Great Power Heavy Industry: Rise

Chapter 318 The Second World

Chapter 318 The Second World
Lei Yongzhong personally poured boiled water for them, and then talked about his entrepreneurial history.

After jumping from Red Star Company to a large technology company in Shencheng, he only worked for three years before starting his own company.

I started an Internet service company with a few college classmates, but it went bankrupt within a year.

He went to Haicheng to work again, and three years later went to sea to open an online game company, but it still couldn't survive.

He sold the company, and simply went to the United States to work, and worked for the famous Blizzard online game company for five years.

During this period, he settled down to develop an online game called "Xiafeng".

Eight years ago, in the year when the Asian Federation was established, he returned to China to start his own business again. He founded Yunwang Company, and made his first fortune with the online game "Xiafeng".

Later, more than a dozen popular online games were launched one after another, becoming the largest online game manufacturer in the Asian Federation.

Wang Anlin's experience is similar. It was only after several ups and downs that he became a bigwig in the entertainment industry in the federation.

When they were in the most difficult time, they didn't eat the next meal, and thought of going back to Beishan to join Zhong Cheng more than once. They knew that Zhong Cheng would definitely give them a bite of food.

But face kept them from doing this. In Wang Anlin's words, he just didn't want to see Zhou Hu's ugly face.

However, Lei Yongzhong explained that the strength that supported them to fall and get back up was the wish they made on the Heart Stone of Xunlong Mountain in Beishan back then.

Back then, the four of them made their wishes on the Questioning Heart Stone. Zhou Hu wanted to be promoted to be the general manager of Red Star Company, Lei Yongzhong wanted to get rich, Wang Anlin wanted a woman, and Zhong Cheng wanted Huaxia to rise.

Zhong Cheng is a man of God, it is normal for his wish to come true, but Zhou Hu's wish has also come true, which makes the two of them full of confidence that they can also realize their own wish.

It is this belief that supports them to persevere and forge ahead, and finally they have achieved today's achievements, which can be regarded as the realization of their wishes.

Speaking of which, they would also like to thank Zhou Hu.

Zhou Hu heard this, and said angrily: "That's unnecessary, you two bastards are just cleaning me up, why did I stimulate you when I fulfilled my wish?"

"And Wang Anlin, how do you know that if you go back to Beishan, I will show you face?"

The three of Zhong Cheng laughed loudly when they heard this.

Zhong Cheng thought to himself, there are no gods in this world. If we must say that there are gods, then the gods are ourselves. We also believe that we will be effective, and if we don't believe, we will not be effective. The experience of Lei Wang and the two of them proved this point.

After Lei Yongzhong and Wang Anlin finished speaking, they also asked Zhong Cheng and Zhou Hu to talk about their situation.

But compared to the bumpy life of Lei Wang, Zhong Cheng and Zhou Hu's experience is smooth sailing. It is not so much a personal experience as it is the process of Red Star Company becoming stronger.

Of course, in the eyes of the two Lei Wangs, it is only a small regret that Red Star Company did not enter space in time.

After talking about their respective experiences, Zhong Cheng saw that it was getting late, and asked: "You didn't come to us today just to chat, did you? If you have anything to do, just tell me. If I can help, I will definitely help you!"

After hearing the experience of the two of them, Zhong Cheng judged that they were all serious businessmen, and the help they needed was nothing more than funds and cooperation. If it wasn't too outrageous, he was still willing to help.

The two of Lei Wang were very moved when they heard the words. It is not easy to say such things in Zhong Cheng's current position. This is entirely for the sake of old friends.

The two looked at each other, and Wang Anlin said, "Let me tell you, that's what happened!"

After the rise of the concept of the metaverse more than ten years ago, after several twists and turns, virtual reality technology has become more and more mature, and it has gone from concept speculation to the stage of actual implementation.

In 2028, the world's 36 largest large-scale online game companies jointly funded the establishment of the World Virtual Space Management Association, and received the official support of the three major federations.

After three years of preparation, the construction of the virtual world officially began in 2031 and was named "Second World". The system server of "Second World" is located in Gaoyuan City, an emerging city on the Qinghai-Tibet Plateau in the western administrative region of the Asian Federation.

The reason is that Gaoyuan City is the largest city with the highest altitude in the world, and it has an extremely solid foundation. It is the most suitable choice in terms of stability and convenience of communicating with satellites.

Both Zhong Cheng and Zhou Hu are very clear about this large server. This is a big order from Red Star Optical Brain Company the year before last. Number.

This server adopts the most advanced optical brain array technology, which ranks first in the world in terms of computing speed, parallel computing processing capacity, and storage capacity, and is called "Super Brain".

Zhong Cheng asked about this "super brain" at that time, but he didn't take seriously the "second world" running in it, which was just a collection of virtual reality games.

But Wang Anlin's later introduction made him realize that he underestimated this "second world".

The original "Second World" just built a huge square in Ultrain, and the 36 founding Internet companies each owned a piece of land around the square to build their own "storefronts" in the "Second World".

According to the "Plaza Agreement" formulated by the World Virtual Space Management Association, the 36 Internet companies and all users who join the company later will have a unified login account and login device, and enter the plaza through the "Second World" login interface.

This is actually a user-sharing agreement. These 36 online game companies basically cover 70% of the world's online game users.

Such an agreement allows users to choose and switch games more freely, but it is also invisible locked in this "second world", allowing other online game companies to either join or close their doors.

But the ambition of the World Virtual Space Management Association is not limited to online games. Their ultimate goal is to create a virtual human society.

With the official support of the three major federations, the "Second World" has realized the free exchange of virtual currency and real currency, and allowed all commercial service companies in reality to enter the "Second World".

Entertainment, shopping, tourism, culture, education and even business offices can all be realized in the "Second World", and only the corresponding company needs to rent a "storefront" in the "Second World".

Of course, these companies also need to pay rent to the World Virtual Space Management Association to support the operation of the "Second World", and the rent is related to the location and size of the "store".

In fact, the size of the "storefront" in the "Second World" is mainly related to the amount of data storage and traffic, because even a "storefront" that can only accommodate one person can be a huge world.

In just over two years, "Second World" has already reached a considerable scale, with more than tens of thousands of companies settled in, covering all aspects of human society and business services.

Due to the completely free model for users, even the most basic helmet-type login equipment is sold to users at a subsidized price far below the cost, "Second World" has attracted a large number of users.

According to statistics, the number of users in the first half of this year exceeded 3 million, and it is expected to exceed 10 billion within three years and reach 50 billion within ten years.

At that time, more than half of the global population will enter the "second world" for leisure, entertainment and even office work.

If it weren't for the fact that "Second World" currently restricts access to children under the age of 16 and seniors over the age of 70, the number of users would be even greater.

(End of this chapter)

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