To become the richest man from the beginning of the game
Chapter 984 The Confusing Battle of Fantasy Remake
Chapter 984 The Confusing Battle of Fantasy Remake
Buy, pay, download.
"Battle of Fantasy Remake" has two prices, the free version is 168, and the deluxe version is 258.
For hardcore gamers like Qiao Liang, of course they should buy the deluxe version.
It's a little painful, but Qiao Liang thinks it's worth the money.
True hardcore gamers can live with an expensive game, as long as it's worth the money.
After starting the download, Qiao Liang looked at the game's capacity and the download time.
"More than 30 G, much smaller than "Mission and Choice"?"
"Uh, but "Mission and Choice" is forcibly stuffed with a Blu-ray movie, which may take up a lot of space."
What Qiao Liang didn't know was that the initial installation package of "Mission and Choice" did not contain all the Blu-ray movies, but only the first few parts.
If Qiao Liang checks the capacity of the "Mission and Choice" folder now, he will find that the game has actually exceeded 100G.
The more than 30 G of "Battle of Fantasy Remake" also includes the content of the original client.
In fact, some signs could be perceived in advance in these details, but the image of "Battle of Fantasy Remake" in Qiao Liang's mind was too good, so he naturally ignored these "little problems".
Although the Internet speed is fast, it still has to wait.
Qiao Liang opened "Mission and Choice" again, playing while waiting for "Fantasy Battle Remake" to finish downloading.
Entering "Mission and Choice" again, Qiao Liang found that all other ways of playing the game are also open.
When the player first starts playing Mission and Choice, the title screen does not appear.After entering, it will be the game plot directly. If you exit the game in the middle, the plot will continue from the place where you left off after entering next time.
The title screen will not appear until you enter again after clearing the entire plot for the first time.
There are several different options on the title screen, namely [Story Mode], [Eternal War], [Network Battle], [Creative Mode], as well as [Options] and [Exit Game].
The story mode is to experience the story again, but this time you can jump directly to a specific level.
Eternal War is obviously a gameplay similar to the endless mode. In this gameplay, you are still fighting against AI-controlled Zerg, but the difficulty will gradually increase.
Online battles allow players to fight against players, and between players and AI. You can freely choose options such as the number of players on both sides, the size of the map, and the difficulty of AI. The degree of freedom is very high.
Considering that there is no balance between humans and Zerg in "Mission and Choice", this online battle mode can only be regarded as a relatively relaxed entertainment mode.
What attracted Qiao Liang the most was obviously this [Creative Mode].
Previously, "Fantasy War" released an editor along with the game, which gave birth to a large number of classic RPG maps, and "Shen Qi" was also born from it.
The creative mode of "Mission and Choice" is equivalent to the official built-in editor into the game, which simplifies the usage of the editor and adds a lot of modular operation methods, allowing ordinary players to make a game of their own with a little exploration. map.
Of course, if you want to make some more complex content, you still need to learn and study.
And when entering the creative mode for the first time, there is a pop-up prompt, to the effect that the copyright of basic content such as art materials in the creative mode belongs to Tenda Games, while the copyright of the original content such as map mechanism and gameplay belongs to the player himself all.
If the player finds that the map he made has been infringed, he can contact Tenda to defend his rights. Tenda will help deal with these infringements and protect the legitimate rights and interests of the player.
Seeing this, Qiao Liang couldn't help but sigh, Tengda still has a conscience!
Players use the editor to create original gameplay content, these copyrights must belong to the player himself, there is no doubt about it.
However, Tengda can add an additional sentence, if the author is infringed, he can help defend his rights. This is still very heartwarming, reflecting a kind of care for players.
Qiao Liang skimmed through all of these modes, but didn't play in depth. After all, the combat content of these modes is not much different from the story mode, and Qiao Liang's mind is now full of "Fantasy War Remake". ".
When you have time later, it is not too late to experience these modes slowly.
Of course, Qiao Liang is most optimistic about the creative mode of "Mission and Choice". After a while, there should be many interesting RPG maps appearing.
However, "Battle of Fantasy Remake" will definitely remake the editor by the way this time, and it's hard to say which one the player will choose.
Qiao Liang turned around in "Mission and Choice" for a while, briefly experienced other gameplays, and then quit impatiently.
Because he found that the "Fantasy Battle Remake" had already been downloaded.
"Okay, okay, sort out your emotions, and stop thinking about "Mission and Choice" when you play "Fantasy War Remake" seriously. It seems that I am a scumbag."
As a hardcore core player, Qiao Liang was still very devout when playing this kind of game. Even when he clicked on the game icon, Qiao Liang felt that his hands were trembling slightly.
There is even a kind of excitement like meeting a goddess who has not seen for many years.
However, when he actually saw the game screen, Qiao Liang was taken aback for a moment.
"This picture..."
"Uh……"
Qiao Liang was at a loss for words.
It is indeed a remake, and the overall picture quality is much better than that of the original game, but not only did it not make Qiao Liang feel bright, but it made him feel a little disappointed.
Because this title interface is just a slight refurbishment of the original art resources, you can see the difference in details, but the entire interface layout is still exactly the same!
If this UI layout was placed ten years ago, it would indeed be quite advanced, but after so many years of game development, the overall UI layout has become more and more beautiful. Compared with the game screens of this era, this UI layout A little too dated.
"Maybe I want to restore the original feeling as much as possible. The important thing is not the external interface packaging, but the actual content."
Qiao Liang quickly found a reason to comfort himself, and clicked the [Battle] button to start experiencing the plot of the game.
Although "Fantasy Battle" is an extremely competitive RTS game, its competitive nature can only be experienced by a small group of top players.Qiao Liang is not the core player of that kind of RTS game. For him, the plot is the most essential part of the game.
Because according to the official news, all the CG and models of this game have been redone. Qiao Liang thought, even if the CG can't reach the level of "Fantasy World", it must reach the level of "Xinghai", right?
Anyway, this kind of top-notch CG, just enjoy it.
The yellow sky, the vast land, and the reddish-brown ground are covered with weeds. The camera gradually zoomed in, and a deep female voice began to recite the narration.
"The horn of war still echoes in the wind, but the shadows of the past have quietly arrived..."
Qiao Liang's expression quickly changed from anticipation to confusion, and from confusion to confusion.
"Is this the picture?"
"This precision...are you sure it was remade?"
Qiao Liang even had doubts about his eyesight and memory.
He has no impression of the CG of the original version of "Fantasy Battle", but the current CG gives him the feeling that it seems that it has not changed, but it seems to have changed a little.
It seems that the picture quality and resolution of the old CG are just slightly improved?
This CG does not have that kind of mosaic feeling, it looks very clear.But the problem is that the details of the textures in the CG are messed up, the weeds on the ground look unreal, and even the shapes of the minions inside have not changed at all!
Very old-fashioned.
"It's a bit inappropriate, I know it's expensive to do CG, but the first few CGs should be interesting anyway?"
"Okay, maybe the money was spent on the more important CGs in the back. After all, the plot of this game is too long and there are too many CGs. It may not be enough to remake them all. It is understandable to remake them in batches."
Qiao Liang could only comfort himself in this way.
He clearly remembered that the last episode of "Battle of Fantasy" was particularly exciting. The head-to-head confrontation between two popular characters, as long as the CG was redone, it would be fine. It doesn't hurt to do it.
After the CG, the campaign reading started.
Qiao Liang frowned again.
"This interface...is it really remade? I can't see the difference!"
"No, this progress bar seems to be uglier than before."
"Why isn't the word 'loading' on the progress bar centered? It's a little bit to the left? Is this trying to kill obsessive-compulsive disorder? Interns can't make this kind of mistake when doing PPT, right?"
"Something's wrong, this is really the official release version? Are you sure it's not a semi-finished product in the testing stage?"
Even without seeing the official game screen, Qiao Liang has already fallen into deep self-doubt.
Shouldn't it be the gesture of clicking the buy button, right?
Finally, after being stuck reading the article for a while, it officially entered the game screen.
However, after seeing the real game screen, Qiao Liang's psychological defense completely collapsed.
"Fraud, this is definitely a fraud!"
"This is the same game as the trailer?!"
The official game screen has indeed changed a bit compared to the original screen, but it still feels the same as the CG and title screen: the picture quality has indeed been improved, but the art resources seem to have not changed at all!
Especially the actual game screen made Qiao Liang completely confused.
Because before the warm-up of "Battle of Fantasy Remake", the official released a trailer, which is a very classic battle plot in "Battle of Fantasy".
In that trailer, all the character modeling and scene details are as fine as the online game "Fantasy World". It fits perfectly with the lines.
Although there is still a clear gap between the current 3A masterpieces and the plots that are famous for their graphics, as an RTS game, it can already be regarded as the best.
But now Qiao Liang discovered that none of the content shown in the trailer was there!
If the original game screen is 1, and the game screen shown in the trailer is 10, then the current game screen has the most 2.
It must be said that this is a remake, the picture quality has been improved, and there seems to be nothing wrong with it, but it is not the same as the players imagined!
(End of this chapter)
Buy, pay, download.
"Battle of Fantasy Remake" has two prices, the free version is 168, and the deluxe version is 258.
For hardcore gamers like Qiao Liang, of course they should buy the deluxe version.
It's a little painful, but Qiao Liang thinks it's worth the money.
True hardcore gamers can live with an expensive game, as long as it's worth the money.
After starting the download, Qiao Liang looked at the game's capacity and the download time.
"More than 30 G, much smaller than "Mission and Choice"?"
"Uh, but "Mission and Choice" is forcibly stuffed with a Blu-ray movie, which may take up a lot of space."
What Qiao Liang didn't know was that the initial installation package of "Mission and Choice" did not contain all the Blu-ray movies, but only the first few parts.
If Qiao Liang checks the capacity of the "Mission and Choice" folder now, he will find that the game has actually exceeded 100G.
The more than 30 G of "Battle of Fantasy Remake" also includes the content of the original client.
In fact, some signs could be perceived in advance in these details, but the image of "Battle of Fantasy Remake" in Qiao Liang's mind was too good, so he naturally ignored these "little problems".
Although the Internet speed is fast, it still has to wait.
Qiao Liang opened "Mission and Choice" again, playing while waiting for "Fantasy Battle Remake" to finish downloading.
Entering "Mission and Choice" again, Qiao Liang found that all other ways of playing the game are also open.
When the player first starts playing Mission and Choice, the title screen does not appear.After entering, it will be the game plot directly. If you exit the game in the middle, the plot will continue from the place where you left off after entering next time.
The title screen will not appear until you enter again after clearing the entire plot for the first time.
There are several different options on the title screen, namely [Story Mode], [Eternal War], [Network Battle], [Creative Mode], as well as [Options] and [Exit Game].
The story mode is to experience the story again, but this time you can jump directly to a specific level.
Eternal War is obviously a gameplay similar to the endless mode. In this gameplay, you are still fighting against AI-controlled Zerg, but the difficulty will gradually increase.
Online battles allow players to fight against players, and between players and AI. You can freely choose options such as the number of players on both sides, the size of the map, and the difficulty of AI. The degree of freedom is very high.
Considering that there is no balance between humans and Zerg in "Mission and Choice", this online battle mode can only be regarded as a relatively relaxed entertainment mode.
What attracted Qiao Liang the most was obviously this [Creative Mode].
Previously, "Fantasy War" released an editor along with the game, which gave birth to a large number of classic RPG maps, and "Shen Qi" was also born from it.
The creative mode of "Mission and Choice" is equivalent to the official built-in editor into the game, which simplifies the usage of the editor and adds a lot of modular operation methods, allowing ordinary players to make a game of their own with a little exploration. map.
Of course, if you want to make some more complex content, you still need to learn and study.
And when entering the creative mode for the first time, there is a pop-up prompt, to the effect that the copyright of basic content such as art materials in the creative mode belongs to Tenda Games, while the copyright of the original content such as map mechanism and gameplay belongs to the player himself all.
If the player finds that the map he made has been infringed, he can contact Tenda to defend his rights. Tenda will help deal with these infringements and protect the legitimate rights and interests of the player.
Seeing this, Qiao Liang couldn't help but sigh, Tengda still has a conscience!
Players use the editor to create original gameplay content, these copyrights must belong to the player himself, there is no doubt about it.
However, Tengda can add an additional sentence, if the author is infringed, he can help defend his rights. This is still very heartwarming, reflecting a kind of care for players.
Qiao Liang skimmed through all of these modes, but didn't play in depth. After all, the combat content of these modes is not much different from the story mode, and Qiao Liang's mind is now full of "Fantasy War Remake". ".
When you have time later, it is not too late to experience these modes slowly.
Of course, Qiao Liang is most optimistic about the creative mode of "Mission and Choice". After a while, there should be many interesting RPG maps appearing.
However, "Battle of Fantasy Remake" will definitely remake the editor by the way this time, and it's hard to say which one the player will choose.
Qiao Liang turned around in "Mission and Choice" for a while, briefly experienced other gameplays, and then quit impatiently.
Because he found that the "Fantasy Battle Remake" had already been downloaded.
"Okay, okay, sort out your emotions, and stop thinking about "Mission and Choice" when you play "Fantasy War Remake" seriously. It seems that I am a scumbag."
As a hardcore core player, Qiao Liang was still very devout when playing this kind of game. Even when he clicked on the game icon, Qiao Liang felt that his hands were trembling slightly.
There is even a kind of excitement like meeting a goddess who has not seen for many years.
However, when he actually saw the game screen, Qiao Liang was taken aback for a moment.
"This picture..."
"Uh……"
Qiao Liang was at a loss for words.
It is indeed a remake, and the overall picture quality is much better than that of the original game, but not only did it not make Qiao Liang feel bright, but it made him feel a little disappointed.
Because this title interface is just a slight refurbishment of the original art resources, you can see the difference in details, but the entire interface layout is still exactly the same!
If this UI layout was placed ten years ago, it would indeed be quite advanced, but after so many years of game development, the overall UI layout has become more and more beautiful. Compared with the game screens of this era, this UI layout A little too dated.
"Maybe I want to restore the original feeling as much as possible. The important thing is not the external interface packaging, but the actual content."
Qiao Liang quickly found a reason to comfort himself, and clicked the [Battle] button to start experiencing the plot of the game.
Although "Fantasy Battle" is an extremely competitive RTS game, its competitive nature can only be experienced by a small group of top players.Qiao Liang is not the core player of that kind of RTS game. For him, the plot is the most essential part of the game.
Because according to the official news, all the CG and models of this game have been redone. Qiao Liang thought, even if the CG can't reach the level of "Fantasy World", it must reach the level of "Xinghai", right?
Anyway, this kind of top-notch CG, just enjoy it.
The yellow sky, the vast land, and the reddish-brown ground are covered with weeds. The camera gradually zoomed in, and a deep female voice began to recite the narration.
"The horn of war still echoes in the wind, but the shadows of the past have quietly arrived..."
Qiao Liang's expression quickly changed from anticipation to confusion, and from confusion to confusion.
"Is this the picture?"
"This precision...are you sure it was remade?"
Qiao Liang even had doubts about his eyesight and memory.
He has no impression of the CG of the original version of "Fantasy Battle", but the current CG gives him the feeling that it seems that it has not changed, but it seems to have changed a little.
It seems that the picture quality and resolution of the old CG are just slightly improved?
This CG does not have that kind of mosaic feeling, it looks very clear.But the problem is that the details of the textures in the CG are messed up, the weeds on the ground look unreal, and even the shapes of the minions inside have not changed at all!
Very old-fashioned.
"It's a bit inappropriate, I know it's expensive to do CG, but the first few CGs should be interesting anyway?"
"Okay, maybe the money was spent on the more important CGs in the back. After all, the plot of this game is too long and there are too many CGs. It may not be enough to remake them all. It is understandable to remake them in batches."
Qiao Liang could only comfort himself in this way.
He clearly remembered that the last episode of "Battle of Fantasy" was particularly exciting. The head-to-head confrontation between two popular characters, as long as the CG was redone, it would be fine. It doesn't hurt to do it.
After the CG, the campaign reading started.
Qiao Liang frowned again.
"This interface...is it really remade? I can't see the difference!"
"No, this progress bar seems to be uglier than before."
"Why isn't the word 'loading' on the progress bar centered? It's a little bit to the left? Is this trying to kill obsessive-compulsive disorder? Interns can't make this kind of mistake when doing PPT, right?"
"Something's wrong, this is really the official release version? Are you sure it's not a semi-finished product in the testing stage?"
Even without seeing the official game screen, Qiao Liang has already fallen into deep self-doubt.
Shouldn't it be the gesture of clicking the buy button, right?
Finally, after being stuck reading the article for a while, it officially entered the game screen.
However, after seeing the real game screen, Qiao Liang's psychological defense completely collapsed.
"Fraud, this is definitely a fraud!"
"This is the same game as the trailer?!"
The official game screen has indeed changed a bit compared to the original screen, but it still feels the same as the CG and title screen: the picture quality has indeed been improved, but the art resources seem to have not changed at all!
Especially the actual game screen made Qiao Liang completely confused.
Because before the warm-up of "Battle of Fantasy Remake", the official released a trailer, which is a very classic battle plot in "Battle of Fantasy".
In that trailer, all the character modeling and scene details are as fine as the online game "Fantasy World". It fits perfectly with the lines.
Although there is still a clear gap between the current 3A masterpieces and the plots that are famous for their graphics, as an RTS game, it can already be regarded as the best.
But now Qiao Liang discovered that none of the content shown in the trailer was there!
If the original game screen is 1, and the game screen shown in the trailer is 10, then the current game screen has the most 2.
It must be said that this is a remake, the picture quality has been improved, and there seems to be nothing wrong with it, but it is not the same as the players imagined!
(End of this chapter)
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