To become the richest man from the beginning of the game
Chapter 755 One-stop professional planning service
Chapter 755 One-stop professional planning service
"In order to alleviate the player's fatigue, it is recommended to adopt the design of long and short levels. For example, the prologue is a short level to guide players to adapt to the gameplay, and it can be over in about 10 minutes; the first level is a long level, after defeating the boss. Previously, complex puzzle-solving content was required, and it took about 1 hour to play; the second level is another short level, where you can directly enter the boss battle, and then add several stages of puzzle-solving elements in the process of chasing the boss. The game time is about 30 minutes; the third level is another long level, the time is extended to 1 hour and 15 minutes, and there will be more complicated puzzle-solving content..."
"Through this design, the emotional flow of players in different levels can be adjusted to achieve a relaxed effect."
"Moreover, according to the length of the level time we have determined, we can decide which scene to use for a certain level, and combine elements such as boss battle gameplay, level background, level duration, etc., so that players can be left with a deeper impression. .”
Wu Zhicheng blinked his eyes: "Yes, it makes sense!"
He actually didn't think so much before, he just planned 10 levels for the game with a mentality of making up the numbers, and each level has a different background packaging.
But after hearing Xi Hao's analysis, there are so many ways in it?
The duration of the level can control the player's game emotions and achieve the effect of relaxation. Then the player will not suddenly feel boring and boring in the middle of the game, which can bring a better game experience.
Moreover, the length of the game also determines the form of a certain level: is it a boss battle after a long puzzle solving?Or a direct boss fight?Or is it a multi-stage boss battle, adding puzzle-solving elements during the transition stage?
Different forms of levels bring players a completely different gaming experience.
After Xi Hao's analysis, Wu Zhicheng instantly felt that the content that was very vague before became much clearer, and the things that had no clue became traceable.
Wu Zhicheng hurriedly wrote it down in his notebook, for fear that he would forget it later.
Xi Hao reminded: "I'm just making a suggestion, not saying that it must be done according to this. If you think it makes sense, then you can plan like this. If you have other ideas, we can also discuss it."
"In the final analysis, "Ink and Cloud" is a game designed by you, and you have the final decision. We just make suggestions from other perspectives, and it is your freedom to adopt or not."
Wu Zhicheng nodded: "Understood."
Xi Hao's attitude made Wu Zhicheng very satisfied.
Obviously, Xi Hao has several years of experience in the game industry, so when looking at many issues, he can provide a more professional perspective than Wu Zhicheng.
For these better suggestions, Wu Zhicheng will of course readily accept them.
But "Ink and Cloud" is a game designed by Wu Zhicheng after all, he should have the final decision, there is no doubt about it.
Xi Hao has absolutely no intention of interfering with Wu Zhicheng's design, which shows the most basic respect for creators.
Xi Hao looked at the content recorded in his notebook, and said, "Do you have any expectations for the approximate amount of resources and development time of the game?"
Wu Zhicheng still shook his head: "No."
Xi Hao didn't show any contempt, and said in a normal manner: "Then let's make a simple plan first, and some details can be improved later."
"According to the previously estimated 10 hours of game time and long and short level planning, roughly 9 levels of different sizes are required. In addition to the prologue and final chapter, there are also 7 levels in the middle."
"There are about 15 kinds of mobs in it, 8 of which can be used as basic mobs, and the remaining 7 can be used as special monsters that appear in special conditions or environments."
"The same mob can also be reused and made into different colors or skills, but this kind of reuse needs to be restrained, and it must conform to the characteristics of the level, so that players cannot feel like repeating battles."
"There are a total of 8 levels from the first level to the final chapter. We design 8 different boss battles. The boss in the prologue can choose one of the bosses to reuse and make a weakened version of the boss to use for the plot."
"In this way, the map size of each level can be roughly estimated."
"Determine the art resource list based on these requirements, and finalize the approximate workload. The editor is ready-made, and horizontal action games are also very common, so the production time can be relatively fast..."
"The overall construction period is estimated to be about 6 months."
"Although you have initially completed part of the content, you still need to allow sufficient time for revisions, so we can tentatively set two deadlines."
"The first deadline is two months later. We strive to complete the game content before the third level. We can test the player's feedback through trial play. If the feedback is not good, we can modify it in time;"
"The second deadline is five months later. We strive to complete the game, fix all the bugs, and polish some details. In this way, the game can be officially released."
"Art resources related to maps, characters, monsters, special effects, etc. must also be completed within this deadline."
"If you estimate the development cost based on the current amount of resources... first apply for a funding quota of 150 million. The art of this game is very important. We need to contact a few more outstanding artists to choose the most suitable style. If you don’t have enough money, you can apply again later.”
"What do you think of this?"
Xi Hao looked at Wu Zhicheng and asked for his opinion.
Wu Zhicheng nodded immediately: "Yes!"
Regarding Xi Hao's speech, Wu Zhicheng had only one feeling, and that was professionalism!
When chatting with Qiu Hong before, Wu Zhicheng was clueless about details such as the development time of the whole project and how much money it would cost.
It can't be blamed on his poor professional skills. The key point is that he is just a wild guy, and he has never worked in a regular game company. How can he understand this?
Under such circumstances, Qiu Hong decided to invest money, which shows that he really appreciates the gameplay of "Ink and Cloud".
But now with Xi Hao's help, these more detailed problems will be solved immediately.
Wu Zhicheng is quite satisfied with the current plan, and even feels that this plan has changed his thoughts on the game "Ink and Cloud" and made it clearer.
Moreover, this plan can be changed at any time, with a high degree of freedom, so you don't have to worry about your own design being restricted.
Xi Hao continued: "Well, we will seize the time to make the entire development plan, art resource list and demand list for you to have a look at. If you have any questions, you can communicate and modify them at any time."
"As for you, put all your energy into game design, and just come to us whenever you encounter any problems."
"We will also collect some information on the Internet or similar ready-made games based on the type of game, and provide it to you as a reference, and continue to update it."
"When you feel uninspired, you can take a look and get inspired."
Wu Zhicheng was pleasantly surprised: "Okay, okay."
He couldn't help feeling, this is really a nanny-style one-stop service!
Someone helps to formulate the game development plan, someone helps to raise the demand for game art resources, and someone even helps to collect game inspiration!
Obviously, the task of this three-person team is to help independent game producers complete various time-consuming but essential tasks, and serve four independent game producers at the same time.
As long as the time is slightly staggered, the manpower of the entire team can be fully utilized.
Soon, the meeting will be over, and the content that was originally uncertain has been preliminarily finalized.
Xi Hao's participation in this meeting was mainly to set a general direction with Wu Zhicheng, and the specific work after that was left to his subordinates.
Two or three days later, the development plan, preliminary level planning, art resource list, requirement documents, etc. of "Ink and Cloud" will be uploaded one after another, and relevant work will be promoted by dedicated personnel.
As for Wu Zhicheng himself, he only needs to do a good job in designing.
On the one hand, he has standardized and guided his original wild way, so that he can make games more efficiently under a certain framework, instead of continuing to run around like a headless chicken;
On the other hand, the burden has been greatly reduced. Wu Zhicheng no longer needs to do those inefficient but necessary repetitive tasks, and only needs to focus all his attention on the game design work that requires the most creativity.
Wu Zhicheng returned to his work station, took a sip of milk tea, and felt a lot more excited.
What happened to the sudden surge of motivation?
He immediately began to redo the level planning of the entire game according to the details finalized before.
(End of this chapter)
"In order to alleviate the player's fatigue, it is recommended to adopt the design of long and short levels. For example, the prologue is a short level to guide players to adapt to the gameplay, and it can be over in about 10 minutes; the first level is a long level, after defeating the boss. Previously, complex puzzle-solving content was required, and it took about 1 hour to play; the second level is another short level, where you can directly enter the boss battle, and then add several stages of puzzle-solving elements in the process of chasing the boss. The game time is about 30 minutes; the third level is another long level, the time is extended to 1 hour and 15 minutes, and there will be more complicated puzzle-solving content..."
"Through this design, the emotional flow of players in different levels can be adjusted to achieve a relaxed effect."
"Moreover, according to the length of the level time we have determined, we can decide which scene to use for a certain level, and combine elements such as boss battle gameplay, level background, level duration, etc., so that players can be left with a deeper impression. .”
Wu Zhicheng blinked his eyes: "Yes, it makes sense!"
He actually didn't think so much before, he just planned 10 levels for the game with a mentality of making up the numbers, and each level has a different background packaging.
But after hearing Xi Hao's analysis, there are so many ways in it?
The duration of the level can control the player's game emotions and achieve the effect of relaxation. Then the player will not suddenly feel boring and boring in the middle of the game, which can bring a better game experience.
Moreover, the length of the game also determines the form of a certain level: is it a boss battle after a long puzzle solving?Or a direct boss fight?Or is it a multi-stage boss battle, adding puzzle-solving elements during the transition stage?
Different forms of levels bring players a completely different gaming experience.
After Xi Hao's analysis, Wu Zhicheng instantly felt that the content that was very vague before became much clearer, and the things that had no clue became traceable.
Wu Zhicheng hurriedly wrote it down in his notebook, for fear that he would forget it later.
Xi Hao reminded: "I'm just making a suggestion, not saying that it must be done according to this. If you think it makes sense, then you can plan like this. If you have other ideas, we can also discuss it."
"In the final analysis, "Ink and Cloud" is a game designed by you, and you have the final decision. We just make suggestions from other perspectives, and it is your freedom to adopt or not."
Wu Zhicheng nodded: "Understood."
Xi Hao's attitude made Wu Zhicheng very satisfied.
Obviously, Xi Hao has several years of experience in the game industry, so when looking at many issues, he can provide a more professional perspective than Wu Zhicheng.
For these better suggestions, Wu Zhicheng will of course readily accept them.
But "Ink and Cloud" is a game designed by Wu Zhicheng after all, he should have the final decision, there is no doubt about it.
Xi Hao has absolutely no intention of interfering with Wu Zhicheng's design, which shows the most basic respect for creators.
Xi Hao looked at the content recorded in his notebook, and said, "Do you have any expectations for the approximate amount of resources and development time of the game?"
Wu Zhicheng still shook his head: "No."
Xi Hao didn't show any contempt, and said in a normal manner: "Then let's make a simple plan first, and some details can be improved later."
"According to the previously estimated 10 hours of game time and long and short level planning, roughly 9 levels of different sizes are required. In addition to the prologue and final chapter, there are also 7 levels in the middle."
"There are about 15 kinds of mobs in it, 8 of which can be used as basic mobs, and the remaining 7 can be used as special monsters that appear in special conditions or environments."
"The same mob can also be reused and made into different colors or skills, but this kind of reuse needs to be restrained, and it must conform to the characteristics of the level, so that players cannot feel like repeating battles."
"There are a total of 8 levels from the first level to the final chapter. We design 8 different boss battles. The boss in the prologue can choose one of the bosses to reuse and make a weakened version of the boss to use for the plot."
"In this way, the map size of each level can be roughly estimated."
"Determine the art resource list based on these requirements, and finalize the approximate workload. The editor is ready-made, and horizontal action games are also very common, so the production time can be relatively fast..."
"The overall construction period is estimated to be about 6 months."
"Although you have initially completed part of the content, you still need to allow sufficient time for revisions, so we can tentatively set two deadlines."
"The first deadline is two months later. We strive to complete the game content before the third level. We can test the player's feedback through trial play. If the feedback is not good, we can modify it in time;"
"The second deadline is five months later. We strive to complete the game, fix all the bugs, and polish some details. In this way, the game can be officially released."
"Art resources related to maps, characters, monsters, special effects, etc. must also be completed within this deadline."
"If you estimate the development cost based on the current amount of resources... first apply for a funding quota of 150 million. The art of this game is very important. We need to contact a few more outstanding artists to choose the most suitable style. If you don’t have enough money, you can apply again later.”
"What do you think of this?"
Xi Hao looked at Wu Zhicheng and asked for his opinion.
Wu Zhicheng nodded immediately: "Yes!"
Regarding Xi Hao's speech, Wu Zhicheng had only one feeling, and that was professionalism!
When chatting with Qiu Hong before, Wu Zhicheng was clueless about details such as the development time of the whole project and how much money it would cost.
It can't be blamed on his poor professional skills. The key point is that he is just a wild guy, and he has never worked in a regular game company. How can he understand this?
Under such circumstances, Qiu Hong decided to invest money, which shows that he really appreciates the gameplay of "Ink and Cloud".
But now with Xi Hao's help, these more detailed problems will be solved immediately.
Wu Zhicheng is quite satisfied with the current plan, and even feels that this plan has changed his thoughts on the game "Ink and Cloud" and made it clearer.
Moreover, this plan can be changed at any time, with a high degree of freedom, so you don't have to worry about your own design being restricted.
Xi Hao continued: "Well, we will seize the time to make the entire development plan, art resource list and demand list for you to have a look at. If you have any questions, you can communicate and modify them at any time."
"As for you, put all your energy into game design, and just come to us whenever you encounter any problems."
"We will also collect some information on the Internet or similar ready-made games based on the type of game, and provide it to you as a reference, and continue to update it."
"When you feel uninspired, you can take a look and get inspired."
Wu Zhicheng was pleasantly surprised: "Okay, okay."
He couldn't help feeling, this is really a nanny-style one-stop service!
Someone helps to formulate the game development plan, someone helps to raise the demand for game art resources, and someone even helps to collect game inspiration!
Obviously, the task of this three-person team is to help independent game producers complete various time-consuming but essential tasks, and serve four independent game producers at the same time.
As long as the time is slightly staggered, the manpower of the entire team can be fully utilized.
Soon, the meeting will be over, and the content that was originally uncertain has been preliminarily finalized.
Xi Hao's participation in this meeting was mainly to set a general direction with Wu Zhicheng, and the specific work after that was left to his subordinates.
Two or three days later, the development plan, preliminary level planning, art resource list, requirement documents, etc. of "Ink and Cloud" will be uploaded one after another, and relevant work will be promoted by dedicated personnel.
As for Wu Zhicheng himself, he only needs to do a good job in designing.
On the one hand, he has standardized and guided his original wild way, so that he can make games more efficiently under a certain framework, instead of continuing to run around like a headless chicken;
On the other hand, the burden has been greatly reduced. Wu Zhicheng no longer needs to do those inefficient but necessary repetitive tasks, and only needs to focus all his attention on the game design work that requires the most creativity.
Wu Zhicheng returned to his work station, took a sip of milk tea, and felt a lot more excited.
What happened to the sudden surge of motivation?
He immediately began to redo the level planning of the entire game according to the details finalized before.
(End of this chapter)
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