To become the richest man from the beginning of the game

Chapter 674 Disgrace of National Tour: "Mission and Choice" (Ask for a monthly ticket!)

Chapter 674 Disgrace of National Tour: "Mission and Choice" (Ask for a monthly ticket!)

After deciding on the theme, the next step is what is the name of the game.

Pei Qian didn't think about it for too long, and quickly thought it over.

"Mission and Choice"!

As for why it is called this name, there is actually a past.

Some time ago, Pei Qian has been learning about games, and also learned a lot about the past of the domestic game industry from He An and Qiu Hong.

In 1995, Eastwood Corporation of the United States released a series of games called "Command and Conquer". This is the best-selling real-time strategy game in history. ", creating and defining the concept of "fog of war".

In short, it is popular all over the world, and like games such as "Star Sea" and "Fantasy War", it is regarded as an eternal classic of RTS games in the world.

In 1997, a game called "Mission and Choice" appeared in China.

When he first heard the name, Pei Qian thought it was "Freedom and Glory" from a parallel world, and he had a good impression of it at first, but soon realized that he had guessed wrong.

This game is actually the "Blood Lion" of the parallel world.

As Qiu Hong once said, during this period of time, the domestic game industry was already in the midst of violent turmoil. With the rapid rise of online games and the gradual flood of piracy, domestic stand-alone games were forced to start a price war with piracy. Still to no avail.

And at this juncture, "Mission and Choice" appeared.

The major game media began to overwhelmingly publish the color advertisements of "Mission and Choice". The cover is a Chinese soldier in a space suit. Sentences with inflammatory slogans.

"Your hometown, Blue Star, just suffered a destructive attack from the Zerg, and the Starfleet suffered heavy losses. The sky was stained red with blood, the flames tore through the long night, and the swarm of insects flooded the human fleet like a tide. Facing the swarm, I know your choice, although it will be a bleak operation, but we have no way out."

"Defeat the swarm and save Blue Star with your comrades!"

"Costing millions, dedicated production, grand scene, domestic model!"

"Music production by high-level avant-garde rock musicians, strong software creation team, and unconstrained artistic creativity, everyone is looking forward to the debut of "Mission and Choice"!"

Although these slogans seem a little inexplicable now, they were extremely exciting at that time.

As a result, the enthusiasm of all stand-alone game players was incited. Players automatically ignored the copycat feeling that was everywhere in the game "Mission and Choice" from the name to the promotional image, and regarded it as a game that could surpass The masterpiece of "Command and Conquer" is expected to be circulated forever in the palace of RTS games.

But when the players got the game, the word "disappointment" could no longer describe their feelings.

Crude graphics, ubiquitous program bugs, unimaginable game mechanics...

All in all, it's rotten like never before.

Afterwards, the players came to realize that this game is just crazy!

The name is a copy of "Command and Conquer", the background of the story is a copy of "Star Sea", and some fake patriotism is deliberately added, in short, it is crazy to deceive the feelings of domestic players.

Many people regard this "Mission and Choice" as a disgrace to domestic games and the last straw that crushes domestic stand-alone games. To this day, when most players hear the name "Mission and Choice", they still only have two emotions: ridicule or anger.

Pei Qian had named his game "Sea Fortress" before, just to take a good omen, but the problem is that people in this world don't understand!

Only Pei Qian knew the stalk of this name, so it didn't cause any resistance.

Similarly, if it is called "Blood Lion", then people in this world still have no idea about it.

But it's called "Mission and Choice", and it can arouse the anger of all domestic players in an instant!

So Pei Qian immediately decided to call it this!

Come on players, devour me with your rage!

Of course, with the same name, there will definitely be a little bit of copyright issues, but it doesn't matter, the company that produced this game has been closed for several years, and the copyright of "Mission and Choice" should belong to the creditor, but no one will want this thing if it is posted upside down. On the RSRO official platform, you can even ask for it directly.

Since the name is used, the background of the story is also used.

At the same time, in order to ensure that everything was safe, Pei Qian simply thought of a few methods that could greatly increase the chance of failure, and prepared to explain it to Hu Xianbin later.

After everything was considered, Pei Qian informed Hu Xianbin, Huang Sibo, and Zhu Xiaoce to have a small meeting in the conference room.

As for why it is called Huang Sibo...

Of course, because of the CG matter, it still has to be handed over to Feihuang Studio.

If it is handed over to others, Pei Qian is afraid that if the project is not completed within the construction period and the settlement is delayed, it will be troublesome.

……

Soon, everyone came to the conference room.

Hu Xianbin is very clear that after the great success of "Struggle", Mr. Pei should be developing the next game soon.

It's just that after Hu Xianbin and Huang Sibo saw each other in the conference room, they were a little puzzled.

Why did Mr. Pei call us together?

Is this going to be a game or a movie?

Time is precious, so Pei Qian went straight to the point and began to assign tasks.

"The next game requires the cooperation of your two departments."

"The development cycle is set to be about 9 months. We will spend 2 million to make a sci-fi RTS game, and another 3 million to make a full set of CG for it. This task will be handed over to your two departments."

The other three were all stunned.

[-] million for games, [-] million for CG?

Do CG make more money than making games?

Huang Sibo's expression instantly became excited: "Boss Pei is determined to make a high-quality RTS game of the same level as "Xinghai 2"? Three hundred million, if it is used to burn more than ten minutes of game CG, this quality is absolutely Do not lose to foreign manufacturers!"

Hu Xianbin was a little hesitant: "Burning [-] million to make CG, can this recover the cost?"

Huang Sibo smiled: "Why not? The development cost of "Xinghai 2" is less than 1 million knives, and each game is calculated at a price of 50 knives. If you sell more than 200 million copies, you can pay back the cost. It broke within two days after it was launched 150 million copies, and it’s easy to sell 500 million copies in the entire life cycle, so it’s very profitable, okay?”

"Even if our game can't reach this figure, with an investment of more than 6000 million knives, even if it sells less than "Xinghai 2", we can still make money."

"Game CG is the business card of the game. As long as it is done well, it will definitely be spread all over the Internet, and it can better open up overseas markets. Investing [-] million in game CG is for the brand value, to open up overseas markets, and to stand in the big market." The people of the factory!"

Pei Qian fell into silence.

In theory, there is still such a big possibility of making money?

Thinking about it, it’s true, [-] million CG is spent, and all the money is spent in just ten minutes. How sophisticated is the CG produced?

I'm afraid that if you just take out a paragraph, it will become popular all over the Internet.

Teacher He felt that he couldn't make money because he didn't understand how powerful Pei Qian was.

Pei Qian knew that what Huang Sibo said was entirely possible!

Huang Sibo is a good brother.

Pei Qian coughed twice: "If you don't do it for ten minutes, you have to do it for more than an hour."

If the duration is extended to more than an hour, the quality of the CG will definitely not be that high, and it won't be too eye-catching, right?

Moreover, with such a long plot, most players should be very irritated, just press ESC to skip it?

Huang Sibo was stunned, hesitated for a moment before saying: "Mr. Pei, no!"

"If it takes one and a half hours to do pure game CG, the quality is second to none. There is no way to guarantee the construction period. We only have 9 months in total."

"Our first choice is definitely to find a foreign company to do it, but this means that we have to communicate across borders, languages, and time differences. It's okay to do it for more than ten minutes, but for more than an hour, the communication cost is already very unbearable. .”

"If you look for a domestic company, the reliable special effects teams are almost all for movies. There are very few special effects companies that do pure game CG, and the level is not very good."

Hu Xianbin thought for a while and asked, "Then can the cutscenes calculated in real time in the game work?"

Huang Sibo nodded: "It can be done, but the effect will definitely not be much better, and it won't cost that much money."

A cinematic game like "Struggle" is equivalent to a real-time calculation, and it really doesn't cost 3 million.

Huang Sibo continued: "If it has to be completed within the construction period, I think... we can do it in the way of filming, live-action shooting."

"In this way, there is no need to spend energy on character movements, facial expressions, pores, hair, etc., and some props and scenery can also be shot in real time, which can save a lot of time and ensure the quality while ensuring the quality. construction period."

"The only problem is... I don't seem to have heard of any game company doing this."

Pei Qian fell into silence.

He didn't think so much at first, but after hearing Huang Sibo's analysis, it seems that there is indeed a big problem!

Now there are three options:

The first one, like "Fantasy World", burns money to make short CG, and makes the characters' movements, expressions, hair, etc. all highly realistic.But the effect of doing so will definitely be very sensational, and "Xinghai 2" has proved that there is still room to make money.

If you want to make this extremely detailed CG longer, the construction period cannot be guaranteed.

The second is to use real-time game calculations purely for CG, but this will definitely not cost 3 million, or even 1000 million.

If real-time calculation and CG are mixed, then there is no essential difference from the first one, and it is still a relatively safe and not risky way.

The third is to do it in the way of filming, so that there is no need to fight with the pores and hair of the characters during the production process. Many special effects can be replaced by props and scenery, so that the construction period can be basically guaranteed.

Pei Qian thought about it, let's make a short CG, what if he really copied the success of "Xinghai 2"?This possibility is not impossible.

Let's do long pure game CG, the construction period can't guarantee all the nonsense, and delayed settlement is unacceptable.

Then the third option, real shooting + movie CG, seems to be a good way. It can not only spend more money, but also guarantee the construction period, and also lengthen the length of CG.

Then the question comes:

What if Feihuang Studio releases this film in theaters and earns another box office?

If the game makes a lot of money, and the movie makes a lot of money, then Boss Pei will have a heart attack on the spot?

But Pei Qian thought about it again, and it seems that he has never heard of a game company doing this, which shows that this model has a big problem.

After all, movies and game CG are not the same thing in essence and cannot be confused.

(End of this chapter)

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