This is the ninth art
Chapter 194 Fishing King Matters!
Chapter 194 Fishing King Matters!
The origin of meat pigeon games can be traced back to the period around the 80s.
At that time, the computer was just a calculator born to deal with some complicated and huge calculation equivalents.
Even the basic pattern display can't be done.
Few households, outside of large corporations, would buy the bulky head as an electrical decoration for their home.
And one day, two young people suddenly had a whim.
It's so boring when you're at work, especially when you're free.
Why can't we have some fun on our own?
In that era, game consoles had already been born, and there were already classic pixel video games such as Pac-Man and Tank Wars.
And these pixel video games, in the final analysis, are nothing more than using the combination of computer programming instructions to transform them from a string of letters and numbers into games that are visible to the naked eye.
Well, as a computer that produces code.
Can it run games by itself?
The answer is yes.
After drawing on the inspiration of the first computer game "Space Wars" developed by the predecessors.
The two young people have written and debugged the code many times.
finally.
A game called "rogue" was successfully born.
This is a turn-based RPG game, the player will play a brave man advancing towards the depths of the dungeon.
But the style of the game is so simple that it is shocking.
Not even as good as saying.
It has no style at all.
It is connected by a series of code symbols, replacing the screen of the game.
The player's own position is represented by the symbol '@' on the screen.
The walls in the map are outlines alternately outlined by a series of horizontal and vertical lines, forming rooms between houses.
The player can pass through the horizontal and vertical lines of the walls, which means retreating into the interior of the house.
Of course, we need to find the door that can be entered and exited by the '+' sign.
Different letters represent different monsters.
The '#' sign connects the houses and the corridor leading to the previous level.
Although in the eyes of today's people.
Even in Blue Star, where there are few game types, the minimalist style of the game will never attract any attention.
Because it is so old.
But know.
Back then, even Contra hadn't even appeared in this era.
It's a normal luxury to be able to find games to kill your free time on a computer that's 'only for computing'.
therefore.
Before "rogue" came out, Ma Xia detonated the PC market.
Of course.
The reason why "rogue" is so popular is apart from the scarcity of the game.
Also because the gameplay of "rogue" itself is very weak!
Two game designers believe that if it is simply made as an adventure-style rpg.
Players may get tired of playing for a while.
Is there a way to make players feel tired of playing.
Can you continue to find the same less diverse slow music in the same game?
Very slowly, one of the smallest ideas in the history of world gaming was born.
Randomly generated maps, and permanent death settings!
That super-late idea is not outdated even now.
Not to mention in this day and age.
Players find that every map outside of "rogue" is completely repeated.
And when dying, the character will inherit the original save file just like other games.
Instead, it permanently disappears from the game.
If you want to play, you must create a new character and end all the way.
Of course, the equipment he collected and the improved attributes will all return to zero with the death of the character.
That legendary idea broke the unprecedented game pattern in one fell swoop.
And it continues to this day.
"rogue" has also successfully spawned a game genre that is extraordinary.
When there are no more similar derivative games in the future, players will also affectionately use 'roguelike' to call it.
Means 'game like a rogue'
Yes.
When Chu Jun and Jun Yue's lower-level people put forward that point of view.
It caused the whole conference room to exclaim.
All the low-level 'Teng' who were sitting stood up as soon as they got up.
All of them stared at Chu Jun in disbelief.
"Is there any archive???"
"As long as you die, all the things the player collected will disappear?"
"What kind of game idea is that?"
"Then no one will play the game? Is it true that no one will play?"
"That's looking for abuse!!"
"Even if it's a music game with a difficulty level of 20 for Rhythm Master, once you pass the level, there will be no sense of accomplishment, but for that kind of game, players will just keep looking for frustration under it, until they give up..."
"Mr. Chu, what if we... think it over again?"
that time.
Mr. Chu explained to us too little.
Instead, he smiled insincerely and said.
"You will give a plan within a day, and they will just follow the plan."
The positioning of the meat pigeon game is quite simple, and even today, it is difficult for both players and game manufacturers to have a very precise positioning for it.
It's like science fiction.
You know what it is, but you know it is when you see it.
Therefore, Fu Gui has a way to intuitively describe the value of its existence to employees.
But as long as the employees follow their own plans, they can launch this game perfectly.
Chu Jun is convinced that it is about to detonate the entire Middle East game market!
----
"They don't take it easy, there is no reason for you to praise that game."
European youtube live
Abbott just clicked on the game and before creating a character, he talked freely to the audience.
"Look, the initial environment is a big messy yard."
"What does that mean?"
"It means that the game designer wants you to understand that even outside the game, you must always maintain the virtue of laziness. He is doing those things, and no one will always help him." Abt almost closed I made it up with my eyes closed.
With such a messy yard, the first impression is good.
You play games to experience all kinds of slow pleasure, but he wants you to organize it yourself?
Hahaha!
It's only 8 minutes, those viewers are afraid that they are going to go crazy about that garbage game.
Abt pretended to take out the initial tool given by the game.
Finish eradicating the surrounding weeds one by one.
That seemed like a lot of fun.
But cut and cut.
I suddenly felt that it was too right...
wait...
Wait a minute!
What happened to the inexplicable tension and decompression during the process of mowing the grass?
Abbott took the time to glance at the comments.
The pupils of the eyes suddenly shrank slightly.
The comment area at this time is full of abuse compared to just now.
Now it ends with some voices that are the same.
"My God! Why does the picture of cutting the grass make you comfortable?"
"It turns out that if you make a messy environment tidy outside the game, you will also get slow happiness?"
"That seems to be the same as what Abbott said. That game really wants to tell you that you must always maintain the virtue of laziness! Is everything under the designer's control?"
Fu Guixin: "????"
Seeing that the situation was right, Abt quickly stopped mowing the grass.
For fear of bringing less pleasure to the audience.
Since finishing makes us look very cool.
Now you are still going straight to the topic, farming!
Is that a farming game?
You have been farming all the time!
Keep planting keep planting!
Plant until we are all numb!
Europe is a low-developed country. There are already many farmers, and a small part of basic food depends on exports.
The remaining part of the grain comes from integrated planting machines.
That also led to whether players in European countries have too few channels to understand things like farming.
Whether there are channels to understand means whether there is a sense of substitution.
Something with a sense of substitution, in addition to chatting or chatting.
Fu Guixin finished digging the ground, sowed the seeds and watered them.
Everything is in order.
What to do after all that?
Sleeping of course!
If we continue to tidy up the yard, are these audiences collectively low again?
Ever since, Abbott is still following the most basic rules of the game, sleeping hard every day.
As a result, it took a week before I fell asleep.
Fu Guixin got up as usual to fool around.
Just stood at the door.
I was stunned.
The planted crops are ripe...
Glittering in the sunshine, the moving color is waiting for my picking.
And when Abt tried to harvest.
When the crops that are still waiting to be picked bounce out of my pocket.
There was an indescribable sense of slowness in my heart.
That kind of feeling is like the slow joy when I pay my live broadcast salary every month.
Although it is 100% close, it is also very similar.
When that thought pops up.
Even Abbott was taken aback.
You know, what level of slowness is this when paying wages?
Now playing a game can experience similar fun?
That's great?
Check out the comments section again.
Sure enough.
From the beginning, the screen was full of cursing messages.
There was a similar sound when the grass was mowed just now.
Now it's time to harvest.
The comment area has popped up——
"Hey bro, where can I upload that game?"
"To be honest, it's kind of boring to watch."
"Your ancestors have been merchants for eight generations and have never cultivated land. That game is very novel to you."
Abbott's expression changed.
Thin dense sweat is still oozing from his forehead.
See... hell!
What the hell is that game!
I came here to slander that game!
I want that game to die suddenly!
How come the wind direction in the comment area has changed in the middle of the test?
And even deep down in my heart, I have to deny it.
That game... is not fun at all...
But the so-called doing one line and loving one line.
Take Wood's money and get things done!
Fu Guixin even planted the land.
You also weed the grass, and now you plant the ground.
Is there anything interesting about his game?
Fu Guixin looked at the fishing rod presented by the system outside her pocket.
Inspiration.
Eh!
You go fishing!
It reads as fishing, and writes as fishing.
Fishing is always really ornamental, right?
He looked at these fishermen in reality.
Which one is the one who wears star dew and goes out, and comes back at night with nothing left?
What does that mean?
It shows that the fish is hooked fast!
The waiting process seems very interesting, right?
Of course, Abbott is also so stupid.
I also considered another situation.
Since human game designers can adjust the maturity time of crops so slowly.
I can also set the speed of the fish biting the hook, which greatly shortens the player's waiting period.
But none of those things can worry Abbott.
So what if he bites the hook?
That is the same as farming.
The best thing about farming is the harvest season, when you harvest a small piece of mature crops.
But the fishing outside the game can cast a wide net, so you can only use a broken fishing rod to catch one by one.
Even if the horse stops and bites the hook, there will be conversations after watching it for a long time!
"Very good! You will be the lore in that wave!" Abbot secretly rejoiced that he had finally found an excellent opportunity to discredit him.
As a result, when I came to the beach excitedly with a fishing rod in my hand, I threw it out.
Abbots are stupid.
The comment section exploded.
"Gift Crab???"
"Fish can still catch like that? You never thought that you would see such a novel way of fishing one day!!"
"It's so boring! Judging from the content of that game, it's exactly the same as what Abbott said! It's really boring!"
"The anchor is slow to tell you how to upload the game! You can't wait to contribute your euros to the designer of that game!"
I saw it on the screen.
The moment when Abbott swung his stick out.
It is exactly the same as fishing in reality.
When the fish hooked.
A long indicator bar will pop up on the interface, just like a thermometer.
And in the 'thermometer', there will be a big icon of a fish jumping up and down, which means the fish is struggling.
There is a large section of cursor in the indicator bar, long press or short press with the mouse to control the ups and downs of that section of cursor.
Let it completely cover the icon of the fish, and last for a period of time to successfully hook the fish.
That kind of fishing method is unheard of by the audience here!
There is no fishing element outside of very few games.
And these fishing elements are not just about changing the success rate of fish hooking.
But "Stardew Valley" leaves all the initiative of 'whether you can catch fish' to the players.
To make the player ambiguous, it is a probability event.
It's a technical problem with him.
Whether he catches the fish, it is purely his skill, it is his own food, and it has something to do with your game probability.
Is that worth it?
Saying "he's really good" to gamers is equivalent to saying "he's really short" to a girlfriend, which is sacred and inviolable to a woman's dignity!
Things got to that point.
The nature of that big fishing game has quietly changed.
It takes a step back and expands the player's desire to win or lose!
Sure enough.
The comment area has ended, and players with no small votes are slow to fire.
"Fuck! He clicks faster!"
"That's right! He has to press and hold the hook when he slows down. Did he see the fish run to the top?"
"Shit!! Let the fish run away! Abbott is playing with a piece of shit! Really useful! Go home and kiss his mother's ass!"
"You decide to upload that game yourself to play, and you're so young to see Abt playing!"
Abbott was ridiculed by the audience.
There was also a hint of temper at this time.
special.
Can I catch a fish?
You still have to prove it to him!
before.
However, Abt met a fish king...
In the game "Stardew Valley".
There are fish king settings for seven seasons of spring, summer, autumn and winter.
Those fish kings were struggling normally and calmly, and they jumped out of the cursor with difficulty, making people elusive because of its last move.
It took Abt nearly half an hour to catch that fish.
The more you fish, the more angry you become.
I'm just angry, and the audience is even more angry.The scolding became more severe.
Abbott looked depressed.
Suddenly saw a comment.
No one offered advice.
"About, he can upgrade his fishing rod. Before the quality of the fishing rod becomes low, it is generally easy to use."
"Really?" Fu Guixin was taken aback, and then asked, "Where did you upgrade?"
"Ah, the old man on the fishing boat by the sea is upgrading. After that, he has to repair the bridge first."
"How to build a bridge?"
"He has to unlock the achievement to build the bridge."
"what?"
"Yes, it is in the community to unlock one of the achievements."
"How to unlock the achievement?"
"Plant the ground first, some achievements require crops that only grow in autumn."
"Okay!" The honest man Abbot was stunned when he heard that.
Before I got the solution, I picked up my big hoe, slashed back to my big farm, rolled up my sleeves and finished farming.
And I am in the process of farming hard.
Abbot always felt as if he had forgotten something.
What did you forget?
Forget it, forget it!
The fishing king is urgent!
(End of this chapter)
The origin of meat pigeon games can be traced back to the period around the 80s.
At that time, the computer was just a calculator born to deal with some complicated and huge calculation equivalents.
Even the basic pattern display can't be done.
Few households, outside of large corporations, would buy the bulky head as an electrical decoration for their home.
And one day, two young people suddenly had a whim.
It's so boring when you're at work, especially when you're free.
Why can't we have some fun on our own?
In that era, game consoles had already been born, and there were already classic pixel video games such as Pac-Man and Tank Wars.
And these pixel video games, in the final analysis, are nothing more than using the combination of computer programming instructions to transform them from a string of letters and numbers into games that are visible to the naked eye.
Well, as a computer that produces code.
Can it run games by itself?
The answer is yes.
After drawing on the inspiration of the first computer game "Space Wars" developed by the predecessors.
The two young people have written and debugged the code many times.
finally.
A game called "rogue" was successfully born.
This is a turn-based RPG game, the player will play a brave man advancing towards the depths of the dungeon.
But the style of the game is so simple that it is shocking.
Not even as good as saying.
It has no style at all.
It is connected by a series of code symbols, replacing the screen of the game.
The player's own position is represented by the symbol '@' on the screen.
The walls in the map are outlines alternately outlined by a series of horizontal and vertical lines, forming rooms between houses.
The player can pass through the horizontal and vertical lines of the walls, which means retreating into the interior of the house.
Of course, we need to find the door that can be entered and exited by the '+' sign.
Different letters represent different monsters.
The '#' sign connects the houses and the corridor leading to the previous level.
Although in the eyes of today's people.
Even in Blue Star, where there are few game types, the minimalist style of the game will never attract any attention.
Because it is so old.
But know.
Back then, even Contra hadn't even appeared in this era.
It's a normal luxury to be able to find games to kill your free time on a computer that's 'only for computing'.
therefore.
Before "rogue" came out, Ma Xia detonated the PC market.
Of course.
The reason why "rogue" is so popular is apart from the scarcity of the game.
Also because the gameplay of "rogue" itself is very weak!
Two game designers believe that if it is simply made as an adventure-style rpg.
Players may get tired of playing for a while.
Is there a way to make players feel tired of playing.
Can you continue to find the same less diverse slow music in the same game?
Very slowly, one of the smallest ideas in the history of world gaming was born.
Randomly generated maps, and permanent death settings!
That super-late idea is not outdated even now.
Not to mention in this day and age.
Players find that every map outside of "rogue" is completely repeated.
And when dying, the character will inherit the original save file just like other games.
Instead, it permanently disappears from the game.
If you want to play, you must create a new character and end all the way.
Of course, the equipment he collected and the improved attributes will all return to zero with the death of the character.
That legendary idea broke the unprecedented game pattern in one fell swoop.
And it continues to this day.
"rogue" has also successfully spawned a game genre that is extraordinary.
When there are no more similar derivative games in the future, players will also affectionately use 'roguelike' to call it.
Means 'game like a rogue'
Yes.
When Chu Jun and Jun Yue's lower-level people put forward that point of view.
It caused the whole conference room to exclaim.
All the low-level 'Teng' who were sitting stood up as soon as they got up.
All of them stared at Chu Jun in disbelief.
"Is there any archive???"
"As long as you die, all the things the player collected will disappear?"
"What kind of game idea is that?"
"Then no one will play the game? Is it true that no one will play?"
"That's looking for abuse!!"
"Even if it's a music game with a difficulty level of 20 for Rhythm Master, once you pass the level, there will be no sense of accomplishment, but for that kind of game, players will just keep looking for frustration under it, until they give up..."
"Mr. Chu, what if we... think it over again?"
that time.
Mr. Chu explained to us too little.
Instead, he smiled insincerely and said.
"You will give a plan within a day, and they will just follow the plan."
The positioning of the meat pigeon game is quite simple, and even today, it is difficult for both players and game manufacturers to have a very precise positioning for it.
It's like science fiction.
You know what it is, but you know it is when you see it.
Therefore, Fu Gui has a way to intuitively describe the value of its existence to employees.
But as long as the employees follow their own plans, they can launch this game perfectly.
Chu Jun is convinced that it is about to detonate the entire Middle East game market!
----
"They don't take it easy, there is no reason for you to praise that game."
European youtube live
Abbott just clicked on the game and before creating a character, he talked freely to the audience.
"Look, the initial environment is a big messy yard."
"What does that mean?"
"It means that the game designer wants you to understand that even outside the game, you must always maintain the virtue of laziness. He is doing those things, and no one will always help him." Abt almost closed I made it up with my eyes closed.
With such a messy yard, the first impression is good.
You play games to experience all kinds of slow pleasure, but he wants you to organize it yourself?
Hahaha!
It's only 8 minutes, those viewers are afraid that they are going to go crazy about that garbage game.
Abt pretended to take out the initial tool given by the game.
Finish eradicating the surrounding weeds one by one.
That seemed like a lot of fun.
But cut and cut.
I suddenly felt that it was too right...
wait...
Wait a minute!
What happened to the inexplicable tension and decompression during the process of mowing the grass?
Abbott took the time to glance at the comments.
The pupils of the eyes suddenly shrank slightly.
The comment area at this time is full of abuse compared to just now.
Now it ends with some voices that are the same.
"My God! Why does the picture of cutting the grass make you comfortable?"
"It turns out that if you make a messy environment tidy outside the game, you will also get slow happiness?"
"That seems to be the same as what Abbott said. That game really wants to tell you that you must always maintain the virtue of laziness! Is everything under the designer's control?"
Fu Guixin: "????"
Seeing that the situation was right, Abt quickly stopped mowing the grass.
For fear of bringing less pleasure to the audience.
Since finishing makes us look very cool.
Now you are still going straight to the topic, farming!
Is that a farming game?
You have been farming all the time!
Keep planting keep planting!
Plant until we are all numb!
Europe is a low-developed country. There are already many farmers, and a small part of basic food depends on exports.
The remaining part of the grain comes from integrated planting machines.
That also led to whether players in European countries have too few channels to understand things like farming.
Whether there are channels to understand means whether there is a sense of substitution.
Something with a sense of substitution, in addition to chatting or chatting.
Fu Guixin finished digging the ground, sowed the seeds and watered them.
Everything is in order.
What to do after all that?
Sleeping of course!
If we continue to tidy up the yard, are these audiences collectively low again?
Ever since, Abbott is still following the most basic rules of the game, sleeping hard every day.
As a result, it took a week before I fell asleep.
Fu Guixin got up as usual to fool around.
Just stood at the door.
I was stunned.
The planted crops are ripe...
Glittering in the sunshine, the moving color is waiting for my picking.
And when Abt tried to harvest.
When the crops that are still waiting to be picked bounce out of my pocket.
There was an indescribable sense of slowness in my heart.
That kind of feeling is like the slow joy when I pay my live broadcast salary every month.
Although it is 100% close, it is also very similar.
When that thought pops up.
Even Abbott was taken aback.
You know, what level of slowness is this when paying wages?
Now playing a game can experience similar fun?
That's great?
Check out the comments section again.
Sure enough.
From the beginning, the screen was full of cursing messages.
There was a similar sound when the grass was mowed just now.
Now it's time to harvest.
The comment area has popped up——
"Hey bro, where can I upload that game?"
"To be honest, it's kind of boring to watch."
"Your ancestors have been merchants for eight generations and have never cultivated land. That game is very novel to you."
Abbott's expression changed.
Thin dense sweat is still oozing from his forehead.
See... hell!
What the hell is that game!
I came here to slander that game!
I want that game to die suddenly!
How come the wind direction in the comment area has changed in the middle of the test?
And even deep down in my heart, I have to deny it.
That game... is not fun at all...
But the so-called doing one line and loving one line.
Take Wood's money and get things done!
Fu Guixin even planted the land.
You also weed the grass, and now you plant the ground.
Is there anything interesting about his game?
Fu Guixin looked at the fishing rod presented by the system outside her pocket.
Inspiration.
Eh!
You go fishing!
It reads as fishing, and writes as fishing.
Fishing is always really ornamental, right?
He looked at these fishermen in reality.
Which one is the one who wears star dew and goes out, and comes back at night with nothing left?
What does that mean?
It shows that the fish is hooked fast!
The waiting process seems very interesting, right?
Of course, Abbott is also so stupid.
I also considered another situation.
Since human game designers can adjust the maturity time of crops so slowly.
I can also set the speed of the fish biting the hook, which greatly shortens the player's waiting period.
But none of those things can worry Abbott.
So what if he bites the hook?
That is the same as farming.
The best thing about farming is the harvest season, when you harvest a small piece of mature crops.
But the fishing outside the game can cast a wide net, so you can only use a broken fishing rod to catch one by one.
Even if the horse stops and bites the hook, there will be conversations after watching it for a long time!
"Very good! You will be the lore in that wave!" Abbot secretly rejoiced that he had finally found an excellent opportunity to discredit him.
As a result, when I came to the beach excitedly with a fishing rod in my hand, I threw it out.
Abbots are stupid.
The comment section exploded.
"Gift Crab???"
"Fish can still catch like that? You never thought that you would see such a novel way of fishing one day!!"
"It's so boring! Judging from the content of that game, it's exactly the same as what Abbott said! It's really boring!"
"The anchor is slow to tell you how to upload the game! You can't wait to contribute your euros to the designer of that game!"
I saw it on the screen.
The moment when Abbott swung his stick out.
It is exactly the same as fishing in reality.
When the fish hooked.
A long indicator bar will pop up on the interface, just like a thermometer.
And in the 'thermometer', there will be a big icon of a fish jumping up and down, which means the fish is struggling.
There is a large section of cursor in the indicator bar, long press or short press with the mouse to control the ups and downs of that section of cursor.
Let it completely cover the icon of the fish, and last for a period of time to successfully hook the fish.
That kind of fishing method is unheard of by the audience here!
There is no fishing element outside of very few games.
And these fishing elements are not just about changing the success rate of fish hooking.
But "Stardew Valley" leaves all the initiative of 'whether you can catch fish' to the players.
To make the player ambiguous, it is a probability event.
It's a technical problem with him.
Whether he catches the fish, it is purely his skill, it is his own food, and it has something to do with your game probability.
Is that worth it?
Saying "he's really good" to gamers is equivalent to saying "he's really short" to a girlfriend, which is sacred and inviolable to a woman's dignity!
Things got to that point.
The nature of that big fishing game has quietly changed.
It takes a step back and expands the player's desire to win or lose!
Sure enough.
The comment area has ended, and players with no small votes are slow to fire.
"Fuck! He clicks faster!"
"That's right! He has to press and hold the hook when he slows down. Did he see the fish run to the top?"
"Shit!! Let the fish run away! Abbott is playing with a piece of shit! Really useful! Go home and kiss his mother's ass!"
"You decide to upload that game yourself to play, and you're so young to see Abt playing!"
Abbott was ridiculed by the audience.
There was also a hint of temper at this time.
special.
Can I catch a fish?
You still have to prove it to him!
before.
However, Abt met a fish king...
In the game "Stardew Valley".
There are fish king settings for seven seasons of spring, summer, autumn and winter.
Those fish kings were struggling normally and calmly, and they jumped out of the cursor with difficulty, making people elusive because of its last move.
It took Abt nearly half an hour to catch that fish.
The more you fish, the more angry you become.
I'm just angry, and the audience is even more angry.The scolding became more severe.
Abbott looked depressed.
Suddenly saw a comment.
No one offered advice.
"About, he can upgrade his fishing rod. Before the quality of the fishing rod becomes low, it is generally easy to use."
"Really?" Fu Guixin was taken aback, and then asked, "Where did you upgrade?"
"Ah, the old man on the fishing boat by the sea is upgrading. After that, he has to repair the bridge first."
"How to build a bridge?"
"He has to unlock the achievement to build the bridge."
"what?"
"Yes, it is in the community to unlock one of the achievements."
"How to unlock the achievement?"
"Plant the ground first, some achievements require crops that only grow in autumn."
"Okay!" The honest man Abbot was stunned when he heard that.
Before I got the solution, I picked up my big hoe, slashed back to my big farm, rolled up my sleeves and finished farming.
And I am in the process of farming hard.
Abbot always felt as if he had forgotten something.
What did you forget?
Forget it, forget it!
The fishing king is urgent!
(End of this chapter)
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