To become the richest man from the beginning of the game

Chapter 643 "Struggle" is a textbook for game producers (add 1 for No Wood in the Stone)

Chapter 643 "Struggle" is a textbook for game producers (Add 110 for No Wood in the Stone)

At the same time, He An, who was thinking, also saw this official Weibo of Tenda.

"Strange, what does this Weibo... mean?"

"The official directly said that there is no clear theme, but just a mirror?"

"Oh, how is that possible!"

"This kind of rhetoric is enough to fool ordinary players or ordinary UP owners, but it can't fool professionals like me."

"This Weibo should have caused great trouble to many UP owners who want to interpret "Struggle", right?"

"It's no wonder, because the interpretation of this game has completely exceeded their knowledge, and requires very professional game design knowledge to explain it clearly!"

"And this Weibo... is more like making some kind of restriction and making some kind of distinction."

"All interpretations of "Struggle" can be divided into two parts. One is to interpret the real problems reflected in "Struggle"; the other is to interpret the true meaning of the creators of "Struggle."

"And this Weibo is to allow all players to participate in the interpretation of the first part. Only professionals like me can see the second part!"

He An would not understand this Weibo literally.

The reason is simple. He recognizes a simple truth: any creator will include private goods in his work. A literary work, whether it is a game or a movie, can become a mirror, but there will always be the creator's own thoughts projected into it .

In other words, any material, after being processed and created in a certain art form, will have the creator's personal color, it's just a matter of more or less.

Man is a subjective animal, and no one can be absolutely objective.

It is impossible not to carry private goods, because it means that the creator has no thoughts of his own, and his works have no soul.

"Struggle" is obviously not a soulless work!

The superficial emphasis of this Weibo is obviously contradictory to the actual content of the game "Struggle".

There must be a demon in the abnormal situation.

Since it does not match common sense, it means there is something else hidden.

And this secret, ordinary game lovers and UP masters cannot analyze it.

Only a game producer like He An, who has been in the game field for many years and has reached the pinnacle of game creation theory, can analyze it!

As the saying goes, amateurs watch the fun, and experts watch the doorway.

In He An's view, everyone's previous interpretation of Mr. Pei's game was just at the level of "watching the fun", because all the puzzles that Mr. Pei set up before are actually in the game itself.

But this time, the puzzles set by Mr. Pei are in the deep structure of the game, in the fusion of the game and reality, and even in the basic theory of the game.

If ordinary game lovers don't understand the basic theory of game production, how can they analyze it?

That's why I feel helpless.

Before, He An felt that this game gave him a special feeling. Even though none of the four basic theories met, he still didn't let himself feel that it was a failed game.

why?

After carefully studying the content of this game and comparing it with the four basic theories, He An suddenly realized a problem.

On the premise of violating all four basic theories, Mr. Pei actually lived to death and completed the reversal with a kind of great wisdom!

It seems to violate all four basic theories, but in fact, it meets the requirements of these four basic theories at a higher level.

This is the stage from seeing mountains as mountains, to seeing mountains as mountains, to seeing mountains as mountains.

After analysis, He An felt that these contents were really suitable for giving lectures to Mr. Ma.

Because the four basic theories are a summary of the experience of ordinary game producers, but Mr. Pei is the one who breaks the stereotyped experience, and he broke four in one go!

As for such wonderful content, He An felt that it would be too wasteful if it was only used to give lectures to Mr. Ma.

It deserves to be a teaching material for all game makers, so that all domestic game makers can make progress together!

Come to think of it, Mr. Pei should have this deep meaning in making this game.

Therefore, He An decided to explain the content of this course in detail and put it on the Internet to teach all game producers a lesson!

Of course, such words may not be very good for Mr. Ma, after all, Mr. Ma always spends his tuition.

But it doesn't matter, at worst, give President Ma a refund!

It doesn't matter if the money for one class is refunded and Mr. Ma learns knowledge at the same time.

He An's lectures were not purely for the tuition fee.

Thinking of this, He An began to prepare an analysis article on "Struggle".

Or to be more precise, it is a subversive game design theory expressed by Mr. Pei through the game "Struggle".

And this set of game design theories can be said to be a spiral transcendence of all the game design theories He An said before. It seems to overthrow all the previous basic theories at a higher level, but it coincides with these basic theories .

The title of the article is: "Struggle" subverts and surpasses all traditional game design theories!

At the beginning of the article, He An did not introduce himself, because he has his own Weibo with a large number of players and fans. In the domestic game circle, there are almost no producers who do not know him.

Therefore, he does not need to introduce himself, he only needs to write out his own content, and naturally countless people will spread it.

……

"I've been playing "Struggle" recently, and I got something occasionally, so I want to share it with everyone."

""Struggle" completely subverted the traditional game design theory, and pushed the theory to a whole new level."

"Strictly speaking, it is not exactly a game for players, it is more like a textbook, a textbook for all game makers to learn."

"Only game producers who understand the basic theory of game design can understand this textbook. Therefore, for ordinary players, it is normal that they cannot see through or understand it, because ordinary players lack sufficient theoretical reserves."

"Next, from the perspective of a game maker, I will analyze why this game can be regarded as a teaching material for all game makers."

"First, let's start with this official Weibo."

"Officially, "Struggle" is a mirror and has no clear ideas. Many people think that "Struggle" really does not contain any personal thoughts, and any analysis of its inner thoughts is an over-interpretation."

"This is clearly wrong!"

"Because all literary and artistic works in this world are created by people, and when people create literary and artistic works, they always project their own thoughts into it more or less, otherwise this work would not be able to take shape."

"It's like you're writing a novel. You're writing that the protagonist has to make a certain choice. What is your basis? Simple emotional instinct? The reader's appeal? Or the overall concept?"

"There is no doubt that you cannot create a work without a purpose. When you write down a certain plot, you will always subconsciously project your thoughts on it."

"So, the official said that "Struggle" is a mirror, which means that it will reflect all kinds of life, and everyone can see different content from it. The official does not want to force you to accept a certain value."

"However, since it is a literary and artistic work, "Struggle" must contain the content of the creator's subconscious. The only question is, what is it?"

"And this is the key to the subversion of the traditional game design theory by the game "Struggle"."

"This game has subverted the basic theory of game design in at least four aspects."

"Its promotion method is misaligned with the game content."

"It chose an uncommon, unpopular, and thankless game type;"

"Its game content is beyond the tolerance of most players, making people feel uncomfortable instinctively;"

"Its existence does not meet the needs of most players, and it fails to serve the purpose of entertainment and relaxation."

"These contents involve some basic theories. Producers are welcome to explain in detail, so I won't go into details here."

"If a general game violates these four basic principles, then it is an out-and-out garbage, and no one will like it."

"However, many people, including me, will not think that "Struggle" is a failed game."

"Considering that these are very basic theories, as a successful game producer, it is impossible for Mr. Pei not to know."

"Therefore, I have reason to believe that Pei always did this on purpose. He just used this way of showing off his skills to subvert all the basic theories, and then realize the fusion and unification of all the theories at a higher level!"

"This is why I said that "Struggle" can be regarded as a textbook for all game producers, because all game producers can learn from it."

"So how does Mr. Pei realize the integration and unification of all theories at a higher level?"

"This technique has actually been used in "Return to the Shore", it's called 'breaking the dimensional wall'!"

"It's just that in "Return to the Shore", this method is very obvious, and players with strong perception can understand it after careful consideration;"

"But this time, this technique is fully integrated into the game, into the underlying concept of game design, so only those who understand the basic theory of game design can understand it."

"This method of breaking the dimensional wall is progressive."

"First of all, the game's promotion method is to break the dimension wall. Do you remember that when the game "Struggle" was promoted, it was obviously misleading?"

"In fact, Mr. Pei is implying a truth through this publicity case: sometimes, deceiving people does not necessarily require telling lies. Telling only part of the truth can also deceive people, and the effect is even better!"

"President Pei told a part of the truth when he promoted "Struggle". On the surface, each of them seems to be true, but when combined, it completely changes the taste."

"In the game, the rich man's version of the protagonist emphasizes struggle, but he is actually only telling a part of the truth. Even he himself is not clearly aware of this. His success is indeed related to his own struggle. But if he didn't have his father's education, rich resources, can he still achieve such success? Obviously not."

"So, players think that Pei is always a liar, and the poor man who killed the rich man in the game also thinks that the rich is a liar."

"Understanding this, it is not difficult to understand why the poor man said 'liar' at the end. On the surface, the rich man talks about struggle, and what he said is true, all from his own personal experience, but it is precisely Because this is part of the truth, the misleading to people is even more terrifying, and that's why the poor man who killed him was so angry."

"Secondly, the expression form of the game also breaks through the dimensional wall."

"The game is completely based on the social reality of the United States. The details of the lives of the rich and the poor are completely presented in reality. In the process of playing the game, it will naturally have a very close connection with reality."

"We will think that the protagonist of the rich and the poor is like a real person who exists in reality. It is completely reasonable for such a story to happen."

"And the large number of details added in the game allows everyone to see the shadow of reality from the game and see what happened to them, so that the content of the game is highly integrated with the content of reality."

"A thousand Hamlets are shaped in the hearts of a thousand readers."

"In the end, what the game creator really wants to express is also hidden in the game. If you can find it, you will know it. This also breaks the dimensional wall!"

"How many people have noticed the luxury logo that runs through it?"

"How many people have noticed that the opportunity for the poor to change their destiny actually exists in reality, but in the game, it is completely deprived by the game's own mechanism?"

 Sorry, I really can’t finish writing this paragraph today, there is still a long way to go, no matter how I write, I have to break it, I can only get up early tomorrow and update it as soon as possible.From the beginning to the end, I will add updates to all the lords, don't worry, there will be some.

  Finally, I recommend a book, "Fengshen: I Want to Be a Faint Lord" is also an anti-routine theme, a story about trying to be a foolish king but becoming a wise king~

  

 

(End of this chapter)

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