Half Elf Ranger
Chapter 101 The Traces of the Lizardman (Thanks to the book friend: Bloody Ice, for the reward)
Chapter 101 The Traces of the Lizardman (Thanks to the book friend: Bloody Ice, for the reward)
On the Emerald Field.
Ten hours had passed since Thorn left Twilight Town, and the caravan in Stallman Town was quite efficient, and they left as soon as they said they wanted to, without any delay on the way.
Passing through the misty moonlight forest and the ruins of the camp established by the Wolf man, large areas of wild forest shrouded in sunlight gradually appeared in the field of vision.
On the commercial road leading to Iron Horse Town, apart from a five or six meter wide dirt road, both sides are covered with various dense bushes or mud swamp forests.
On the potholed road, only a caravan from Stallman Town walked silently.
This road is deserted and uninhabited, as if there is no trace of human civilization activities here.
Even if I pass by some relatively open and favorable terrain occasionally, what I see is nothing but ruins of villages and towns.
The collapsed city walls, burnt-out houses, buildings occupied by weeds and vines, as well as the slovenly goblins that emerged from the ruins from time to time, revealed a desolate atmosphere everywhere.
If you go into the ruins and search carefully, you can even find all kinds of scary bones in a corner.
The ruined buildings with a modern atmosphere all tell that this place was once a settlement established by players, and was finally submerged in the wilderness of the intelligent race.
There was a sound of hoofs.
Thorn rode his horse and emerged from the shadows of the dense weeds and trees that blocked his vision in the distance, and then drove the horse to the side of the caravan guard leader Ekmon.
Tiefling Ekmon raised his black eyes that looked like dead fish eyes and looked at Thorne. When he noticed the blood stains on Thorne's body, he said in a hoarse and low voice:
"You seem to be in trouble, Mr. Thorne."
"A few wandering ogres, you don't need to make a fuss, they will be solved easily." Thorne smiled and said indifferently.
Walking with the caravan is not simply following along, bragging with your companions while admiring the beauty of the wilderness.
When the enemy is besieging, show great power, draw out the weapon and drive Wushuang to attack people, and drive away or kill all the enemies in a burst of clanging and clashing weapons.
Then, after arriving at a certain tavern where he stayed overnight, he drank a few glasses of cheap ale, stood on a stool with the strength of the liquor, and boasted to everyone how brave he was in killing monsters at that time.
In fact, this is just a simple fantasy of many players a year ago. When they really put it into action, they can understand how skinny this skinny reality is.
The caravan in Stallman Town that trades with Twilight Town is quite large.
It may be because it was the first time to trade with other forces, and the preparations were sufficient. In order to ensure a smooth journey, even the strongest night lord in the town followed.
There are more than 50 guards accompanying the caravan, plus some servants and cooks, there are hundreds of people.
When the whole caravan was in motion, the cooks climbed into the carts and drove the cattle and horses forward.
The servants followed on foot, clearing obstacles or filling potholes when encountering roads that blocked the carriage.
Even when they get stuck in a mud pit, they have to work together to push them away. When they are camping in the wild, they are responsible for living, cooking, and setting up camp.
It's just an odd job, except that they don't need to fight, they will appear wherever they are needed.
Although this is a high-magic world, many intelligent races in the wilderness possess great strength even without deliberate training.
Even if they are as weak as a goblin kobold, they have a reproductive ability that humans cannot match and a tenacious vitality that can survive eating grass roots.
For the human race, it doesn't mean you are a powerful fighter by picking up a weapon.
Ordinary people still account for the majority, and many people are still struggling on the line of food and clothing, so they don't have the time and energy to train fighting skills.
Even if they have such conditions, they don't have an elite template, they don't have an upgrade system for killing monsters, and they only have a solid strength that has been trained step by step. After all, the strong only belong to a few people.
So these servants who don't have much strength can only use these chores.
The guards of the caravan are mainly responsible for the security work. When the caravan departs, some of the guards will ride horses to explore the road in advance, and clear away the dangers encountered and monsters blocking the road in advance.
Or scout nearby monster activities, predict some upcoming things, report these situations to the guard leader, and discuss countermeasures in advance, whether to take the initiative to attack, or to divert forward.
Among the adventurers, only experienced people can do these complicated tasks. There are dangers everywhere in the wilderness. If you don't have the matching strength, you will lose your life if you are not careful.
Walk in the dangerous wild all year round.
Even an idiot, as long as he survives, can be trained to be a good player.
Before crossing over, many players complained about how dangerous the wild world of Toril was, and it was impossible to play a farming or leading mainstream game.
As long as you leave the settlement, there are endless goblins, gnolls, ogres, robbers, cultists and so on.
When your strength is still very weak, if you are more than ten kilometers away from the settlement alone, you will directly start the life-and-death mode.
Some players even found a small forest inhabited by four or five legendary druids who chatted and spanked all day.
Standing on the top of the mountain to watch the sunrise, you can always meet a red dragon gliding past that covers the sky, leading many people to think that the city is the safest place.
However, some players who lived in the city immediately jumped out to refute their nonsense. Obviously, there are piles of monsters in the city, and a bunch of Lich and Squidward can appear in a sewer at the same time.
Walking in the city, seeing a few ancient green dragons or dracolich flying over their heads, they are not flustered, because they have long been used to it.
Standing on the city wall and watching the excitement can be inexplicably evaporated by the aftermath of the spell.
Regarding these complaints, Thorne thought that their descriptions were too exaggerated.
But ever since he met the Barlow from the bottomless abyss and the incarnation of the king of jackals in Winter City, he has believed in these complaints.
The only fortunate thing is that these things haven't happened much in the Emerald Field. Although they are always attacked by various humanoid creatures, at least they have not encountered powerful professionals at the crushing level.
Otherwise, if a nine-ring spell goes down, all that will be left is gunpowder smoke and howling.
With Thorne's current strength, acting as a scout for a caravan in the wilderness is a piece of cake for him.
In adventures in the wild, the ranger's talent for survival in the wild is unmatched by rogues who are proficient in scouting.
"There is no danger ahead. It is about 2 kilometers away from Iron Horse Town." Then, Thorne glanced at the ferocious eagle hovering in the sky, and said to Ekmon.
"Thank you very much for your help, Mr. Thorne. The caravan is about to arrive in Iron Horse Town to rest. Does Mr. Thorne have any better suggestions?"
Ekmon, who was also on a horse, thanked Thorne and looked at Thorne to ask his opinion.
"Please wait a moment." Thorne thought for a while, then replied, and then whistled to the sky.
Hearing the call, the ferocious eagle rushed down and landed in front of Thorne.
Thorne comforted the frightened horse, and after a moment of looking into the spiritualized eyes of the dire eagle, the dire eagle flapped its wings again and hovered above his head.
Immediately afterwards, Thorne's expression sank and he turned to look at Ekmon and said:
"I don't think it's a good choice to rest in Iron Horse Town, Mr. Eckmond."
"Oh? Please tell me." Ekmon glanced at Thorn in surprise, and then said.
"A large number of lizardmen were found in the woodland swamp. These lizardmen abandoned by the tribe seem to have a clear purpose to attack Iron Horse Town, so I don't think Iron Horse Town can stay for long."
Thorne looked directly at Tevlin in front of him and said in a deep voice.
The caravan drove for almost a whole day without stopping at all. Compared to resting in the wilderness, it must be less comfortable in Iron Horse Town.
But if Iron Horse Town is held back by the Lizardmen's attack, then their group is likely to be trapped in the town just like in Twilight Town.
Thorne believes that this situation is what neither side wants to see.
"Excuse me for my rudeness, Mr. Thorne, I want to make sure that your information is true?"
Ekmon's dark red face changed, and the tail behind him kept shaking, then pointed to the dire eagle hovering above Thorne's head, and confirmed.
"Ninety percent sure." Thorne said without thinking.
"That's enough, please wait a moment, I'll go ask the lord for instructions." Ekmon nodded, and rode his horse towards the position of the Night Lord's carriage.
Ekmond rode a horse to a large carriage in the middle of the caravan, got off his horse, bowed and said respectfully:
"My lord, I found traces of the lizardmen. According to the ranger from Waterfall Town, they are probably heading for Iron Horse Town, so I am here to ask you whether you still choose to stay in Iron Horse Town to rest."
"I already know everything. This batch of equipment can't be delayed any longer. Just follow the ranger's suggestion and consider resting after leaving Iron Horse Town."
The magician Anakeys in the carriage said slowly in a cold voice.
"What should we do if we are blocked by the forces of Iron Horse Town?" Ekmon hesitated for a moment, then continued to ask.
"The lord of Iron Horse Town...he will give way." The curtain of the carriage floated slightly, and Anakis's voice was still so cold.
Ekmon nodded when he heard the words, and said respectfully, "I will convey your meaning."
I feel that this chapter is so deserted. If you have nothing to do, you can make complaints about it.
(End of this chapter)
On the Emerald Field.
Ten hours had passed since Thorn left Twilight Town, and the caravan in Stallman Town was quite efficient, and they left as soon as they said they wanted to, without any delay on the way.
Passing through the misty moonlight forest and the ruins of the camp established by the Wolf man, large areas of wild forest shrouded in sunlight gradually appeared in the field of vision.
On the commercial road leading to Iron Horse Town, apart from a five or six meter wide dirt road, both sides are covered with various dense bushes or mud swamp forests.
On the potholed road, only a caravan from Stallman Town walked silently.
This road is deserted and uninhabited, as if there is no trace of human civilization activities here.
Even if I pass by some relatively open and favorable terrain occasionally, what I see is nothing but ruins of villages and towns.
The collapsed city walls, burnt-out houses, buildings occupied by weeds and vines, as well as the slovenly goblins that emerged from the ruins from time to time, revealed a desolate atmosphere everywhere.
If you go into the ruins and search carefully, you can even find all kinds of scary bones in a corner.
The ruined buildings with a modern atmosphere all tell that this place was once a settlement established by players, and was finally submerged in the wilderness of the intelligent race.
There was a sound of hoofs.
Thorn rode his horse and emerged from the shadows of the dense weeds and trees that blocked his vision in the distance, and then drove the horse to the side of the caravan guard leader Ekmon.
Tiefling Ekmon raised his black eyes that looked like dead fish eyes and looked at Thorne. When he noticed the blood stains on Thorne's body, he said in a hoarse and low voice:
"You seem to be in trouble, Mr. Thorne."
"A few wandering ogres, you don't need to make a fuss, they will be solved easily." Thorne smiled and said indifferently.
Walking with the caravan is not simply following along, bragging with your companions while admiring the beauty of the wilderness.
When the enemy is besieging, show great power, draw out the weapon and drive Wushuang to attack people, and drive away or kill all the enemies in a burst of clanging and clashing weapons.
Then, after arriving at a certain tavern where he stayed overnight, he drank a few glasses of cheap ale, stood on a stool with the strength of the liquor, and boasted to everyone how brave he was in killing monsters at that time.
In fact, this is just a simple fantasy of many players a year ago. When they really put it into action, they can understand how skinny this skinny reality is.
The caravan in Stallman Town that trades with Twilight Town is quite large.
It may be because it was the first time to trade with other forces, and the preparations were sufficient. In order to ensure a smooth journey, even the strongest night lord in the town followed.
There are more than 50 guards accompanying the caravan, plus some servants and cooks, there are hundreds of people.
When the whole caravan was in motion, the cooks climbed into the carts and drove the cattle and horses forward.
The servants followed on foot, clearing obstacles or filling potholes when encountering roads that blocked the carriage.
Even when they get stuck in a mud pit, they have to work together to push them away. When they are camping in the wild, they are responsible for living, cooking, and setting up camp.
It's just an odd job, except that they don't need to fight, they will appear wherever they are needed.
Although this is a high-magic world, many intelligent races in the wilderness possess great strength even without deliberate training.
Even if they are as weak as a goblin kobold, they have a reproductive ability that humans cannot match and a tenacious vitality that can survive eating grass roots.
For the human race, it doesn't mean you are a powerful fighter by picking up a weapon.
Ordinary people still account for the majority, and many people are still struggling on the line of food and clothing, so they don't have the time and energy to train fighting skills.
Even if they have such conditions, they don't have an elite template, they don't have an upgrade system for killing monsters, and they only have a solid strength that has been trained step by step. After all, the strong only belong to a few people.
So these servants who don't have much strength can only use these chores.
The guards of the caravan are mainly responsible for the security work. When the caravan departs, some of the guards will ride horses to explore the road in advance, and clear away the dangers encountered and monsters blocking the road in advance.
Or scout nearby monster activities, predict some upcoming things, report these situations to the guard leader, and discuss countermeasures in advance, whether to take the initiative to attack, or to divert forward.
Among the adventurers, only experienced people can do these complicated tasks. There are dangers everywhere in the wilderness. If you don't have the matching strength, you will lose your life if you are not careful.
Walk in the dangerous wild all year round.
Even an idiot, as long as he survives, can be trained to be a good player.
Before crossing over, many players complained about how dangerous the wild world of Toril was, and it was impossible to play a farming or leading mainstream game.
As long as you leave the settlement, there are endless goblins, gnolls, ogres, robbers, cultists and so on.
When your strength is still very weak, if you are more than ten kilometers away from the settlement alone, you will directly start the life-and-death mode.
Some players even found a small forest inhabited by four or five legendary druids who chatted and spanked all day.
Standing on the top of the mountain to watch the sunrise, you can always meet a red dragon gliding past that covers the sky, leading many people to think that the city is the safest place.
However, some players who lived in the city immediately jumped out to refute their nonsense. Obviously, there are piles of monsters in the city, and a bunch of Lich and Squidward can appear in a sewer at the same time.
Walking in the city, seeing a few ancient green dragons or dracolich flying over their heads, they are not flustered, because they have long been used to it.
Standing on the city wall and watching the excitement can be inexplicably evaporated by the aftermath of the spell.
Regarding these complaints, Thorne thought that their descriptions were too exaggerated.
But ever since he met the Barlow from the bottomless abyss and the incarnation of the king of jackals in Winter City, he has believed in these complaints.
The only fortunate thing is that these things haven't happened much in the Emerald Field. Although they are always attacked by various humanoid creatures, at least they have not encountered powerful professionals at the crushing level.
Otherwise, if a nine-ring spell goes down, all that will be left is gunpowder smoke and howling.
With Thorne's current strength, acting as a scout for a caravan in the wilderness is a piece of cake for him.
In adventures in the wild, the ranger's talent for survival in the wild is unmatched by rogues who are proficient in scouting.
"There is no danger ahead. It is about 2 kilometers away from Iron Horse Town." Then, Thorne glanced at the ferocious eagle hovering in the sky, and said to Ekmon.
"Thank you very much for your help, Mr. Thorne. The caravan is about to arrive in Iron Horse Town to rest. Does Mr. Thorne have any better suggestions?"
Ekmon, who was also on a horse, thanked Thorne and looked at Thorne to ask his opinion.
"Please wait a moment." Thorne thought for a while, then replied, and then whistled to the sky.
Hearing the call, the ferocious eagle rushed down and landed in front of Thorne.
Thorne comforted the frightened horse, and after a moment of looking into the spiritualized eyes of the dire eagle, the dire eagle flapped its wings again and hovered above his head.
Immediately afterwards, Thorne's expression sank and he turned to look at Ekmon and said:
"I don't think it's a good choice to rest in Iron Horse Town, Mr. Eckmond."
"Oh? Please tell me." Ekmon glanced at Thorn in surprise, and then said.
"A large number of lizardmen were found in the woodland swamp. These lizardmen abandoned by the tribe seem to have a clear purpose to attack Iron Horse Town, so I don't think Iron Horse Town can stay for long."
Thorne looked directly at Tevlin in front of him and said in a deep voice.
The caravan drove for almost a whole day without stopping at all. Compared to resting in the wilderness, it must be less comfortable in Iron Horse Town.
But if Iron Horse Town is held back by the Lizardmen's attack, then their group is likely to be trapped in the town just like in Twilight Town.
Thorne believes that this situation is what neither side wants to see.
"Excuse me for my rudeness, Mr. Thorne, I want to make sure that your information is true?"
Ekmon's dark red face changed, and the tail behind him kept shaking, then pointed to the dire eagle hovering above Thorne's head, and confirmed.
"Ninety percent sure." Thorne said without thinking.
"That's enough, please wait a moment, I'll go ask the lord for instructions." Ekmon nodded, and rode his horse towards the position of the Night Lord's carriage.
Ekmond rode a horse to a large carriage in the middle of the caravan, got off his horse, bowed and said respectfully:
"My lord, I found traces of the lizardmen. According to the ranger from Waterfall Town, they are probably heading for Iron Horse Town, so I am here to ask you whether you still choose to stay in Iron Horse Town to rest."
"I already know everything. This batch of equipment can't be delayed any longer. Just follow the ranger's suggestion and consider resting after leaving Iron Horse Town."
The magician Anakeys in the carriage said slowly in a cold voice.
"What should we do if we are blocked by the forces of Iron Horse Town?" Ekmon hesitated for a moment, then continued to ask.
"The lord of Iron Horse Town...he will give way." The curtain of the carriage floated slightly, and Anakis's voice was still so cold.
Ekmon nodded when he heard the words, and said respectfully, "I will convey your meaning."
I feel that this chapter is so deserted. If you have nothing to do, you can make complaints about it.
(End of this chapter)
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