Sequence game, starting from drawing props

Chapter 139 The Alliance of the Lord of the World

Chapter 139 The Alliance of the Lord of the World

The head of the giant golem fell to the ground, and the sound still lingered in the air.

Too fast, at that moment, three 25-level bronze sequence golems were instantly killed.

"Don't Blink" can't see Ian's trajectory at all.

The players hiding in the dark were completely breathless, for fear of leaking, and Ian would find out that he was in an ambush.

hateful!

After finally opening a copy of the ancient ruins, I didn't expect such a troublesome player to come in?
The player curled up in the dark with a very bad face is called "Nothing Today, Grave Head Jumping Disco", or "Grave Head Jumping Disco" for short.

This dungeon is an ancient relic that was finally discovered by "Grave Head Bounce" after a painstaking investigation and passing through countless traps and traps.

He is a player on the mysterious side, and the corresponding ancient relic in the sequence world is naturally also a relic on the mysterious side.

The copy of "Legacy of the Fallen" has a high probability of being able to pass the "Ritual Items".

Ritual props can be used to summon mysterious spirits, or projections of gods. Their rarity in sequence games can be said to be on the list!

'Hide first, there are other players in the dungeon, it is not the best time to expose yourself. '

Thinking of "Grave Head Jumping Disco", he clenched his fists, and a mysterious change took place in his whole body.

His body hiding in the darkness gradually became transparent until it disappeared completely.

……

Ian uses the player ability:

"extract!"

The giant golem was killed by him with "Hourglass of Time Leap", and it was decomposed under the effect of extraction, and scattered into ashes all over the place.

Ian got the booty.

[Props obtained: experience value*1790, lottery points*1400, profane stone*12 (level 25, bronze material), withered light...]

The slightly evil material appeared in Ian's hands.

This feeling……

Ian felt the coldness on the stone, the temperature made his hairs stand on end, and a sense of crisis enveloped his heart.

"It seems that this copy is not simple."

Ian commented: "Among the spoils of customs clearance, there is a position called 'Evil God Priest'. It seems that this copy is related to cultists."

Borrowing a little reasoning, Ian imagined the information in the dungeon.

"Don't Blink" asked: "Just now my enemy locking skill was triggered, but I didn't find the enemy. Did you sense anything?"

induction?

Ian looked around. Under normal conditions, his ability to search for information is better than "not blinking".

But just now, he used "jump", and everything that happened during it was completely blank for him.

He needs to adapt to the time and direction confusion after the jump, and he needs to immediately figure out his current situation.

And these chores prevented Ian from noticing the problem.

"It's other players in the copy."

Ian summoned the seagull and used it as a high-altitude camera to keep an eye on the situation in the dungeon.

The materials obtained by killing giant golems can also be used for synthesis, at least the level is very high.

"Sloppy production."

Targets: alloy arrows, profane stones.

[Synthesis complete! 】

After consuming 12 blasphemy stones and 12 alloy arrows, Ian synthesized a bundle of 12 pale long sticks.

They are stone spears, which could not have been fired by bows.

But the mandala bow equipped by Ian is a giant bow, firing a stone spear is no different from firing a giant arrow.

He can use it directly.

【Name: Ou Chi Spear】

【Source: Sloppy Production·Wonderful Thoughts】

[Damage: 444 (physical damage)]

[Effect: When attacking a target with a high luck value, or when the user's luck value is extremely low, Ou Chi Spear will cause higher damage. 】

[Description: Europeans!Let you know the anger of Africans today!This spear of mine is quite…]

The description stops abruptly.

Ian pulled Ou Chimao on the bowstring and slowly pulled it away.

Don't say it!It's really easy to use, one spear and one seal European, whoever dares to show cards in front of him will die!

Level 25 material, and it's still in the bronze sequence, this stage is probably the limit.

Level 25~30, Bronze sequence, if a player still stays at Bronze after level 30, then he is either a rookie or a master.

Ian is different, he is only level 20 now, and he is about to be promoted to the silver rank.

A level 25 dungeon of High Threat, just enough to meet his needs.

No matter how bad it is... Maybe the master of the world who opened the dungeon is silver himself?This may also be a gain.

If you can't spawn silver sequence monsters, it's almost the same as spawning a player. Of course, it must be a player from the hostile camp.

The two passed through the corridor first, but this time the giant golems on both sides did not come alive.

The last complete golem was 6, standing upright, just a dead thing before they were activated.

When Ian walked by, he suddenly stopped.

He looked back at the giant golem, which hadn't been activated yet.

"Boss?" "No Blink" didn't quite understand what Ian wanted to do.

Ian said wait a minute.

He retreated to the corridor, and there was a rumbling sound from inside.

The mouth corners of the "No Blinking Eyes" outside twitched, watching the golems being violently activated.

Ian forcibly activated the golem that would not attack him, just to spawn one more monster.

As expected of a boss... In this high-level threat dungeon, you can spawn monsters as you like.

This kind of player who regards dungeons as his back garden is not uncommon. He has played nine dungeons a week.

But the problem is... a level 20 player is shopping in a level 25 high-level threat dungeon, he has never seen such a situation.

Kind of outrageous.

Boom!

The last giant golem fell to the ground and shattered into "blasphemy stones" all over the place, which Ian put away as a trophy.

"Okay, let's go."

How could Ian let go of the monsters? With such a large copy, all the monsters are working hard to resist the player now.

Even if they stood there, motionless and pretended to be dead, wouldn't it be wrong at all?
It was cold and shaking.

Ahead is a small room with various square platforms and pale spikes underneath.

It looks like parkour.

There are shadows in the gaps on both sides of the wall, and there are traps hidden inside. Once the player passes by, it is like triggering a sensor, and the trap will attack immediately.

And the only exit is at...

Ian raised his face and looked at a small gate 500 meters ahead.

"Don't Blink" said: "It seems that they want us to go there. If we fly, we may encounter danger."

Instances of high-level threats do not only exist in simple mechanisms, and among the sequence abilities possessed by players, there are not a few that allow flying.

And the ordinary double jump... accumulating power... and the floating combo, these are all very popular abilities.

In this regard, the dungeon will definitely make corresponding adjustments, making it impossible for players to simply pass.

While Ian and "Not Blinking" were waiting, there was a sudden friction sound from the stone wall on the left, and a door opened.

A player with a red blood bar came out and greeted them with a smile:

"Hi, everyone! I am 'Nothing Today, Grave Head Jumping', the master of the world in this dungeon!"

...Silence spread as the three looked at each other.

Ian wanted to see what tricks this player was up to.

"Not Blinking" opened his mouth and broke the silence: "Do you want to make peace with us? This is not just talking."

The master of the world refers to the "player who opened the copy", just like Ian's previous "anchor copy".

When he opens the anchor copy, he is the master of the world of the copy.

Under normal circumstances, the master of the world will have certain advantages, such as the help of the original residents, or the combat information of the dungeon background.

Ian and "Don't Blink" who don't know what's in the dungeon, compared to their black eyes.

"Grave Head Jumping Disco" understands the situation here better.

He is also aware of this and regards it as his advantage:

"I know the contents of this dungeon. It's dangerous. There are some cultists with very high levels and strange skills."

"If you cooperate with me, you can get their information in advance, and it will be easier to deal with it."

"How? Let's cooperate peacefully."

"Grave Head Jumping Disco" smiled at the corner of his mouth.

"No Blink" doesn't mean anything, he's just a support, it depends on Ian whether or not "Grave Head Bouncer" joins.

Ian thought for a while and asked, "Are you flying now?"

Flying into the sky naturally means leaving the earth's surface and entering the space age.

This is not the field that "Grave Head Jumping Disco" can touch, he even has to fly for half an hour, let alone fly into space.

There is no spaceship on the mysterious side.

"Uh... no."

"Forget it." Ian shook his head. "We can make peace, but we don't have to cooperate. You can do whatever you want."

After finishing speaking, he ignored the ugly expression of "Grave Head Jumping Disco" and looked at the parkour platform in front of him.

The scene became quiet again.

"Don't Blink" tried to fly over, but a hidden arrow shot out from the wall mechanism and flew towards him at a terrifying speed.

He turned around immediately in the air, this is the ability of the goblins, to evade in the air!
A streak of green magic spread from the wings of "Unblinking", pushing him back.

thump.

"Don't Blink" fell to the ground, dodging the arrow dangerously.

Ian observed very carefully:

"You were suppressed?"

"Not Blinking" was startled, not understanding how Ian found out, but still nodded and said:

"Yes! My flying speed is severely restricted, and it seems that the copy does not allow too fast movement."

It turned out to be the case.

One more thing Ian realized was that the arrow was poisonous.

The arrows shot from the wall mechanism are poisonous. Ian is not sure what kind of poison it is, but I am afraid it is not simple.

"Do you need my help? I just passed this level and returned from the shortcut!"

"Grave Head Bouncer" laughed, looking at Ian as he spoke.

Ian is the archenemy in this dungeon. Although he is not hostile at present, he has been alerted by "Grave Head Jumping Disco".

It is best to gain Ian's trust first, or lure Ian into a trap to weaken his combat effectiveness.

In this way, no matter what method is used to cook him, it will become very easy.

"Have you passed the level?"

Ian was taken aback, and looked at him like a fool: "Then why don't you continue, aren't you the master of the world?"

This question directly asked "Grave Head Jumping Disco".

"Are there any allies in the dungeon?" Ian asked
"No." "Grave Head Jumping Die" said with a dry smile.

"Why don't you fight quickly? When other players come, let alone the BOSS, whether you can survive or not is a question."

Is the Lord of this world sick?Don't go to the BOSS room to clear the level, chat with the players here.

Replace him with "No Blinking Eyes" with some hostile players, and "Grave Head Bouncer" has long been killed in the player PK.

"Grave Head Bouncer" stood there with an awkward smile, he didn't know what to say.

If it is said that "the dungeon is too difficult, he can't pass the level alone", Ian will not trust him because of this kind of information.

And even if he gave up gaining favorability and went directly to clear the level, he would have to go through the parkour session again.

Now...it seems to be deadlocked.

I knew I shouldn't have left my name so early, but it's a pity... there are other players coming. If they cooperate, the situation will be even more unfavorable for "Grave Head Bounce".

A copy of "Fallen Legacy" with a level 25 high-level threat, there must be at least five teams in it.

This is already a shrunken version of the public universe, which can be called Smash Bros.

"Grave Head Jumping Disco" wasn't lying, he really couldn't defeat the boss alone, it could even be said that he couldn't even see the boss alone!

The dungeon has special settings, and you will only find out after going to the end. Now you can only form a team with others...

This dungeon is really unfriendly to single-player players like "Grave Head Bouncer". I knew he would bring an aborigine along with him.

"Shouldn't you go first?" Ian asked "Grave Head Jumping Disco".

He looked at the embarrassment of "Grave Head Jumping Disco", and then looked at the parkour platform in front of him, and suddenly understood.

"That's right, the platform has a special way to clear the level, but you can learn it just by looking at it, leading to leaked information?"

He fully expressed the entanglement in "Grave Head Jumping Di".

In the depths of the expression of "Grave Head Jumping Disco", it has become a bit cold, but there is a peaceful smile on his face:
"Yes! Then I would have wasted a piece of information in vain, and it would be a loss."

"How? Let's cooperate, and I will teach you how to pass the customs here."

"The following levels are also similar to parkour, and you need good eyesight and a clear mind to crack them!"

"Not Blinking" sounds a bit like agreeing.

It is quite normal for the Lord of the World to understand intelligence.

If you can't fight, it's better to cooperate peacefully and safely clear monsters and get rewards.

It's too bad to fight and kill.

But...he can't make the decision, it has to be Ian who speaks to have any effect.

Ian took a deep look and said that I am a good person, but I am the master of the world who just wants to pass the level of "Grave Head Jumping Disco".

Because he didn't form a team, he still had a red blood strip on his head.

This situation requires...

Ian took out a prop from his backpack and stuffed it in the palm of "Grave Head Bouncer".

This made "Grave Head Bouncer" confused.

what?
He looked at his hand, it was a "blasphemy stone".

What does this mean?
"Grave Head Jumping Disco" couldn't figure it out, but Ian didn't explain it:
"You take this, we are temporary teammates!"

The material "blasphemy stone" dropped from the dungeon itself is the material that makes up the golem.

"Grave Head Bouncer" knows this, the stone itself does not have any effect.

That being the case, what purpose does Ian have?
With all kinds of doubts, "Grave Head Jumping Die" smiled happily:
"Then we have a happy cooperation! Next, I will lead you to reach the boss room one step faster than other players!"

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(End of this chapter)

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