To become the richest man from the beginning of the game

Chapter 641 None of He An's 4 theories match any of them (Please guarantee the monthly pass!)

Chapter 641 None of He An's Four Theories Matches

It took He An more than five hours to clear the level of "Struggle" in one go, and fell into confusion.

Is there something wrong with this game?

This is too depressing and depressing, right?

Or is it that I was unlucky, choosing every option seriously, and I happened to have the most trashy ending?

He An subconsciously reflected on himself.

Hmm, maybe I opened it the wrong way.

After all, interactive movie games like this will have a lot of side options, and the game "Struggle" is the same.

He An took a look at the plot line in the game, it was like a dense network with many branches.

According to common sense, each version should have at least three or four endings to be worthy of the size of this game.

What's more, if you buy the poor version and the rich version together, there should be hidden endings and easter eggs?

So He An decided to run through all the remaining branches after eating, and it should be able to have a good ending.

This kind of feeling is like a table with delicious and unpalatable dishes. If you eat an unpalatable dish in the last bite, you have to eat another delicious one quickly, otherwise the unpalatable taste will always linger.

"I have to say that Mr. Pei's skill is still quite deep. Regardless of whether the direction is right or not, the foundation is there."

"I thought that the realistic theme would be boring to play, but it doesn't feel like this after playing. Although there are two bad endings, the content is quite shocking."

"After typing out all the endings, we will be able to analyze what exactly Mr. Pei's private goods are in this game based on these endings."

He An found that he seldom had this kind of excitement, anticipation, and excitement because of a domestic stand-alone game. He couldn't wait to eat, and continued to play the other endings of the game after the meal.

……

……

Sunday, September 9, at noon.

He An sat in front of the computer, lit a cigarette, and thought about life silently.

Last night and this morning, he was working on various branches of the game "Struggle".

For the rich version of the protagonist, choose different interests and hobbies when they are young, and choose different girls to marry and choose different careers when they become adults;

The poor version of the protagonist chooses different courses when he was a child, and tries to save money, try to save money, and find a better job as an adult...

However, no matter how hard he worked and how many branch plots he got through, the last two endings still remained unchanged!

No matter what the rich do, they end up getting killed at the signing.

No matter what the poor do, they end up in a cycle of poverty.

Of course, there are still some subtle differences between the two versions:

Regardless of whether the rich make the right choice or not, it does not affect the progress of the game, because every time they fail, the funds will be replenished quickly, and choosing a different career is just changing from one kind of success to another;

As for the poor, whether the choice is correct or not still has an impact. If you keep choosing the wrong one, you will see the end in more than an hour. If you keep choosing the right one, you can persist for three hours. Come to the end.

As for the so-called hidden ending?I can't find it at all!

It's just that there is no hidden ending, and there is no connection between the poor version and the rich version.

He An originally subconsciously thought that the poor protagonist who killed the rich man was mostly the poor protagonist whose dreams were disillusioned, or the son of the poor man, but he tried hard for a long time, but failed to find any connection between the two.

There is absolutely no connection between the poor protagonist, the poor son, and the rich protagonist.

In other words, whether to buy the poor version has basically no effect on the game content of the rich version.

This is ridiculous!

This seems to be saying: You'd better not buy both, if you have to buy, then buy the rich version.

This is very unreasonable!

He An couldn't help applying his own game design theory to this game. He has told Mr. Ma four key points:

Choose a marketing method for the game content;

Choose a game type with a high market share;

Properly carry private goods in the game;

Analyze and meet market demand.

From the current point of view, the game "Struggle" really doesn't touch any of it!All wrong!

He An used to think that if one of these four is wrong, the game will not be complete; if two are wrong, the sales will be worrying;

Four all wrong game?Unheard of!

At least, choosing the type of game and choosing the appropriate marketing method are all sub-questions, right?Isn't this a bit too outrageous?

As for the last two points, there seems to be a big problem with the approach of "Struggle".

He An said that the acceptance and tolerance of the audience must be considered when carrying private goods.

And what are the private goods contained in "Struggle"?

Incite hatred?Or is it futile to struggle?

Indeed, this game is indeed realistic enough as a realistic theme, including the details of the lives of the poor and the rich, basically completely consistent with some data in the United States.

However, this ending is too disgusting, right?

More importantly, it is wrong to advocate the futility of struggle in any context.

This kind of private goods, cutting apart the bloody reality, does not seem to have much guiding significance, but will only cause people's discomfort.

As the saying goes, "kneeling in the truth" means this.

Real life is miserable enough, and I know real life is miserable, but you still insist on speaking in front of me with a loudspeaker?

Isn't that disgusting?

Therefore, He An's first feeling was that this was not an appropriate private product, because this kind of private product had no guiding significance and could not be well accepted by people, but could easily cause resentment.

As for analysis and meeting market demand, it is even more irrelevant.

Obviously, the current mainstream market still regards games as entertainment and leisure activities. You make it so heavy, which obviously does not meet the needs of most players!

As for the highest level of creation needs...

He An used to think that Mr. Pei is a master of demand creation.

But for "Struggle", creating such a level of demand is extremely difficult!

What's more, there are four questions in this paper. If you got the first three questions wrong, can you still answer the last question correctly?

If you can answer this correctly, I will take this paper on the spot...

Frame it!

He An originally wanted to set up a flag, but after thinking about it, he couldn't do that, and he couldn't underestimate Mr. Pei.

Questions that I can think of, can't Mr. Pei think of them?

Absolutely.

Moreover, He An subconsciously felt that this game was actually not that disgusting to him.If you dig deep into your deep feelings about this game, there are actually some special emotions in it.

After thinking about it, He An decided to temporarily forget the theories he had accumulated for decades, and re-examine this game from the perspective of an ordinary person, and analyze its deep meaning.

Maybe your theory is outdated?

……

At the same time, Pei Qian was also at home, using his laptop to check the first batch of players' comments on "Struggle".

The game process of "Struggle" is not too long. If I bought the game yesterday, I can get through it properly today, and even if I blow my liver a little, I can clear all the branches.

Pei Qian is very clear that the feedback and word-of-mouth of this group of players will directly determine whether the game "Struggle" will succeed in losing money!

The best result, of course, is that the players scolded the game so badly, some players refunded money, and more players refused to buy or even pay attention.

Of course, Pei Qian himself felt that this kind of thinking seemed too optimistic.

The almost result is that a few players blew up "Struggle", while most players didn't buy it.

This kind of result is also very acceptable to Pei Qian, and it is the most likely result he thinks.

Pei Qian began to check the comments of the players.

"This game is falsely advertised! I thought it was a large-scale action game, but after I came in, I realized that I was cheated!"

"However, the slogan is completely correct. It can only be said that marketing ghosts... This is intentional misleading at best, although it is really uncomfortable. When did Tengda start playing such a clever thing? Is it because I am afraid that people will not buy the real publicity?"

"But I think it's okay to just advertise that it's an interactive movie game, we'll still buy it and play it!"

"Don't stop me this time, I have to give a one-star bad review! I bought the game as soon as it was released, and I kept it up until this morning, thinking of a perfect ending. What happened? I was disgusted several times ! I have watched both endings three or four times!"

"I feel that my soul has been seriously traumatized! The poor man's version was played for me, so I thought about playing the rich man's version. It turned out that everything was fine before, but I never expected that I would be wrapped in gold foil in the end!"

"Upstairs, you are not bad, I played the rich version first, and I was fed a mouthful of Xiang Xiang at the end, and then I wondered if the poor version would be different, but this time I was miserable from the beginning to the end, and I was not good at all. Already!"

"It doesn't matter which one you play first, you'll make yourself sick?"

"Is this called a game? Why not make a documentary or a literary film with this subject?"

"The carrier of games is obviously more free than documentaries or art films. You think about the characters in it, and then think about the separate pricing of the two versions. There are also many interactive experiences, which cannot be provided by movies."

"Anyway, I blow this game off! Especially these two endings, the 'liar' in the rich version, and the monologue that echoes from beginning to end in the poor version, it's great!"

"OK, those two paragraphs are indeed okay, but looking at the whole game, don't you feel lame? This seems to be a game made entirely to reproduce reality. What about the fun of the game? And the entrainment of private goods is too serious Now, is this advocating fatalism, class theory, or the futility of struggle?"

"Indeed, I think this game may sell better in the West, after all, they like this kind of moaning without disease. Most domestic players still recognize struggle and recognize 'God rewards hard work, self-improvement'. The theme of this game is similar to The thinking of most people in China is actually contradictory, which will cause instinctive discomfort."

"At this time, I think I should call Qiao Laoshi!"

"Indeed, there may be some points that I haven't noticed? If Qiao Laoshi can explain it in detail, it may be more comprehensive."

Pei Qian browsed through a large number of players' comments, and felt that the current situation was fairly optimistic, but it was worse than he estimated.

A large number of players have been stimulated by the cruel reality reflected in the game, which is in line with Pei Qian's expectations, but the problem is that Tengda's long-term accumulated word-of-mouth has withstood this trend of public opinion collapse!

If it is another manufacturer, it is estimated that the current critics will have an absolute advantage.

But there are too many die-hard fans of Tenda games, and everyone is a brain-filling monster. When these people play Tenda games, they will naturally wear a halo. Many advantages that were originally ordinary have become special advantages in the eyes of these players.

And these hardcore fans are the first batch to start the game, they are more keen to participate in the discussion, and their voices are relatively loud, so the two voices on the Internet are still in an evenly matched state.

In addition, there is another important reason, that is, the quality of the game itself is really good.

After all, the Tenda game team has rich development experience. Even with this kind of realistic theme, it can be very brilliant, especially the endings of the two versions are quite bluffing.

Pei Qian thought about it, this may also be the reason for the theme.

(End of this chapter)

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