Tokyo Video Game Tycoon
Chapter 232 First Person Dilemma
Chapter 232 No.1 Difficulty
In the Silicon Valley of the United States, in the branch of Youxing Electronic Entertainment Company, there are now more than 100 employees here.
80.00% of them are game developers, and there is only one game development team here.
Their task was to develop the first 3D graphics game.
As for the development direction, Zhu Yuxing has already given it, that is, to develop a shooting game.
No.1 is called a shooting game.
Guns are the top three best-selling categories in the U.S., and they're enduring.
If a game studio does not have a development direction, it can at least make a living by developing these three types of games at the moment.
But until now, the world's cars and balls already have rough production rules and routines.
Surui Electronics has developed its first 3D racing game, and just because of this realistic game, their console sales have increased a lot.
And the 3D games of the ball are also in full swing. It seems that Suri Electronics intends to rely on strong financial and human resources to take the lead in the new 3D game era.
Sometimes you may really not be able to make a game at the top, but sometimes you can make a lot of money by having a first-mover advantage.
In this way, Hayakawa Ukito can also face to face, so that he can have more spare time to do other things.
And No.1 is called a shooting game, which has always been a blank.
Until now, people in this world seem to be limited to side-scrolling shootout games.
And the No.1 shooter game Doom first generation developed by Zhuyouxing is just a game trial.
And this has not been made public yet, but was given to a mysterious hacker as the original agreement.
At that time, Zhu Youxing thought that giving this game to the other party would immediately make the same type of content appear in the game market, and then speed up the development of the No.1 shooting game.
But I didn't expect that after the mysterious hacker received this game demo, he just gave a very interesting evaluation and then there was no following.
The hacker actually hid this demo game, and never saw any trace of this demo game on the Internet.
This somewhat disappoints Zhuyouxing. It seems that No.1 claims that the shooting game still has to be created by itself.
So Zhuyouxing gave the North American game studio the task of developing the No.1 shooting game.
At first they were a little confused when they received this task.
Because they didn't even know the basic rules and structure of the game itself at that time.
Before, they just made a side-scrolling game of treasure hunting and exploration through hands-on practice.
Then it directly crosses over to the 3D graphics shooting game, which is a bit big.
At the beginning, Zhuyouxing didn't give any hints except for some basic rules called No.1, which made the game have many big and small problems when they first developed it.
For example, the way characters operate in a 3D environment, or many other issues.
These are not difficult to solve, but they did not find the answer to the problem in a flash.
Zhu Yuxing just wanted to see if these people had the ability to solve problems on their own.
After they have the basic rules, it is not particularly difficult for them to develop, but there are many bugs in games big and small. Either all kinds of objects fly around when the characters move, or the system crashes when shooting.
However, after three or four months of research and development, they finally made a rough prototype of a shooting game, and it can run for at least three or four minutes.
Even so, they thought it was a miracle.
After all, not everyone has unparalleled creativity, and more people can only push on the road that their predecessors have stepped on.
After they finally got a demo that didn't have any major bugs, they sent it to the company headquarters far away in Japan with a little bit of confidence, and let Takeyu Xing take a look.
The game itself is made with a computer, and it can also be controlled with a mouse and keyboard, but they don't have a specific method for the control, which makes them a bit strange.
The shooting button is set on the keyboard.
Move is the arrow key on the left side of the numeric keypad area of the keyboard.
The mouse can be used to move the camera.
But now they can only barely achieve a horizontal 360-degree rotation, that is, they can only rotate within the X-axis range in a three-dimensional perspective.
This is very similar to the original Doom Warrior in the previous life. The original Wolfenstein could only rotate horizontally. It was only after the development of the second and third generation of Doom Warrior that it was gradually upgraded to Y-axis rotation.
However, it was more of a compromise on machine performance at the time, and the legendary John Carmack, who carried forward the shooting game, had no way at that time.
But now the hardware technology in this world can fully support more content of the No.1 shooting game, so there is no need to make it so simple.
But for this group of programmers who just gave a direction to develop, the development to this level is enough to make them lose a lot of hair.
For such a result, Zhu Yuxing is quite acceptable.
He simply tried it on the computer and found that the effect was ok, so he immediately picked up the phone and contacted the head of the studio in the United States.
The head of the studio over there is a young man named Norman. He can become the head because he has been fortunate enough to come to Japan, and has also studied with the game development course offered by Yuxing Electronic Entertainment for a period of time.
When he went back, he kept thinking about game development, but he hadn't graduated yet, and he still thought about at least finishing his studies first.
If he didn't see the recruitment information of Yuxing Electronic Entertainment in North America, he may choose to make games by himself immediately after graduation.
As a young man, he led a team of 80 people in a panic at the beginning, but after all, he came out of a top university. It took him a short time to gradually adapt to the role of leader, and then began to lead everyone to develop games.
After he led the team to submit the demo of the No.1 shooting game, he couldn't sleep because of anxiety.
Even if it was past eleven o'clock at night, he couldn't sleep.
Just then, the phone rang.
He jumped up from the bed almost instantly, then quickly grabbed his phone to check the number.
It's the Japanese number!
His heart tightened.
I am finally coming!
He answered the phone and asked carefully, "Hello? Hello, I'm Norman."
Zhu Yuxing's voice sounded on the other end of the phone: "I'm sorry Norman, I'm disturbing you at this time."
"No, no, not at all. I haven't been sleeping well recently."
Norman responded with some trepidation.
Zhu Yuxing roughly guessed that the other party would be difficult to fall asleep now, so he simply tried to play around.
He still attaches great importance to this game, and hopes to contact Norman as soon as possible.
(End of this chapter)
In the Silicon Valley of the United States, in the branch of Youxing Electronic Entertainment Company, there are now more than 100 employees here.
80.00% of them are game developers, and there is only one game development team here.
Their task was to develop the first 3D graphics game.
As for the development direction, Zhu Yuxing has already given it, that is, to develop a shooting game.
No.1 is called a shooting game.
Guns are the top three best-selling categories in the U.S., and they're enduring.
If a game studio does not have a development direction, it can at least make a living by developing these three types of games at the moment.
But until now, the world's cars and balls already have rough production rules and routines.
Surui Electronics has developed its first 3D racing game, and just because of this realistic game, their console sales have increased a lot.
And the 3D games of the ball are also in full swing. It seems that Suri Electronics intends to rely on strong financial and human resources to take the lead in the new 3D game era.
Sometimes you may really not be able to make a game at the top, but sometimes you can make a lot of money by having a first-mover advantage.
In this way, Hayakawa Ukito can also face to face, so that he can have more spare time to do other things.
And No.1 is called a shooting game, which has always been a blank.
Until now, people in this world seem to be limited to side-scrolling shootout games.
And the No.1 shooter game Doom first generation developed by Zhuyouxing is just a game trial.
And this has not been made public yet, but was given to a mysterious hacker as the original agreement.
At that time, Zhu Youxing thought that giving this game to the other party would immediately make the same type of content appear in the game market, and then speed up the development of the No.1 shooting game.
But I didn't expect that after the mysterious hacker received this game demo, he just gave a very interesting evaluation and then there was no following.
The hacker actually hid this demo game, and never saw any trace of this demo game on the Internet.
This somewhat disappoints Zhuyouxing. It seems that No.1 claims that the shooting game still has to be created by itself.
So Zhuyouxing gave the North American game studio the task of developing the No.1 shooting game.
At first they were a little confused when they received this task.
Because they didn't even know the basic rules and structure of the game itself at that time.
Before, they just made a side-scrolling game of treasure hunting and exploration through hands-on practice.
Then it directly crosses over to the 3D graphics shooting game, which is a bit big.
At the beginning, Zhuyouxing didn't give any hints except for some basic rules called No.1, which made the game have many big and small problems when they first developed it.
For example, the way characters operate in a 3D environment, or many other issues.
These are not difficult to solve, but they did not find the answer to the problem in a flash.
Zhu Yuxing just wanted to see if these people had the ability to solve problems on their own.
After they have the basic rules, it is not particularly difficult for them to develop, but there are many bugs in games big and small. Either all kinds of objects fly around when the characters move, or the system crashes when shooting.
However, after three or four months of research and development, they finally made a rough prototype of a shooting game, and it can run for at least three or four minutes.
Even so, they thought it was a miracle.
After all, not everyone has unparalleled creativity, and more people can only push on the road that their predecessors have stepped on.
After they finally got a demo that didn't have any major bugs, they sent it to the company headquarters far away in Japan with a little bit of confidence, and let Takeyu Xing take a look.
The game itself is made with a computer, and it can also be controlled with a mouse and keyboard, but they don't have a specific method for the control, which makes them a bit strange.
The shooting button is set on the keyboard.
Move is the arrow key on the left side of the numeric keypad area of the keyboard.
The mouse can be used to move the camera.
But now they can only barely achieve a horizontal 360-degree rotation, that is, they can only rotate within the X-axis range in a three-dimensional perspective.
This is very similar to the original Doom Warrior in the previous life. The original Wolfenstein could only rotate horizontally. It was only after the development of the second and third generation of Doom Warrior that it was gradually upgraded to Y-axis rotation.
However, it was more of a compromise on machine performance at the time, and the legendary John Carmack, who carried forward the shooting game, had no way at that time.
But now the hardware technology in this world can fully support more content of the No.1 shooting game, so there is no need to make it so simple.
But for this group of programmers who just gave a direction to develop, the development to this level is enough to make them lose a lot of hair.
For such a result, Zhu Yuxing is quite acceptable.
He simply tried it on the computer and found that the effect was ok, so he immediately picked up the phone and contacted the head of the studio in the United States.
The head of the studio over there is a young man named Norman. He can become the head because he has been fortunate enough to come to Japan, and has also studied with the game development course offered by Yuxing Electronic Entertainment for a period of time.
When he went back, he kept thinking about game development, but he hadn't graduated yet, and he still thought about at least finishing his studies first.
If he didn't see the recruitment information of Yuxing Electronic Entertainment in North America, he may choose to make games by himself immediately after graduation.
As a young man, he led a team of 80 people in a panic at the beginning, but after all, he came out of a top university. It took him a short time to gradually adapt to the role of leader, and then began to lead everyone to develop games.
After he led the team to submit the demo of the No.1 shooting game, he couldn't sleep because of anxiety.
Even if it was past eleven o'clock at night, he couldn't sleep.
Just then, the phone rang.
He jumped up from the bed almost instantly, then quickly grabbed his phone to check the number.
It's the Japanese number!
His heart tightened.
I am finally coming!
He answered the phone and asked carefully, "Hello? Hello, I'm Norman."
Zhu Yuxing's voice sounded on the other end of the phone: "I'm sorry Norman, I'm disturbing you at this time."
"No, no, not at all. I haven't been sleeping well recently."
Norman responded with some trepidation.
Zhu Yuxing roughly guessed that the other party would be difficult to fall asleep now, so he simply tried to play around.
He still attaches great importance to this game, and hopes to contact Norman as soon as possible.
(End of this chapter)
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