This is the ninth art
Chapter 101 Unique gameplay in construction!Flow! (Chapter 100 Sprinkling Flowers)
Chapter 101 Unique gameplay in construction!Flow! (Chapter 100 Sprinkling Flowers)
"Building streaming games?"
Junyue Company.
The huge conference room was packed with people, all uttering surprise in unison.
Compared with only 50 employees at the beginning, 200 employees are now gathered in one place.
Even when Mr. Chu asked the master to decorate, the preset conference room was not small.
At this time, it was like steamed buns in a basket—it was stuffed full.
Employees who have worked in Junyue Company for a period of time will find the biggest difference between this company and other game companies.
This boss is really capable, he really dares to speak out if he has any ideas!
The whole company up and down.
From the R&D department to the operation department, the art department, the sound department, even the financial and legal affairs and customer service staff can enter the conference room to listen to ideas about new games.
In Chu Jun's own words.
He wants the whole company, all the employees.
Can understand the basic framework and construction of the game.
The framework is the bone of a game, it will determine the positioning, type, and design direction of the game.
Some of the first batch of employees who entered Junyue thought that the construction of this framework was actually redundant.
Anyway, everyone is turn-based, it is nothing more than the setting of the game is different.
But after Mr. Chu threw out one after another incomparably novel types.
The employees really realized the importance of the game framework.
Things that are also zombie-themed can only be made into a turn-based system in the past.
So now it can be made into tower defense, fighting, and cards.
Of course, if someone has a big brain, making it into a music lobby may also attract some players with special aesthetics.
In the case of more types, some games will also have the fusion of several elements at the same time.
For example, the Hearthstone legend developed before is a typical turn-based + card + puzzle
In the face of this kind of game, the finalization of the big frame is very important.
Without the big frame to set the tone.
It is likely to cause the next research and development path to go astray.
After designer A got the creative plan, he wanted to make cards as the core, and designer B wanted the turn-based system to occupy the main element of the game.
C designers want to sell art and special effects to attract some wallpaper parties.
It is difficult to coordinate, and the game is easy to make.
However, the employees understand the truth.
But what kind of genre is the current building game?
Never heard of it!
How did Mr. Chu grow his brain?
Why can so many angry ideas be thought of?
I used to think that his mind was just a game pool.
Now it feels more like a sea of games...
But then again.
Building games... Will there really be players who like to play this kind of game...
It was a hard day at work and school, and when I got home, I turned on the computer and prepared to relax, and started building again...
No matter how you think about it, I'm tired.
"Speaking of construction flow, how do you think construction games can attract players? Let's brainstorm." Chu Jun didn't give an answer directly, but put on the cap of the black carbon ink pen, put his hands on the table and chuckled.
Of course he could just tell the whole story.
As long as a certain game type is unlocked, he will have all the corresponding details of that type of game in his mind.
The employees under him only need to follow the content they have customized.
But this is extremely detrimental to the growth of employees.
It is absolutely impossible for employees trained in such an environment to beat their peers.
There are fewer people now.
Can wait until later 1000 people, 2000 people.
What about when there are thousands of people?
Do you want to run department by department by hand?To tell them the detailed game framework?
It is unrealistic and not conducive to sustainable development.
"I think...it's not that I haven't considered construction games before...but I just can't get the interesting point of this kind of game." Peng Yuyan looked around cautiously and spoke slowly.
The surrounding employees looked at each other, and they all nodded quietly in unison, or agreed with Peng Yuyan's statement in their hearts.
After half a year of getting along.
Chu Jun probably has an understanding of the game designers in this world.
There are many types of ideas, and it's not that they can't think of them.
For example, the most basic fighting genre.
In the beginning there was no such game.
But you've always seen people fighting, right?
The reason why it was not designed as a game.
Mainly the game designers in Blue Star, I don't know where this type of game attracts players.
Looking at this group of people from the perspective of myself as a player who has experienced previous lives, I will undoubtedly find their ideas very strange.
But it is also impossible to imagine the existence of high-dimensional creatures with oneself as a low-dimensional creature.
With such a generation change, Mr. Chu can understand them again.
Looking around, Chu Jun spoke again.
"Anyone else have an idea?"
"Mr. Chu, the foundation of construction games, although I can't quite imagine this picture. But I think that if players are given a certain reward mechanism, this type will also be playable?" Chen Pingjie came all the way from Jiang Hurrying over, this meeting is still wiping the sweat from his forehead.
The Dyson sphere project is already a big project, and the 200 people in the headquarters in Ganghwa City alone are not enough.
It is necessary for the branch to also join the production, which can shorten the cycle extremely quickly.
The reason why a normal game has a slow production cycle.
It is because it takes time from framework to planning, research and development, conception of the art department, music production, programming algorithm, and post-test.
But if these are all, Chu Jun can do it in his heart.
As long as employees can understand the game, they can start making it, and the efficiency will be greatly shortened.
"For example, like Rhythm Master and Hearthstone? Give the players constant feedback pleasure?" Xu Nianqing, as the recorder of the meeting, wrote down the key words of the meeting, but his brain was not idle, while thinking, and then Chen Pingjie continued.
"How should the construction category correctly explain the pleasure to the player? Or guide the player to obtain the pleasure." Yang Mai frowned while turning his pen.
"I do have an immature idea." Seeing everyone's eyes on him, Ling Tianhang immediately sat up straight and said seriously: "By building a building, and then successfully building it to give players a certain experience value? Of course, this is just an idea. If you give experience points, the reward link is too weak. Now the major manufacturers have begun to study the refreshing feedback system of our Junyue games. In many games developed in the past six months, you can see various The cool feedback is not limited to the traditional old equipment upgrades, such as the cool points of damage upgrades."
"Can it be designed as an interlocking reward mechanism?" Peng Yuyan asked excitedly as if awakened.
"I mean, suppose I build a small hut, and the game unlocks the drawing of the stone house for me."
Everyone's eyes lighted up slightly.
"This idea is good! It's too monotonous to only give experience points, but if the reward is to make more advanced things, the sense of expectation will be stronger!"
"In addition to unlocking the production map, can you give players other feedback?"
"Let the character controlled by the player be upgraded?"
"Can you work hard on the built houses? For example, the higher the level of the building, the greater the bonus to the character?"
"Would it be more obvious to introduce the system of fighting monsters? Otherwise, the characters have no frame of reference."
The topic was raised, and everyone's thoughts gradually opened up. In the entire meeting room, everyone with ideas can express their opinions.
A group of people started an hour-long brainstorming session.
During the whole process, Mr. Chu didn't say a word, and they still expressed their opinions.
finally.
Everyone chattered and sorted out a first version of the plan for the construction game.
1. The level of the building needs to be improved. If the player builds a small hut at the beginning, then he has to build a stone house next, and then gradually unlock bungalows, small bungalows, high-rise buildings, high-end office buildings, etc.Let players have a sense of improvement in their hearts.
2. Characters also need to benefit from buildings. For example, after building enough houses, the character's construction speed will be accelerated, and the construction range will be widened.It can also make players feel 'I seem to have become stronger'
3. In order to prevent players from aesthetic fatigue, it is best to add the content of fighting monsters, and you can build some offensive forts or defensive bunkers.
These are the three main directions, as well as some minor proposals.
After everyone summed up their opinions, they all looked at Mr. Chu expectantly, waiting for him to speak.
Unlike before, President Chu directly assigned tasks, they were only responsible for completing them.
This time, it was the first time they really participated in the discussion of game design.
And it's an expansion of a whole new theme.
I am quite satisfied with the results of the discussion.
Compared with President Chu, he will be more optimistic about them, right?
Some employees have even thought of the picture of promotion and salary increase.
Unexpectedly, Mr. Chu poured a basin of cold water on his head.
"No one plays such a game."
All the staff in the meeting room were stunned.
no one to play?
No way?
Isn't the playability of the game here?
Feedback on building upgrades, character upgrades, and monster upgrades.
Isn't the reason why Rhythm Master is successful because it has captured the players' various cool feedback experiences?
Although Hearthstone doesn't have such an obvious upgrade system, its fun lies in the brain game.
Building games, if not designed that way.
How else can it be designed?
The employees looked at each other in blank dismay, unable to understand what Chu Jun meant.
Many people even feel that the result of their discussion is already the optimal solution.
There should be no other solution.
Under the eyes of everyone with multiple complex emotions.
Chu Jun lifted the cap of his pen and wrote two large characters on the clipboard.
Flow.
What is flow?
Amidst the bewildered expressions of all the employees, Chu Jun spoke slowly.
"What you said is just the most basic and necessary thing for a game. The idea is good, but we need to advance it now."
Can you still advance? ? ?
The employees looked even more confused.
Every employee here is picked up, and now they are the targets of many big factories.
But even if they racked their brains, they couldn't think of how to advance a construction game.
Therefore, for the advanced method that Mr. Chu said.
Many people are skeptical.
"Let me ask you first, what do you think is the gameplay of a game?" Chu Jun saw the hesitation in the eyes of the employees, and still spoke patiently.
It is better to teach people to fish than to teach people.
If the employees under him can understand the essence of construction games.
In order to truly immerse production.
For a group of people who have never seen an apple, it is difficult to get them to draw the shape of an apple just by verbal description.
But if they can use some guidance, let them imagine the shape of an apple.
Then get twice the result with half the effort.
"I think the gameplay of a game, from the player's point of view, the clearest definition should be 'fun' and 'not fun'." Chen Pingjie said.
"Okay, that's enough." Chu Jun interrupted, and continued to divide the point of 'fun'.
Ask people what factors make a game fun.
The employees expressed their opinions.
There are a series of expressions such as 'challenging', 'sense of accomplishment', 'cool feedback', 'story shock' and so on.
Mr. Chu briefly divided these factors into three categories.
Low challenge, medium challenge, and high challenge.
In addition, he divided all the settings that can be obtained in the game that are conducive to character growth into low-skilled, medium-skilled, and high-skilled.
Low skill means that the upgrade factor has less influence on the protagonist.
For example, the props obtained in the Witch's House belong to the low-skill setting.
With it, the protagonist will not make a qualitative leap, and still need to advance the main line step by step.
As for some krypton gold turn-based online games, the props and equipment in them belong to high skills.
With these things, the change to the character is qualitative.
"Low skills are easier for players to get cool points or high skills? Low skills and high skills? Yes, high skills." Chu Jun circled the high skills on the writing board.
"So is low challenge easy for players to get achievements, or high challenge?"
Undoubtedly, the employees chose the high challenge.
Of course, the higher the difficulty of a game, the stronger the explosion of self-identity after clearing the level.
"A game is in a low-skill zone, but it is highly challenging. Players will experience a more serious state of anxiety. Because skills do not help him much, and the difficulty of the game is particularly high. They will subconsciously not want to play."
"And a game in a high-skill zone with low challenge, players will quickly get bored. Because it's too boring."
"Only if a game is highly challenging, it can also be assisted by high skills. Then the player's sense of experience is all the way to the sky. Therefore, I call this zone the flow zone."
Heart flow is a concept proposed by a famous psychologist in a previous life.
The definition refers to: a feeling of fully concentrating one's mental energy on a certain activity; when flow occurs, there will be a high degree of excitement and a sense of fulfillment at the same time.
"Construction games, because the game process is very lengthy, the building cannot be built in a day, so the player will have a long developmental stage."
"This stage of development is the player's flow zone."
"The idea you just mentioned is good, but it is far from enough to lock the player in the flow zone."
"Today we build thatched cottages, but tomorrow we can build bungalows. This is a qualitative improvement."
"However, what if the player builds a building? Is the 50-story building and the 100-story building really much better for players?"
"Today I will give you a level 100 dragon-slaying sword. I will give it to you when you log in. Then I will kill level 100 monsters with one blow. At this time, I will increase the difficulty and design a level 150 monster. Monster. You get a level 200 knife, a level 150 knife, and then a second monster. Will the player feel pleasure after repeating this?"
Everyone shook their heads.
Not only is there no pleasure, but even a little boring.
"Then how should we solve this problem at this time?" Xu Nianqing raised his eyebrows and looked at Chu Jun.
Although she is only a secretary and is not responsible for participating in the main research and development of the game, but from what Chu Jun said.
She has benefited greatly.
Chu Jun looked at the crowd, smiled lightly, and said slowly.
"Dimension Ascension Strike. Take the player from a flow zone to a more advanced flow zone, and then start developing from scratch."
In the previous life, although web games were resisted by many players, there are still things to learn from it.
It has two core selling points.
The first one is Dragon Slaying Sword, click to send, one knife 999
The second is that the equipment arrives in seconds, and the ingots are recovered in seconds.
Compared with the first one, the second core is a dimension-enhancing strike!
Allow players to jump from a flow zone to a higher flow zone.
You are tired of fighting monsters, and even a knife of 999 makes you feel boring.
no problem.
At this time, let me tell you that every monster you fight can allow you to earn cash income from it.
At this time, the player changes from a highly excited state of getting the pleasure of instant killing to an excited state of harvesting money in reality. (Although I don't know whether to give money or not, the selling point is indeed very attractive to some players.)
Realized the upgrading of flow area.
Tetris also has a very obvious performance of heart flow.
At the beginning, when the player is not skilled enough, the falling speed of the blocks is slower.
When the player becomes more and more familiar with the operation, the speed at which the cubes fall becomes faster and faster.
Keep players in a state of high concentration at all times.
"Buildings are boring. After the player upgrades to a tall building, it starts to get boring."
"At this time, if we increase the dimension of heart flow, so that they can start to study aerospace technology, can manufacture more advanced aircraft, can leave the blue star, and even fly to space. Go to another planet to re-station, and then start again Develop new technologies on this planet."
"This is the unique gameplay of architectural simulation, from blue stars, to galaxies, to the vast sea of stars. It is difficult for other game categories to achieve the dimension of heart flow!"
Chu Jun's voice fell.
The expressions of all the employees present have changed!
Someone's eyes widened in disbelief.
Someone took a light breath.
Some people kept swallowing their saliva, with a 'want to play' expression on their faces.
Everyone was shocked!
They realized for the first time.
The game can also be framed from a psychological point of view!
The discussion spread instantly.
"Hiss!!! This idea is absolutely amazing!!"
"Indeed, after Mr. Chu said that, I instantly felt that this game became more interesting!"
"Fuck... President Chu's idea is really brilliant... Now that I compare it, I realize how childish my previous idea is..."
"Chu always graduated from psychology... The player's reaction was eaten to death, it's too outrageous..."
"Pinch mom! Start R&D now! Mr. Chu, I want to apply for overtime! Overtime is full!"
"Bring me one! Mom asked me why I was squatting in the toilet all the time, and I said, it must be full!!"
Looking at the instantly excited employees in front of him.
Chu Jun smiled without showing any trace.
obviously.
They also entered the work flow zone.
Such work efficiency is undoubtedly very high.
Well, the plan was a big success.
A little touch for a day, hee hee hee.
You see, I changed it at 7:[-] am on the [-]th, and I will update another chapter on the night of the [-]th.
According to the algorithm of the starting point (as long as there is an update within the day), there is no interruption, and I don't even have to take out the leave slip.
But in fact, I have touched fish for more than 24 hours!
Come on, come on!
In addition, I found that my follow-up subscription is not very stable. Is it also related to my update time being not very stable?
Coupled with an update every day, many readers directly carry out the maintenance of a book.
But in fact, my first batch is very large, okay! (However, from the point of view, it seems that there are no authors who write more frequently, right?)
Recently, I am also considering whether to fix the update time.
That's the best way to cheat... Oh, I beg, I beg for a monthly pass.
----
Another small novel, my author's name was reported.
Been reported several times...
Then the review editor asked me to change my name.
I've been thinking about it all day.
Decided to change the name to .
: Provoking the showers and lolita
There is no problem with this ID!
Just sauce, there is no update today, let’s read other books, wave~
(End of this chapter)
"Building streaming games?"
Junyue Company.
The huge conference room was packed with people, all uttering surprise in unison.
Compared with only 50 employees at the beginning, 200 employees are now gathered in one place.
Even when Mr. Chu asked the master to decorate, the preset conference room was not small.
At this time, it was like steamed buns in a basket—it was stuffed full.
Employees who have worked in Junyue Company for a period of time will find the biggest difference between this company and other game companies.
This boss is really capable, he really dares to speak out if he has any ideas!
The whole company up and down.
From the R&D department to the operation department, the art department, the sound department, even the financial and legal affairs and customer service staff can enter the conference room to listen to ideas about new games.
In Chu Jun's own words.
He wants the whole company, all the employees.
Can understand the basic framework and construction of the game.
The framework is the bone of a game, it will determine the positioning, type, and design direction of the game.
Some of the first batch of employees who entered Junyue thought that the construction of this framework was actually redundant.
Anyway, everyone is turn-based, it is nothing more than the setting of the game is different.
But after Mr. Chu threw out one after another incomparably novel types.
The employees really realized the importance of the game framework.
Things that are also zombie-themed can only be made into a turn-based system in the past.
So now it can be made into tower defense, fighting, and cards.
Of course, if someone has a big brain, making it into a music lobby may also attract some players with special aesthetics.
In the case of more types, some games will also have the fusion of several elements at the same time.
For example, the Hearthstone legend developed before is a typical turn-based + card + puzzle
In the face of this kind of game, the finalization of the big frame is very important.
Without the big frame to set the tone.
It is likely to cause the next research and development path to go astray.
After designer A got the creative plan, he wanted to make cards as the core, and designer B wanted the turn-based system to occupy the main element of the game.
C designers want to sell art and special effects to attract some wallpaper parties.
It is difficult to coordinate, and the game is easy to make.
However, the employees understand the truth.
But what kind of genre is the current building game?
Never heard of it!
How did Mr. Chu grow his brain?
Why can so many angry ideas be thought of?
I used to think that his mind was just a game pool.
Now it feels more like a sea of games...
But then again.
Building games... Will there really be players who like to play this kind of game...
It was a hard day at work and school, and when I got home, I turned on the computer and prepared to relax, and started building again...
No matter how you think about it, I'm tired.
"Speaking of construction flow, how do you think construction games can attract players? Let's brainstorm." Chu Jun didn't give an answer directly, but put on the cap of the black carbon ink pen, put his hands on the table and chuckled.
Of course he could just tell the whole story.
As long as a certain game type is unlocked, he will have all the corresponding details of that type of game in his mind.
The employees under him only need to follow the content they have customized.
But this is extremely detrimental to the growth of employees.
It is absolutely impossible for employees trained in such an environment to beat their peers.
There are fewer people now.
Can wait until later 1000 people, 2000 people.
What about when there are thousands of people?
Do you want to run department by department by hand?To tell them the detailed game framework?
It is unrealistic and not conducive to sustainable development.
"I think...it's not that I haven't considered construction games before...but I just can't get the interesting point of this kind of game." Peng Yuyan looked around cautiously and spoke slowly.
The surrounding employees looked at each other, and they all nodded quietly in unison, or agreed with Peng Yuyan's statement in their hearts.
After half a year of getting along.
Chu Jun probably has an understanding of the game designers in this world.
There are many types of ideas, and it's not that they can't think of them.
For example, the most basic fighting genre.
In the beginning there was no such game.
But you've always seen people fighting, right?
The reason why it was not designed as a game.
Mainly the game designers in Blue Star, I don't know where this type of game attracts players.
Looking at this group of people from the perspective of myself as a player who has experienced previous lives, I will undoubtedly find their ideas very strange.
But it is also impossible to imagine the existence of high-dimensional creatures with oneself as a low-dimensional creature.
With such a generation change, Mr. Chu can understand them again.
Looking around, Chu Jun spoke again.
"Anyone else have an idea?"
"Mr. Chu, the foundation of construction games, although I can't quite imagine this picture. But I think that if players are given a certain reward mechanism, this type will also be playable?" Chen Pingjie came all the way from Jiang Hurrying over, this meeting is still wiping the sweat from his forehead.
The Dyson sphere project is already a big project, and the 200 people in the headquarters in Ganghwa City alone are not enough.
It is necessary for the branch to also join the production, which can shorten the cycle extremely quickly.
The reason why a normal game has a slow production cycle.
It is because it takes time from framework to planning, research and development, conception of the art department, music production, programming algorithm, and post-test.
But if these are all, Chu Jun can do it in his heart.
As long as employees can understand the game, they can start making it, and the efficiency will be greatly shortened.
"For example, like Rhythm Master and Hearthstone? Give the players constant feedback pleasure?" Xu Nianqing, as the recorder of the meeting, wrote down the key words of the meeting, but his brain was not idle, while thinking, and then Chen Pingjie continued.
"How should the construction category correctly explain the pleasure to the player? Or guide the player to obtain the pleasure." Yang Mai frowned while turning his pen.
"I do have an immature idea." Seeing everyone's eyes on him, Ling Tianhang immediately sat up straight and said seriously: "By building a building, and then successfully building it to give players a certain experience value? Of course, this is just an idea. If you give experience points, the reward link is too weak. Now the major manufacturers have begun to study the refreshing feedback system of our Junyue games. In many games developed in the past six months, you can see various The cool feedback is not limited to the traditional old equipment upgrades, such as the cool points of damage upgrades."
"Can it be designed as an interlocking reward mechanism?" Peng Yuyan asked excitedly as if awakened.
"I mean, suppose I build a small hut, and the game unlocks the drawing of the stone house for me."
Everyone's eyes lighted up slightly.
"This idea is good! It's too monotonous to only give experience points, but if the reward is to make more advanced things, the sense of expectation will be stronger!"
"In addition to unlocking the production map, can you give players other feedback?"
"Let the character controlled by the player be upgraded?"
"Can you work hard on the built houses? For example, the higher the level of the building, the greater the bonus to the character?"
"Would it be more obvious to introduce the system of fighting monsters? Otherwise, the characters have no frame of reference."
The topic was raised, and everyone's thoughts gradually opened up. In the entire meeting room, everyone with ideas can express their opinions.
A group of people started an hour-long brainstorming session.
During the whole process, Mr. Chu didn't say a word, and they still expressed their opinions.
finally.
Everyone chattered and sorted out a first version of the plan for the construction game.
1. The level of the building needs to be improved. If the player builds a small hut at the beginning, then he has to build a stone house next, and then gradually unlock bungalows, small bungalows, high-rise buildings, high-end office buildings, etc.Let players have a sense of improvement in their hearts.
2. Characters also need to benefit from buildings. For example, after building enough houses, the character's construction speed will be accelerated, and the construction range will be widened.It can also make players feel 'I seem to have become stronger'
3. In order to prevent players from aesthetic fatigue, it is best to add the content of fighting monsters, and you can build some offensive forts or defensive bunkers.
These are the three main directions, as well as some minor proposals.
After everyone summed up their opinions, they all looked at Mr. Chu expectantly, waiting for him to speak.
Unlike before, President Chu directly assigned tasks, they were only responsible for completing them.
This time, it was the first time they really participated in the discussion of game design.
And it's an expansion of a whole new theme.
I am quite satisfied with the results of the discussion.
Compared with President Chu, he will be more optimistic about them, right?
Some employees have even thought of the picture of promotion and salary increase.
Unexpectedly, Mr. Chu poured a basin of cold water on his head.
"No one plays such a game."
All the staff in the meeting room were stunned.
no one to play?
No way?
Isn't the playability of the game here?
Feedback on building upgrades, character upgrades, and monster upgrades.
Isn't the reason why Rhythm Master is successful because it has captured the players' various cool feedback experiences?
Although Hearthstone doesn't have such an obvious upgrade system, its fun lies in the brain game.
Building games, if not designed that way.
How else can it be designed?
The employees looked at each other in blank dismay, unable to understand what Chu Jun meant.
Many people even feel that the result of their discussion is already the optimal solution.
There should be no other solution.
Under the eyes of everyone with multiple complex emotions.
Chu Jun lifted the cap of his pen and wrote two large characters on the clipboard.
Flow.
What is flow?
Amidst the bewildered expressions of all the employees, Chu Jun spoke slowly.
"What you said is just the most basic and necessary thing for a game. The idea is good, but we need to advance it now."
Can you still advance? ? ?
The employees looked even more confused.
Every employee here is picked up, and now they are the targets of many big factories.
But even if they racked their brains, they couldn't think of how to advance a construction game.
Therefore, for the advanced method that Mr. Chu said.
Many people are skeptical.
"Let me ask you first, what do you think is the gameplay of a game?" Chu Jun saw the hesitation in the eyes of the employees, and still spoke patiently.
It is better to teach people to fish than to teach people.
If the employees under him can understand the essence of construction games.
In order to truly immerse production.
For a group of people who have never seen an apple, it is difficult to get them to draw the shape of an apple just by verbal description.
But if they can use some guidance, let them imagine the shape of an apple.
Then get twice the result with half the effort.
"I think the gameplay of a game, from the player's point of view, the clearest definition should be 'fun' and 'not fun'." Chen Pingjie said.
"Okay, that's enough." Chu Jun interrupted, and continued to divide the point of 'fun'.
Ask people what factors make a game fun.
The employees expressed their opinions.
There are a series of expressions such as 'challenging', 'sense of accomplishment', 'cool feedback', 'story shock' and so on.
Mr. Chu briefly divided these factors into three categories.
Low challenge, medium challenge, and high challenge.
In addition, he divided all the settings that can be obtained in the game that are conducive to character growth into low-skilled, medium-skilled, and high-skilled.
Low skill means that the upgrade factor has less influence on the protagonist.
For example, the props obtained in the Witch's House belong to the low-skill setting.
With it, the protagonist will not make a qualitative leap, and still need to advance the main line step by step.
As for some krypton gold turn-based online games, the props and equipment in them belong to high skills.
With these things, the change to the character is qualitative.
"Low skills are easier for players to get cool points or high skills? Low skills and high skills? Yes, high skills." Chu Jun circled the high skills on the writing board.
"So is low challenge easy for players to get achievements, or high challenge?"
Undoubtedly, the employees chose the high challenge.
Of course, the higher the difficulty of a game, the stronger the explosion of self-identity after clearing the level.
"A game is in a low-skill zone, but it is highly challenging. Players will experience a more serious state of anxiety. Because skills do not help him much, and the difficulty of the game is particularly high. They will subconsciously not want to play."
"And a game in a high-skill zone with low challenge, players will quickly get bored. Because it's too boring."
"Only if a game is highly challenging, it can also be assisted by high skills. Then the player's sense of experience is all the way to the sky. Therefore, I call this zone the flow zone."
Heart flow is a concept proposed by a famous psychologist in a previous life.
The definition refers to: a feeling of fully concentrating one's mental energy on a certain activity; when flow occurs, there will be a high degree of excitement and a sense of fulfillment at the same time.
"Construction games, because the game process is very lengthy, the building cannot be built in a day, so the player will have a long developmental stage."
"This stage of development is the player's flow zone."
"The idea you just mentioned is good, but it is far from enough to lock the player in the flow zone."
"Today we build thatched cottages, but tomorrow we can build bungalows. This is a qualitative improvement."
"However, what if the player builds a building? Is the 50-story building and the 100-story building really much better for players?"
"Today I will give you a level 100 dragon-slaying sword. I will give it to you when you log in. Then I will kill level 100 monsters with one blow. At this time, I will increase the difficulty and design a level 150 monster. Monster. You get a level 200 knife, a level 150 knife, and then a second monster. Will the player feel pleasure after repeating this?"
Everyone shook their heads.
Not only is there no pleasure, but even a little boring.
"Then how should we solve this problem at this time?" Xu Nianqing raised his eyebrows and looked at Chu Jun.
Although she is only a secretary and is not responsible for participating in the main research and development of the game, but from what Chu Jun said.
She has benefited greatly.
Chu Jun looked at the crowd, smiled lightly, and said slowly.
"Dimension Ascension Strike. Take the player from a flow zone to a more advanced flow zone, and then start developing from scratch."
In the previous life, although web games were resisted by many players, there are still things to learn from it.
It has two core selling points.
The first one is Dragon Slaying Sword, click to send, one knife 999
The second is that the equipment arrives in seconds, and the ingots are recovered in seconds.
Compared with the first one, the second core is a dimension-enhancing strike!
Allow players to jump from a flow zone to a higher flow zone.
You are tired of fighting monsters, and even a knife of 999 makes you feel boring.
no problem.
At this time, let me tell you that every monster you fight can allow you to earn cash income from it.
At this time, the player changes from a highly excited state of getting the pleasure of instant killing to an excited state of harvesting money in reality. (Although I don't know whether to give money or not, the selling point is indeed very attractive to some players.)
Realized the upgrading of flow area.
Tetris also has a very obvious performance of heart flow.
At the beginning, when the player is not skilled enough, the falling speed of the blocks is slower.
When the player becomes more and more familiar with the operation, the speed at which the cubes fall becomes faster and faster.
Keep players in a state of high concentration at all times.
"Buildings are boring. After the player upgrades to a tall building, it starts to get boring."
"At this time, if we increase the dimension of heart flow, so that they can start to study aerospace technology, can manufacture more advanced aircraft, can leave the blue star, and even fly to space. Go to another planet to re-station, and then start again Develop new technologies on this planet."
"This is the unique gameplay of architectural simulation, from blue stars, to galaxies, to the vast sea of stars. It is difficult for other game categories to achieve the dimension of heart flow!"
Chu Jun's voice fell.
The expressions of all the employees present have changed!
Someone's eyes widened in disbelief.
Someone took a light breath.
Some people kept swallowing their saliva, with a 'want to play' expression on their faces.
Everyone was shocked!
They realized for the first time.
The game can also be framed from a psychological point of view!
The discussion spread instantly.
"Hiss!!! This idea is absolutely amazing!!"
"Indeed, after Mr. Chu said that, I instantly felt that this game became more interesting!"
"Fuck... President Chu's idea is really brilliant... Now that I compare it, I realize how childish my previous idea is..."
"Chu always graduated from psychology... The player's reaction was eaten to death, it's too outrageous..."
"Pinch mom! Start R&D now! Mr. Chu, I want to apply for overtime! Overtime is full!"
"Bring me one! Mom asked me why I was squatting in the toilet all the time, and I said, it must be full!!"
Looking at the instantly excited employees in front of him.
Chu Jun smiled without showing any trace.
obviously.
They also entered the work flow zone.
Such work efficiency is undoubtedly very high.
Well, the plan was a big success.
A little touch for a day, hee hee hee.
You see, I changed it at 7:[-] am on the [-]th, and I will update another chapter on the night of the [-]th.
According to the algorithm of the starting point (as long as there is an update within the day), there is no interruption, and I don't even have to take out the leave slip.
But in fact, I have touched fish for more than 24 hours!
Come on, come on!
In addition, I found that my follow-up subscription is not very stable. Is it also related to my update time being not very stable?
Coupled with an update every day, many readers directly carry out the maintenance of a book.
But in fact, my first batch is very large, okay! (However, from the point of view, it seems that there are no authors who write more frequently, right?)
Recently, I am also considering whether to fix the update time.
That's the best way to cheat... Oh, I beg, I beg for a monthly pass.
----
Another small novel, my author's name was reported.
Been reported several times...
Then the review editor asked me to change my name.
I've been thinking about it all day.
Decided to change the name to .
: Provoking the showers and lolita
There is no problem with this ID!
Just sauce, there is no update today, let’s read other books, wave~
(End of this chapter)
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