Half Elf Ranger

Chapter 27 The Ratman's Trace

Chapter 27 The Ratman's Trace

"stop!"

In the sewer dotted with fluorescent light, Thorne walked to the corner of an intersection, stopped suddenly, and shouted with his eyes slightly fixed.

Although the players didn't understand what it meant, they didn't object, and they all followed suit honestly.

Under the leadership of Thorne, the group avoided many dangers.

It took nearly an hour to walk in the complicated sewers.

This is like walking through various intersections that are messy and intertwined like a maze.

Except for Thorne, basically all lost their sense of direction.

If you fall behind at this time, you are likely to be trapped to death in the sewer, and then serve as rations for rats.

"What's the matter?" Anderina covered her mouth and nose lightly, walked to Thorn's side, and asked in a low voice.

After a series of changes tonight, she found that the ranger who had slaughtered players mercilessly in front of her was not so difficult to get along with.

The bloodthirsty impression of Thorn in her heart also gradually faded.

Anderina thought that there must be some misunderstanding between them, after all, those players who died were not kind people.

Thorne moved slightly, then frowned and said in a deep voice, "I found traces of the Ratman, and we may encounter enemies next, so be vigilant!"

Everyone's expression changed upon hearing this, and then they all clenched their weapons tightly, and immediately looked around cautiously.

After Thorn finished speaking, he squatted down and checked the surrounding activities.

As a ranger, Thorne's tracking ability is undoubtedly very good.

What's more, in order to obtain the ability to cast divine spells, he believed in a god known as the tracking master, which directly improved his tracking ability by one level.

Even when encountering a ranger at the hero level, his tracking ability is not far behind.

Although a ranger can be like a druid, perception will naturally gain the ability to cast divine spells, but Thorne's perception attribute is only 17 points, and it is very difficult to comprehend divine spells with his own ability.

So he believed in a natural deity, and after spending a lot of money and going through a special perception ceremony, he had the ability to cast divine spells.

Thorne looked at the originally blurred footprints on the ground, which gradually became extremely clear in his eyes.

It's the footprints of the Ratman and the Dire Rat!

And the quantity is quite a lot!
Thorn looked at the intersection at the corner, and his heart sank.

The purpose of Thorne's coming to the sewer was to eliminate the bandits of the Dead Rat Gang.

This is one of the trial tasks given to him by the old man who taught him the Nine Swords.

Relying on his powerful concealment ability and tracking characteristics in the shadows alone, in nearly a month, he wiped out almost all the ratmen and dire rats in this area by himself.

Now, traces of the Ratman and the Dire Rat were found again. From the clarity of the footprints, Thorne could tell that the other party had not been gone for a long time.

If it was him, he wouldn't be worried at all, he could easily pass through without being noticed, but today he led a group of players.

Except for Trundle and Andrea who had reached the Transcendent level, the other players were all around level two or three.

It is very difficult to pass through without casualties.

Looking at these poor players, Thorne still felt somewhat unbearable.

Ratmen are a group of cunning lycanthropes. Their natural occupation is rogue, and their favorite method of attack is to hide in secret and launch sneak attacks.

When they realize that the battle is not good for them, they will quickly change into the form of giant rats and flee, attracting the enemy into the traps they have set up in advance.

These vicious and cunning rat people never come into direct conflict with humans.

Thorne knows these guys all too well.

At this time, they were already at the junction of the lower city and the outer city. If there were no traces of ratmen at the corner ahead, it should be the safest passage in the entire underground area.

Because other places are either inhabited by evil wizards or have unknown undead creatures wandering around, neither is a good choice.

Only here is the safest shortcut, but from the messy ratman footprints and dire rats on the ground, it can be seen that this area has been occupied by new ratmen again.

Then if you want to pass through here, you can't avoid fighting the Ratmen.

"You guys rest here first, I'll go ahead and check it out." Thorn watched the footprints disappear towards the corner intersection, pondered for a moment, and then said to everyone.

It is obviously unrealistic to go back the same way and pass through other intersections. He is not worried about the road conditions at all. The existence of unknown evil creatures is the truly dreadful existence.

If you accidentally encounter a group of evil gods' secret strongholds, it is too late to escape, and even the soul may be played and tortured by these cultists, and then sacrificed to the evil gods.

"Then be careful." Anderina said softly.

Thorne glanced at the other party in surprise, then nodded, and walked towards the corner intersection.

But when Thorne was about to step into the passageway at the intersection, he immediately withdrew his steps.

Because the originally very messy footprints on the ground suddenly became very strange when they were about to approach the passage at the intersection.

From these footprints, Thorne could find that when they entered the passage, they all went in neatly and orderly.

If something goes wrong, there must be a demon. With Thorne's experience, it is easy to judge the reason.

There is a trigger trap in the channel!
The human form of the Ratman has the same head, torso, and tail as a mouse except for its limbs, and is thinner and smaller than a human.

From the careful footprints on the ground, Thorne can find that the trigger criteria for these traps should be based on the weight of an adult.

Although Thorn is a half-elf, and his weight is slightly thinner than that of ordinary humans, he doesn't want to make fun of his life.

There was a time when a player adventure group was exploring a dungeon, because the pathfinder in front was a halfling rogue. In a narrow passage, the halfling rogue passed through safely after confirming that there were no traps.

Then the remaining teammates followed closely behind, but the others were all human players, so they instantly triggered the very hidden magic trap in the passage.

Except for the last soldier whose movements were slightly ink-stained, the rest of the group were all shot into a hornet's nest by the crossbow hidden in the hidden compartment, which was horrible.

After passing this incident, the player team can't avoid halfling rogues.

Even if the other rogues cheated again, he would be the one who killed him, and a mistake by the halfling rogue was no less than killing the engine.

Thorn looked at the messy footprints on the ground, took a few steps forward lightly, and then sniffed vigorously. Suddenly, a strong stench was inhaled into his nasal cavity, which made him feel uncomfortable for a while.

But it was not without effect, he also smelled a hint of acidic liquid.

It is very likely that strong acid traps have been arranged in the passage!
Acid traps are among the deadliest traps!

Just a little bit of it will instantly corrode a large area of ​​your skin. If you get too much, you will be surprised to find that half of your body is melting at a speed visible to the naked eye with the sound of sizzling.

Even rogues who are the best at dismantling traps don't want to provoke this kind of trap easily. A slight mistake will result in death.

Acid traps are divided into two types: magic traps and physical traps. The front is to arrange a magic device, and then connect a trigger device.

The latter is to install a refined strong acid on the trigger device, and spray the strong acid out after the trap is touched by someone.

Apparently the Ratmen are not capable of laying magical traps.

This kind of trap, even fighters above the extraordinary level, may be instantly killed by the acid trap, not to mention the agility profession Thorne.

(End of this chapter)

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