Is it not a galgame?

Chapter 671 575 It’s so shocking, pokeni!

After the SDS presentation, Qing Zhiyuan finally showed everyone a very special game that was different from any previous game produced by Paradox:

"Gravity"

“This is a full 3D game developed with the Trailblazer engine. You can think of it as a space simulator.”

Space simulator?!

Everyone was surprised and thought that Qing Zhiyuan was exaggerating a little too much.

Human beings have not been able to conquer space yet. Do you have the nerve to call it space simulation?

However, when the staff of Paradox demonstrated the game on site, everyone realized that they were wrong.

It's so wrong.

Because on the entire big screen, the emptiness of space visible to the naked eye, the vast darkness, and the blue planet below the space station are so dazzling.

"Wow, this is so pretty, isn't it?"

There was a burst of exclamations at the scene.

Gravity tells the story of astronauts who encounter a crisis in a space station in Earth's space orbit and eventually return to Earth.

So Pokeni built an entire outer space scene in the game.

The contents of these space stations are all very real data obtained by Paradox through requesting cooperation with NASA in the United States, and there are corresponding experts serving as consultants, so the performance is quite realistic.

Someone at the scene quickly responded, “Is this considered a sequel to To the Moon?”

"Yeah, yeah, I want to be an astronaut and ride on a rocket to the moon."

"That seems to be the case."

But after thinking about it carefully, I feel that it is not quite like that, because this story takes place in a space station and the heroine never made it to the moon.

The space station structure of the entire game is very complete and grand. On TV we often see it as something like a toy building block, but in fact the size of this thing is bigger than imagined.

The game simulates the real space environment. When you float outside, there is no gravity and you can only move by relying on the reverse force of the jet device.

And the scariest thing is that if you make an operational mistake, such as running out of oxygen or a malfunction in the jet device, you will drift aimlessly in space until your life ends.

Of course, this scene was not shown.

Just watching the staff on site demonstrate how to jump in outer space wearing a space suit is enough to take your breath away.

With every jump, everyone's heart trembled violently, fearing that the heroine would not be able to grab the handrail outside and would be thrown out of the space station.

"Oh my god, I originally thought I only had a fear of the deep sea, but this game is making me almost have a fear of the deep space."

"I thought it would be exciting to see aliens or fight monsters in space, but I didn't expect that my heart would be hurt just by watching the daily work of astronauts."

“But did you notice that this game by Pokeni is really a space simulator, or a space station simulator?

It’s so realistic.

The various parameters and physical environment effects are very realistic.”

……

“It’s true. It’s too true.”

It's so real that it makes your scalp tingle.

Sitting in the audience, Shigeru Miyamoto felt terrible when he saw this.

Outsiders can only see the fun of the game, the coolness of the graphics, and the beauty of the music...

However, insiders have already been astonished, impressed and terrified by Pokeni's skills.

Countless people are sighing, feeling completely helpless.

Shigeru Miyamoto was also deeply aware of this. Pokeni was simply a monster, and had grown to a level that Rentendo could never catch up with.

This afternoon, it was more of a game show by Paradox rather than a game presentation by Pokeni.

Whether it was the large model of Spirited Away, or the huge building complex of Harry Potter, or the multi-touch, dual screen, and 3D graphics card of SDS...

These are all closely related to technology, and each one of them can make you feel that the world's gaming software and hardware technology has been pushed forward a little bit.

By the time of Gravity, Shigeru Miyamoto's idea became even stronger.

What others see is a space simulator, but only he knows how difficult it is to make it look like this.

The most difficult thing in the entire gaming industry is the simulation of real physics.

Physics is quite profound and requires compliance with many laws. Although everyone knows a lot of it in high school, such as gravity, parabola, and the interaction of forces...

But actually making these things concrete into the game and showing the physical properties of the real world is a huge project in itself.

But as soon as "Gravity" was brought out, Shigeru Miyamoto immediately realized that

Paradox's Pathfinder engine has already realized a considerable number of physical effects and is a well-deserved physics engine.

This game is not just a game, it is used to encapsulate and test the rest physics effects.

The simplest one is the action and reaction, which push each other forward and change the trajectory of action. These contents are very real.

Then, the various flying space junk in the game collided with each other and bounced off, triggering a series of domino effects...

Just looking at Shigeru Miyamoto makes my scalp tingle.

Even though these objects are perfect rigid bodies, it is really not easy to achieve realistic physical collisions.

Not to mention simulating movement in space, interacting with objects, using the laws of physics in the real world to uncover secrets, etc…

The more you watch, the more frightening you get, because Shigeru Miyamoto can see from these tiny details how powerful the technology behind it is, both in terms of hardware and software.

This is beyond Ren Tiantang's current capabilities.

Because you have no idea where to start and can't keep up with Paradox's development ideas.

Terrible pokeni.

In just a few years, the technology in the gaming industry has been advanced to this level.

……

Great minds think alike. Ken Kutaragi from Sony had the same idea and had the same stunned expression.

Last year, I seemed to be able to see the back of Paradox, but now I can’t even smell its exhaust.

At most you can see a little dust raised by the other party as it speeds past.

What’s even more terrifying is——

Ken Kutaragi came up with the idea that "the mechanical era is not far away."

Yes, it can be advanced to this extent.

Maybe in a year or two, the mechanical era that once shocked him and kept him awake for countless nights will actually come true?
If that beautiful 2D model called 3B could really appear in the game...Ken Kutaragi has every reason to believe that she would ruthlessly crush the entire gaming world.

Behind all these performances is strong technical support.

When you find that the whole world is crushed by Pokeni's games and is amazed by their gaming performance, in fact, the technology behind Paradox has reached an even more amazing and remarkable level.

Terrible pokeni.

How terrible, Qing Zhiyuan!

……

The two leaders of world-class companies both felt fear in their hearts, so you can imagine how others would react.

At this point, it's actually hard to figure out how pokeni is achieved.

It is also difficult to make a clear judgment on how much money is needed to achieve this.

It is very likely that this is no longer a problem that can be solved by money.

In fact, if a problem can be solved with money, it is basically not a problem. Only those that require time to accumulate are troublesome.

What’s more troublesome is that you can’t find the entrance.

So at this moment, many game manufacturers had the same reaction as the audience on site. They all thought that Paradox was so fucking awesome that they could only cheer for it.

More people are feeling fortunate because they withdrew from the console war early and developed their own platforms. Now they just need to cling to Pokeni.

……

Correspondingly, those manufacturers who want to expand their own fields and create platforms to compete with Paradox are complaining bitterly.

For example, EA is halfway through developing the Orange platform, and now seeing how rapidly Paradox's technology is advancing, it is not only shocking but also extremely miserable.

Because you can clearly feel the difference in technology.

But the invested money cannot be wasted, so we can only hold our noses and continue to do it.

……

In short, this time Qingzhiyuan's presentation once again brought a little shock to the world. On the surface, it seemed to be at the level of game creation, such as once again cooperating with Ghibli to realize children's dreams and bring the fantasy world of animated movies into the game, which became a real fun that players can experience interactively.

For example, it allows mankind's space dream to be slightly extended upward, and at the same time, through the game, it allows more players to understand the mysteries of the universe and what kind of magical experiences they can have in the space near the earth.

Then, a handheld game console that looks a bit weird, with dual screens and finger touch operation, looks weird no matter how you look at it, but it makes people curious for some reason...

These may seem like small, subtle changes, but they demonstrate Paradox's strength everywhere, and also show the world the company's extraordinary creativity.

Even if they have achieved the level of Pokeni, they are already one of the world's top game companies and Internet giants. They also have many related industries under their umbrella. They have completely perfected the content products and almost formed a monopoly with the Dandelion game platform...

Even so, the company has not stopped innovating.

What kind of terrible spirit is this?

There is no one chasing you from behind, but you are still running very fast and constantly accelerating.

Qing Zhiyuan is simply the king of the era.

When seeing Paradox, everyone didn’t know what to do next.

However, Qing Zhiyuan himself was very calm. This was not a scroll at all. It was just a restoration of what he had learned and mastered in his previous life.

Reviewing the past to learn new things, true creation can only come after the technology of the previous life is completely exhausted.

By that time, whether Qing Zhiyuan is willing or not, Paradox's technological growth will probably slow down, because there are no existing roads and you can only cross the river by feeling the stones.

……

After the presentation of "Gravity", Pokeni's pre-exhibition press conference also came to an end.

Paradox was the last big event, and when Qing Zhiyuan gave his closing remarks, it meant that the pre-show press conference of this year's E3 Electronics Show had come to an end.

"Thank you everyone, see you next year. Remember to support us and buy Pokeni's games."

Qing Zhiyuan smiled and waved.

Everyone at the scene stood up and the applause lasted for a long time.

So shocking.

Pokeni’s speech was so shocking.

……

The entire E3 Electronics Show pre-show press conference is over.

It makes one's head buzz.

"Every year I buy a ticket to attend the E3 Electronics Show, not for anything else, but to see Qing Zhiyuan and see what new surprises Pokeni can bring.

This year it did not disappoint.”

"If nothing else, just listening to Joe Hisaishi conducting the Tokyo Symphony Orchestra live is totally worth the ticket, okay?
Watching it on TV or in the cinema is not as shocking as watching it live.”

"Of course, otherwise why do they like to hold recitals, concerts, world tours and so on?

Because the scene was really shocking.”

"What is played through headphones or speakers are all re-simulated vibrations, while what is heard live are the real sounds of countless musical instruments, and they are also affected by environmental factors. The all-round stereo surround sound is simply incomparable to electronic devices."

"Indeed, when I heard the theme song of Spirited Away, I got goose bumps all over my body. Kimura Yumi's singing was so amazing. When her voice sounded, my whole scalp went numb."

"Who says it's not? It completely touches the soul. This is probably the charm of music, right?"

"And this was actually heard live at a video game exhibition. Can you believe it?"

"Hahahaha, indeed. If I hadn't told you, who would have thought this was an electronics exhibition instead of Joe Hisaishi's concert?"

“P-Club is really so touching. Every year, they are full of sincerity and bring us countless surprises and touching moments. The key is that they are willing to spend money and even invite an entire band to come.

Think about it, if we don't let them play a few more songs on the spot, wouldn't it be a waste?"

"Hahaha, that's right, that's why we all called for an encore, just hoping to hear more."

"But having said that, Paradox's games are also quite amazing. I still don't quite understand how they made a game like Spirited Away.
It feels very real, as if the magical world has been reproduced and turned into a game."

"No wonder people praise Paradox's games for being so good. The level of detail, the size of the models, and the level of animation rendering are unmatched by other game companies. I feel like Pokeni is at least 5 to 10 years ahead of the times."

“Is 5 to 10 years a bit too much of an exaggeration? I think this year’s Silent Hill 3 is also very good, and the graphics quality is not inferior to the game released by Paradox last year.”

"But didn't you notice this problem? The engine used in Silent Hill 3 is also Pokeni's Pioneer 2.

By the time the Trailblazer reaches the third generation, I can’t imagine what it will look like.”

……

...(End of chapter)

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