Is it not a galgame?
Chapter 204 108 Worth the wait
Chapter 204 108. Worth the wait
Nani? !
Furukawa Haoze feels that his brain is not enough to play this game.
After thinking for two seconds, he finally realized that the Aihe people were the real inverted people, and the underground people were humans who used to live on the ground, but the Aihe people built a new city in the center of the earth in order to escape.
It turned out to be like this...
God, how many layers of reverse structure does this have to have?
Furukawa Haoze narrowed his eyes, he still couldn't think clearly for the time being, so he stood up and found a pen and paper to draw again.
Combing from the beginning, the timeline is roughly like this:
Many, many years ago, human beings living on the earth were affected by the gravity of the earth, so they were able to stand on the ground.
And some scientists want to study anti-gravity by drawing energy from the gravity device.
As a result, a serious accident occurred.
This is almost a catastrophe on the world level, almost destroying the entire surface civilization and most of the human beings and creatures.
As a result, some buildings and humans flew into the sky due to anti-gravity, but were finally captured by the moon and became the star rings in it.
Then some inverted people survived, but for their own survival, they hid in the ground and built a city in the center of the earth, which is Aihe City.
As for the city above Aiga, it is the artificial sun and artificial starry sky built by the inverted people who first entered the center of the earth.
According to the principle of gravity pointing towards the center of the earth, their gravity is truly reversed.
Relatively speaking, the city and starry sky above Aiga used to provide lighting are actually the part that goes deeper into the center of the earth.
And in the outer crust of Aga, there are normal humans who survived the disaster and have not been affected by anti-gravity.
It's just because time has passed too long, whether it's the real gravity-reversing person—the Aihe people, or the surviving normal underground people, they have produced a cultural gap and have forgotten this real history.
Only a small part of the history has been preserved, and it has been passed down to the present day by word of mouth.
So no matter where the Aihe people or the underground people are, they all know that a terrible disaster has happened, and at the same time they all call each other a reverse person.
Uh-huh.
While thinking like this, Furukawa Haoze drew three concentric circles on the drawing.
The outermost concentric circle is the surface, which is the real human world.
The second layer of concentric circles is the living space of underground people.
The innermost layer of concentric circles is Aihe.
Then closer to the center of the earth, there are man-made cities, which make clouds, sun and stars.
After drawing the graphics, we almost have a clear understanding.
It is conceivable that those pioneers who have entered the ground and transformed everything are also very great, and they can inherit the environment they live in for future generations:
Whether it's the sky or the climate, the starry sky, the sun...
Light and darkness, these are beautiful and desirable things, all made together.
That's why there was later Aihe.
How great and romantic it must be to be able to do this.
Furukawa Haoze couldn't help sighing, he can only say that time will erase everything, and the later Aihe people seem to have forgotten, or deliberately forgot the real surface.
But their fear of the sky is not necessarily what the ancestors hoped for.
Fortunately, at the end of the game, the Aihe people and the underground people reconciled and returned to the surface together.
Although the game came to an abrupt end here, and there was no follow-up explanation, Furukawa Haoze thought to himself:
That must be a bright and new future.
Like Patma and Edge's fathers, they can work together to create a world where inverted and normal people alike can live well.
Also, the final real sky is really beautiful.
Until now, Gu Chuan Haoze looked at the new initial interface of the game, and was still attracted by the magnificent scene.
On the land full of green plants, the ruins lie on the ground like a sleeping ancient dragon, and above the head is the bright and dazzling sky and the moon with a beautiful star ring.
……
The narrative style of this game is also very interesting, causing many players to fall into the trap designed by the author.
The hero of this game is the upside-down party, but the title of the game uses "Upside-down Patma".
Let people put preconceived ideas into the plot, and in addition, most of the films are based on the perspective of the male protagonist. This is a narrative trick.
It is worth mentioning that in the game, the heroine always expresses the fear of the sky. In fact, the person who is really afraid of the sky is the "Aiheren".
Here it is reversed, very cutting the title.
Moreover, feeling the fear of being helpless through the heroine increases the possibility of reconciliation between the two parties.
If the world of the heroine is called world one, the world of the hero is called world two, and the world where they trigger the prop diary is called world three.
Originally there was only one world, that is, World Three lived on the surface. A major experimental disaster caused part of the surface and the things on it to change the direction of gravity to the opposite direction, pointing to the sky.
Those floating in the sky are divided into World [-] and World [-]. World [-] and World [-] are connected, but the difference is that the direction of gravity of World [-] has not changed, while the direction of gravity of World [-] has changed.
Therefore, the heroine is the offspring whose direction of gravity has not changed after the accident, while the heroine is the offspring whose direction of gravity has changed among the survivors among the R&D personnel.
Because time is so long, people in World One and World Two have forgotten the truth, and people in World Two hate people in World One.
Then by chance, the heroine fell into the second world, met the hero, and was caught.
The male lead teamed up with the male lead to rescue the female lead, and by the way, he went to the third world tour to get the prop diary, and finally understood the truth of the world. The male lead and the male lead hugged each other tightly and looked at the real sky, only the male lead was crying silently .
Another dog abuse game that abused my male second.
The last time Furukawa Haoze was so upset was "The Bed Man", in which the love and farewell between the male second Xiaohuo and the female second Fireworks moved him very much.
Now pokeni authors are no longer popular to abuse male and female protagonists, have they changed to abuse male protagonists?
But I have to admire the script writer's brains, and the setting of the three worlds of "Upside-Down Patma" is very attractive.
It's just a little brain-intensive, but everything else is fine.
Furukawa Haoze likes the gameplay design that uses [gravity] as the core in the game, and the experience obtained in different levels is different.
It's a very novel feeling, he hasn't played such a refreshing game for a long time.
So even after the game ended, Furukawa Haoze was still immersed in the aftertaste of the game.
……
"Ah~ I didn't expect pokeni to make such an excellent game!"
At the same time, the well-known game producer Shigeru Miyamoto of Rentiantang also experienced the new game in his own house.
After clearing the customs, I couldn't help but sigh from the bottom of my heart.
Yes.
For Miyamoto, this is what a real game should look like.
Although P Club was praised by many players before, it was not recognized by Shigeru Miyamoto from the bottom of his heart after all.
Because in his heart, an excellent game must have high achievements in gameplay, fun of operation and story.
Pokeni's previous games either had full marks for the plot, but the gameplay was a bit poor.
Such as "Your Name", "The Reversed Person" and "The Bed Man" are not so much games as stories and novels that let people do multiple-choice questions.
The picture is more refined, plus music and dubbing.
And "Diablo", although the game is full of fun, after all, it does not meet the appetite of Neon people in terms of world view.
To this day, Shigeru Miyamoto has played this "Upside-Down Patma".
His heart was deeply shocked.
Not only because the plot of the game is ingeniously designed, and the reversal and reversal are unexpected, but also the joy of being bravely taken by human beings to take the first step to the new world.
At the same time, because this game has created a new field in terms of gameplay.
In the process of playing, Shigeru Miyamoto praised more than once: So the game can be designed like this!
The plot and levels are integrated so naturally, and the core gameplay of gravity is refreshing. The mechanism, exploration, and drive Shigeru Miyamoto's curiosity from the beginning to the end, and he can't stop at all.
This is a good game in his mind.
The picture in the game is very delicate, a bit beyond imagination, which makes people's eyes shine.
As for the plot of gravity reversal, sometimes it is a bit difficult to watch and understand, but it is full of imagination.
The game is very reflective, and people can't help but think of who the upside-down person in the story is.
……
The hero and heroine have experienced the doubt and collapse of the world view, and they can explore the unknown new world together, not afraid of the depth and unknown of the sky, that is also a very happy and lucky thing.
The hero and heroine who live in two completely different worlds have no possibility of being together, but love is so romantic. After experiencing unexpected encounters and mutual redemption, the world view is no longer an obstacle in front of the love of two teenagers.
There is no dazzling technology, no majestic subject of heroism, but the painting style is beautiful and elegant, the narrative is calm and delicate, and the music is soothing and melodious, presenting a fantasy world with an oriental flavor.
"It's great," Shigeru Miyamoto sighed, "This time pokeni handed in an amazing answer!"
Such a company might really become a strong competitor of Rentiantang in the future!
We also have to work harder.
……
This is Studio Ghibli.
Since Toshio Suzuki is older and his reaction is not so quick, it will take more time to clear "Upside-down Patma".
Of course, in the process of his game, Miyazaki hamster sitting next to him and directing him is naturally indispensable.
"Jump, jump here!"
"Yes, increase the counterweight."
"It's not Edge's counterweight, it's Patma's counterweight!"
"Suzuki-san, you're too slow to react. This is going to be difficult!"
At times like this, Toshio Suzuki couldn't help but roll his eyes.
Such a noisy Miyazaki hamster, why don't you come?
But every time he responded to Hayao Miyazaki like this, this guy would smile and say, "My hands are dirty, there's nothing I can do about it."
When playing the reverse level, Patma is running on the ceiling.
"Ah~ It's actually the other way around." Hayao Miyazaki frowned uncomfortably.
"Gravity is reversed, here is the perspective of the Aiga people, of course it is reversed." Suzuki Toshio said.
It's just that this level is indeed a bit [anti-human], so the two old men involuntarily tilted their heads to one side during the game.
Can you imagine two old men with silver hair sitting side by side and watching the TV with their necks tilted?
The young people of Studio Ghibli occasionally passed by, and they burst out laughing when they saw this scene.
It's so cute, Suzuki P and Miyazaki-senpai.
After playing for a while, Hayao Miyazaki slapped his thigh.
"Oh, Suzuki-san, why are we so stupid? Can't we turn the TV upside down?"
"Yes." Toshio Suzuki put down the handle.
The two stood up and worked together to turn the TV 180 degrees.
Suzuki looked sideways at Hayao Miyazaki, a little surprised.
In order to clear the level, Miyazaki hamster did not continue to insist on [the original taste of the game].
Fortunately, pokeni's game design is not known for its difficulty, and it also takes care of the players' experience in the gameplay with gravity as the core, so that old men like Toshio Suzuki can pass the level smoothly.
"Oh My God,"
After watching the customs clearance plot, Hayao Miyazaki was amazed.
pokeni has made another pretty good game.
Whether it is the game screen, the plot, or even the gameplay, Hayao Miyazaki deeply sighed.
"You said that after the adaptation of "Princess Mononoke" we will produce in the future, can we also achieve this effect?"
This... how do I know?
Toshio Suzuki blinked.
Miyazaki Hamster, if you don’t hurry up and make animations, maybe “Princess Mononoke” will never come out.
Still, he nodded with a smile on his face.
"That's for sure, and now technology is developing so fast, I don't know what it will be like in a few years."
"Eh?"
Miyazaki froze for a moment, then nodded and smiled.
Yes, technology is developing so fast.
Participating in the production of pokeni games during this period, Hayao Miyazaki himself has seen many new technologies. The game industry can be said to be changing with each passing day. As early as a few years ago, the game style was still pixel style.
But now the picture can be made quite exquisite.
These are all changes brought about by technology.
If it was changed before, he would not agree with such a statement at all.
No matter how technology develops, the paintings of masters hundreds of thousands of years ago are precious treasures.
But now he does have some small changes.
After seeing "The Upside Down Patma", Hayao Miyazaki is looking forward to the future "Princess Mononoke".
I don't know what the world will be like a few years from now.
Princess Mononoke, can you run like Patema in the game?
What about fighting?
When Hayao Miyazaki thought of this, he couldn't help feeling excited.
But there is one thing, Hayao Miyazaki is very firm in his heart, it should be the right person to hand over the game to pokeni for production.
……
……
——————————————————————————————
no updates tonight
Thanks everyone
see you tomorrow
(End of this chapter)
Nani? !
Furukawa Haoze feels that his brain is not enough to play this game.
After thinking for two seconds, he finally realized that the Aihe people were the real inverted people, and the underground people were humans who used to live on the ground, but the Aihe people built a new city in the center of the earth in order to escape.
It turned out to be like this...
God, how many layers of reverse structure does this have to have?
Furukawa Haoze narrowed his eyes, he still couldn't think clearly for the time being, so he stood up and found a pen and paper to draw again.
Combing from the beginning, the timeline is roughly like this:
Many, many years ago, human beings living on the earth were affected by the gravity of the earth, so they were able to stand on the ground.
And some scientists want to study anti-gravity by drawing energy from the gravity device.
As a result, a serious accident occurred.
This is almost a catastrophe on the world level, almost destroying the entire surface civilization and most of the human beings and creatures.
As a result, some buildings and humans flew into the sky due to anti-gravity, but were finally captured by the moon and became the star rings in it.
Then some inverted people survived, but for their own survival, they hid in the ground and built a city in the center of the earth, which is Aihe City.
As for the city above Aiga, it is the artificial sun and artificial starry sky built by the inverted people who first entered the center of the earth.
According to the principle of gravity pointing towards the center of the earth, their gravity is truly reversed.
Relatively speaking, the city and starry sky above Aiga used to provide lighting are actually the part that goes deeper into the center of the earth.
And in the outer crust of Aga, there are normal humans who survived the disaster and have not been affected by anti-gravity.
It's just because time has passed too long, whether it's the real gravity-reversing person—the Aihe people, or the surviving normal underground people, they have produced a cultural gap and have forgotten this real history.
Only a small part of the history has been preserved, and it has been passed down to the present day by word of mouth.
So no matter where the Aihe people or the underground people are, they all know that a terrible disaster has happened, and at the same time they all call each other a reverse person.
Uh-huh.
While thinking like this, Furukawa Haoze drew three concentric circles on the drawing.
The outermost concentric circle is the surface, which is the real human world.
The second layer of concentric circles is the living space of underground people.
The innermost layer of concentric circles is Aihe.
Then closer to the center of the earth, there are man-made cities, which make clouds, sun and stars.
After drawing the graphics, we almost have a clear understanding.
It is conceivable that those pioneers who have entered the ground and transformed everything are also very great, and they can inherit the environment they live in for future generations:
Whether it's the sky or the climate, the starry sky, the sun...
Light and darkness, these are beautiful and desirable things, all made together.
That's why there was later Aihe.
How great and romantic it must be to be able to do this.
Furukawa Haoze couldn't help sighing, he can only say that time will erase everything, and the later Aihe people seem to have forgotten, or deliberately forgot the real surface.
But their fear of the sky is not necessarily what the ancestors hoped for.
Fortunately, at the end of the game, the Aihe people and the underground people reconciled and returned to the surface together.
Although the game came to an abrupt end here, and there was no follow-up explanation, Furukawa Haoze thought to himself:
That must be a bright and new future.
Like Patma and Edge's fathers, they can work together to create a world where inverted and normal people alike can live well.
Also, the final real sky is really beautiful.
Until now, Gu Chuan Haoze looked at the new initial interface of the game, and was still attracted by the magnificent scene.
On the land full of green plants, the ruins lie on the ground like a sleeping ancient dragon, and above the head is the bright and dazzling sky and the moon with a beautiful star ring.
……
The narrative style of this game is also very interesting, causing many players to fall into the trap designed by the author.
The hero of this game is the upside-down party, but the title of the game uses "Upside-down Patma".
Let people put preconceived ideas into the plot, and in addition, most of the films are based on the perspective of the male protagonist. This is a narrative trick.
It is worth mentioning that in the game, the heroine always expresses the fear of the sky. In fact, the person who is really afraid of the sky is the "Aiheren".
Here it is reversed, very cutting the title.
Moreover, feeling the fear of being helpless through the heroine increases the possibility of reconciliation between the two parties.
If the world of the heroine is called world one, the world of the hero is called world two, and the world where they trigger the prop diary is called world three.
Originally there was only one world, that is, World Three lived on the surface. A major experimental disaster caused part of the surface and the things on it to change the direction of gravity to the opposite direction, pointing to the sky.
Those floating in the sky are divided into World [-] and World [-]. World [-] and World [-] are connected, but the difference is that the direction of gravity of World [-] has not changed, while the direction of gravity of World [-] has changed.
Therefore, the heroine is the offspring whose direction of gravity has not changed after the accident, while the heroine is the offspring whose direction of gravity has changed among the survivors among the R&D personnel.
Because time is so long, people in World One and World Two have forgotten the truth, and people in World Two hate people in World One.
Then by chance, the heroine fell into the second world, met the hero, and was caught.
The male lead teamed up with the male lead to rescue the female lead, and by the way, he went to the third world tour to get the prop diary, and finally understood the truth of the world. The male lead and the male lead hugged each other tightly and looked at the real sky, only the male lead was crying silently .
Another dog abuse game that abused my male second.
The last time Furukawa Haoze was so upset was "The Bed Man", in which the love and farewell between the male second Xiaohuo and the female second Fireworks moved him very much.
Now pokeni authors are no longer popular to abuse male and female protagonists, have they changed to abuse male protagonists?
But I have to admire the script writer's brains, and the setting of the three worlds of "Upside-Down Patma" is very attractive.
It's just a little brain-intensive, but everything else is fine.
Furukawa Haoze likes the gameplay design that uses [gravity] as the core in the game, and the experience obtained in different levels is different.
It's a very novel feeling, he hasn't played such a refreshing game for a long time.
So even after the game ended, Furukawa Haoze was still immersed in the aftertaste of the game.
……
"Ah~ I didn't expect pokeni to make such an excellent game!"
At the same time, the well-known game producer Shigeru Miyamoto of Rentiantang also experienced the new game in his own house.
After clearing the customs, I couldn't help but sigh from the bottom of my heart.
Yes.
For Miyamoto, this is what a real game should look like.
Although P Club was praised by many players before, it was not recognized by Shigeru Miyamoto from the bottom of his heart after all.
Because in his heart, an excellent game must have high achievements in gameplay, fun of operation and story.
Pokeni's previous games either had full marks for the plot, but the gameplay was a bit poor.
Such as "Your Name", "The Reversed Person" and "The Bed Man" are not so much games as stories and novels that let people do multiple-choice questions.
The picture is more refined, plus music and dubbing.
And "Diablo", although the game is full of fun, after all, it does not meet the appetite of Neon people in terms of world view.
To this day, Shigeru Miyamoto has played this "Upside-Down Patma".
His heart was deeply shocked.
Not only because the plot of the game is ingeniously designed, and the reversal and reversal are unexpected, but also the joy of being bravely taken by human beings to take the first step to the new world.
At the same time, because this game has created a new field in terms of gameplay.
In the process of playing, Shigeru Miyamoto praised more than once: So the game can be designed like this!
The plot and levels are integrated so naturally, and the core gameplay of gravity is refreshing. The mechanism, exploration, and drive Shigeru Miyamoto's curiosity from the beginning to the end, and he can't stop at all.
This is a good game in his mind.
The picture in the game is very delicate, a bit beyond imagination, which makes people's eyes shine.
As for the plot of gravity reversal, sometimes it is a bit difficult to watch and understand, but it is full of imagination.
The game is very reflective, and people can't help but think of who the upside-down person in the story is.
……
The hero and heroine have experienced the doubt and collapse of the world view, and they can explore the unknown new world together, not afraid of the depth and unknown of the sky, that is also a very happy and lucky thing.
The hero and heroine who live in two completely different worlds have no possibility of being together, but love is so romantic. After experiencing unexpected encounters and mutual redemption, the world view is no longer an obstacle in front of the love of two teenagers.
There is no dazzling technology, no majestic subject of heroism, but the painting style is beautiful and elegant, the narrative is calm and delicate, and the music is soothing and melodious, presenting a fantasy world with an oriental flavor.
"It's great," Shigeru Miyamoto sighed, "This time pokeni handed in an amazing answer!"
Such a company might really become a strong competitor of Rentiantang in the future!
We also have to work harder.
……
This is Studio Ghibli.
Since Toshio Suzuki is older and his reaction is not so quick, it will take more time to clear "Upside-down Patma".
Of course, in the process of his game, Miyazaki hamster sitting next to him and directing him is naturally indispensable.
"Jump, jump here!"
"Yes, increase the counterweight."
"It's not Edge's counterweight, it's Patma's counterweight!"
"Suzuki-san, you're too slow to react. This is going to be difficult!"
At times like this, Toshio Suzuki couldn't help but roll his eyes.
Such a noisy Miyazaki hamster, why don't you come?
But every time he responded to Hayao Miyazaki like this, this guy would smile and say, "My hands are dirty, there's nothing I can do about it."
When playing the reverse level, Patma is running on the ceiling.
"Ah~ It's actually the other way around." Hayao Miyazaki frowned uncomfortably.
"Gravity is reversed, here is the perspective of the Aiga people, of course it is reversed." Suzuki Toshio said.
It's just that this level is indeed a bit [anti-human], so the two old men involuntarily tilted their heads to one side during the game.
Can you imagine two old men with silver hair sitting side by side and watching the TV with their necks tilted?
The young people of Studio Ghibli occasionally passed by, and they burst out laughing when they saw this scene.
It's so cute, Suzuki P and Miyazaki-senpai.
After playing for a while, Hayao Miyazaki slapped his thigh.
"Oh, Suzuki-san, why are we so stupid? Can't we turn the TV upside down?"
"Yes." Toshio Suzuki put down the handle.
The two stood up and worked together to turn the TV 180 degrees.
Suzuki looked sideways at Hayao Miyazaki, a little surprised.
In order to clear the level, Miyazaki hamster did not continue to insist on [the original taste of the game].
Fortunately, pokeni's game design is not known for its difficulty, and it also takes care of the players' experience in the gameplay with gravity as the core, so that old men like Toshio Suzuki can pass the level smoothly.
"Oh My God,"
After watching the customs clearance plot, Hayao Miyazaki was amazed.
pokeni has made another pretty good game.
Whether it is the game screen, the plot, or even the gameplay, Hayao Miyazaki deeply sighed.
"You said that after the adaptation of "Princess Mononoke" we will produce in the future, can we also achieve this effect?"
This... how do I know?
Toshio Suzuki blinked.
Miyazaki Hamster, if you don’t hurry up and make animations, maybe “Princess Mononoke” will never come out.
Still, he nodded with a smile on his face.
"That's for sure, and now technology is developing so fast, I don't know what it will be like in a few years."
"Eh?"
Miyazaki froze for a moment, then nodded and smiled.
Yes, technology is developing so fast.
Participating in the production of pokeni games during this period, Hayao Miyazaki himself has seen many new technologies. The game industry can be said to be changing with each passing day. As early as a few years ago, the game style was still pixel style.
But now the picture can be made quite exquisite.
These are all changes brought about by technology.
If it was changed before, he would not agree with such a statement at all.
No matter how technology develops, the paintings of masters hundreds of thousands of years ago are precious treasures.
But now he does have some small changes.
After seeing "The Upside Down Patma", Hayao Miyazaki is looking forward to the future "Princess Mononoke".
I don't know what the world will be like a few years from now.
Princess Mononoke, can you run like Patema in the game?
What about fighting?
When Hayao Miyazaki thought of this, he couldn't help feeling excited.
But there is one thing, Hayao Miyazaki is very firm in his heart, it should be the right person to hand over the game to pokeni for production.
……
……
——————————————————————————————
no updates tonight
Thanks everyone
see you tomorrow
(End of this chapter)
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