There's really something wrong with this online game plan
Chapter 289 Hidden danger
Chapter 289 Hidden danger
"Early access?"
Guangzheng looked at the two letters EA on the whiteboard, and asked suspiciously: "Should the game be released first for crowdfunding by the producer?"
"Not crowdfunding."
Lin Yao put on the cap of the marker pen and explained: "EA, the biggest purpose of the early access is to put the game that completes the basic game framework. This kind of game must have enough playable parts, at least [-]% Thirty to forty. As long as there are bright spots to play, let these games be released in advance, and the producer can also withdraw funds in advance, continue to make unfinished parts of the game, or refine and polish the game.
In terms of results, this is a win-win situation for producers and players, and it is a mechanism to remedy the development of small studios in a more flexible way.
And our MOBA game can also be tested with the help of EA mode, to explain to the players that this is not an official game, all players can play and participate in the test, but the content of the game does not represent the final quality..."
"That's a good idea."
The people in the conference room were stunned.
Then Zhong Xiu, Guangzheng and other people who reacted quickly said immediately.
This is indeed a good idea.
Early access.
Not indicative of final quality.
This allows MOBA games to get enough player data and feedback, and small studios with limited funds also have a new way to survive.
Simply perfect!
"Listen to me."
Lin Yao shook her head, opened her chair and sat down, and sighed: "This sounds very good, and it is a win-win situation in terms of the result. Players' feedback can be effectively communicated, and the producer can also adjust in time and satisfy players based on the feedback. , For example, some simulated management games can slowly promote the version change, which is obvious and easy to satisfy players. It is also good for some long-term stand-alone games, which can continue to introduce new ones within the established framework without being subject to the completion of the official version Requires restrictions, more freedom of adjustment and modification.
But the problem is that many games may only start with a creative core gameplay, and there is not much content to fill in at all, and the producers may not have so many version changes. Many games are even updated as if they have not been updated. It is difficult for players to feel Game improvements.
What's more, someone may fish in troubled waters, get a fortune and leave.Even worse, the game EA is sold, and then crowdfunding is started. After making a fortune, the game will never be updated. In this way, players have no choice but to buy a semi-finished product, or even a shit that the semi-finished product cannot reach. "
"This……"
The people in the conference room were stunned again.
It seems true.
This is a problem.
This early experience has a good starting point.
But the final result may not be too good.
After all, the human heart is quite complicated.
In Lin Yao's previous EA games, there were quite a lot of thunderstorms.
Don't care about giving up the update.
a lot.
So she is quite conflicted, this thing is good, but there are many problems.
Everyone present fell silent when they heard Lin Yao's words.
I couldn't think of a good way for a while.
"...Senior sister, in fact, this problem is not without a solution."
At last.
On the contrary, Zhu Nianqiao raised his hand and spoke first.
"Oh?"
Lin Yao looked at her expectantly.
"We can request the release of the games planned by EA, and let them give a clear date and time limit for becoming a regular."
Zhu Nianqiao met Lin Yao's gaze, and whispered: "For example, in one to two years, it must be converted into an official version of the game, and the promise must be fulfilled, otherwise our platform will impose punishment measures, such as never welcoming the producer. Games. Then encourage EA games to maintain a high update frequency, such as monthly update adjustments, quarterly update content, and then a yearly update, and finally make the official version of the game."
"What if the producer updates at will? Just fill in some content indiscriminately, and then bypass the penalty mechanism."
Zhong Xiu looked at Zhu Nianqiao and asked his own question.
Zhu Nianqiao immediately said: "Then we can set a limit on the degree of completion. The 60.00 to [-]% that the senior sister said is too low. If the final producer fails, the players will suffer a lot. But if the degree of completion is controlled At [-]% or even [-]%... plus the existence of the penalty mechanism, the producer will have more concerns. After all, if a game is well done, it will be a long-term income, and the completion rate of [-]% to [-]%. Just give up like this? The price is too high.
And our MOBA game, as the first game launched by EA, can just set an example, how to update, how to promote the game with players, how to turn it into an official game, and set a benchmark. "
"..."
Zhong Xiu was stunned and had nothing to say, he thought it made sense.
Lin Yao thought about it carefully, nodded, and agreed: "Indeed, although this is unfair to those producers who can only complete [-]% or [-]% of the game, we can design a review mechanism, such as giving some It is an opportunity for long-term operation games and simulation games.
Hmm... This can also give a way for games that are relatively difficult to develop and practice. "
After Lin Yao finished speaking, she raised her head, looked at the people in the conference room, and asked, "What do you think? This function? In addition to what Zhu Nianqiao just said, let's add another restriction. For example, EA games will not enjoy any announcements. Resources, that is to say, no matter how popular the game is, EA games will not be able to appear in any promotional positions on the platform, distinguishing them from the official version.
We can also discuss the specific details and give a practical solution. "
"I think so."
Zhong Xiu hesitated for a moment, and said: "Although I feel that there are still some problems, such as the judgment of completion, but we can guide the players and gradually improve it. The starting point of this function is quite good."
"Correct."
Guangzheng also admitted: "It just so happens that our MOBA game can test the water, see the player's reaction, promote this mode, and set a benchmark for all games that want to launch the EA plan. Our MOBA game is still very complete now. Yes, there is no problem with direct public testing."
Several other people in the meeting room also thought it was good.
They nodded.
Seeing that everyone had no objections, Lin Yao thought about it again and made a decision.
"Let's do it this way. We launched an EA program on the Vaporwave game platform, and then the MOBA game will be the first EA game, allowing all players to participate in the game test."
"it is good."
Zhong Xiu, the person in charge of the studio's products, nodded, and then said with a smile: "Then there is only one problem left, Lin Yao. We have always called the name of the MOBA game, and it is time to determine the official name."
"Um……"
Lin Yao paused.
She's not very good at naming names.
She recalled the two most famous MOBA games in her previous life.
After hesitating for a while, he said:
"Forget it, let's call it Hero."
(End of this chapter)
"Early access?"
Guangzheng looked at the two letters EA on the whiteboard, and asked suspiciously: "Should the game be released first for crowdfunding by the producer?"
"Not crowdfunding."
Lin Yao put on the cap of the marker pen and explained: "EA, the biggest purpose of the early access is to put the game that completes the basic game framework. This kind of game must have enough playable parts, at least [-]% Thirty to forty. As long as there are bright spots to play, let these games be released in advance, and the producer can also withdraw funds in advance, continue to make unfinished parts of the game, or refine and polish the game.
In terms of results, this is a win-win situation for producers and players, and it is a mechanism to remedy the development of small studios in a more flexible way.
And our MOBA game can also be tested with the help of EA mode, to explain to the players that this is not an official game, all players can play and participate in the test, but the content of the game does not represent the final quality..."
"That's a good idea."
The people in the conference room were stunned.
Then Zhong Xiu, Guangzheng and other people who reacted quickly said immediately.
This is indeed a good idea.
Early access.
Not indicative of final quality.
This allows MOBA games to get enough player data and feedback, and small studios with limited funds also have a new way to survive.
Simply perfect!
"Listen to me."
Lin Yao shook her head, opened her chair and sat down, and sighed: "This sounds very good, and it is a win-win situation in terms of the result. Players' feedback can be effectively communicated, and the producer can also adjust in time and satisfy players based on the feedback. , For example, some simulated management games can slowly promote the version change, which is obvious and easy to satisfy players. It is also good for some long-term stand-alone games, which can continue to introduce new ones within the established framework without being subject to the completion of the official version Requires restrictions, more freedom of adjustment and modification.
But the problem is that many games may only start with a creative core gameplay, and there is not much content to fill in at all, and the producers may not have so many version changes. Many games are even updated as if they have not been updated. It is difficult for players to feel Game improvements.
What's more, someone may fish in troubled waters, get a fortune and leave.Even worse, the game EA is sold, and then crowdfunding is started. After making a fortune, the game will never be updated. In this way, players have no choice but to buy a semi-finished product, or even a shit that the semi-finished product cannot reach. "
"This……"
The people in the conference room were stunned again.
It seems true.
This is a problem.
This early experience has a good starting point.
But the final result may not be too good.
After all, the human heart is quite complicated.
In Lin Yao's previous EA games, there were quite a lot of thunderstorms.
Don't care about giving up the update.
a lot.
So she is quite conflicted, this thing is good, but there are many problems.
Everyone present fell silent when they heard Lin Yao's words.
I couldn't think of a good way for a while.
"...Senior sister, in fact, this problem is not without a solution."
At last.
On the contrary, Zhu Nianqiao raised his hand and spoke first.
"Oh?"
Lin Yao looked at her expectantly.
"We can request the release of the games planned by EA, and let them give a clear date and time limit for becoming a regular."
Zhu Nianqiao met Lin Yao's gaze, and whispered: "For example, in one to two years, it must be converted into an official version of the game, and the promise must be fulfilled, otherwise our platform will impose punishment measures, such as never welcoming the producer. Games. Then encourage EA games to maintain a high update frequency, such as monthly update adjustments, quarterly update content, and then a yearly update, and finally make the official version of the game."
"What if the producer updates at will? Just fill in some content indiscriminately, and then bypass the penalty mechanism."
Zhong Xiu looked at Zhu Nianqiao and asked his own question.
Zhu Nianqiao immediately said: "Then we can set a limit on the degree of completion. The 60.00 to [-]% that the senior sister said is too low. If the final producer fails, the players will suffer a lot. But if the degree of completion is controlled At [-]% or even [-]%... plus the existence of the penalty mechanism, the producer will have more concerns. After all, if a game is well done, it will be a long-term income, and the completion rate of [-]% to [-]%. Just give up like this? The price is too high.
And our MOBA game, as the first game launched by EA, can just set an example, how to update, how to promote the game with players, how to turn it into an official game, and set a benchmark. "
"..."
Zhong Xiu was stunned and had nothing to say, he thought it made sense.
Lin Yao thought about it carefully, nodded, and agreed: "Indeed, although this is unfair to those producers who can only complete [-]% or [-]% of the game, we can design a review mechanism, such as giving some It is an opportunity for long-term operation games and simulation games.
Hmm... This can also give a way for games that are relatively difficult to develop and practice. "
After Lin Yao finished speaking, she raised her head, looked at the people in the conference room, and asked, "What do you think? This function? In addition to what Zhu Nianqiao just said, let's add another restriction. For example, EA games will not enjoy any announcements. Resources, that is to say, no matter how popular the game is, EA games will not be able to appear in any promotional positions on the platform, distinguishing them from the official version.
We can also discuss the specific details and give a practical solution. "
"I think so."
Zhong Xiu hesitated for a moment, and said: "Although I feel that there are still some problems, such as the judgment of completion, but we can guide the players and gradually improve it. The starting point of this function is quite good."
"Correct."
Guangzheng also admitted: "It just so happens that our MOBA game can test the water, see the player's reaction, promote this mode, and set a benchmark for all games that want to launch the EA plan. Our MOBA game is still very complete now. Yes, there is no problem with direct public testing."
Several other people in the meeting room also thought it was good.
They nodded.
Seeing that everyone had no objections, Lin Yao thought about it again and made a decision.
"Let's do it this way. We launched an EA program on the Vaporwave game platform, and then the MOBA game will be the first EA game, allowing all players to participate in the game test."
"it is good."
Zhong Xiu, the person in charge of the studio's products, nodded, and then said with a smile: "Then there is only one problem left, Lin Yao. We have always called the name of the MOBA game, and it is time to determine the official name."
"Um……"
Lin Yao paused.
She's not very good at naming names.
She recalled the two most famous MOBA games in her previous life.
After hesitating for a while, he said:
"Forget it, let's call it Hero."
(End of this chapter)
You'll Also Like
-
Douluo: General Wuhun Thunderbolt is so good at cooking
Chapter 417 10 hours ago -
Naruto: My clone can evolve
Chapter 213 10 hours ago -
Douluo: Mr. Six of the Qibao Glazed Sect
Chapter 325 10 hours ago -
Sister's training method is not scientific
Chapter 543 11 hours ago -
From Prisoner to Si Chen
Chapter 256 11 hours ago -
Slime's Evolutionary Journey
Chapter 320 11 hours ago -
Unstoppable Martial Arts: Starting from Attribute Points Allocation
Chapter 463 11 hours ago -
Rebirth in the Primordial Insects
Chapter 241 11 hours ago -
Farmer Fubo is open for business
Chapter 229 11 hours ago -
You became a lawyer and sent the judge in?
Chapter 523 11 hours ago