LOL: Unlock the Destiny template at the beginning
Chapter 26 Go on the road and ask me to go, how can I go?
Chapter 26 Go on the road and ask me to go, how can I go?
In fact, the negative attributes of the fate [Dual Phase of God and Ghost] carried by A Le have already been revealed in the early stage of the game.
The reason why he was found by RA at level [-] to forcibly jump the tower, in the final analysis, was because of his mistake in changing blood when laning.
The laning between Jess and the crocodile can be done six to four, provided that the player who plays Jess must control the distance well.
And this Ale's Jess obviously didn't do this well.
When Ah Le was in the third level, Cube's crocodile E came up and played a set of A, red anger, W, Q, and then used the second stage of rampage to go directly to E, a perfect exchange.
In terms of Alexis' proficiency, this was a fatal mistake that shouldn't have happened.
Under normal circumstances, if the Jess player controls the distance well, the moment the crocodile comes up, Jess has enough reaction time to release the accelerator door under his feet and pull back. If the crocodile dares to use the E skill to chase, Then after finishing his set of skills, Jess can backhand chase the crocodile and make a mess. In this way, Jess will not suffer a loss in blood exchange.
Even if Jess can't do this, he can still choose to switch the hammer form to hammer the crocodile away.
But Ale obviously failed to do both.
Colonel Guan on the commentary stage couldn't help complaining: "No, hasn't Ah Le recovered from the downturn in the last game? He didn't even hit the pull that he was proud of before."
It was precisely because of the mistakes in this wave of blood exchanges that the foreshadowing was laid for Ale's sudden death under the fourth-level tower.
After being resurrected in the spring water, because his jungler was still in the bottom lane, Ah Le did not dare to TP online, because he was worried that the spider crocodile would give him a military training package.
As the saying goes, if there is something that can't be solved by jumping the tower once, then jump it again.
Spider Crocodile has the top tower jumping ability in the early stage of the Ueno combination. Of course, in the passerby game, Spider Kled is the best tower jumping combination. There has always been a saying among the people that "Spider Kled is like a dog".
However, the crocodile has an E skill mechanism similar to Kled, coupled with the stable and strong control of W, it can barely be regarded as Kled's replacement.
Therefore, this combination can also arrange you clearly, not to mention that you have to be treated like a dog, and it is safe to come to the road to raise some money when the jungler is not around.
Since Jess didn't dare to TP directly, he also lost a lot of pawn line experience on the top lane, and let the crocodile eat a layer of plating.
In terms of competition, he can already compete with Iboy for the number one seed.
Fortunately, LNG has achieved a huge matchup lead in the second half, and took advantage of the trend to successfully win the first fire attribute dragon when the dragon just spawned.
The game progressed to about 6 minutes, and the card in the middle road successfully advanced to six.
With the blessing of the fate [Extreme Makeup], Fang Jie's handling of the details of the laning in the early stage was almost impeccable, and he didn't give the sword girl a chance to hit herself with the double-edged blades and suddenly come up to exchange blood.
However, in the case of playing the hero of the sword card, Fang Jie also cannot limit the development of the sword girl.
This hero lacks high burst damage, and the possibility of getting a single kill in the laning phase is very slim. The only way is for the two sides to push each other to develop, and then look for opportunities to support the side lanes after level [-].
In fact, in the Ban/Pick stage, Fang Jie wanted to choose the hero Syndra, the dark head of state. Syndra can not only firmly control the line power in the early stage, so as to better radiate the side lanes, but also let Fang Jie played the Carry attribute of his fate [two goals and one concubine].
Who knew that LNG actually carried out the tactical idea of blocking Fang Jie's hero pool in the stage of pulling people. Not only did he get rid of his first two excellent Yasuo and Enchantress in the first three moves, even Syndra directly gave him Sent the wrench.
Since [Two Balls and One Concubine] only clockwork is left outside, and the hero Clockwork in the current version is not very capable of driving the early rhythm, Fang Jie had to retreat and choose the card master.
As a result, the fate of [Two Balls and One Concubine] cannot play its due role in this game. Fang Jie can only understand the style of play and the game from the character template Rookie inherited from this fate. Get some hidden benefits.
In addition, Fang Jie did not dare to switch this fate to the gambling-like SR fate [Bing Ma Yong] in the final game. When he is desperate, he can take a gamble. In Fang Jie's opinion, this game has a great chance of winning , there is absolutely no need to bear the additional risk brought by the debuff of [Ice Horse Bravery].
Moreover, [Two Goals and One Ji] can play a very good check and balance effect on the fate of [Extreme Makeup], effectively suppressing the probability of the debuff [Soldier Addiction] of this fate being triggered.
However, Fang Jie has also realized that as an SSR-level destiny, the characteristics of [Two Goals and One Concubine] are extremely powerful, but they cannot be used in every game.
In order to cope with the upcoming battle for the fourth seed and the S match, Fang Jie really needs a superb fate that can improve every game.
I hope that after accumulating enough event points, such a fate can be drawn from the SSR fate pool.
(The foreshadowing here is that under the halo of the protagonist, his innate SSR-level probability grid [Want to come true] has been triggered)
……
After reaching six, the card went home to replenish a wave, and then went back to the tower to deal with the pawn line.
While dealing with the pawn line, the card pinged a few signals towards the spider who was working hard in the upper half of the field.
Mr. Spider, it's time to hit the road.
Don't forget what kind of mission this puts us on our shoulders.
The spider understood it, and walked up the road first after brushing the wild.
Since the card returned to the city to replenish before the sword girl, after the card dealt with the pawn line, the sword girl had just returned to the line, so she could not gain insight into the movement of the card.
Fang Jie naturally went on the road.
As the saying goes, helping the good and not helping the bad, the bottom road has collapsed like that, and it is not something that can be solved by helping a wave.
It's better to help Shanglu start the rhythm, and let Ale's condition continue to deteriorate by the way.
The card rushed up the road from the river, and at the same time activated the big move to confirm the position of the opponent's hero.
When he saw the vision icon above his head light up, Ah Le knew that he was about to suffer again.
No need to think about it, the dog mid laner on the opposite side has been targeting him frequently since the third game, as if he and he have a sworn feud.
Sure enough, the card's ultimate move directly chose the back of the red square tower, completely cutting off Ale's back path.
In fact, when the card opened the vision of the ultimate move, he had already seen Tarzan's Viego just brushing the stone beetle in the upper half of the area, but he still chose to fall behind the tower recklessly.
Who let us have someone behind us.
Tarzan is not a fool, he naturally knows that Fang Jie must rely on someone around him to block Ah Le's back way so arrogantly in front of his face.
When he saw Le Yan's spider swaggeringly appearing in his field of vision, Tarzan knew that he had judged correctly, so he deliberately pulled the stone beetle back, who knew that Le Yan had no intention of snatching wild monsters from him.
Killing is important, thinking about what those wild monsters are doing.
Not only killing people, but also killing people.
The three of RA blocked Ale under the tower one at a time, and the three of them were not in a hurry to make a move.
Surrounded by the three villains, it's not right for Ah Le to leave, or not to leave.
Ale, who was furious and angry, started to ping wild wildly.
You are here to save me.
Tarzan himself is suffering and can't tell.
I'm afraid this top laner has lost his mind. There are only two of the three of us on the opposite side, and these guys also have good tower jumping ability and strong control skills.
You asked me to go, how can I go?
After humiliating A Le face to face, the three of RA finally made a move, neatly jumping over the tower to take A Le's head.
I, Ale, have ever been so angry that even a trash like Cube can give me a face?
Ale's face became ugly, and he glanced at Tarzan beside him intentionally or unintentionally.
Ale, who was burning with anger, had obviously lost his ability to judge the situation, and he began to blame Tarzan's jungler.
You didn't help the opponent choose this lineup, did you?OK, it's really yours.
Without further ado, let's open up.
(End of this chapter)
In fact, the negative attributes of the fate [Dual Phase of God and Ghost] carried by A Le have already been revealed in the early stage of the game.
The reason why he was found by RA at level [-] to forcibly jump the tower, in the final analysis, was because of his mistake in changing blood when laning.
The laning between Jess and the crocodile can be done six to four, provided that the player who plays Jess must control the distance well.
And this Ale's Jess obviously didn't do this well.
When Ah Le was in the third level, Cube's crocodile E came up and played a set of A, red anger, W, Q, and then used the second stage of rampage to go directly to E, a perfect exchange.
In terms of Alexis' proficiency, this was a fatal mistake that shouldn't have happened.
Under normal circumstances, if the Jess player controls the distance well, the moment the crocodile comes up, Jess has enough reaction time to release the accelerator door under his feet and pull back. If the crocodile dares to use the E skill to chase, Then after finishing his set of skills, Jess can backhand chase the crocodile and make a mess. In this way, Jess will not suffer a loss in blood exchange.
Even if Jess can't do this, he can still choose to switch the hammer form to hammer the crocodile away.
But Ale obviously failed to do both.
Colonel Guan on the commentary stage couldn't help complaining: "No, hasn't Ah Le recovered from the downturn in the last game? He didn't even hit the pull that he was proud of before."
It was precisely because of the mistakes in this wave of blood exchanges that the foreshadowing was laid for Ale's sudden death under the fourth-level tower.
After being resurrected in the spring water, because his jungler was still in the bottom lane, Ah Le did not dare to TP online, because he was worried that the spider crocodile would give him a military training package.
As the saying goes, if there is something that can't be solved by jumping the tower once, then jump it again.
Spider Crocodile has the top tower jumping ability in the early stage of the Ueno combination. Of course, in the passerby game, Spider Kled is the best tower jumping combination. There has always been a saying among the people that "Spider Kled is like a dog".
However, the crocodile has an E skill mechanism similar to Kled, coupled with the stable and strong control of W, it can barely be regarded as Kled's replacement.
Therefore, this combination can also arrange you clearly, not to mention that you have to be treated like a dog, and it is safe to come to the road to raise some money when the jungler is not around.
Since Jess didn't dare to TP directly, he also lost a lot of pawn line experience on the top lane, and let the crocodile eat a layer of plating.
In terms of competition, he can already compete with Iboy for the number one seed.
Fortunately, LNG has achieved a huge matchup lead in the second half, and took advantage of the trend to successfully win the first fire attribute dragon when the dragon just spawned.
The game progressed to about 6 minutes, and the card in the middle road successfully advanced to six.
With the blessing of the fate [Extreme Makeup], Fang Jie's handling of the details of the laning in the early stage was almost impeccable, and he didn't give the sword girl a chance to hit herself with the double-edged blades and suddenly come up to exchange blood.
However, in the case of playing the hero of the sword card, Fang Jie also cannot limit the development of the sword girl.
This hero lacks high burst damage, and the possibility of getting a single kill in the laning phase is very slim. The only way is for the two sides to push each other to develop, and then look for opportunities to support the side lanes after level [-].
In fact, in the Ban/Pick stage, Fang Jie wanted to choose the hero Syndra, the dark head of state. Syndra can not only firmly control the line power in the early stage, so as to better radiate the side lanes, but also let Fang Jie played the Carry attribute of his fate [two goals and one concubine].
Who knew that LNG actually carried out the tactical idea of blocking Fang Jie's hero pool in the stage of pulling people. Not only did he get rid of his first two excellent Yasuo and Enchantress in the first three moves, even Syndra directly gave him Sent the wrench.
Since [Two Balls and One Concubine] only clockwork is left outside, and the hero Clockwork in the current version is not very capable of driving the early rhythm, Fang Jie had to retreat and choose the card master.
As a result, the fate of [Two Balls and One Concubine] cannot play its due role in this game. Fang Jie can only understand the style of play and the game from the character template Rookie inherited from this fate. Get some hidden benefits.
In addition, Fang Jie did not dare to switch this fate to the gambling-like SR fate [Bing Ma Yong] in the final game. When he is desperate, he can take a gamble. In Fang Jie's opinion, this game has a great chance of winning , there is absolutely no need to bear the additional risk brought by the debuff of [Ice Horse Bravery].
Moreover, [Two Goals and One Ji] can play a very good check and balance effect on the fate of [Extreme Makeup], effectively suppressing the probability of the debuff [Soldier Addiction] of this fate being triggered.
However, Fang Jie has also realized that as an SSR-level destiny, the characteristics of [Two Goals and One Concubine] are extremely powerful, but they cannot be used in every game.
In order to cope with the upcoming battle for the fourth seed and the S match, Fang Jie really needs a superb fate that can improve every game.
I hope that after accumulating enough event points, such a fate can be drawn from the SSR fate pool.
(The foreshadowing here is that under the halo of the protagonist, his innate SSR-level probability grid [Want to come true] has been triggered)
……
After reaching six, the card went home to replenish a wave, and then went back to the tower to deal with the pawn line.
While dealing with the pawn line, the card pinged a few signals towards the spider who was working hard in the upper half of the field.
Mr. Spider, it's time to hit the road.
Don't forget what kind of mission this puts us on our shoulders.
The spider understood it, and walked up the road first after brushing the wild.
Since the card returned to the city to replenish before the sword girl, after the card dealt with the pawn line, the sword girl had just returned to the line, so she could not gain insight into the movement of the card.
Fang Jie naturally went on the road.
As the saying goes, helping the good and not helping the bad, the bottom road has collapsed like that, and it is not something that can be solved by helping a wave.
It's better to help Shanglu start the rhythm, and let Ale's condition continue to deteriorate by the way.
The card rushed up the road from the river, and at the same time activated the big move to confirm the position of the opponent's hero.
When he saw the vision icon above his head light up, Ah Le knew that he was about to suffer again.
No need to think about it, the dog mid laner on the opposite side has been targeting him frequently since the third game, as if he and he have a sworn feud.
Sure enough, the card's ultimate move directly chose the back of the red square tower, completely cutting off Ale's back path.
In fact, when the card opened the vision of the ultimate move, he had already seen Tarzan's Viego just brushing the stone beetle in the upper half of the area, but he still chose to fall behind the tower recklessly.
Who let us have someone behind us.
Tarzan is not a fool, he naturally knows that Fang Jie must rely on someone around him to block Ah Le's back way so arrogantly in front of his face.
When he saw Le Yan's spider swaggeringly appearing in his field of vision, Tarzan knew that he had judged correctly, so he deliberately pulled the stone beetle back, who knew that Le Yan had no intention of snatching wild monsters from him.
Killing is important, thinking about what those wild monsters are doing.
Not only killing people, but also killing people.
The three of RA blocked Ale under the tower one at a time, and the three of them were not in a hurry to make a move.
Surrounded by the three villains, it's not right for Ah Le to leave, or not to leave.
Ale, who was furious and angry, started to ping wild wildly.
You are here to save me.
Tarzan himself is suffering and can't tell.
I'm afraid this top laner has lost his mind. There are only two of the three of us on the opposite side, and these guys also have good tower jumping ability and strong control skills.
You asked me to go, how can I go?
After humiliating A Le face to face, the three of RA finally made a move, neatly jumping over the tower to take A Le's head.
I, Ale, have ever been so angry that even a trash like Cube can give me a face?
Ale's face became ugly, and he glanced at Tarzan beside him intentionally or unintentionally.
Ale, who was burning with anger, had obviously lost his ability to judge the situation, and he began to blame Tarzan's jungler.
You didn't help the opponent choose this lineup, did you?OK, it's really yours.
Without further ado, let's open up.
(End of this chapter)
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