This is the ninth art
Chapter 163
Chapter 163
The first person to show on stage was a designer from Yuelan.
He briefly introduced his growth experience in developing games, which was inspired by a game of "catch ghosts" with his companions when he was a child.
The child who lost the most that day has to help others carry schoolbags for a week, and then continue to form a cycle until the next weekend.
In the traditional game of catching ghosts, the scope of the game will expand to the size of an entire village.
But he was small, and his thin body has continued to this day.
This also means that in this game, he can't run far when he is a human, and he can't catch up with people when he is a ghost.
There is almost no chance of winning.
Therefore, he thought, if he could become stronger, as strong as a bull, and run as fast as a horse, would he be able to win a big victory in this kind of game.
Although this idea did not become a reality in reality.
But the experience of helping others carry a whole childhood schoolbag followed him like a shadow.
Until later came into contact with the concept of video games.
With the deepening understanding.
He found that as long as he wants to.
It can completely make the characters in the game extremely powerful and invincible.
He gradually fell in love with this line of work.
From the beginning, it will only be the most monotonous to add abilities to the protagonist.
Later, consider the balance of monster values.
The release of skills.
The interpretation of the plot and a series of details.
Slowly grow into a game designer.
"And the game "Ghostbusters" that I want to bring to you today is also to satisfy my childhood dream of not wanting to fail. I have not changed its name. I just hope that more people can play my game. , I also think back to that summer, with those partners who accompanied you crazy. That is really a very good and happy memory, even if I am the only one who loses, really."
After the Yuelan game designer stepped down, the ultra-wide six-sided display screen showed the picture.
The staff in the background have already adjusted the equipment and started the first experience of the "Ghostbusters" game.
This is a 2D game with fairly good picture quality, and the main plot of the story is very simple.
A thin little boy has to win a ghost hunting game in order not to be punished to help his classmates carry their schoolbags for a week next week.
The scope is the size of a small village, and the player controls the protagonist to randomly play a ghost or a human.
The rest of the friends are man-machine codes, randomly hiding in various wooden barrels, stones, eaves, and weed piles in the small village.
The rules of the game are relatively simple.
At the beginning of the game, there is only one character pretending to be a ghost.
But after catching other people, the human will also join the camp of ghosts and search for other hiding humans.
In 10 minutes, if the ghost catches all the people, then the side playing the 'ghost' will win the game.
Otherwise, humans win.
Ghosts move twice as fast as humans and have a 360-degree, two-meter range of perception.
People only have a fan-shaped vision distance of about two meters in front of them, and other places are covered by fog.
of course.
The advantages of ghosts are not infinite.
The props scattered everywhere in the village can only be used by players who play as humans.
What players need to do is to hide themselves as much as possible when playing as a human being, so as not to be discovered by ghosts. If necessary, they need to transfer positions, or use various props to delay the time of being discovered.
It's even easier when you're playing a ghost.
Catch all humans!
"This game is quite interesting." Dai Xiaoshi stared at the big screen in the background.
"Ghostbusters" is not a game unique to the Yuelan Country. This kind of gameplay is spread in many places in the inland China.
Dai Xiaoshi was a good girl when she was a child, although her family strictly prohibited her from running around outside.
But she would often sit with her knees hugged in the gazebo in the small park downstairs, silently watching the boys play.
I always feel that their laughter is really contagious.
The sky cleared with them throughout the summer and was extremely blue.
Unexpectedly, after many years, someone actually made it into a game.
"Yes, the idea is quite novel." Chu Jun smiled slightly.
In his impression, there was no such type of game as "Ghost Hunting" on Earth in his previous life.
There are games with similar gameplay, such as Werewolf Killing.
But it is different from the one shown in front of you.
If you have to trace the source of it, Chu Jun thinks this is more like a BRG-like game (Battle Royale game)
It's just that there has never been a concept of battle royale in this world, and this "Ghostbusters" can't be regarded as a battle royale in the true sense.
Accompanied by the game displayed in the interface.
Many props that can be picked up when playing as humans are also presented in front of everyone.
Such as the invisibility charm, which can make humans invisible for a period of time after use.
The deceleration symbol can be set in advance on the road section. After the ghost steps on it, the movement speed will be reduced for a certain period of time. At this time, you can take the opportunity to transfer the position.
And the more precious prop resource purification charm, which can transform a ghost into a human after use.
There are also many interesting props, which add richness to this game.
The process of the game is not long, one game for humans and one game for ghosts.
A total of 20 minutes.
After the performance, there was applause from the audience, and the Yuelan game designer also stepped up to the stage, waiting for comments.
"This game is really good in terms of conception." A judge wearing glasses broke the independent microphone to his mouth, and communicated in English with a smile.
"The rules of the game are very simple and clear. We all know that the simpler the mechanism of a game, the more players it will target. On the contrary, the more complex the game, the quality cannot be said to be good or bad, but its The threshold of getting started will definitely dissuade many players."
"In addition to the rules of the game, the gameplay of the game also made my eyes shine. Although this type is not unfamiliar in reality, I have never seen it in the game industry."
"At the moment I can't even give it a clear classification."
"...Overall, this is a good game, but..." Another judge with a fancy bow tie said euphemistically.
"It also has drawbacks."
"Compared with many games, does its gameplay seem a bit too single?"
"Some games are popular because they give players a variety of emotional feedback, and "Ghostbusters" may only get a little bit of it when the player who plays the human or the ghost wins. The joy of victory."
"Other than that, the level of feedback seems to be a bit thin for the first 10 minutes of the game."
"Therefore, I give a score of 6." Some judges raised their placards.
In order to define the scores more accurately, the scoring items of the Asia Tournament have been expanded from 1-5 points to 1-10 points.
6 points, a few scores that are neither high nor low.
Other judges also scored points one after another.
Not long after, the judges' scores came out.
"The 40 judges gave an average score of 6.3, the live audience gave an average score of 6.8, and the average score of the webcast audience was 5.7, the total score is—"
"18.8 points!"
After the host announced the scores of "Buffing Ghosts".
The game designer from Yuelan didn't have any disappointment on his face, but heaved a sigh of relief.
It seems that this score has reached his expectations.
"Mr. Chu, if you are allowed to make this game, are you sure you can make it better?" Dai Xiaoshi, who was watching the whole process in the background, asked curiously.
A score of 18.8 is considered a very average score, not even reaching the average score of previous Asian games.
The average score of all participating designers in the past Asian games. Last year was a year of explosive games, so there were more creative works in the Asian Games.
The average score will be higher at 21.3.
The previous year also reached 20.8
"Me?" Chu Jun pondered for a moment, and then said: "This kind of gameplay is relatively simple, and it may be very fun at first, but it will become boring after a long time."
"If you want to make changes without changing the core gameplay, you need to add social elements. Then introduce a ranking point mechanism. The playability will be much greater."
Hearing this, Dai Xiaoshi's eyes lit up.
"Why didn't I think of this method!"
"Of course, the competition is limited to stand-alone games. Maybe this designer will consider making an online game after returning. I see that many netizens are already discussing this game." Chu Jun couldn't help sighing secretly while speaking. The flow of the Asia Tournament is huge.
Many players from various Asian countries are paying close attention to this competition.
It doesn't even have to be a high score.
As long as you appear on the stage and show the excellent side of your work, it will attract the attention of many players.
At this time, the major live broadcast platforms at home and abroad are talking about it.
"I lost it! This game looks good!"
"When will the old iron be on the shelves? I will even buy a VPN!"
The screen is full of dense barrage.
As far as the discussion of this topic is concerned, Chu Jun estimates that there are at least a million people watching it online even in China.
And this million people is not as simple as a million people in the live broadcast room.
It's a real living person.
What's more, there may be millions of players or even tens of millions of players in Asia.
"It seems that the game industry has indeed begun to improve slowly." Chu Jun thought to himself.
Not long after, the No.2 contestant came on stage, a contestant from a little-known small country.
His entry "Blood Fighting", the game lives up to its name.
The main selling point is the blood rush when hitting, which brings visual enjoyment to players.
The fighting mechanism is not excellent, and some calculation programs may not be well-written, but appear rough and rigid.
In this era of fighting games is not new.
From the design concept to the gameplay, this game is not too eye-catching.
"This game should go far..." Chu Jun shook his head regretfully.
as predicted.
Wait until the game demo is over.
The judges said a few polite words.
Then score.
The final average score was only 4.1 points.
The score of the live audience is higher, 4.5 points.
But when it came time for online viewers to score.
The keyboard man is not on the scene, and the second always thinks that I can do it.
Therefore, only a low score of 3.3 points was given.
The total score did not even exceed 12 points.
The designer bowed slightly awkwardly towards the audience, and immediately went back behind the scenes.
The game is proceeding in an orderly manner.
After the first day passed, a total of seven games were shown.
Perhaps it was intentional by the organizers.
These seven games are considered to be mid-to-lower level.
Even the average player can see how rough parts of the game are.
The highest average score of the judges only reached 6.9 points, and the total score was barely above the 20-point mark.
Belongs to the passing level.
Due to the rapid development of China's game industry in the past two years, this Asian Games has attracted the attention of many Chinese netizens.
Although it didn't rush to the top of the hot search, everyone is actively discussing it.
"Pure passerby, I just entered the pit of the game this year. I didn't say it, why do you feel that the game production of the Asia Games is so slow..."
"I also have this feeling. Of the seven games released today, I'm still a little interested in the first "Ghostbusters", and the others don't look fun at all."
"Is there a possibility that all good games are behind?"
"Don't worry, the old players who watch it every year will tell you that the designers in front of you are all soy saucers. Well-known designers and big companies are hiding in the back. I will release all the top-tier games for you in the front. Who will watch the half of the match?"
"It means that I won't be able to see my brother Chu Zi on stage until the end of the month? Is it right? Fortunately, I even asked the boss of the company for a week's leave. Damn it, it's too early!"
Such complaints were much less the next day.
Just like those old players who watch every issue said.
On the second day of the Asia Tournament, the overall quality of the game was much higher, obviously much more professional than the first day.
Whether it is from art, sound effects, or game play, setting, and plot levels.
The visual perception is much stronger.
However, when the game was about to end the next day.
There were some minor accidents at the scene.
A game designer from a very poor and backward small Asian country.
The game that participated in the competition was seriously suspected of plagiarizing an old turn-based game "Legend of the Brave" well-known in Blue Star
In addition to the different painting styles and background stories, most of the game settings, combat methods, and expression effects are highly repetitive.
"Legend of the Brave" is a cassette turn-based game 20 years ago.
Although it cannot be regarded as the originator of turn-based games, it is also an ancient overlord game, and many people have played it.
Right now, the "Legend of Dragon Slayer" developed by this designer is highly consistent with it.
It caused an uproar at the scene.
The angry scolding was endless.
"Damn it! We just grew up, not died! It's really like we haven't played "Legend of the Brave", right?"
"Puppet, why are there plagiarists in the Asian games? Are you too bold?"
Criticism from players from all over the world is endless.
Only the half-disabled game designer was left standing on the stage with an old and painted cane at a loss.
The spotlight fell unreservedly, and the dazzling light enveloped him, as if an internationally wanted criminal was captured by the huge light source of the helicopter.
The only eye he could see showed fear and concern.
The figure wanted to retreat, to escape from the stage.
But his legs and feet were not flexible, which caused him to fall on the stage with a 'bang'.
Some audience members laughed.
"Deserved!"
"Now you know you're afraid?"
"Do you want to win sympathy as a disabled person? Do you think we will keep silent? Baga!"
"Xiba! Make a good game for me! Plagiarism has no future!"
In fact, in the previous Asian games, some designers copied some less well-known but not bad games, which were later exposed by netizens. It is not the first time that the awards have been cancelled.
But plagiarizing such a well-known game is the first case in the history of the entire Asia Games.
When this happened, the organizer couldn't hold back.
But he didn't dare to disqualify a contestant casually, so as not to cause extra problems, not only the organizer's face would be lost, but also the authority of the entire Asia Tournament.
So the game was suspended first and a fairer method was adopted.
The judges and participating game designers were invited to vote on the spot.
If more than half of the votes agree with plagiarism, the contestant will be expelled, and the country will be temporarily blocked.
For the Asia Tournament, this kind of unknown small country is gone, and reputation is more important.
And for the judges and game designers.
Now, they hold 'sharp weapons' that can kill others
Power surged instantly.
The temporary accident at the scene also brought the discussion of the Asia Game to the peak.
Even some old players who didn't plan to watch the game, but had played "Legend of the Brave" came to the live broadcast room to find out.
The single chapter that asked for leave was deleted, and it was deleted only to improve the reading coherence of readers who followed up in one breath.
If you feel watery and unacceptable, you can delete the book.
It is impossible for me to write a large-scale game, just take the other games in one stroke at the beginning of the game, and directly throw the protagonist game on it to kill randomly.
Even if it is shorthand for other people's games, you have to write some content, otherwise it is different from the protagonist who is playing games at home by himself or silently publishing games by himself.
(End of this chapter)
The first person to show on stage was a designer from Yuelan.
He briefly introduced his growth experience in developing games, which was inspired by a game of "catch ghosts" with his companions when he was a child.
The child who lost the most that day has to help others carry schoolbags for a week, and then continue to form a cycle until the next weekend.
In the traditional game of catching ghosts, the scope of the game will expand to the size of an entire village.
But he was small, and his thin body has continued to this day.
This also means that in this game, he can't run far when he is a human, and he can't catch up with people when he is a ghost.
There is almost no chance of winning.
Therefore, he thought, if he could become stronger, as strong as a bull, and run as fast as a horse, would he be able to win a big victory in this kind of game.
Although this idea did not become a reality in reality.
But the experience of helping others carry a whole childhood schoolbag followed him like a shadow.
Until later came into contact with the concept of video games.
With the deepening understanding.
He found that as long as he wants to.
It can completely make the characters in the game extremely powerful and invincible.
He gradually fell in love with this line of work.
From the beginning, it will only be the most monotonous to add abilities to the protagonist.
Later, consider the balance of monster values.
The release of skills.
The interpretation of the plot and a series of details.
Slowly grow into a game designer.
"And the game "Ghostbusters" that I want to bring to you today is also to satisfy my childhood dream of not wanting to fail. I have not changed its name. I just hope that more people can play my game. , I also think back to that summer, with those partners who accompanied you crazy. That is really a very good and happy memory, even if I am the only one who loses, really."
After the Yuelan game designer stepped down, the ultra-wide six-sided display screen showed the picture.
The staff in the background have already adjusted the equipment and started the first experience of the "Ghostbusters" game.
This is a 2D game with fairly good picture quality, and the main plot of the story is very simple.
A thin little boy has to win a ghost hunting game in order not to be punished to help his classmates carry their schoolbags for a week next week.
The scope is the size of a small village, and the player controls the protagonist to randomly play a ghost or a human.
The rest of the friends are man-machine codes, randomly hiding in various wooden barrels, stones, eaves, and weed piles in the small village.
The rules of the game are relatively simple.
At the beginning of the game, there is only one character pretending to be a ghost.
But after catching other people, the human will also join the camp of ghosts and search for other hiding humans.
In 10 minutes, if the ghost catches all the people, then the side playing the 'ghost' will win the game.
Otherwise, humans win.
Ghosts move twice as fast as humans and have a 360-degree, two-meter range of perception.
People only have a fan-shaped vision distance of about two meters in front of them, and other places are covered by fog.
of course.
The advantages of ghosts are not infinite.
The props scattered everywhere in the village can only be used by players who play as humans.
What players need to do is to hide themselves as much as possible when playing as a human being, so as not to be discovered by ghosts. If necessary, they need to transfer positions, or use various props to delay the time of being discovered.
It's even easier when you're playing a ghost.
Catch all humans!
"This game is quite interesting." Dai Xiaoshi stared at the big screen in the background.
"Ghostbusters" is not a game unique to the Yuelan Country. This kind of gameplay is spread in many places in the inland China.
Dai Xiaoshi was a good girl when she was a child, although her family strictly prohibited her from running around outside.
But she would often sit with her knees hugged in the gazebo in the small park downstairs, silently watching the boys play.
I always feel that their laughter is really contagious.
The sky cleared with them throughout the summer and was extremely blue.
Unexpectedly, after many years, someone actually made it into a game.
"Yes, the idea is quite novel." Chu Jun smiled slightly.
In his impression, there was no such type of game as "Ghost Hunting" on Earth in his previous life.
There are games with similar gameplay, such as Werewolf Killing.
But it is different from the one shown in front of you.
If you have to trace the source of it, Chu Jun thinks this is more like a BRG-like game (Battle Royale game)
It's just that there has never been a concept of battle royale in this world, and this "Ghostbusters" can't be regarded as a battle royale in the true sense.
Accompanied by the game displayed in the interface.
Many props that can be picked up when playing as humans are also presented in front of everyone.
Such as the invisibility charm, which can make humans invisible for a period of time after use.
The deceleration symbol can be set in advance on the road section. After the ghost steps on it, the movement speed will be reduced for a certain period of time. At this time, you can take the opportunity to transfer the position.
And the more precious prop resource purification charm, which can transform a ghost into a human after use.
There are also many interesting props, which add richness to this game.
The process of the game is not long, one game for humans and one game for ghosts.
A total of 20 minutes.
After the performance, there was applause from the audience, and the Yuelan game designer also stepped up to the stage, waiting for comments.
"This game is really good in terms of conception." A judge wearing glasses broke the independent microphone to his mouth, and communicated in English with a smile.
"The rules of the game are very simple and clear. We all know that the simpler the mechanism of a game, the more players it will target. On the contrary, the more complex the game, the quality cannot be said to be good or bad, but its The threshold of getting started will definitely dissuade many players."
"In addition to the rules of the game, the gameplay of the game also made my eyes shine. Although this type is not unfamiliar in reality, I have never seen it in the game industry."
"At the moment I can't even give it a clear classification."
"...Overall, this is a good game, but..." Another judge with a fancy bow tie said euphemistically.
"It also has drawbacks."
"Compared with many games, does its gameplay seem a bit too single?"
"Some games are popular because they give players a variety of emotional feedback, and "Ghostbusters" may only get a little bit of it when the player who plays the human or the ghost wins. The joy of victory."
"Other than that, the level of feedback seems to be a bit thin for the first 10 minutes of the game."
"Therefore, I give a score of 6." Some judges raised their placards.
In order to define the scores more accurately, the scoring items of the Asia Tournament have been expanded from 1-5 points to 1-10 points.
6 points, a few scores that are neither high nor low.
Other judges also scored points one after another.
Not long after, the judges' scores came out.
"The 40 judges gave an average score of 6.3, the live audience gave an average score of 6.8, and the average score of the webcast audience was 5.7, the total score is—"
"18.8 points!"
After the host announced the scores of "Buffing Ghosts".
The game designer from Yuelan didn't have any disappointment on his face, but heaved a sigh of relief.
It seems that this score has reached his expectations.
"Mr. Chu, if you are allowed to make this game, are you sure you can make it better?" Dai Xiaoshi, who was watching the whole process in the background, asked curiously.
A score of 18.8 is considered a very average score, not even reaching the average score of previous Asian games.
The average score of all participating designers in the past Asian games. Last year was a year of explosive games, so there were more creative works in the Asian Games.
The average score will be higher at 21.3.
The previous year also reached 20.8
"Me?" Chu Jun pondered for a moment, and then said: "This kind of gameplay is relatively simple, and it may be very fun at first, but it will become boring after a long time."
"If you want to make changes without changing the core gameplay, you need to add social elements. Then introduce a ranking point mechanism. The playability will be much greater."
Hearing this, Dai Xiaoshi's eyes lit up.
"Why didn't I think of this method!"
"Of course, the competition is limited to stand-alone games. Maybe this designer will consider making an online game after returning. I see that many netizens are already discussing this game." Chu Jun couldn't help sighing secretly while speaking. The flow of the Asia Tournament is huge.
Many players from various Asian countries are paying close attention to this competition.
It doesn't even have to be a high score.
As long as you appear on the stage and show the excellent side of your work, it will attract the attention of many players.
At this time, the major live broadcast platforms at home and abroad are talking about it.
"I lost it! This game looks good!"
"When will the old iron be on the shelves? I will even buy a VPN!"
The screen is full of dense barrage.
As far as the discussion of this topic is concerned, Chu Jun estimates that there are at least a million people watching it online even in China.
And this million people is not as simple as a million people in the live broadcast room.
It's a real living person.
What's more, there may be millions of players or even tens of millions of players in Asia.
"It seems that the game industry has indeed begun to improve slowly." Chu Jun thought to himself.
Not long after, the No.2 contestant came on stage, a contestant from a little-known small country.
His entry "Blood Fighting", the game lives up to its name.
The main selling point is the blood rush when hitting, which brings visual enjoyment to players.
The fighting mechanism is not excellent, and some calculation programs may not be well-written, but appear rough and rigid.
In this era of fighting games is not new.
From the design concept to the gameplay, this game is not too eye-catching.
"This game should go far..." Chu Jun shook his head regretfully.
as predicted.
Wait until the game demo is over.
The judges said a few polite words.
Then score.
The final average score was only 4.1 points.
The score of the live audience is higher, 4.5 points.
But when it came time for online viewers to score.
The keyboard man is not on the scene, and the second always thinks that I can do it.
Therefore, only a low score of 3.3 points was given.
The total score did not even exceed 12 points.
The designer bowed slightly awkwardly towards the audience, and immediately went back behind the scenes.
The game is proceeding in an orderly manner.
After the first day passed, a total of seven games were shown.
Perhaps it was intentional by the organizers.
These seven games are considered to be mid-to-lower level.
Even the average player can see how rough parts of the game are.
The highest average score of the judges only reached 6.9 points, and the total score was barely above the 20-point mark.
Belongs to the passing level.
Due to the rapid development of China's game industry in the past two years, this Asian Games has attracted the attention of many Chinese netizens.
Although it didn't rush to the top of the hot search, everyone is actively discussing it.
"Pure passerby, I just entered the pit of the game this year. I didn't say it, why do you feel that the game production of the Asia Games is so slow..."
"I also have this feeling. Of the seven games released today, I'm still a little interested in the first "Ghostbusters", and the others don't look fun at all."
"Is there a possibility that all good games are behind?"
"Don't worry, the old players who watch it every year will tell you that the designers in front of you are all soy saucers. Well-known designers and big companies are hiding in the back. I will release all the top-tier games for you in the front. Who will watch the half of the match?"
"It means that I won't be able to see my brother Chu Zi on stage until the end of the month? Is it right? Fortunately, I even asked the boss of the company for a week's leave. Damn it, it's too early!"
Such complaints were much less the next day.
Just like those old players who watch every issue said.
On the second day of the Asia Tournament, the overall quality of the game was much higher, obviously much more professional than the first day.
Whether it is from art, sound effects, or game play, setting, and plot levels.
The visual perception is much stronger.
However, when the game was about to end the next day.
There were some minor accidents at the scene.
A game designer from a very poor and backward small Asian country.
The game that participated in the competition was seriously suspected of plagiarizing an old turn-based game "Legend of the Brave" well-known in Blue Star
In addition to the different painting styles and background stories, most of the game settings, combat methods, and expression effects are highly repetitive.
"Legend of the Brave" is a cassette turn-based game 20 years ago.
Although it cannot be regarded as the originator of turn-based games, it is also an ancient overlord game, and many people have played it.
Right now, the "Legend of Dragon Slayer" developed by this designer is highly consistent with it.
It caused an uproar at the scene.
The angry scolding was endless.
"Damn it! We just grew up, not died! It's really like we haven't played "Legend of the Brave", right?"
"Puppet, why are there plagiarists in the Asian games? Are you too bold?"
Criticism from players from all over the world is endless.
Only the half-disabled game designer was left standing on the stage with an old and painted cane at a loss.
The spotlight fell unreservedly, and the dazzling light enveloped him, as if an internationally wanted criminal was captured by the huge light source of the helicopter.
The only eye he could see showed fear and concern.
The figure wanted to retreat, to escape from the stage.
But his legs and feet were not flexible, which caused him to fall on the stage with a 'bang'.
Some audience members laughed.
"Deserved!"
"Now you know you're afraid?"
"Do you want to win sympathy as a disabled person? Do you think we will keep silent? Baga!"
"Xiba! Make a good game for me! Plagiarism has no future!"
In fact, in the previous Asian games, some designers copied some less well-known but not bad games, which were later exposed by netizens. It is not the first time that the awards have been cancelled.
But plagiarizing such a well-known game is the first case in the history of the entire Asia Games.
When this happened, the organizer couldn't hold back.
But he didn't dare to disqualify a contestant casually, so as not to cause extra problems, not only the organizer's face would be lost, but also the authority of the entire Asia Tournament.
So the game was suspended first and a fairer method was adopted.
The judges and participating game designers were invited to vote on the spot.
If more than half of the votes agree with plagiarism, the contestant will be expelled, and the country will be temporarily blocked.
For the Asia Tournament, this kind of unknown small country is gone, and reputation is more important.
And for the judges and game designers.
Now, they hold 'sharp weapons' that can kill others
Power surged instantly.
The temporary accident at the scene also brought the discussion of the Asia Game to the peak.
Even some old players who didn't plan to watch the game, but had played "Legend of the Brave" came to the live broadcast room to find out.
The single chapter that asked for leave was deleted, and it was deleted only to improve the reading coherence of readers who followed up in one breath.
If you feel watery and unacceptable, you can delete the book.
It is impossible for me to write a large-scale game, just take the other games in one stroke at the beginning of the game, and directly throw the protagonist game on it to kill randomly.
Even if it is shorthand for other people's games, you have to write some content, otherwise it is different from the protagonist who is playing games at home by himself or silently publishing games by himself.
(End of this chapter)
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