Tokyo Video Game Tycoon

Chapter 306 Face-to-face meeting (1)

Chapter 306 Face-to-face meeting (1)

"Okay, take your place, now it's time to start the broadcast. Ten, nine, eight..."

In front of the network monitor, Zhuyouxing stared intently at the screen, and now the community's data traffic has begun to surge again.

Originally, the number of people who actually interacted was only [-], but now it has suddenly doubled.

When the Internet was just in its infancy, more than 20 Internet users were willing to visit a community forum at the same time, which is already amazing.

This also proves once again the appeal of Youxing Electronic Entertainment.

"Seven, six, five..."

Next to Take Yusei, is Aya Tsukino, who is sitting alone in a place.

She's just as fixated on the screen, and her task is heavier.

I don't know if someone is really working in the dark, or if it's some random event. Today, the frequency of attacks on the forum has also increased greatly, and it seems that they want to overwhelm the forum.

However, this kind of network DDOS attack is trivial to Tsukino Aya, but she must always pay attention to prevent any accidents.

Just half an hour before the broadcast, the community was attacked more than 1000 times.

"Four, three, two..."

At this time, the players were all gathered in front of the TV, or gathered in front of the computer. Some of them still made an appointment in twos and threes to watch this face-to-face meeting together, just as focused as they were gathered to watch a ball game.

"One! Start broadcasting!"

ding ding bell~
Under the familiar melody of Yuxing Electronic Entertainment, TV TOKYO, the Facebook community live broadcast website, and the Internet live broadcast website of TV TOKYO broadcasted the face-to-face meeting at almost the same time.

Now the number of visits counted in real time has reached 30, and the audience rating has reached an astonishing 20.00%.

Nowadays, TV media has gradually declined, but just one live broadcast conference about video games has attracted 20.00% of the ratings, and several other large TV stations in Japan have long been envious of the separation of quality.

Since the cooperation between Yuxing Electronic Entertainment and TV Tokyo, the two sides have gained a lot, which has also caused a toothache to several other Daxing TV stations.

Because they were the ones who tried to prevent video games from being promoted on TV in the first place.

They thought at the time that as long as they stopped the momentum of video games, their TV station would have a good time.

However, when they focused on dealing with video games, they failed to find that the Internet was the real ratings killer.

Video games are only slowly taking viewership away from users.

The popularity of the Internet has directly cut TV ratings in half.

It was too late by the time several large TV stations responded.

The Internet in Japan has already begun to take shape, and it is completely impossible to suppress it.

It was not until the moment when the face-to-face meeting was broadcast that the executives of several other large TV stations finally regretted it.

Knowing this, they shouldn't have tried to stop the development of video games in the first place.

That way, they still earn at least a little bit of a video game bonus.

But regret is useless now.

And today's main event, of course, is to face the meeting itself.

Players, peers, and some people who joined in the fun because of the hype are all watching the live broadcast.

The first thing that appears in the picture is the iconic LOGO of Youxing Electronic Entertainment.

However, this time, the style of Yuxing Electronic Entertainment's LOGO has changed a bit.

The previous color is more intense, and the current LOGO is more flat and concise.

Now that the simple and simple style has begun to be widely welcomed, Youxing Electronic Entertainment is naturally catching up with the trend and making certain changes.

As soon as the LOGO ends, there is one of the first games from GBA, Wario Made: Giant Slalom.

Wario's Great Swing is simply a collection of all kinds of weird little games.

There are a lot of weird ways to play here.

Relying on the gyroscope built into the cassette, the game made a picture of cutting an apple by shaking the game console.

There are also games such as swinging the game console left and right, which can help an uncle shave and play the violin.

In addition to these, you can also shake the game console to switch between different games, and truly deepen the gyroscope itself into the game itself, and bind it with the depth of the game.

Wario's painting style is clear and eccentric, like a sea of ​​infinite creativity. Every small game looks very inconspicuous, but after playing it for a while, you will be attracted by the unique gameplay.

This game can be said to be a creative showcase of Yuxing Electronic Entertainment, presenting all kinds of weird and eccentric ideas.

Through this game, outsiders and people in the industry can generally understand the magical brain circuits of Yuxing Electronic Entertainment, and make them realize that only this magical brain circuit can continuously create various new game types and lead the entire electronic game. industry development.

There are many players who are interested in this game, but the game developers are more interested.

They realized at the first time that this might be a product to spy on the development direction of Yuxing Electronic Entertainment, and maybe they could learn something from it?
Of course, it may not be easy to really learn something from it.

Zhuyouxing makes games to serve players, how can it be possible to make a game for the sake of game developers.

In fact, the previous real machine demonstrations did not show the charm of this game too much, but only showed the tip of the iceberg, and this promotion is more comprehensive, allowing people to finally understand the whole picture of the game.

At the same time, the number of posts in the forum is also increasing rapidly.

They were all pleasantly surprised by the simplicity of the face-to-face meeting.

When they come up, they will broadcast movies without talking nonsense to you. They like this simple and straightforward behavior.

In the past, many products have come to a long-winded summary at the press conference, saying how good they are, what characteristics they have, how much effort they have put in for this, and a large group of R&D personnel who look like group performances have been invited to tell them about it. Difficulties in the research and development process, how did we overcome this difficulty?

However, for users, they are really not interested in these details.

They are more focused on price and release date.

If you tell the date and price at the beginning, then the attention of this press conference will definitely drop by 90.00%, and the retention rate will definitely be one out of ten.

Wario Manufacturing Giant Swing will be sold simultaneously on the day of GBA's release. If you buy it in bundles, you will also give some special gifts from the store, which is equivalent to a commemoration, and also promotes the sales of games and game consoles.

The video made by Wario lasted about 5 minutes. After almost all the gameplay content was presented, the next game trailer followed.

(End of this chapter)

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