There's really something wrong with this online game plan
Chapter 474 Action
Chapter 474 Action
"Mu Wanqing?"
Holding the silk stockings that had just been opened, Lin Xi paused when he heard what his sister said.
Some doubts.
"You both said about the same thing."
Lin Yao held the jacket, put on a defensive posture, and said angrily: "I said, is there something wrong with you? Why do you keep grabbing me? You can't wear it yourself."
"Curious."
Lin Xi looked at the vigilant younger sister who was about to explode, temporarily put down the name Mu Wanqing, and said with a smile: "After all, you always stare at my sister's thighs, and when the weather is hot, you ask me if it's hot." Hot, if the weather is cold, just ask me if it is cold, with a curious look on my face but I dare not try it...
And you are really suitable for wearing. Your legs are beautiful and long. I want to see them. "
"Did I ask?"
Lin Yao asked back without admitting it.
"Have."
"That's just pure curiosity!"
"Then my sister is also curious now."
"Then go look in the mirror!"
Lin Yao glanced at the dignified Yujie who had just returned home and hadn't had time to change out of her skirt and shirt and black silk, and said in a bad mood.
"Obviously I was willing to change into a foreign dress when I was young..."
Lin Xi smiled slightly, and continued to approach Lin Yao: "Let's go, anyway, I'm the only one at home... Try it, and then just take a bath together."
"No... ehhh???"
Lin Yao wanted to refuse.
But Lin Xi suddenly quickened his pace, and then hugged her, preventing her from running away, and even hugged her whole body.
Lin Yao's legs were suddenly hanging in the air, and she was stunned.
She supported Lin Xi's shoulders with both hands, and her first reaction was... Ring Fitness Adventure, is the effect so good! ?
And Lin Xi supported Lin Yao's upturned buttocks, and looked up at his sister who was a little panicked, with a smile on his face.
However, she only persisted for a while before giving up.
She put down Lin Yao, and then dragged her, who was stunned, to the bathroom.
When Lin Yao came back to her senses.
Already in the bathroom.
"...Don't you think it's too much! When my sister comes home, you take off her pants?"
"Okay, stop messing around."
The voices of the two sisters came faintly from the bathroom.
"Meow…"
At this time, the gray and white puppet cat jumped out from the corner. It walked gracefully to the place where Lin Xi and Lin Yao were just now, then turned to look in the direction of the bathroom, purred for a while, and then lay down on the spot. on the floor.
The cat's small body blocked the silhouette of the two sisters reflected on the bathroom door.
Then it yawned, then swept its tail lightly, and closed its eyes listening to the noise of the two sisters.
Sink into a warm and fluffy dream.
……
11 month 20 number.
At this point, there are still four days until Thanksgiving.
Five days until Black Friday.
On this day, Game Player officially announced the release time of "Battlefield Smoke 5" and "Mobile Force 6".
The release time of these two masterpieces is determined to be Christmas Eve...on December 12nd.
later than in previous years.
It's quite a while.
And this is the date determined by Frank after weighing various aspects.
After all, he wants to use these two masterpieces to attract players' attention, but it doesn't mean that he really wants to sacrifice the newly released "Last Moment" and "Bloodthirsty"...
The game is really going to be released on Thanksgiving Day, not to mention the third party's dissatisfaction, and the game player is also at a loss. After all, the exclusivity money paid for the exclusive rights is real money!
I specially set aside almost a month of vacancy, which can be regarded as a buffer, and it can also be regarded as an explanation to the two third-party manufacturers who are cursing.
As for Linmu Studio, although Thanksgiving is approaching, they have not announced new works with much fanfare.
Because Lin Yao does not plan to release new works at this time.
After all, "Civilization" was released not long ago, and now the popularity is very high. At this time, when a new work is released, it is said that it will be released after Thanksgiving, and that is to compete with itself for sales...
This can be regarded as a tacit agreement between the two.
It doesn't matter if you fight to the death on the table, but the sales of the game must be guaranteed. In order to gain or lose for a while, it is unnecessary to directly sacrifice all the games in front of you...
Moreover, too many new works are released in a short period of time, although it surprises the players, but it also overdraws the players' wallets... Too much entertainment spending, many players will definitely not be happy.
Let the player slow down for a month...
but.
The two major game platforms on the PC side, and the three major game manufacturers have unanimously postponed the release time of new games.
Some players are quite dissatisfied.
Especially players who like FPS...
Seeing that there was no movement between the two, they all booed in the forum.
I feel like I'm going to fight!The atmosphere is here!But it will take a month!Can you do it!
Of course, there are not many such players...
The vast majority of players' wallets are still returning blood, and people are still in the bloody battle of "Civilization"...
Therefore, neither Linmu Studio nor Giber Company paid much attention to the boos of these players.
Just busy preparing for the release of the game.
If the release date is postponed, the game must be ready. If there is still more than a month to go before the release, the game is not ready... that would be a disaster.
Lin Yao didn't know about Gilber Company and Dreamland.
However, the works that Linmu Studio expects to release at the end of the year have all been completed, and the development work has been stopped. It is currently in the QA stage before going online. Simply put, it is to find bugs, experience to see if there is any problem with the fluency, and ensure the product quality.
The QA stage before the game of Linmu Studio goes online is very strict.
Basically, it is all-round process inspection, let alone bugs that cause crashes or game progress, problems that will slightly affect the player's game experience are strictly controlled.
Thanks to the development team and testing team of Linmu Studio, which were established almost at the same time, coupled with Lin Yao's investment regardless of cost.
The two teams have experienced so many ups and downs together, and released so many games, it can be regarded as experienced.
It can be said that the testing team of Linmu Studio is the same as the development team, which is the top group in the industry!
The games released by Linmu Studio in the past two years did not show any bugs in the end, and most of the credit should be attributed to the testing team.
As for the other half... well, thanks to Lin Yao.
Every time a new game is released, she actually plays it.
She is also part of the test...
And as a player, a former Ubisoft game lover...
Lin Yao really understands what players will do in the game, how they will take advantage of loopholes, and which link is most prone to bugs...
After all, Lin Yao has played most of the games in Linmu Studio before...knows the ways of many card bugs, and knows which links will cause trouble for players.
This is also one of her great strengths.
of course.
This is limited to games where the completion mechanism works.
This time, "Di Renjie" and "Sherlock Holmes" produced by the first-party studio of Linmu Studio are not included.
Lin Yao is currently testing these two games.
Because there was no reference, she was very serious this time. In the first three levels, she basically turned over the entire map, and did all the operations that sand sculpture players could think of.
Of course the problem was found.
But basically it's a small problem.
It is the first time for two first-party studios to independently produce, and it is already very impressive to achieve this level without much technical support from the headquarters.
Lin Yao was quite satisfied.
And the design and creation of the shocking feeling by the two first-party studios surprised her even more.
"Di Renjie"... really feels like playing a wolf.
The action system of "Sherlock Holmes" has a feeling of playing "Hot-Blooded Rascals".
Very stunning.
The so-called sense of impact sounds tricky to say and complicated to implement, but the principle is actually quite simple.
To put it simply, try to be as close to reality as possible, or more precisely, as close as possible to the player's cognition.
There is a saying that the laws of physics are the most direct and easiest perception of the material world by human beings.
Therefore, the more the action follows the laws of physics, the more real it will be, and the more immersive it will be.
For example, different weapons, such as axes, hammers, and guns, use both hands. They must be different from swords and daggers, which can be held alone. The basic speed and physical motion laws are different during the movement process. The feedback of cutting and collision is also different.
Players can't fly, but when playing Devil May Cry, they can still feel the movement is good, why?
Part of the reason is that the game action is close to the player's cognition, such as Nero in Devil May Cry [-], if you observe carefully, you should be able to find it.
When Nero swings the sword with his left hand, the center of gravity is always moving, and he is always adjusting his balance!It fully embodies the physical law of Nero holding a single-handed sword, then slashing wildly, and using the weight of the sword to drive his body.
This is the essence of Capcom's action!
of course.
This is just one of them. In fact, whether the game feels good or not is also related to sound effects, special effects, modeling and so on.
It is really difficult to make a good action system, and requires a very deep experience in action design.
The two first-party studios of Linmu Studio certainly don't have deep experience in motion design, but they used a tricky method.
That is to reduce the movements in the game, supplemented by professional martial arts motion capture, and then spend [-]% of the effort to debug the movements that are not too changeable in the game.
For example, in "Di Renjie", in the final product, all the moves of the protagonist are added up, only six moves, which is pitifully small.
Compared to other action games, it's a shame.
Moreover, the weapon model of the protagonist Li Yuanfang will not change throughout the whole process, only the sword can be used.
There are not many types of enemy weapons, and special weapons basically only appear in BOSS battles.
But Lin Yao really doesn't blame them, and is even very happy, because it is the first time for them to do 3A independently, not greedy for more, but thinking about less but better, which is really a very correct strategy.
Although he played the last few scenes of the game, because of the small number of actions, it does feel repetitive.
But she also had a lot of fun fighting with iron and knife in front of her!
It is estimated that players will also have a lot of fun.
At the end of the game, players should be attracted by the plot. At this time, the sense of action repetition will not be very strong due to the advancement of the plot.
Even if the players criticize, it's just a complaint.
What are you most afraid of?Do a bunch of actions, but not all of them are good. In the end, the evaluation left by the player is that the action system is rubbish, and the plot is very good.
It's not that the plot is good and the action system is good, but the later stage is a bit monotonous...
People can grow. Lin Yao's point of view is that it is better to make progress slowly than to aim too high at the beginning.
As for "Sherlock Holmes"...it also surprised Lin Yao.
Conglong Studio, who is in charge of Sherlock Holmes, also used a tricky way. They absorbed the direction given by Lin Yao, and then directly described the action system according to the direction of boxing...for this reason, they recruited a bunch of boxers to participate in motion capture.
The entire action system is like boxing in a ring.
It's just a game of props without rules...
Moreover, they have specially designed and optimized the props of each scene to ensure that players can have new tricks to play every time.
From glass bottle headshots to pistol smashes in the face, you name it.
In short.
Lin Yao was really having fun by herself.
"It's great, it feels like they've grown up...I really can't imagine that they can do this."
Lin Yao played another level, put down the handle, moved her wrist a little, and then said with some emotion.
Mu Wanqing shook her head amusedly, but did not speak.
Is it possible to not do this...
Give great scripts, give detailed action directions, but don't interfere with the game production, let them do it completely...
It doesn't make any difference at all...
During the period when the two studios were making the game, they almost put "don't let Lin Yao down" on the office...
All kinds of explosions, all kinds of spontaneous search problems, optimize the game.
It is normal to be able to make such a work in the end.
Sometimes, Mu Wanqing wonders if Lin Yao has magical powers...
Because she can always mobilize the initiative of others, making everyone move forward involuntarily...
It's outrageous...
the other side.
After Lin Yao sighed, she paused, and continued with some regret: "However, it's a pity that the game has finally been made into a linear narrative..."
The two games this time, whether it is Di Renjie or Sherlock Holmes, both use linear narrative.
From the player's point of view, the reasoning basically depends on the protagonist's performance, and they are only responsible for asking questions and investigating.
For example, the opening of "Di Renjie" is the story of the mission's horror, and the protagonist controls Li Yuanfang to escape...
And "Detective Sherlock Holmes", the first scene is the process of Watson meeting Holmes, and then the two track down a murderer together.
It's a pity that it must be a pity, but to some extent, this is also a good thing.
The game advances the plot linearly, so players will not get stuck or be interrupted, and can fully immerse themselves in the story, enjoying the story while playing, just like watching a TV series or movie.
"I also read the script. There should be a follow-up to these two stories, right? After the two first-party studios are confident, they can actually try reasoning-oriented games."
After hearing Lin Yao's words, Mu Wanqing comforted her.
"Right."
Lin Yao nodded, then looked at the game on the screen again, and smiled.
take it easy.
And this time.
Mu Wanqing thought of something, and asked suddenly: "By the way, just now the operation department asked me to ask you, the game is about to be announced, the first game will not change, right?"
"Well, no change, "Call of Duty" will be released first during Christmas, and the Chinese New Year will be more lively..."
Lin Yao nodded: "As for the works of the two first-party studios, wait until the release of "Call of Duty" as an adjustment. It is estimated that players will miss other types of games after playing the three FPS."
"it is good."
"However, although "Call of Duty" is released first, "Di Renjie" and "Sherlock Holmes" can also be promoted at the same time. The action does not need to be too big, so that players have a thought..."
Lin Yao paused, and after thinking for a while, she turned her head and asked, "Miss Mu, what do you think of posting a short video about the motion system?"
"Action system?"
Mu Wanqing glanced at the screen in front of Lin Yao, and nodded slowly: "Okay, then I will notify the studios of Xihan and Conglong to prepare..."
"Need not."
Lin Yao shook her head, then said with a bright smile, "I'll just type the materials."
"……you?"
Mu Wanqing was stunned.
"Why? Do you think I can't do it?"
Lin Yao flicked her ponytail lightly, and said angrily, "I'm not boasting... What kind of moves are cool, the players think those moves are good-looking, no one knows better than me!"
Mu Wanqing: "..."
Sorry for being late from get off work, less...
(End of this chapter)
"Mu Wanqing?"
Holding the silk stockings that had just been opened, Lin Xi paused when he heard what his sister said.
Some doubts.
"You both said about the same thing."
Lin Yao held the jacket, put on a defensive posture, and said angrily: "I said, is there something wrong with you? Why do you keep grabbing me? You can't wear it yourself."
"Curious."
Lin Xi looked at the vigilant younger sister who was about to explode, temporarily put down the name Mu Wanqing, and said with a smile: "After all, you always stare at my sister's thighs, and when the weather is hot, you ask me if it's hot." Hot, if the weather is cold, just ask me if it is cold, with a curious look on my face but I dare not try it...
And you are really suitable for wearing. Your legs are beautiful and long. I want to see them. "
"Did I ask?"
Lin Yao asked back without admitting it.
"Have."
"That's just pure curiosity!"
"Then my sister is also curious now."
"Then go look in the mirror!"
Lin Yao glanced at the dignified Yujie who had just returned home and hadn't had time to change out of her skirt and shirt and black silk, and said in a bad mood.
"Obviously I was willing to change into a foreign dress when I was young..."
Lin Xi smiled slightly, and continued to approach Lin Yao: "Let's go, anyway, I'm the only one at home... Try it, and then just take a bath together."
"No... ehhh???"
Lin Yao wanted to refuse.
But Lin Xi suddenly quickened his pace, and then hugged her, preventing her from running away, and even hugged her whole body.
Lin Yao's legs were suddenly hanging in the air, and she was stunned.
She supported Lin Xi's shoulders with both hands, and her first reaction was... Ring Fitness Adventure, is the effect so good! ?
And Lin Xi supported Lin Yao's upturned buttocks, and looked up at his sister who was a little panicked, with a smile on his face.
However, she only persisted for a while before giving up.
She put down Lin Yao, and then dragged her, who was stunned, to the bathroom.
When Lin Yao came back to her senses.
Already in the bathroom.
"...Don't you think it's too much! When my sister comes home, you take off her pants?"
"Okay, stop messing around."
The voices of the two sisters came faintly from the bathroom.
"Meow…"
At this time, the gray and white puppet cat jumped out from the corner. It walked gracefully to the place where Lin Xi and Lin Yao were just now, then turned to look in the direction of the bathroom, purred for a while, and then lay down on the spot. on the floor.
The cat's small body blocked the silhouette of the two sisters reflected on the bathroom door.
Then it yawned, then swept its tail lightly, and closed its eyes listening to the noise of the two sisters.
Sink into a warm and fluffy dream.
……
11 month 20 number.
At this point, there are still four days until Thanksgiving.
Five days until Black Friday.
On this day, Game Player officially announced the release time of "Battlefield Smoke 5" and "Mobile Force 6".
The release time of these two masterpieces is determined to be Christmas Eve...on December 12nd.
later than in previous years.
It's quite a while.
And this is the date determined by Frank after weighing various aspects.
After all, he wants to use these two masterpieces to attract players' attention, but it doesn't mean that he really wants to sacrifice the newly released "Last Moment" and "Bloodthirsty"...
The game is really going to be released on Thanksgiving Day, not to mention the third party's dissatisfaction, and the game player is also at a loss. After all, the exclusivity money paid for the exclusive rights is real money!
I specially set aside almost a month of vacancy, which can be regarded as a buffer, and it can also be regarded as an explanation to the two third-party manufacturers who are cursing.
As for Linmu Studio, although Thanksgiving is approaching, they have not announced new works with much fanfare.
Because Lin Yao does not plan to release new works at this time.
After all, "Civilization" was released not long ago, and now the popularity is very high. At this time, when a new work is released, it is said that it will be released after Thanksgiving, and that is to compete with itself for sales...
This can be regarded as a tacit agreement between the two.
It doesn't matter if you fight to the death on the table, but the sales of the game must be guaranteed. In order to gain or lose for a while, it is unnecessary to directly sacrifice all the games in front of you...
Moreover, too many new works are released in a short period of time, although it surprises the players, but it also overdraws the players' wallets... Too much entertainment spending, many players will definitely not be happy.
Let the player slow down for a month...
but.
The two major game platforms on the PC side, and the three major game manufacturers have unanimously postponed the release time of new games.
Some players are quite dissatisfied.
Especially players who like FPS...
Seeing that there was no movement between the two, they all booed in the forum.
I feel like I'm going to fight!The atmosphere is here!But it will take a month!Can you do it!
Of course, there are not many such players...
The vast majority of players' wallets are still returning blood, and people are still in the bloody battle of "Civilization"...
Therefore, neither Linmu Studio nor Giber Company paid much attention to the boos of these players.
Just busy preparing for the release of the game.
If the release date is postponed, the game must be ready. If there is still more than a month to go before the release, the game is not ready... that would be a disaster.
Lin Yao didn't know about Gilber Company and Dreamland.
However, the works that Linmu Studio expects to release at the end of the year have all been completed, and the development work has been stopped. It is currently in the QA stage before going online. Simply put, it is to find bugs, experience to see if there is any problem with the fluency, and ensure the product quality.
The QA stage before the game of Linmu Studio goes online is very strict.
Basically, it is all-round process inspection, let alone bugs that cause crashes or game progress, problems that will slightly affect the player's game experience are strictly controlled.
Thanks to the development team and testing team of Linmu Studio, which were established almost at the same time, coupled with Lin Yao's investment regardless of cost.
The two teams have experienced so many ups and downs together, and released so many games, it can be regarded as experienced.
It can be said that the testing team of Linmu Studio is the same as the development team, which is the top group in the industry!
The games released by Linmu Studio in the past two years did not show any bugs in the end, and most of the credit should be attributed to the testing team.
As for the other half... well, thanks to Lin Yao.
Every time a new game is released, she actually plays it.
She is also part of the test...
And as a player, a former Ubisoft game lover...
Lin Yao really understands what players will do in the game, how they will take advantage of loopholes, and which link is most prone to bugs...
After all, Lin Yao has played most of the games in Linmu Studio before...knows the ways of many card bugs, and knows which links will cause trouble for players.
This is also one of her great strengths.
of course.
This is limited to games where the completion mechanism works.
This time, "Di Renjie" and "Sherlock Holmes" produced by the first-party studio of Linmu Studio are not included.
Lin Yao is currently testing these two games.
Because there was no reference, she was very serious this time. In the first three levels, she basically turned over the entire map, and did all the operations that sand sculpture players could think of.
Of course the problem was found.
But basically it's a small problem.
It is the first time for two first-party studios to independently produce, and it is already very impressive to achieve this level without much technical support from the headquarters.
Lin Yao was quite satisfied.
And the design and creation of the shocking feeling by the two first-party studios surprised her even more.
"Di Renjie"... really feels like playing a wolf.
The action system of "Sherlock Holmes" has a feeling of playing "Hot-Blooded Rascals".
Very stunning.
The so-called sense of impact sounds tricky to say and complicated to implement, but the principle is actually quite simple.
To put it simply, try to be as close to reality as possible, or more precisely, as close as possible to the player's cognition.
There is a saying that the laws of physics are the most direct and easiest perception of the material world by human beings.
Therefore, the more the action follows the laws of physics, the more real it will be, and the more immersive it will be.
For example, different weapons, such as axes, hammers, and guns, use both hands. They must be different from swords and daggers, which can be held alone. The basic speed and physical motion laws are different during the movement process. The feedback of cutting and collision is also different.
Players can't fly, but when playing Devil May Cry, they can still feel the movement is good, why?
Part of the reason is that the game action is close to the player's cognition, such as Nero in Devil May Cry [-], if you observe carefully, you should be able to find it.
When Nero swings the sword with his left hand, the center of gravity is always moving, and he is always adjusting his balance!It fully embodies the physical law of Nero holding a single-handed sword, then slashing wildly, and using the weight of the sword to drive his body.
This is the essence of Capcom's action!
of course.
This is just one of them. In fact, whether the game feels good or not is also related to sound effects, special effects, modeling and so on.
It is really difficult to make a good action system, and requires a very deep experience in action design.
The two first-party studios of Linmu Studio certainly don't have deep experience in motion design, but they used a tricky method.
That is to reduce the movements in the game, supplemented by professional martial arts motion capture, and then spend [-]% of the effort to debug the movements that are not too changeable in the game.
For example, in "Di Renjie", in the final product, all the moves of the protagonist are added up, only six moves, which is pitifully small.
Compared to other action games, it's a shame.
Moreover, the weapon model of the protagonist Li Yuanfang will not change throughout the whole process, only the sword can be used.
There are not many types of enemy weapons, and special weapons basically only appear in BOSS battles.
But Lin Yao really doesn't blame them, and is even very happy, because it is the first time for them to do 3A independently, not greedy for more, but thinking about less but better, which is really a very correct strategy.
Although he played the last few scenes of the game, because of the small number of actions, it does feel repetitive.
But she also had a lot of fun fighting with iron and knife in front of her!
It is estimated that players will also have a lot of fun.
At the end of the game, players should be attracted by the plot. At this time, the sense of action repetition will not be very strong due to the advancement of the plot.
Even if the players criticize, it's just a complaint.
What are you most afraid of?Do a bunch of actions, but not all of them are good. In the end, the evaluation left by the player is that the action system is rubbish, and the plot is very good.
It's not that the plot is good and the action system is good, but the later stage is a bit monotonous...
People can grow. Lin Yao's point of view is that it is better to make progress slowly than to aim too high at the beginning.
As for "Sherlock Holmes"...it also surprised Lin Yao.
Conglong Studio, who is in charge of Sherlock Holmes, also used a tricky way. They absorbed the direction given by Lin Yao, and then directly described the action system according to the direction of boxing...for this reason, they recruited a bunch of boxers to participate in motion capture.
The entire action system is like boxing in a ring.
It's just a game of props without rules...
Moreover, they have specially designed and optimized the props of each scene to ensure that players can have new tricks to play every time.
From glass bottle headshots to pistol smashes in the face, you name it.
In short.
Lin Yao was really having fun by herself.
"It's great, it feels like they've grown up...I really can't imagine that they can do this."
Lin Yao played another level, put down the handle, moved her wrist a little, and then said with some emotion.
Mu Wanqing shook her head amusedly, but did not speak.
Is it possible to not do this...
Give great scripts, give detailed action directions, but don't interfere with the game production, let them do it completely...
It doesn't make any difference at all...
During the period when the two studios were making the game, they almost put "don't let Lin Yao down" on the office...
All kinds of explosions, all kinds of spontaneous search problems, optimize the game.
It is normal to be able to make such a work in the end.
Sometimes, Mu Wanqing wonders if Lin Yao has magical powers...
Because she can always mobilize the initiative of others, making everyone move forward involuntarily...
It's outrageous...
the other side.
After Lin Yao sighed, she paused, and continued with some regret: "However, it's a pity that the game has finally been made into a linear narrative..."
The two games this time, whether it is Di Renjie or Sherlock Holmes, both use linear narrative.
From the player's point of view, the reasoning basically depends on the protagonist's performance, and they are only responsible for asking questions and investigating.
For example, the opening of "Di Renjie" is the story of the mission's horror, and the protagonist controls Li Yuanfang to escape...
And "Detective Sherlock Holmes", the first scene is the process of Watson meeting Holmes, and then the two track down a murderer together.
It's a pity that it must be a pity, but to some extent, this is also a good thing.
The game advances the plot linearly, so players will not get stuck or be interrupted, and can fully immerse themselves in the story, enjoying the story while playing, just like watching a TV series or movie.
"I also read the script. There should be a follow-up to these two stories, right? After the two first-party studios are confident, they can actually try reasoning-oriented games."
After hearing Lin Yao's words, Mu Wanqing comforted her.
"Right."
Lin Yao nodded, then looked at the game on the screen again, and smiled.
take it easy.
And this time.
Mu Wanqing thought of something, and asked suddenly: "By the way, just now the operation department asked me to ask you, the game is about to be announced, the first game will not change, right?"
"Well, no change, "Call of Duty" will be released first during Christmas, and the Chinese New Year will be more lively..."
Lin Yao nodded: "As for the works of the two first-party studios, wait until the release of "Call of Duty" as an adjustment. It is estimated that players will miss other types of games after playing the three FPS."
"it is good."
"However, although "Call of Duty" is released first, "Di Renjie" and "Sherlock Holmes" can also be promoted at the same time. The action does not need to be too big, so that players have a thought..."
Lin Yao paused, and after thinking for a while, she turned her head and asked, "Miss Mu, what do you think of posting a short video about the motion system?"
"Action system?"
Mu Wanqing glanced at the screen in front of Lin Yao, and nodded slowly: "Okay, then I will notify the studios of Xihan and Conglong to prepare..."
"Need not."
Lin Yao shook her head, then said with a bright smile, "I'll just type the materials."
"……you?"
Mu Wanqing was stunned.
"Why? Do you think I can't do it?"
Lin Yao flicked her ponytail lightly, and said angrily, "I'm not boasting... What kind of moves are cool, the players think those moves are good-looking, no one knows better than me!"
Mu Wanqing: "..."
Sorry for being late from get off work, less...
(End of this chapter)
You'll Also Like
-
Entertainment: I was banned right after graduation, and I went abroad
Chapter 161 13 hours ago -
I rejected your confession, so you picked up my best friend and took her home?
Chapter 184 13 hours ago -
Doomsday! Choose two out of six. Are you serious?
Chapter 86 13 hours ago -
The snake demon is so sexy, I can’t resist it!
Chapter 109 13 hours ago -
I'm just a soldier, why should I fight you in a duel?
Chapter 160 13 hours ago -
Civilian Naruto: Invincible from the Eight Gates
Chapter 208 13 hours ago -
Rebirth of the Evil Dad
Chapter 200 16 hours ago -
National job transfer: What's wrong with me being a bit tougher as a wizard?
Chapter 270 16 hours ago -
Comparison of two pirates: No comparison, no harm
Chapter 173 16 hours ago -
Siheyuan: Wandering between Two Worlds
Chapter 205 16 hours ago