This is the ninth art

Chapter 151 A 3A Game Masterpiece!

Chapter 151 A 3A Game Masterpiece!
Jianghua, Junyue headquarters.

The meeting room was packed.

Accompanied by the scale of Junyue Company's expansion.

In the past, ordinary employees at the grassroots level could participate in meetings.

Up to now, even if only management personnel sit in the meeting room, it may not be able to accommodate them.

In addition to the high-level headquarters.

Chen Pingjie of Jiangzhong Branch and several senior officials he promoted.

The Junyue branch established in the island country - Tianniao Company, Toshieda Namo, as the acting president, also traveled all the way here.

As the door was pushed open, Yi Heng, the general manager of Junyue's Korean branch, also gasped heavily, scratching his head apologetically, expressing that the flight was delayed and some time was lost.

"In this way, everyone is here." Chu Jun glanced at nearly a hundred senior executives in front of him, and nodded lightly: "Then, let's start."

After finishing speaking, secretary Xu Nianqing turned off the lights in the meeting room.

The blue light projector started to work, and immediately shone light on the screen facing everyone.

"I invited everyone here today to share with you the definition of a 3A-level game." Chu Jun stood in front of the curtain in a neat suit and smiled.

Hearing this, the group subconsciously straightened up.

Accompanying Mr. Chu all the way here, the senior executives of Junyue Company have witnessed his superb planning time and time again, as well as his incomparably sleek marketing strategies.

If you put it in the past, some people may still think about the concept of this 3A game?
marketing techniques?Similar to a 5A-level scenic spot?

Is it reliable?
But now, a group of people have no doubts in Chu Jun.

Since this novel concept is proposed, it must have its great use.

"Judging from the recent data, the game "Dungeon" has successfully gained a foothold, and will continue to provide Junyue with a considerable amount of revenue." Following Chu Jun's words, the words fell.

Xu Nianqing skillfully manipulated the computer and played relevant data through the projector.

"Currently, the daily active players of "Dungeon" in the national server and the Korean server are 350 million/150 million, the average online rate is 90/40, and the average daily revenue has reached a gratifying 2000 million. It is inseparable from the efforts of everyone here.”

Accompanied by the presentation of each group of detailed data of "Dungeon", applause broke out in the meeting room.

fade out.

Chu Jun spoke again.

"I made money, but don't forget that we are a game company, and we started by relying on excellent game quality."

"Therefore, for the new action concept game "Devil May Cry", I have invested more than 5 million yuan, and strive to create the world's top 3A-level game. At that time, most of the manpower of all branch companies will be used , and jointly develop this 3A-level game.”

"Then let's put aside "Devil May Cry" for a while, and talk about the concept of a 3A-level game. What is a 3A-level game?"

Chu Jun supported the table with his hands, leaned forward, and looked at everyone with a smile.

"Let me say, it's similar to the SSS-level characters in card games... AAA-level games? It means that the level of this game is very powerful! Let players hear it as if they heard SSS-level characters ?” Toko Namo spoke in jerky Chinese.

In the island country, it is the hardest hit area for card games.

So she is no stranger to 3S-level characters.

The system is really simple, intuitive and very easy to use.

Now many Chinese game manufacturers are beginning to use this method.

"Well, the thinking is closer." Chu Jun nodded approvingly, then turned his head and asked with a smile: "Is there any more?"

"The art is very powerful, and the music is also very explosive. In short, the details that can be obtained are full. It makes this game more like a work of art!" Yi Heng said after pondering for a moment.

Although so far, the game has not been recognized by Blue Star passers-by for its artistic level.

In other words.

You say that a game with a high rating is a good game, and most passers-by will probably agree.

But if you want to say that it is an art work comparable to the eight major arts, it will only get people's eyes.

But in the hearts of some players, the game has begun to quietly move closer to art.

At least, when achieving some special achievements in the game, the exhilarating experience you get is no less exciting than hearing a good song or watching a good movie.

"The best production staff, the most expensive research and development budget?" Chen Pingjie added.

"You are all right, but there is a slight deviation. I think the concept of a 3A-level game is, a lot of time, A lot of time. A lot of research and development budget, A lot of money. And a lot of human and material resource consumption, A lot of resources. However, there is a concept that is easily confused. I hope you can understand it. 3A-level games will definitely burn a lot of money to produce, but it is not necessarily 3A-level games that burn a lot of money. Similarly, 3A-level games The game consumes a lot of manpower and material resources, but it is not necessarily a 3A game that consumes a lot of resources. The large amount of time is also consistent with the previous two, so I won’t go into details.” Chu Jun no longer made a joke, but signaled Xu Nianqing cut the screen.

The positioning of 3A-level games in previous lives was not so clear.

What's more, on Blue Star, which has never been exposed to the concept of '3A level'.

In order to better introduce this concept to the game designers on Blue Star, so that they can go further and further on the correct path of Junyue's development.

Chu Jun intends to give an example.

Soon, the vertical drawing and modeling of the left and right game characters appeared on the screen, separated by a vertical line.

They are also the representative character under Junyue's banner- Mai Shiranui.

On the left is a 2D vertical painting, exquisite and delicate.

On the right is the 3D modeling, which is lifelike.

Although the two are almost the same in appearance and figure, each has its own beauty.

But the visual perception of 2D and 3D is still different.

"Now, I want to spend money to find someone to draw the 2D vertical painting on the left, so that it can move with a high-fluid frame rate. At least 24 paintings are needed. But these 24 paintings can only make this character move." (Small science: 24 frames is the lowest number of frames that the human eye can maintain smooth viewing, that is, the image moves 24 times in one second, and there will be coherent movements in the human eyes. A picture lower than 24 frames, The lower the frame rate, the more stuck the picture will be.)
"If I want her to release a set of skills that look very smooth, then I need to spend at least a thousand paintings."

"If there are more requirements for image quality, then I hope that each picture is at the original painting level. Can anyone calculate the approximate cost?"

Tang Wangyue, who is the director of the art department, was born in painting, so he is very sensitive to this number.

"Original painting-level picture quality, if a set of skills is released very smoothly in the eyes of players, if it is a well-known domestic painter, an original painting will cost at least a few thousand. If it is a client character that can support the appearance of the game, it will be drawn There are even tens of thousands of original paintings."

"It means, hire the top painters, a few million dollars for a set of skills to paint?" Xu Nianqing opened his lips in surprise.

Tang Wangyue shook her head: "Not counting the cost of time yet. A skilled original painter will take at least 3-7 days to complete a delicate original painting. If 1000 pieces are drawn by one person, I am afraid that they will not be able to draw them in a few years." Not down... and everyone has a different style of painting, so if you want to complete a set of paintings as quickly as possible, it is best to find a studio with a similar style of painting to outsource, and then fine-tune the details."

"But even if this is the case, it will take at least a month to produce a set of skill maps... So many games on the market now, including anime, do not have such high requirements for the number of frames, and only ensure fine detail in important shots. In general, squatting and standing up with ordinary shots may only need to alternate between two pictures. This can save money to the greatest extent.”

This data really stunned all the senior executives in the conference room.

Each department has a different division of labor, so naturally I don't know much about the details of the art department.

Now that it is known that several million pieces are exchanged for a set of high-quality 2D maps, they all feel that the price is a bit outrageous.

If you follow this standard to do DNF role skills.

More than 40 occupations, thousands of skills to do...

There is not enough to burn a mine at home...

"That's the problem." Chu Jun said slowly: "If we make games according to this standard, will we burn money? We did, but did we get the effect? ​​No."

"But for the same expense, 100 million is used to hire an outsourced modeler to model our characters. Top modeling characters, from color + highlight + AO + gloss + normal. Mochizuki, how much is the cost of a character?" (Normal The concept is more complicated. To put it simply, it can be understood as a texture. For example, a leaf model needs to show clear textures to the player. After the textures are generated with specific software, there will be a large number of texture layers, which will take up a lot of memory. If every prop in the game shows the details like this, the computer will not be able to move it. At this time, the texture will be cut on the normal, and it will be merged into a texture, and then covered on the leaves, the effect is almost the same , but the amount of GPU calculation has been reduced a lot. It can also be understood that it takes time and effort for the tattoo artist to tattoo Peppa Pig one by one, but if you buy a Peppa Pig sticker and stick it on your arm, it can be considered a tattoo A truth.)
"Currently domestic outsourced game modelers have 3 characters for advanced modeling." Tang Wangyue replied immediately: "It takes about 7-[-] days for a senior modeler to model a character, and it takes about [-]-[-] days. The same high-quality original painting."

This is a very simple account.

100 million, you can buy 100 advanced character/prop models.

These 100 models can be used unlimited times.

3D modeling Once the model is available, the in-house modelers can start to adjust the pose, movement, details, etc. of the characters.

save time and energy.

There is no need to draw the original painting frame by frame.

"So, for games that can be called 3A, we can only take out 2D games and focus on 3D games?" Ling Tianhang tentatively concluded.

Chu Jun nodded: "At present, it is like this."

In the previous life, there was one game that was called a 3A masterpiece, and none of them were 2D games.

And no matter how popular the 2D game is, no player has ever called it a 3A masterpiece.

The problem lies here.

When the intelligent 2D drawing technology has not yet reached a certain level, it can only rely on the artist to draw manually, and the efficiency is quite slow.

No matter how much money is spent, the frame rate fluency and picture quality of 2D games cannot reach the level of 3D.

But modeling is different, especially after the development of motion capture technology, for various modeling actions, it can be directly connected to motion capture equipment.

Save a lot of time and money.

"That's the first A point I'm going to make, spend a lot of money, but spend it wisely. At present, 3D games are the only option for AAA concepts."

"The second point A is a large amount of manpower and material resources. I also hope that everyone can distinguish this point. It doesn't mean that if we have a large number of people, the games we make will be good. This time I am in "Devil May Cry" There is a clear and detailed division of labor written in the planning book, and I hope that the department heads will distribute the employees reasonably according to their abilities after carefully reading the plan."

"The third point is a lot of time. I give you about half a year of research and development time, which is longer than the development progress of all previous games." After a pause, Chu Jun said slightly seriously.

"But we currently have about 5000 people in Junyue."

"With 5000 people working together to develop a game, half a year is theoretically ample time, so."

"I hope that the development progress of the game can only be faster, not slower."

"Of course, if there is anything you don't understand during the research and development process, you can always ask me, don't be afraid to disturb me."

When it was time to relax, Mr. Chu always turned a blind eye to the private laziness of his employees.

But when it's time to go to the battlefield, Mr. Chu doesn't want anyone to lose the chain.

The reason why many well-known large game companies in the previous life delayed the development cycle of a 3A game for a long time was mainly because a large amount of labor costs were a heavy expense.

Even if a programmer's salary + bonus performance + five insurances + employee benefits, take the lowest value of [-].

1000 more people is 1000 million / month expenses.

5000 people will need 5000 million / month expenses.

According to this expenditure, it will take a few more months to develop the game, and the game will not even make a lot of money when it is sold on the shelves.

therefore.

These large companies usually control a game team to within a few hundred people, and there is no rush to do it slowly, just sharpen it after ten years of sharpening.

But Mr. Chu didn't play games to make money at all.

On the one hand, it is to sprint the progress of the main task, and on the other hand, there are still many good games in hand that have not been made yet.

Chu Jun's thinking is very clear now.

Online games cover the cost of developing games, stand-alone games elevate the ninth artistic realm of games, and rapidly expand passers-by's recognition of the game industry.

The two complement each other.

"Yes, President Chu!" At the end of the meeting, everyone responded seriously in unison as a concluding remark.

----

"full moon."

After returning home after a busy day, Chu Jun just turned on the light and yelled out of habit.

But silence answered him.

Immediately, he shook his head and smiled lightly.

That little girl Tang Wangyue saw that Mr. Chu was too busy recently, so she was afraid of disturbing his rest.

So he moved out and shared the rent with Xu Nianqing.

When Xiao Nizi was there, she didn't think there was anything wrong.

As soon as I moved away suddenly, I felt that the house became empty.

Sighing lightly, he went to the bathroom to wash his face again.

Chu Jun was not idle, but turned on the computer.

In the afternoon, he received a notice from the Cultural Bureau.

The annual Asian Game Production Competition is about to start.

This year's representative of Huaxia is naturally Junyue Company, which won the Golden Keyboard Grand Slam award.

This is a very good opportunity to show your face.

If it can be among the best in the Asian Game Contest.

Players from all countries in Asia will notice this company.

You must know that although the game industry is small, once the geographical area becomes wider, the base will also expand.

There are at least hundreds of millions of players in Asia!

Pretty big exposure!

If you are lucky enough to win No.1, the reward will be even richer.

 Transition Chapter
  Some people say that you do not have the details of making games, pure porter chant.

  I wrote it,

  Some people say that you wrote this because you came to Hydrology, I just want to see the expressions of the players after the game is released.

  I am also very helpless.

  So let’s make a compromise. For games that need to be described emphatically, write some game production processes.

  For games that are just written a little bit, skip the process and go straight to the release.

  
  
 
(End of this chapter)

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