count on this 5% share for a lifetime.
Of course, this is only an ideal situation.
Even if there are more than 100 heroes in a few years, there will only be dozens of such lucky players.
However, this kind of generous reward will attract those talented players to rack their brains and participate in hero design.
Using 5% of the share to exchange for a hero character that is generally loved by players, and at the same time exchanged for the active participation of players, this wave is not a loss.
Now Min Jingchao just wants to say a word to Finger Company: "Come on, you have a liver like iron, but the wisdom of players is endless!"
After reconfirming the plan, Min Jingchao sent the plan to a group of horses.
At present, the Chinese website, TPDb website, and the game’s official website, forums, etc. are all in charge of by the same group of people. Anyway, they are all websites, and they must be integrated into the TPDb website in the end. Unified production is the best.
After the preparation of the forum is completed and the revision is completed, this news will definitely cause an uproar among the player community!
Mr. Pei should also feel relieved that we came up with such a good solution, right?
……
at the same time.
Pei Qian was worrying in the office.
As for the special task of this cycle called "Learning Never Ends", he still has no clue.
Spend a maximum of 2000% of 8 million, which is 160 million, to invest in yourself and learn some knowledge. If the system judges "success in learning" at the time of settlement, it is allowed to reduce or increase the system funds of 1280 million.
But the premise is that it costs 160 million.
Spend less and cut less in the end.
The reason why Pei Qian struggled for three weeks without making a decision was mainly because of two things.
What courses can spend 160 million in tuition fees in a few months?
If there is such a course, can I get enough improvement to be judged by the system as "accomplished"?
If the system judges that "nothing to learn", it is equivalent to spending 160 million on a surprise attack, which will not have the effect of reducing system funds at all, and is of little significance.
Pei Qian thought about a lot, such as learning management, economics, foreign languages, painting...
But after much deliberation, I still feel unsafe.
First of all, I am so busy now that I have time to attend classes, but I don't necessarily have time to learn these knowledge thoroughly.
Secondly, even if there is time, the brain may not necessarily keep up.
Finally, it is difficult to spend 160 million on the lessons that have time and can be learned; the method that can cost 160 million may not necessarily be able to learn enough useful knowledge.
The system is also very rogue, Pei Qian wants to engage in such coquettish operations as "spending 160 million to buy a lesson", and playing word games will only get the system's eyes.
This is so hard.
Watching the time go by day by day, Pei Qian felt that he could not delay any longer. The more he delayed, the less time he would have for studying.
If you can't figure it out yourself, you can only ask others for help.
Who can I ask for help?
Pei Qian thought about it, and thought he could ask Xiao Tang.
Among all Dihua's employees, Xiao Tang's Dihua level should be the shallowest. At the same time, she is also very strict, and she can't say a word that should not be said. She is a good candidate.
Thinking of this, Pei Qian sent Tang Yishu a message asking her to come to the office.
Soon, there was a knock on the door outside.
After entering the office, Tang Yishu spoke first: "Senior, Guan Pei is still alive, and I haven't found it yet..."
Pei Qian waved his hand: "It's agreed that before Saturday, don't worry. This time, I mainly want to ask you something else, so you can give me some advice."
"What do you think I need to learn most if I want to learn something?"
Tang Yishu froze, blinked her eyes in confusion, and said, "No, I don't know."
Pei Qian felt very sad.
He was a little disappointed by the answer.
Am I a perfect person in everyone's eyes?Is there not even room to learn and improve?
Hey, the misunderstanding between people is really terrible!
Tang Yishu thought for a while, and then said: "Senior, I don't know what you need to learn the most, I, I only know what you need to learn the least..."
Pei Qian: "Oh? What is the last thing I need to learn?"
Tang Yishu: "Games, game design."
(End of this chapter)
October 4, Wednesday.
Tenda Gaming Division.
Hu Xianbin was at his work station, sipping on coffee while slaving away at the plot of "Struggle".
The research and development of "Struggle" is carried out simultaneously. Ruan Guangjian's halo studio is still producing the original drawings of the characters. After Hu Xianbin confirms that there is no problem, they will be handed over to the outsourced art team for fine modeling, and then let the actors Go to a motion capture studio for motion capture...
And Hu Xianbin wants to finalize the script of the entire game as soon as possible.
This doesn't seem to be a particularly complicated thing. After all, Mr. Pei has given a clear outline of the story, but after Hu Xianbin actually did it, he found that it was much more difficult than he imagined.
Although the main content is the subjects that can be seen everywhere in real life, such as going to school, taking exams, applying for jobs, getting married, having babies, etc., but precisely because they can be seen everywhere, there must be problems with thousands of people and faces.
There are billions of people in the world who live completely different lives. The poor have their own miseries, and the rich have their own pits. So what kind of cases can we choose to represent the "poor" and "rich" well? "What about class?
Because the levels of society are complex, all are poor, some live in ravines, some live in urban slums;
There is also a big difference between the poor and the poor, between the rich and the rich, and it is difficult for even poor people to understand each other.
So in this game, if you want to use an individual to represent the whole, it will test the ability of the designer.
If it goes astray, someone will definitely say "poor people are not like this at all", and the game will collapse from the root.
How to make the case universal under the premise of ensuring authenticity, and can resonate with all walks of life...
Hu Xianbin felt that he had received an unprecedented and difficult challenge.
Now that there is no Li Yada to pave the way for him, he can only rely on himself, which is really stressful.
While pulling his hair to think, Min Jingchao came to the side and tapped on his desk lightly.
"GOG's event plan has come out, do you want to take a look?"
Hu Xianbin shook his head: "I can't care about that, you can figure it out. Anyway..."
He subconsciously glanced at Li Yada's position: "As long as Sister Li and Brother Bao don't make any comments, there shouldn't be a big problem."
Min Jingchao nodded: "Well, I've already posted the plan in the group, but they didn't say anything."
Hu Xianbin: "That's no problem."
Min Jingchao also became more at ease, and returned to her desk to sit down.
On the computer screen is a plan: GOG creative community.
GOG's official website originally had an official forum, mainly for players to put forward opinions and feedback issues, and it is also a part of the TPDb website.
And this time, Min Jingchao plans to open a new forum called "Creative Community" on the forum, which is dedicated to collecting players' ideas for new heroes.
Of course, when designing this section, Min Jingchao always kept President Pei's teachings in mind.
"Most people's creativity can be a treasure or a prison."
On the premise of fully respecting the player's creativity, we must also be alert to the possible "cage" effect to prevent the game from becoming a suture monster or a four-dimensional image.
As a numerical designer, Min Jingchao has to check the numerical balance of this game, while Zhang Nan has to check the art style of this game.
But even so, with such a huge number of ideas, just screening and reviewing is a troublesome thing.
Therefore, the designer's job is to anticipate these troubles in advance and solve them mechanically.
Min Jingchao divided the creative community into several simple sections, and designed a player screening mechanism similar to likes to reduce the workload of designers on some low-level tasks as much as possible.
In Min Jingchao’s conception, GOG’s heroes can be roughly divided into three categories:
The first is the hero who bought the IP, just reshape it directly according to the original image, and the skills will also be designed according to the story background of the original character;
The second type is a hero designed based on internal employees or related personnel with special contributions, such as Modiste;
The third type is the hero designed by the player.
The heroes independently designed by players are divided into two categories, one is based on mechanics and gameplay, and the other is based on appearance.
There are specializations in the art industry, and it is difficult for most players to balance hero background, appearance, and specific skill mechanisms, let alone numerical balance.
So, these have to be separated.
The creative community is divided into four sections: IP hero collection area, special contribution collection area, original mechanism collection area, and original appearance collection area.
In the IP hero collection area, the official will regularly post top posts to announce the newly purchased IP characters, and then players can design skills based on the existing image and story background.
In the special contribution collection area, the deeds of some outstanding employees, partners or outstanding players will be written, and then the players will design according to the characteristics of these characters.
In the original mechanism collection area, players are only responsible for thinking about hero design plans that are beneficial to the game mechanism.For example, the current hero lacks a global support, so players only need to propose a good hero mechanism, and other people or the official will complete the hero's original painting and story background.
The original appearance collection area is just the opposite. Players only need to post their own hero original paintings or written story backgrounds, and other people or officials will design skills.
All of these panels have rich filtering and sorting capabilities.
For example, players can sort and browse the current suggested posts based on different data such as popularity, posting time, and number of likes, and can perform operations such as likes, strong recommendations, very happy, and dislikes for satisfactory designs.
In this way, players can conduct preliminary screening, and designs that are more popular among players can be produced first.
Anyway, it has already been crowdfunded, and let the players be responsible for the design work, so let's just wait a little longer and let them also be responsible for the work of screening ideas.
Of course, a company as ethical as Tengda will definitely not prostitute players' ideas for nothing.
Min Jingchao designed a very rich reward mechanism in order to better stimulate the enthusiasm of players.
For all players:
After the new hero designed by the players goes online, all players can enjoy [-]% off the first skin, [-]% off the second skin, and [-]% off the third skin.
For active players on the forum (comprehensively judged based on login, likes, comments, etc.):
After the new heroes designed by players are launched, active players in the forum can enjoy the above discount regardless of the time limit.
Even if you are not currently an active player, as long as you log in to the forum to participate in the interaction and restore your active player status, you can enjoy these benefits again.
For top content creators (provided a large number of highly responsive ideas, whether adopted or not):
Regardless of whether the idea is adopted or not, you can enjoy the right to buy all skins with a [-]% discount (the two discounts do not overlap, and the lowest discount is taken);
If the idea is adopted, you can get 5% of the hero's skin profit as a reward, and the name or game ID of the original idea source will be permanently marked on the hero's details page.Players can choose a title after entering the game, similar to [Designer of Modeste].
Of course, players need to agree to some agreements before uploading ideas to prevent possible copyright disputes.
Otherwise, it would be very embarrassing for Tenda to be counterfeited after adopting a certain design.
Overall, this feedback can be said to be very strong.
Especially once the idea is adopted, you can get 5% of the profit of all skins. The more popular the hero and the more skins are sold, the more money you will get.
Ideally, as long as players can design a hero that is fun enough and loved by most players, they can count on this 5% share for a lifetime.
Of course, this is only an ideal situation.
Even if there are more than 100 heroes in a few years, there will only be dozens of such lucky players.
However, this kind of generous reward will attract those talented players to rack their brains and participate in hero design.
Using 5% of the share to exchange for a hero character that is generally loved by players, and at the same time exchanged for the active participation of players, this wave is not a loss.
Now Min Jingchao just wants to say a word to Finger Company: "Come on, you have a liver like iron, but the wisdom of players is endless!"
After reconfirming the plan, Min Jingchao sent the plan to a group of horses.
At present, the Chinese website, TPDb website, and the game’s official website, forums, etc. are all in charge of by the same group of people. Anyway, they are all websites, and they must be integrated into the TPDb website in the end. Unified production is the best.
After the preparation of the forum is completed and the revision is completed, this news will definitely cause an uproar among the player community!
Mr. Pei should also feel relieved that we came up with such a good solution, right?
……
at the same time.
Pei Qian was worrying in the office.
As for the special task of this cycle called "Learning Never Ends", he still has no clue.
Spend a maximum of 2000% of 8 million, which is 160 million, to invest in yourself and learn some knowledge. If the system judges "success in learning" at the time of settlement, it is allowed to reduce or increase the system funds of 1280 million.
But the premise is that it costs 160 million.
Spend less and cut less in the end.
The reason why Pei Qian struggled for three weeks without making a decision was mainly because of two things.
What courses can spend 160 million in tuition fees in a few months?
If there is such a course, can I get enough improvement to be judged by the system as "accomplished"?
If the system judges that "nothing to learn", it is equivalent to spending 160 million on a surprise attack, which will not have the effect of reducing system funds at all, and is of little significance.
Pei Qian thought about a lot, such as learning management, economics, foreign languages, painting...
But after much deliberation, I still feel unsafe.
First of all, I am so busy now that I have time to attend classes, but I don't necessarily have time to learn these knowledge thoroughly.
Secondly, even if there is time, the brain may not necessarily keep up.
Finally, it is difficult to spend 160 million on the lessons that have time and can be learned; the method that can cost 160 million may not necessarily be able to learn enough useful knowledge.
The system is also very rogue, Pei Qian wants to engage in such coquettish operations as "spending 160 million to buy a lesson", and playing word games will only get the system's eyes.
This is so hard.
Watching the time go by day by day, Pei Qian felt that he could not delay any longer. The more he delayed, the less time he would have for studying.
If you can't figure it out yourself, you can only ask others for help.
Who can I ask for help?
Pei Qian thought about it, and thought he could ask Xiao Tang.
Among all Dihua's employees, Xiao Tang's Dihua level should be the shallowest. At the same time, she is also very strict, and she can't say a word that should not be said. She is a good candidate.
Thinking of this, Pei Qian sent Tang Yishu a message asking her to come to the office.
Soon, there was a knock on the door outside.
After entering the office, Tang Yishu spoke first: "Senior, Guan Pei is still alive, and I haven't found it yet..."
Pei Qian waved his hand: "It's agreed that before Saturday, don't worry. This time, I mainly want to ask you something else, so you can give me some advice."
"What do you think I need to learn most if I want to learn something?"
Tang Yishu froze, blinked her eyes in confusion, and said, "No, I don't know."
Pei Qian felt very sad.
He was a little disappointed by the answer.
Am I a perfect person in everyone's eyes?Is there not even room to learn and improve?
Hey, the misunderstanding between people is really terrible!
Tang Yishu thought for a while, and then said: "Senior, I don't know what you need to learn the most, I, I only know what you need to learn the least..."
Pei Qian: "Oh? What is the last thing I need to learn?"
Tang Yishu: "Games, game design."
(End of this chapter)
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