This is the ninth art

Chapter 167 A completely different chapter combination system!A way to clear the level without killi

Chapter 167 A completely different turn-based system!A way to clear the level without killing monsters!
At a time when many people have accepted this style of painting and said that the gameplay of this game is a bit novel.

As a result, the sudden plot made many viewers feel dumbfounded.

Kill the sheep mother to enter the next level?
What kind of plot is this?
When the protagonist fell from the ground to the ground and was almost killed by Xiaohua alone.

The mother sheep came out to save the protagonist.

Treat him like a loving mother.

Although I don't know the reason, but in such a lonely environment.

There is a person who can talk, comfort himself, and teach himself a unique way of living underground.

Teach yourself to be kind and learn to forgive everything.

Confront the monster, forgive the monster.

It sounds ridiculous.

Especially for viewers who watched the beginning.

They all feel that this behavior is too holy.

What is there for a monster to forgive?
Species that look weird and have weird faces.

forgive?

After forgiving them, how does the protagonist gain experience and grow up?
Kill monsters to become stronger, isn't this the most basic game common sense?

The audience thought so without exception.

Player One also represents the choice of the masses.

The monsters encountered along the way are basically killed if they can be killed.

And if you kill it, you can get gold coins and experience points, making yourself stronger.

But after meeting the sheep mother blocking the door.

Players are somewhat reluctant to start.

After all, this is the only kind-hearted creature the protagonist has encountered in the underground world so far.

After choosing to escape several times but failed.

It seems that we can only go to war.

A familiar white frame pops up, with a red heart representing the protagonist's health in the center.

The battle begins!
"Under the Legend" has an alternative turn-based battle, and its performance is different when confronting each monster.

And the attack method of the sheep mother is obviously very powerful.

With a light swipe of a hand, countless fire balls will fall from the sky.

Players can only manipulate the movable heart, within a limited square white frame, to dodge skills like every stitch.

It's the player's turn to attack. Due to the current low level, the damage is not high.

It doesn't hurt to hit the mother of sheep.

Even the No. [-] player worked hard, but after several rounds of confrontation.

The protagonist's health bar has bottomed out, but the mother of sheep still has more than half of her health.

"How did you manage to fight this... the designer did it on purpose..." Player No. 5 glanced at his [-] drops of HP left, and said helplessly.

If you touch it again, you die.

But a new round of fighting has begun.

A white box pops up.

A dense barrage of attacks hit the red love heart.

Player No. [-] frowned, staring at the position that could be avoided within the white frame.

But unexpectedly, this time the mother of sheep changed the barrage offensive that fell from above.

A hand threw out countless balls of flames from under the white frame.

"It's over!" Player one exclaimed.

All the audience watching the screen subconsciously leaned back.

But at the next moment!
Those barrage attacks did not fall on the broken love.

Instead, he took a sharp turn and avoided love! !

In an instant, the white frame floated out.

A combat prompt pops up.

[Toriel deliberately avoided you! 】

The remaining blood of the protagonist was not attacked again, and the screen turned to the protagonist's turn to attack!

"What's going on?" Some audience members were surprised.

Player No. [-] was also confused, but his duty allowed him to continue to operate.

Look at the rhythm of the cursor and press the attack command!
Hit the bullseye!

A critical blow landed on the mother of sheep, and her blood volume finally passed half.

"Okay, take advantage of the victory and pursue!" The player pursed his lips and looked at his blood volume that could not be missed.

But it happened again by accident.

It's the sheep mother's turn.

The barrage attack she fired still skillfully avoided the heart!
"Huh?" Player No. [-] looked surprised.

Another round.

This time, the player controls Xinxin and tries to attack Pengci towards the barrage.

However, the result made him unable to help but widen his eyes.

These bullet screens!

It seems to be able to sense love.

When Love intentionally approached, they dodged directly!
The scene was like in the pouring rain, but the rapid raindrops completely avoided the people walking in the rain!

"Damn it! Mother Yang is not willing to kill us!" The audience who reacted first yelled.

"The first time was to release the water, and the second time was to release the water. Now the intention is obvious. She is letting us in on purpose."

"Then this means... In the next battle, we will kill this monster who can't bear to hurt us all the time?" The expression of a female audience instantly became unbearable: "Ah... do not do that……"

If the monster continues to fight bayonets with the protagonist, you will fight me one way, and I will fight you the same way.

Then no one will feel that there is anything wrong.

But the current situation is that the protagonist is slashing the monster with a knife.

The monster didn't fight back at all, obviously capable of crushing the protagonist to death at any time.

But deliberately let the attacks fail again and again.

At this time, the audience who replaced the protagonist, as if they were personally participating in the 'bullying of people who have no power to fight back', became unbearable.

What's more, this monster saved the protagonist's life before.

Some viewers felt the torment in their hearts.

"Pinch Ma Ma Di, the old thief Chu still likes to beat the player's soul as always. The Witch's House was also doing a lot of work before, and now he is here to torture the player's heart again!"

"Stop hitting...try to escape."

"It's useless, the staff tried it just now. The boss battle seems to be impossible to escape."

"Yes! Kindness! Try kindness!"

Someone suddenly remembered.

In the player-led combat interface.

There are four options to choose from.

【fighting】

【action】

【thing】

【kindness】

At first, because of facing monsters, after giving LV1, blood volume and other settings.

The player will preconceive that the monster will be attacked.

Therefore, [Benevolence] was an option that player No. [-] had never chosen.

In the face of this weird situation right now, it would be impolite to attack again.

Apparently, Player One thought the same way.

In another round.

He chose [mercy]

Mother Yang's expression changed slightly, and she looked at the protagonist with complicated eyes.

The dialog box only pops up […] six dots.

The round continues.

"Useless?"

"Did you kill a lot of monsters along the way just now..."

"Mother Yang said that she is the guardian of the ruins, so these monsters are also her subjects. The protagonist killed them all, so there is no way to get forgiveness from Mother Goat, right?"

"Meaning, it's too late to repent now?"

And so is it.

No matter how you choose next.

The mother sheep stopped talking.

Only a narration prompt will pop up on the screen.

[Ironically, kindness in this situation does not seem to solve the problem]

The situation stagnated.

On one side is the sheep mother who is unwilling to kill the protagonist.

On the other side is the protagonist who says 'you can't pass the level if you don't continue to attack'.

In the judges' seat, the expressions of some judges became serious.

Obviously it's just a game with an old-fashioned worldview.

Moreover, the plot only goes to the boss battle of the first level, and more details have not been shown yet.

But there was an indescribable discomfort in my heart.

According to the logic of the three views of human beings, at this time, a reconciliation should be reached with the sheep mother who is unwilling to attack her.

But there is no reconciliation option in the game.

Because, the protagonist played by the player has made a mistake and is guilty of sin.

Those monsters that he killed with his own hands in front.

In order to gain experience points from them to improve their own strength.

This feeling is as if you already know that you have done something wrong.

But you have no choice.

The wrong things you did, there is no way to do it all over again.

People who have been hurt by you will not forgive you.

You can only watch yourself, go wrong step by step, and there is no way back.

heavy!

Just the first level, the thinking behind this game is extremely heavy.

If there is no option to choose again.

Player No. [-] had no choice but to bite the bullet in the end and chose to kill Yang Mama.

but.

The accident happened again.

The design of the game does not allow players to sharpen their bloodlines one by one.

Perhaps it was a clear determination to kill.

This time it's a turn-based attack.

It turned out to be a one-shot kill!

Crit!

Directly kill the sheep mother who still has half of her health on the spot.

The atmosphere at the scene suddenly became dead silent.

All the audience watching the Asia Tournament had complicated expressions.

This is the first time that they didn't feel comfortable because of the one-shot blame.

On the contrary, there is an uncomfortable feeling in my heart.

In the picture, the sheep mother fell down.

She lowered her eyebrows and said.

"You are stronger than I thought..."

"Listen to me, boy, when you go through this door, don't stop. Go as far as you can"

Eventually, you will reach an exit

...don't let Asgore take your soul
Be good, okay?

……

my child. "

The voice fell.

The body of the mother sheep turned into countless fragments of light and shadow, like the ice surface smashed by a giant hammer, fragmented.

A heart that belonged to the mother of sheep was torn apart.

The screen is back to normal.

The main character stands at a doorway.

There is no one blocking the way.

Open the inventory menu.

You will still find the monster phone that the sheep mother left for the protagonist in the first place.

At first, the sheep mother was worried that when she was busy with other things, the protagonist couldn't solve the situation and couldn't find her.

That's why I deliberately left a mobile phone so that the protagonist can communicate with her at any time.

Now, the phone is still there.

There is still [Toriel]'s contact information in the address book.

Only this time I called.

After a while of busy tone.

pop-up dialogue -

[Your call is not answered...]

The audience in the audience looked at each other.

Someone tugged on the tie subconsciously.

Some judges couldn't help but interrupted.

"I'm very sorry, I should have left it at the end of the game, but I can't help it now. To be honest, I feel a little uncomfortable... like something is strangling my throat."

"After the first level, this game has already begun to subvert my perception of the game."

"What exactly can be called a game? Bring people a pleasant experience?"

"Or a smooth linear growth curve, so that players can get comfortable feedback all the time?"

"I think, "Under the Legend" subverted my traditional thinking."

"This game doesn't seem to have a very intuitive sense of coolness. At best, it can only be said that its turn-based setting is very novel."

"Actually, so far I don't quite know what the game wants to show. But just judging from some of the details shown so far——

"The human ancestors defeated the monster ancestors, and sealed the monsters underground, never to return to the surface. A human child accidentally fell into the ground, surrounded by a group of monsters. As a descendant of hostile forces, he should have been in danger."

"But he meets the gentle Toril, who tries to teach him how to survive underground."

"If it's just that, it's not enough to make me look sideways."

"Because I have seen a lot of movies and novels with the same theme. The author will deliberately create a contrast. The monster sounds evil, but it is actually warm and saves mankind. According to this process, the next step should be, in the monster's With the help, humans returned to the ground and re-opened the bridge between humans and monsters."

"But this game is not...Designer Chu let the protagonist choose to commit evil to the end."

"Facing Toriel, who treated her tenderly, the protagonist has no choice but to kill her. And it's logical."

"Because the protagonist has to become stronger in order to defend himself. But the protagonist killed Toriel's siblings, which also cast a shadow over Toriel's heart."

"She is unwilling to do anything to the protagonist, but she is also unwilling to reconcile with the protagonist."

"The current situation is that we have no choice but to do some bad things. We know that this thing is bad, but we still do it. May I ask, is there anything worse than this?"

Another judge next to him said: "It's a heavy heart, but if a game can arouse players' emotions well, then it is indeed a success. I have to agree with Mr. Chu on this point, even if it's just the first level. The design, while taking into account the novel and ingenious turn-based system, also throws out such a thought-provoking question of human nature, the choice of good and evil."

The judges tugged on their fancy ties and said heavily.

"If possible, I want to see the perspective of the second player now. I want to see how it will develop differently if I don't choose to kill monsters from the beginning and choose mercy every time."

After the voice fell, it also received the support of many audiences at the scene.

No one is willing to accept the ending of the first level.

The feeling of guilt is always lingering in my heart.

soon.

The director switched to the perspective of player number two.

20 trial play staff, in order to dig out the details, easter eggs, and ending of a game.

Every trial player has a different positioning.

If the number one player represents the most mainstream behavior of the public.

Then number two represents a kind choice.

which is.

Where there are options, number two will handle them in the most friendly way.

Soon, the screen shot switched to player number two.

In this game.

All the choices of player two are friendly.

LV1, the protagonist with only 20 drops of blood.

When facing any monsters in the first level.

Neither attack.

Instead, use kindness.

When encountering a frog monster.

The choice of player one is to kill it.

The second player's treatment is to talk to him.

[Froggit is bouncing closer! 】

When it is the turn of the player to issue the operation command first.

Player No. [-]: [Action] → [Praise]

[Froggit doesn't understand what you're talking about, but it seems to be drifting off. 】

Froggit: (face flushed) Quack...

And when it's the monster's turn to attack.

this time.

Barrage attacks have become very rare.

And it lasted less than two seconds before the barrage dissipated automatically.

[Froggit doesn't look like he wants to fight you. 】

[Froggit leaves. 】

[You have won! 】

[You got O xp and 0 money! 】

When this scene is presented.

All the audience were stunned.

The barrage in the live broadcast room was even more frenzied.

"????"

"Can you still play like this in a turn-based system???"

"I'm super! Absolutely!"

"Hey!!! It's the first time I've seen a game that can be passed without killing monsters!"

"If the turn-based system just now was just a little different, then as Brother Chu Zi said, this game is completely an extremely different turn-based game! The protagonist's attack method is not to swing a weapon, but to constantly use [ Mercy] Forgive the other party! Even though he has the strength to kill monsters!"

"What kind of brain hole is this... You really deserve to be a person who improves the game ecology by himself."

"Father! Father Chu!"

"Heizi speak!"

The game design that completely subverted Blue Star's turn-based concept not only stunned the water friends in the live broadcast room.

Even the audience, even the judges.

After seeing that there is still this way of customs clearance.

It is possible to pass the level unscathed, but it is also fun, even when the heart is touched by the 'blushing monster'.

They couldn't help but shine in front of their eyes.

Who said games have to be fought and killed?

Even with monsters.

Even if there are combat prompts.

But if you don't fight, can't you do it?
You can pass the level even if you don't fight!

This unprecedented bold idea.

For the first time, there was warm applause for this game.

Chester, who has always been conscious of winning the game, saw the design of the first level and replayed it for the second time, when the complete turn-based setting of this game was displayed in front of his eyes.

His expression slowly changed from initial disdain to surprise.

On the contrary, Park Enlu, who was relatively calm at the beginning, was a little anxious now.

He asked repeatedly.

"Mr. John, what do you think of the quality of the game so far?"

Chester was silent for a while.

Only then shook his head.

This time, he didn't have the vow of 'will win' just now.

Instead, he spoke in a low voice.

"I do not know."

"But... this game is very special."

 Write slowly, I estimate that I will write about five chapters for this game.

  Show the essence of the game as much as possible.

  I actually said that at the end of the previous chapter.

  In my opinion, literary works are not just, this work exists on Earth, but not on Blue Star, so I use this work to pretend to shock people who have never seen the world on Blue Star, it is very cool.

  This is just one of the cool points.

  Another level of coolness is that when you are reading a book, you can think of the happy days when you played a certain game before, and then from the players who have never seen these games in the book, look at them at the beginning. The exclamation of 'Fuck', watching them figure out all kinds of show operations, watching them make sand sculptures because they have never played it before, just like themselves before.

  This is also a kind of fun.

  
 
(End of this chapter)

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