Fantasy Westward Journey: Return to 2005

Chapter 1497 Super bonus, the invincible is born!

Chapter 1497 Super bonus, "Invincible" is born!
You can see it from here.

The effect of "Arrogance" is very powerful after maxing it out.

However, it's just like breaking a weakness.

The Mukong Meridian is very effective against high-defense targets, but the effect is not so obvious against low-defense units.

The meridian next to Mukong is the "Wind Blade".

The Wind Blade meridian can be said to be timeless. After more than ten years of meridian revisions, it still firmly exists in the meridian list of the Tang Dynasty government.

But it’s different from the previous life.

As the first version of the meridian, the wind blade of this period is completely useless.

The wind blade effect during this period is that normal attacks can cause 60/90/120 points of splash damage to any other unit.

For any unit, the maximum damage is 120 points.

Whenever he saw this description, Fang Yun wanted to dig into the planner's brain and take a look.

If you can't afford it, you don't have to give it. With just this number of splash units and damage values, who are you looking down on?

You know, the wind blade in the previous life could splash 3 units randomly and cause damage equal to the character level x 3 to the splashed units!
And if you use the Killing Aura Technique or Sweeping the Cauldron, you can also enter the 'Wind Soul' state.

Once you enter the 'Wind Soul' state, the damage of the next wind blade will directly increase by 1000 points!
Compared with the wind blade in the previous life, this wind blade seems like a joke.

But no way.

Even though Fang Yun looked down on this ancient version of the Wind Blade Meridian, in order to collect enough Qianyuan Pills to enter the fourth level, he had no choice but to hold his nose and max it out to level 3.

As for the last meridian in the "Three Talents" realm, it is "Assisting".

The effect of the boost is to increase the damage by an additional 30/60/90 points when the special move is made.

This effect is obviously much more useful.

Although the maximum damage result bonus of 90 points may not seem like much at first glance, it is well known.

Many times you want to kill a target, but the damage is always just a little bit short.

So from a practical point of view, this 90-point damage bonus is definitely a good enhancement for Qiancheng, who relies on killing for his living.

After maxing out the level 3 auxiliary meridians, Qian Cheng had invested a total of 25 Qianyuan Pills in the first three levels, allowing him to enter the fourth level "Four Symbols".

The Four Symbols Realm is still divided into four meridian acupoints, namely "Sad Thoughts", "Concentrated Spirit", "Opening and Closing", and "Crazy".

In Fang Yun's opinion, the first three levels can only be considered minor events.

Starting from the fourth level, players can truly get in touch with the core of the meridian gameplay.

The first is the acupuncture point "Shang Nian" which is the most important to him in the fourth level.

The effect of the injury is to add 1%/3%/5% of the damage of the weapon worn by the character.

At first glance, adding only 1%-5% more damage to a weapon may not seem like much.

But you should know that this bonus is calculated based on the total damage of the weapon!
Take Qiancheng’s current special 150-damage Four-Law Qingyun for example.

He has now refined this Four-Fa Qingyun Sword into level 18 red agate.

The hit rate of the Four Magic Qingyun of the 18-forged red agate has reached 1338 points, which is converted into a full 446 points of damage!
The damage of Sifa Qingyun itself is 788.

When these two are added together, even without the double addition, the total damage has reached an extremely terrifying 1234 points!
According to the 5% conversion rate of full-level damage, Fang Yun's Four-Law Qingyun has a total damage of 1234.

It will provide him with a full 62 points of damage increase!

As we all know, the strength has reached the level of Qiancheng.

Not to mention increasing the damage by 62 points in one go, even a fraction of 62 is extremely difficult.

And now, with just one meridian, he can increase the damage equivalent to that of an 8-forged sunstone.

You can imagine how terrifying this improvement is!
But this is just the tip of the iceberg of the fourth layer of meridians.

The two meridians after "Shangnian" are "Shen Ning" and "Kai He".

The effect of Divine Concentration is to increase the character's MP limit by 80/160 points.

The effect of opening and closing is that there is a 30%/50%/70% chance of adding a splash target when attacking with a normal attack.

Not to mention Shen Ning, it is completely different from the new version of Shen Ning that was revised in the previous life and can cancel the blood consumption and restrictions of Sweep and Breaking the Cauldron.

In the current version, any sane Datang player would not click on him.

From the description, we can tell that the opening and closing is obviously an extension of the meridian of the previous level "Wind Blade".

Wind Blade can only splash one target, and even if Kaihe is upgraded to the maximum level, it only increases the number of targets to two.

The key is that this thing is not 100% accurate, and it doesn't add any damage, so whoever clicks on it will be happy.

In short, whether it is Shen Ning or Kai He, there is no need to activate any of these meridians.

What is really worth mentioning is the last meridian in the fourth layer, "Kuangxuan".

Madness is an extension of the "Assistance" meridian of the previous level. If you want to activate it, you must first max out the assistance.

The effect of Madness is to convert 200%/400%/600%/800% of one's own (Strength attribute ÷ Endurance attribute) into damage in battle.

The effect is amazing.

Let’s take the Tang Dynasty city of Qiancheng as an example.

Qiancheng's current strength attribute is around 1250 points, while his endurance attribute is less than 170.

The result of dividing these two is about 7.4.

According to the conversion rate of the full-level Madness, 7.4×8, it means that every time Qiancheng strikes, the damage will increase by nearly 60 points!
The previous injury has already increased Qiancheng's panel damage by 62 points.

And now the madness adds 60 points of damage to him.

If we also take into account the damage bonus provided by the front meridians.

This is equivalent to Qiancheng not updating any hardware, but its damage increased significantly out of thin air!

And this is the power of the meridian system.

In fact, this is still the power of the first version of the meridians.

Wangyi's planning during this period was very conservative, which can be seen from the attribute bonuses of the various acupoints in the first four layers of this meridian system.

The planner who developed this meridian system was very worried about the expansion of attributes and was extremely restrained in all aspects.

If it were the plans from the previous life, then with the foundation of Qiancheng.

With this set of meridian systems, he was afraid that he would really need to use a machete to cut from the South Heaven Gate to the East Road of Penglai.

Back to topic.

The only meridians worth focusing on in the fourth level "Four Symbols" are Sadness and Madness.

Although the quantity is small, the quality is very high.

After maxing out these two meridians, Fang Yun officially entered the fifth level of the "Five Elements" realm!
When reaching the fifth level, the number of meridian acupoints decreased instead of increasing, returning to three.

These three meridian acupoints are "Taste the Gallbladder", "Nian Xin" and "Po Kong".

The effect of Tasting Gall is that you can counterattack the opponent with 2%/4%/6% of the damage received.

As you can tell from the description, this is an extremely low-spec anti-damage armor, and the key is that it doesn't do much damage.

Nowadays, everyone knows that Datang is a crispy chicken, even if you chop him into more than 5000 pieces with one knife.

According to this rebound conversion rate, you will only be hit by 300 damage, which is not even enough to scratch your itch.

So it is obvious that this is another useless meridian and there is no need to invest in Qianyuan Pills.

The effect of the second meridian of the fifth layer, "Mind", is to increase the hit rate of the physical attack of your summoned beast by 4%/8%/12%/16%.

The Tang Dynasty was doing well, but a beast-taming meridian appeared on the fifth floor.

This seems somewhat incongruous.

But putting aside the appearance, the hit rate bonus of this summoned beast is still quite high.

Whether now or in the future, the appearance rate of physical summoned beasts in the game will remain high.

Although the current server war babies have gradually been dominated by skill-based ones, even skills, such as splitting Huashan with force, have hit rate requirements.

Therefore, for Qiancheng, this meridian may not be a must.

But considering the requirement of the next level of meridians for the amount of Qianyuan Dan.

If he doesn't order this, he can only order the "Taste of Gall" in front.

So if he had to choose one of the two, Fang Yun thought that the effect of meditation was more practical.

After tapping his mind, he also arrived at the last meridian of the fifth level, "Breaking the Sky".

The effect of Breaking the Air is that when your attack is protected by the opponent, the damage received by the protected person will increase by 2%/4%/6%/8%.

On the surface, the effect of this meridian does not seem to be very prominent.

In fact, for most Datang players, the bonus brought by Breaking the Sky is indeed not high.

But again, sometimes some skills depend on the ID.

The most typical one is Qiancheng.

It is well known that Qiancheng's damage is very high.

And because his damage is so high, it often happens that when he just makes an attack, even though the opponent's health is full, the teammate protection mechanism will still be triggered.

Once the opponent triggers the teammate protection, Qiancheng's point kill will be in vain.

And with the emergence of the Breaking Sky Meridians.

Even if it's just an 8% bonus.

But the chain reaction it triggered was extremely deadly!
simplest.

For example, Qiancheng is preparing to kill a unit with low health, and the health of this unit is 1300 points.

In the past, the price was 4000 per thousand cities.

When he strikes with his sword, the opponent will definitely trigger the protection of his teammates immediately.

Once the opponent triggers the teammate protection, the damage will be distributed according to the teammate protection.

The final damage received by this low-health unit will be around 1200 points.

In other words, as long as the system determines that teammate protection can ensure that this person does not die, then teammate protection will be automatically triggered.

But if the Sky-breaking Meridians were affected, the situation would be very different!
The full-level Sky-Breaking Meridian can increase the damage result by 8%. According to the original 1200 points of damage, 1200×1.08 is 1296.

If the damage fluctuation is taken into account, then the most likely situation that will occur after this blow is made is this.

This player should have triggered the protection of his teammates to survive, but due to the influence of the Broken Air Meridians, the system determined that he did not have enough health to trigger the protection of his teammates, and he died on the spot!
You can see it from here.

The bonus of Breaking the Air is obviously not that high, but why does it have such a big impact on the situation?

Therefore, for Fang Yun, Breaking the Sky must be maxed out, and it is also the only meridian worth tuning in the fifth level.

After maxing out Breaking the Sky, he finally entered the sixth level "Liuhe".

The meridians in the Liuhe realm have become four again.

But the four meridians that interest Fang Yun are not as many as the fourth layer.

The four meridians of the Liuhe realm are "Pianhong Strike", "Boiling Blood", "Murderous Intent" and "Wuji".

The effect of Flying Strike is that when you use this skill to attack a target, your speed will be increased by 3%/6%/9%/12% in the next round.

Different from the previous meridians, Pianhong Strike is an independent skill.

But the effect of this independent skill is really disappointing.

He admitted that the speed bonus after using Pianhong's attack was indeed not low.

But the problem is that this version of Pianhong's attack does not have any damage bonus.

In the previous life, Pianhong's attack came with a 135% damage bonus and could randomly dispel an opponent's buff state.

Although the speed bonus has been cancelled, in terms of practicality, the current version of Pianhong's Strike is simply the best among the best!
So it is conceivable, at least for Fang Yun.

He definitely had no interest in investing his limited number of Qianyuan Dan into this skill.

The meridian behind Pianhong's attack is "boiling blood".

沸血的效果为一回合中,每损失气血上限的30%气血,下回合的伤害就能提升10/15/20/25点。

This effect stacks, but only lasts until the end of the next round.

Furthermore, if one dies in the current round, all the boiling blood effects will be cleared.

In short, this is a skill that deals stacking damage.

But the problem is, you use 30% of your health to exchange for a maximum of 25 points of damage bonus, and the key is that you cannot die.

This was a bit too much for the Tang Dynasty government, which was famous for its crispy chicken.

So obviously, this is another useless thing.

After the boiling blood, the third meridian of the sixth layer, "Killing Intent", seemed much more sincere.

The effect of killing intent is to increase the critical hit rate by 1%/2% when attacking.

Concise, but effective!

As we all know, players of Fantasy Westward Journey have a 5% chance of killing the enemy.

If this meridian is activated, the player's inherent critical hit rate will increase to 7%.

In this case, if you change to a ghost general card, your chance of a fatal blow can be increased to 27%!

An increase from 25% to 27% may not seem like much.

But probability is unreasonable. Even if it is just a 2% improvement, if you actually use it, as long as your luck is not too bad, the improvement is inevitable.

As for the last meridian on the sixth layer, "Wu Ji".

无忌的效果为增加角色3%/6%/9%/12%/15%抵抗封印类法术的能力。

This effect is similar to the "No Taboos" rune.

If it is maxed out, it can be combined with the 8% anti-sealing ability provided by No Taboos.

All I can say is that the 'good days' for seal players are finally coming...

Wuji is naturally a must-have, especially for a Tang Dynasty server war like Qiancheng, it’s a no-brainer to max it out.

Except for Nian Xin, which Fang Yun had only touched upon level 1, all the other named meridians were maxed out.

After maxing out, his total investment of Qianyuan Pills has now reached 47.

The last level, "Seven Stars", required 44 Qianyuan Pills, and he had obviously reached the requirement ahead of schedule.

There is only one acupoint in the Seven Stars Realm, and that is the ultimate meridian "Invincible" that countless Tang Dynasty players dream of!
Let’s talk about the effects first.

无敌的效果为横扫千军变为4次攻击,每次攻击伤害力分别为正常伤害的70%/80%/90%/100%。

This effect seems a bit weak, reducing damage too much.

But don't rush.

You should know that "Invincibility" has 2 levels, and the above is only the level 1 effect.

而当你点满2级无敌后,横扫千军的效果将会变为正常伤害的75%/85%/95%/105%!

It may seem like only a 5% improvement, but you will know the effect in actual practice.

This 5% improvement is very, very big!

For Fang Yun, he went through a lot of trouble and reviewed all the meridians from beginning to end.

The purpose is to make the best use of the 49 Qianyuan Pills while bringing out the full level of invincibility.

So after reaching the seventh floor.

Without any hesitation, he quickly clicked the mouse twice, officially evolving from the Three-Sweep Datang to what might be the first Four-Sweep Datang in the entire Fantasy!
(End of this chapter)

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