Chapter 144 The decision card

Although Sato felt sorry for Hayakawa's defeat, he would not be surprised.

Just like the preparation time of a sprint, the 1-second interval between the card reader reading and the lingering sound of the next sentence of the waka is usually the moment when the competitors are highly concentrated.

Therefore, any slight change will cause emotional fluctuations. In addition, Hayakawa himself is easily nervous during the game, and his mentality is affected by others, so the loss is not wronged.

On the contrary, the girl who is also named Kato has done a good job in this respect.

Not only did he not be affected by the game, but he also did not fall into the rhythm of others.

And with a little luck...

Thinking of the scene just now, Sato couldn't help but shook his head with a wry smile.

Since the singing cards read in the game are all randomly drawn, even the reader does not know what the next card will be.

But in fact, since the first empty card at the beginning of the game, the five consecutive cards read later are all on Hui's side.

Regardless of whether it is a card in the upper, middle or lower ranks, every time Hayakawa will be just half a step behind the opponent, which also caused huge psychological pressure on him.

Therefore, even if the cards of his own team appeared later, the confused Hayakawa's reaction was not as usual.

In the end, the opponent used gentle movements to sweep away the cards that were under Hayakawa's eyes as a finishing touch.

After the game, Kondo, who is also a member of the Karata club, immediately went up to comfort Hayakawa.

Looking at another girl who finished saluting, Sato couldn't help but say, "Kato-san?"

"What's the matter, Sato-senpai?"

Kei, who looked back, was a little puzzled.

"I want to ask..." Sato took a deep breath, "Excuse me, before the game just started, Kato...uh, what Kato Yusuke said to you, can you tell me?"

"Ah~~ So it's this one."

Hui nodded lightly in a daze, thought for a while and said, "Actually, it's not an important matter."

She explained: "It's just that Kato-kun told me, "Put the cards you are not good at in the easy-to-obtain position, and the good cards in the difficult-to-obtain position", so that you can get the cards faster. "

"So that's it, it really is "fixed position"..." Sato muttered to himself.

The so-called "fixing position" is a skill that, although seemingly subtle, plays a key role in competitive kotaku.

It refers to placing a specific song card in a specific position during normal practice, so that when you need to snatch that card in a game, you don't need to look for the position of the card, you only need to wave your hand in that direction That's it.

For example, place one-character decision cards in the lower right section, Dashanzha (six-character decision cards) in the lower left section, and friend cards (cards with the same beginning) separately.

Arranging according to the rules and order you like can greatly save the time of memorizing your array.

This is why Mingming Hayakawa sometimes thinks of the corresponding cards before Hui, but the speed is still slower.

Simply put, the fault tolerance rate is improved because of the distance advantage.

Of course, this situation only applies when the corresponding card is in your own formation.As for the location of the enemy's singing cards, because they cannot be controlled, they can only rely on 15 minutes before the start of each game to forcefully memorize them.

Because of this, every competitive song card consumes a lot of brainpower.

Just as she was thinking about this, the other party's companion also came up from behind.

"Thank you, Kato-san."

Kato Yusuke spoke softly.

"It's amazing, you can't tell from the outside at all."

An Yilun didn't know whether he was dead or alive.

"Thank you ~ Kato-kun."

"Uh, it's always rude to be said that by classmate An Yi...for me."

Hui responded to the two with two very different attitudes.

And their conversation also brought back Sato's consciousness.

"Have you ever played Kato-kun before?"

Sato looked up and asked.

"Before...?" Kato Yusuke slightly frowned and thought, then shook his head and said, "It hasn't been since the school taught "Xiao Cang Hundred People One Song"."

"...Hey! That's something that happened in elementary school, right?" An Yilun also complained.

Yusuke didn't answer, but turned his attention to Sato.

"Sister Sato, it's our turn next."

Hearing his words, Sato confirmed again.

"Although it might be a bit strange for me, Kato-san has already won a game. According to the agreement, if Kato-kun loses, the result will be void... Even so, is it okay?"

"Well, no problem."

Before Kato Yusuke opened his mouth, Kei beside him had already answered.

Then came Yusuke's answer: "So I won't lose."

The calm words are full of confidence.

Sato looked at the faces of Yusuke and Kei respectively, and then let out a breath slowly.

"I understand, if this is the case, please advise."

……

The so-called "determining words" in the song card refers to the skill of determining the next sentence without listening to the whole song as long as you can hear the first few words of the sentence.

The card that can be decided by hearing one sound is called "one word decision card", and the card that hears two sounds is "two word decision card".And so on, until the longest "six-character decision board".

Even if you don't memorize the whole waka, as long as you memorize the decisive words, you can still play competitive kata well.

If we use the "Flying Flower Order" in ancient Chinese poetry as a metaphor, suppose the verses read by the card reader are the following cards:

Read the letter: When will the bright moon come——Get the letter: Ask the wine to the sky

Read the letter: how many times the moon is full——take the letter: wait for the king to return

Read the letter: Mingyue He Jiaojiao——Take the letter: According to my bed and curtain

Apart from these few cards, there are no lines beginning with "bright moon".

That is to say, when the card reader only reads the word "Bright Moon", the competitor does not know which card corresponds to it;
When I read the three words "Bright Moon", I don't know whether the card I should take is "Ask the wine to the blue sky" or "Waiting for you before you return";
Only when you read "When is the bright moon" can you be sure that the card to be grabbed is "Ask the wine to the blue sky", so "When is the bright moon" is the decisive word for the card "When is the bright moon".

As the game progresses, the decision word is constantly changing.

For example, when "how often is the bright moon full" is read, the decision word "when is the bright moon" will be shortened to "when is the bright moon"; if "he Jiaojiao bright moon" is also read, the decision word will be further shortened to The word "bright moon".

It is precisely because there are such a large number of processes that require memorizing, forgetting, and re-memorizing that it is said that waka is actually a rather brain-intensive game.

Back to the game.

Skip the prep.

A second after the preface fell, the first card was drawn by Kondo, who was the card reader.

"Steps..."

Just read the first word.

With the sound of "pa--", a slender hand has already pressed on the corresponding card.

Then comes the complete sentence.

"Storms are falling frequently, and the branches are still exposed."

Remove the card with the words "Ten Teng Autumn Evening Fog, Twilight Full of Mountains and Rivers" from the enemy's formation.

While raising his hand to the card reader to signal "please wait a moment", Sato picked out a card from his own array and gave it to the opponent according to the rules.

Kato Yusuke took it over.

And seeing the confident smile on her face, the boy slightly raised one eyebrow.

……

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(End of this chapter)

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