Back to 1995
Chapter 1156 Swept
Chapter 1156 Swept
Xueleshan Games and ICQ headquarters are brightly lit, sleepless all night, and busy with them, as well as major data statistics companies, they are also trying their best to figure out the statistics. This night, the paying users of World of Warcraft, How many people can there be!
These data statistics companies are not busy in vain. For them, these data are white knives. As long as they sell the data to Wall Street institutions, investment institutions, newspapers and media before the market opens tomorrow, they can With a reward of tens of millions of dollars, if you do this job, you will get orders for several months. How can you not work hard!
Compared with other data statistics companies, Nielsen Data, which was acquired by Double-Click, does not need to work so hard. They only need to send people to Xueleshan Game Company. As a brother company, as long as there is no special For important data, Sierra Mountain will tell Nielsen and its own media camp about these data.
Xuele Mountain is already crazy busy. They have prepared enough spare servers before, but when it comes time to go online, they are still not enough!
As for customer service, finance, technology and other departments, the ringing of the phone has never been interrupted at this time. Either a player called and complained that the recharged point card did not arrive, or there was an abnormality in the game, and there were various problems. Xuele Mountain is busy here.
The personnel of Nielsen Data Company came to the game department of Sierra Mountain and saw this scene. Everyone was busy, and he also got the first information that allowed Nielsen data to be released in the marketing department.
"One hour after going online, the number of paid users of World of Warcraft has exceeded one million, and the highest number of online users has exceeded 50!"
In the middle of the night, Nielsen released this data, and it was immediately reproduced by Yahoo, MSN, IGN and other large and small Internet and game media.
Seeing this data, the outside world is not surprised, but it can't help being a little surprised. According to the public beta of World of Warcraft, after it goes online and pays, it should perform well, but that is theoretical after all. But now seeing World of Warcraft, After going online for an hour, the number of people who pay and the number of people who are online at the same time have reached such a point, how can it not be surprising? !
"The World of Warcraft game was launched in North America for eight hours. The number of paying users exceeded 200 million, and the highest number of concurrent online users exceeded 74. It is expected that the first day of World of Warcraft's launch may break a new historical record!"
The Wall Street Journal reported this data in the morning, which was obtained from Nielsen Data and several data statistics companies. If there is only data from Nielsen Data, it will inevitably be suspected. Nielsen Data Company is directing and acting on its own, and the "evidence" of other data statistics companies can be added, which means that the performance of the "midnight show" of World of Warcraft has not been watered.
The launch of a new game is similar to the release of a new Hollywood movie. The performance of the first day and the first week are very important. As soon as the weekly box office comes out, you can know the approximate revenue of the movie’s total box office. In the future, the first week’s box office of a movie can reach about 30% of the entire movie’s box office, and some can even reach more than 60%... …
"Eight hours after going online, World of Warcraft point card sales exceeded 3000 million dollars!"
The New York Times also reported that in just eight hours, the frenzy of World of Warcraft, players' golden game time has not yet arrived, and the point cards of World of Warcraft have sold like crazy.
There were media before that it was estimated that World of Warcraft’s first-day point card revenue may not be comparable to Diablo and StarCraft’s first-day game disc revenue, but now it seems that even if it is only selling point cards, it is not a one-shot deal. , World of Warcraft earns may not be less than "StarCraft"!
On the day StarCraft was launched, it only sold 135 million sets, with a revenue of 8000 million US dollars. It has become the ceiling of 3A games, but StarCraft only charges once, and it will not be able to cut leeks in the future.
World of Warcraft is different. Before the 24 hours have passed, point cards have sold tens of millions of dollars. The key is, at most ten days and half a month, players in World of Warcraft have to spend money to buy point cards, really. It can be called a real walking money printing machine!
Not surprisingly, after the opening of the market, ICQ’s stock price has been flying off the ground, and the stock price and market value have begun to soar into the sky. This time, it’s not the leeks rushing to raise funds, but the major Wall Street institutions are leading the charge, buying ICQ’s stock like crazy!
Before the leeks even had time to buy, they saw the market value of ICQ, which was forced to break through the market value of 2000 billion US dollars in 300, [-] billion...
This has made countless leeks at a loss. Everyone knows that ICQ is the most beautiful boy and leader in Nasdaq and even the global stock market at the moment. If the data of World of Warcraft continues to break records today, then the stock price of ICQ It will continue to soar, but now the stock price of ICQ has been pulled too high, more than 150 dollars a share, and the leeks are also in pain. If this is bought by mistake, the account will be looted in an instant.
But while hesitating, at noon, Xueleshan announced on its own game platform that the number of point card payment exceeded 260 million, and the highest number of online users exceeded 85!
Just one hour later, at noon, another data company announced that the number of paying users of World of Warcraft had broken through 290 million, which was only one step away from 300 million paying users.
At this time, the ICQ stock price has completely gone crazy, and global game concept stocks have been completely detonated, whether it is on Nasdaq or on the London Stock Exchange, Frankfurt Stock Exchange, Hong Kong Stock Exchange, Tokyo Stock Exchange, etc. , As long as it is a stock that has nothing to do with games, the stock price will directly double.
It was even rumored that the stock prices of major companies that may represent World of Warcraft, the stock prices of companies such as Lao Maozi’s technological light Yeadex, Niben Yahoo, Bangzi Actoz, etc., began to explode at this time, and various investment institutions and leeks went crazy. It's the same as rushing to raise money!
However, this crazy feast set off by World of Warcraft is not without unlucky ones. The stock prices of Sony and Nintendo have been diving continuously. You must know that players who play Internet games are robbed of game console users!
Not to mention World of Warcraft, there is no console version now, even if one day, a console version of World of Warcraft is launched, it will be available on Sega, and at most it will be available on Microsoft Xbox consoles, and it will definitely not have the share of Sony and Nintendo consoles!
Major game scoring websites, forums, and media people also praised World of Warcraft highly. Xueleshan game platform and Wired magazine gave World of Warcraft a full score, and game forums such as IGN and Gamestop also gave World of Warcraft a score of more than 9.5 points.
In addition to commentators from the New York Times and the Los Angeles Daily, more than 57 media outlets and nearly a hundred commentators commented on World of Warcraft. Except for two conservative camp media, they naturally opposed the game. One gave World of Warcraft 60 and one Except for a score of 80, the rest of the media scores exceeded 90.
On the Xueleshan game platform, more than 50 players have rated World of Warcraft. The star rating of World of Warcraft on the Xueleshan game platform is still maintained at five stars!
"Currently, World of Warcraft has more than 400 million paid users, the highest number of simultaneous online users has exceeded 110 million, and the total number of game accounts has exceeded 600 million. This station interviewed Ken Williams, President of Sierra Mountain. President Williams declared that this Sunday morning, World of Warcraft will officially enter the old European market in an all-round way, and cooperate with agents to launch Italian, French, and German versions of World of Warcraft to users!
At the latest this month, World of Warcraft will enter markets in Asia, the Middle East and other places! "
After the prime time at 400:400 p.m., the ICNC game channel exclusively reported that the paid users of World of Warcraft broke through the 15 million mark, which also means that at least 6000 million people bought the [-]-dollar World of Warcraft point card , so far, World of Warcraft has raked in more than [-] million dollars!
Although there are still more than two hours until twelve o'clock in the evening, the total number of paying users is unlikely to fluctuate too much. On the first day of World of Warcraft's launch, basically paying users exceeded 400 million, and point card fee revenue exceeded 6000 million US dollars, the performance has far exceeded the expectations of the outside world.
"The total number of paying users of World of Warcraft may exceed 1000 million this year, or even reach more than 500 million!"
An analyst at Goldman Sachs also made an analysis on World of Warcraft, "World of Warcraft is already a phenomenal game. Today, on Twitter, among the top ten hot search lists, World of Warcraft occupies four places, and there are more than 7 groups related to World of Warcraft on ICQ." Ten thousand, there are more than [-] entries about World of Warcraft on Wikipedia, Google's search volume for World of Warcraft today has reached a million levels, and Google's server in New York was once down due to excessive load. These searches are not limited to those from America and North America!
In the North American market, the total number of paid users of World of Warcraft may exceed 500 million, and Europe will also exceed 400 million. If the markets in East Asia and the Middle East are added, the total number of registered accounts and the scale of paid users of World of Warcraft will hit a new high. Guinness World Records.
And if World of Warcraft can maintain the current level through subsequent updates, then in the future, the annual revenue brought to ICQ may exceed US$15 billion, and the total revenue of World of Warcraft may also reach a level that has never been reached in the game industry before. point! "
Analysts at Goldman Sachs, after the release of the analysis report for the praise of World of Warcraft, it caused an uproar. Let alone companies in other regions, even in America, how many companies can make a billion dollars a year? A broken game can earn so much in a year, and the profit is ridiculously high, it is really exciting!
But this suspicion disappeared without a trace after World of Warcraft landed in Old Europe. On the first day World of Warcraft landed in Old Europe, paying users directly exceeded 50, directly reaching eighth of the 400 million paid games estimated by Goldman Sachs. One-third, this is really a bit too scary...
(End of this chapter)
Xueleshan Games and ICQ headquarters are brightly lit, sleepless all night, and busy with them, as well as major data statistics companies, they are also trying their best to figure out the statistics. This night, the paying users of World of Warcraft, How many people can there be!
These data statistics companies are not busy in vain. For them, these data are white knives. As long as they sell the data to Wall Street institutions, investment institutions, newspapers and media before the market opens tomorrow, they can With a reward of tens of millions of dollars, if you do this job, you will get orders for several months. How can you not work hard!
Compared with other data statistics companies, Nielsen Data, which was acquired by Double-Click, does not need to work so hard. They only need to send people to Xueleshan Game Company. As a brother company, as long as there is no special For important data, Sierra Mountain will tell Nielsen and its own media camp about these data.
Xuele Mountain is already crazy busy. They have prepared enough spare servers before, but when it comes time to go online, they are still not enough!
As for customer service, finance, technology and other departments, the ringing of the phone has never been interrupted at this time. Either a player called and complained that the recharged point card did not arrive, or there was an abnormality in the game, and there were various problems. Xuele Mountain is busy here.
The personnel of Nielsen Data Company came to the game department of Sierra Mountain and saw this scene. Everyone was busy, and he also got the first information that allowed Nielsen data to be released in the marketing department.
"One hour after going online, the number of paid users of World of Warcraft has exceeded one million, and the highest number of online users has exceeded 50!"
In the middle of the night, Nielsen released this data, and it was immediately reproduced by Yahoo, MSN, IGN and other large and small Internet and game media.
Seeing this data, the outside world is not surprised, but it can't help being a little surprised. According to the public beta of World of Warcraft, after it goes online and pays, it should perform well, but that is theoretical after all. But now seeing World of Warcraft, After going online for an hour, the number of people who pay and the number of people who are online at the same time have reached such a point, how can it not be surprising? !
"The World of Warcraft game was launched in North America for eight hours. The number of paying users exceeded 200 million, and the highest number of concurrent online users exceeded 74. It is expected that the first day of World of Warcraft's launch may break a new historical record!"
The Wall Street Journal reported this data in the morning, which was obtained from Nielsen Data and several data statistics companies. If there is only data from Nielsen Data, it will inevitably be suspected. Nielsen Data Company is directing and acting on its own, and the "evidence" of other data statistics companies can be added, which means that the performance of the "midnight show" of World of Warcraft has not been watered.
The launch of a new game is similar to the release of a new Hollywood movie. The performance of the first day and the first week are very important. As soon as the weekly box office comes out, you can know the approximate revenue of the movie’s total box office. In the future, the first week’s box office of a movie can reach about 30% of the entire movie’s box office, and some can even reach more than 60%... …
"Eight hours after going online, World of Warcraft point card sales exceeded 3000 million dollars!"
The New York Times also reported that in just eight hours, the frenzy of World of Warcraft, players' golden game time has not yet arrived, and the point cards of World of Warcraft have sold like crazy.
There were media before that it was estimated that World of Warcraft’s first-day point card revenue may not be comparable to Diablo and StarCraft’s first-day game disc revenue, but now it seems that even if it is only selling point cards, it is not a one-shot deal. , World of Warcraft earns may not be less than "StarCraft"!
On the day StarCraft was launched, it only sold 135 million sets, with a revenue of 8000 million US dollars. It has become the ceiling of 3A games, but StarCraft only charges once, and it will not be able to cut leeks in the future.
World of Warcraft is different. Before the 24 hours have passed, point cards have sold tens of millions of dollars. The key is, at most ten days and half a month, players in World of Warcraft have to spend money to buy point cards, really. It can be called a real walking money printing machine!
Not surprisingly, after the opening of the market, ICQ’s stock price has been flying off the ground, and the stock price and market value have begun to soar into the sky. This time, it’s not the leeks rushing to raise funds, but the major Wall Street institutions are leading the charge, buying ICQ’s stock like crazy!
Before the leeks even had time to buy, they saw the market value of ICQ, which was forced to break through the market value of 2000 billion US dollars in 300, [-] billion...
This has made countless leeks at a loss. Everyone knows that ICQ is the most beautiful boy and leader in Nasdaq and even the global stock market at the moment. If the data of World of Warcraft continues to break records today, then the stock price of ICQ It will continue to soar, but now the stock price of ICQ has been pulled too high, more than 150 dollars a share, and the leeks are also in pain. If this is bought by mistake, the account will be looted in an instant.
But while hesitating, at noon, Xueleshan announced on its own game platform that the number of point card payment exceeded 260 million, and the highest number of online users exceeded 85!
Just one hour later, at noon, another data company announced that the number of paying users of World of Warcraft had broken through 290 million, which was only one step away from 300 million paying users.
At this time, the ICQ stock price has completely gone crazy, and global game concept stocks have been completely detonated, whether it is on Nasdaq or on the London Stock Exchange, Frankfurt Stock Exchange, Hong Kong Stock Exchange, Tokyo Stock Exchange, etc. , As long as it is a stock that has nothing to do with games, the stock price will directly double.
It was even rumored that the stock prices of major companies that may represent World of Warcraft, the stock prices of companies such as Lao Maozi’s technological light Yeadex, Niben Yahoo, Bangzi Actoz, etc., began to explode at this time, and various investment institutions and leeks went crazy. It's the same as rushing to raise money!
However, this crazy feast set off by World of Warcraft is not without unlucky ones. The stock prices of Sony and Nintendo have been diving continuously. You must know that players who play Internet games are robbed of game console users!
Not to mention World of Warcraft, there is no console version now, even if one day, a console version of World of Warcraft is launched, it will be available on Sega, and at most it will be available on Microsoft Xbox consoles, and it will definitely not have the share of Sony and Nintendo consoles!
Major game scoring websites, forums, and media people also praised World of Warcraft highly. Xueleshan game platform and Wired magazine gave World of Warcraft a full score, and game forums such as IGN and Gamestop also gave World of Warcraft a score of more than 9.5 points.
In addition to commentators from the New York Times and the Los Angeles Daily, more than 57 media outlets and nearly a hundred commentators commented on World of Warcraft. Except for two conservative camp media, they naturally opposed the game. One gave World of Warcraft 60 and one Except for a score of 80, the rest of the media scores exceeded 90.
On the Xueleshan game platform, more than 50 players have rated World of Warcraft. The star rating of World of Warcraft on the Xueleshan game platform is still maintained at five stars!
"Currently, World of Warcraft has more than 400 million paid users, the highest number of simultaneous online users has exceeded 110 million, and the total number of game accounts has exceeded 600 million. This station interviewed Ken Williams, President of Sierra Mountain. President Williams declared that this Sunday morning, World of Warcraft will officially enter the old European market in an all-round way, and cooperate with agents to launch Italian, French, and German versions of World of Warcraft to users!
At the latest this month, World of Warcraft will enter markets in Asia, the Middle East and other places! "
After the prime time at 400:400 p.m., the ICNC game channel exclusively reported that the paid users of World of Warcraft broke through the 15 million mark, which also means that at least 6000 million people bought the [-]-dollar World of Warcraft point card , so far, World of Warcraft has raked in more than [-] million dollars!
Although there are still more than two hours until twelve o'clock in the evening, the total number of paying users is unlikely to fluctuate too much. On the first day of World of Warcraft's launch, basically paying users exceeded 400 million, and point card fee revenue exceeded 6000 million US dollars, the performance has far exceeded the expectations of the outside world.
"The total number of paying users of World of Warcraft may exceed 1000 million this year, or even reach more than 500 million!"
An analyst at Goldman Sachs also made an analysis on World of Warcraft, "World of Warcraft is already a phenomenal game. Today, on Twitter, among the top ten hot search lists, World of Warcraft occupies four places, and there are more than 7 groups related to World of Warcraft on ICQ." Ten thousand, there are more than [-] entries about World of Warcraft on Wikipedia, Google's search volume for World of Warcraft today has reached a million levels, and Google's server in New York was once down due to excessive load. These searches are not limited to those from America and North America!
In the North American market, the total number of paid users of World of Warcraft may exceed 500 million, and Europe will also exceed 400 million. If the markets in East Asia and the Middle East are added, the total number of registered accounts and the scale of paid users of World of Warcraft will hit a new high. Guinness World Records.
And if World of Warcraft can maintain the current level through subsequent updates, then in the future, the annual revenue brought to ICQ may exceed US$15 billion, and the total revenue of World of Warcraft may also reach a level that has never been reached in the game industry before. point! "
Analysts at Goldman Sachs, after the release of the analysis report for the praise of World of Warcraft, it caused an uproar. Let alone companies in other regions, even in America, how many companies can make a billion dollars a year? A broken game can earn so much in a year, and the profit is ridiculously high, it is really exciting!
But this suspicion disappeared without a trace after World of Warcraft landed in Old Europe. On the first day World of Warcraft landed in Old Europe, paying users directly exceeded 50, directly reaching eighth of the 400 million paid games estimated by Goldman Sachs. One-third, this is really a bit too scary...
(End of this chapter)
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