Tokyo Video Game Tycoon
Chapter 310 Face-to-face meeting (5)
Chapter 310 Face-to-face meeting (5)
"Everyone, this is the gift I prepared for this face-to-face meeting. I think it may also be the ultimate choice for players."
This time, Zhu Youxing didn't sell any more, he simply opened the gift box and presented the brand new GS1 game console to everyone.
It's a boxy black machine.
The overall appearance is very similar to the previous PS2.
On the front of the fuselage, the large GS1 abbreviation occupies one-fifth of the area.
"Actually... Really made a game console... But how is this possible?"
Some people still can't believe it.
But now the full look of the machine has emerged, and there have been at least three first-party games, Mario 64, Need for Speed 3, and Dragon Quest 7.
These are the major killers of Youxing Electronic Entertainment.
Just by looking at the previous promotional screen of Need for Speed 3, they already understood the performance of this machine.
For Zhu Yuxing, the picture of Need for Speed 3 is actually not very eye-catching, and its picture quality effect is roughly equivalent to the game picture quality level of about 03, and the picture quality of Need for Speed 7 is comparable.
At this time, Need for Speed is completely a 3D game with simple textures.
However, under the rapid effect, people ignore a lot of details on the picture. As long as the material of the car itself is made excellent enough, people can largely avoid people being picky about the picture quality.
As for the characters, it's a bit horrific.
At this time, the 3D characters of the characters are still very bad. It is not easy to show the basic shape of the characters just by being able to see the state of the humanoid creatures.
Technology is advancing, and if you want to shape the characters better in the real machine demonstration, the price and time you need to pay now will inevitably be longer.
And in order to catch up with the progress of game development, this is inevitable.
However, this is Zhu Yuxing who is critical of this game with the eyes of a past person.
But today's players don't think so at all.
They now think that this is the game with the best picture, and this is the most realistic picture scene.
"Oh my god, what did I see, the newest console, the GS1, it's really what I've been dreaming of!"
"Dad, I tell you, this must be my Christmas present this year! Otherwise I'll ignore you!"
"Hehe, son, don't say you want such a Christmas present, your father also wants it, but it depends on your mother's opinion."
The father turned his head to look at his wife, who was busy with the housework behind him, and the wife also looked at her husband with a heart-to-heart.
"I don't care, you can do it."
The wife directly threw the ball back to her father. She didn't want her decision to make the child ignore her.
"Hey, as long as you give the money."
When the TV's Zhu Yuxing took out the GS1, the game console's picture was continuously enlarged, and then took up the entire screen.
Then the game machine began to rotate 360 degrees without dead ends, the purpose is to show players the complete appearance of this game machine.
With the 360-degree rotation, there is also dynamic music to match.
Then, after about three or four minutes, the picture of Zhu Youxing reappeared.
"Let me show you the full capabilities of our latest GS series first-generation consoles in person."
He took the console to a platform and put the machine down, and then a huge screen gradually emerged.
Zhu Yuxing raised his hands, and a brand new handle appeared.
The appearance of the handle is also particularly eye-catching.
In the previous SFC and FC game consoles, the game handles were boxy or rounded.
But the new handle this time has changed its previous image and has become a handle that is more suitable for holding.
This is also the most popular handle style in later generations.
The hands can be held comfortably in the two handle positions, and then the thumbs naturally rest on the buttons.
The index finger and middle finger also fit perfectly in the shoulder key position.
Just looking at the handle gives a tailor-made feel, as if the human grip was born to do so.
This is the ergonomics as the handle is known later on.
The appearance of this handle is very similar to the XBOX handle in Zhu Yuxing's memory, and he copied it according to this image.
Then, after continuous fine-tuning of details, the best grip feeling is determined.
The R&D investment on this grip alone exceeds more than 300 million US dollars.
This is still developed on the basis of having a rough image in my memory. If there is no such image in my memory, I am afraid that this R&D investment will be doubled several times.
It is said that Microsoft in the previous life spent a full $[-] million to develop the XBOX handle that is most suitable for human grip.
Microsoft has a lot of money, and then really found the optimal solution for the human handle, and it is almost impossible to find a handle that is more suitable for this form.
And Zhuyouxing naturally hopes that his game machine will have the best.
Even the details of the handle must be refined.
Take Yuxing attaches great importance to this point, and he himself is very concerned about the quality of the game machine itself.
But ergonomics can only be felt after people actually experience it.
And now the biggest impact to players and peers is the button layout on the handle.
This time, the handle on Zhu Youxing's hand has two sets of shoulder buttons, which are more than the previous ones, but they don't give people a complicated feeling at all.
What's even more shocking is the two joysticks on the front of the handle.
Before, the joystick handle still appeared.
That is a game peripheral launched by Lierda Games.
Originally, this peripheral was actually prepared for a realistic aircraft driving game that they launched.
At that time, Lierda also swore that this realistic driving game would give people the most realistic feeling.
It's just... this thing is so real, so real that players can't understand those complicated aircraft terms.
In addition, the picture quality at that time was the best picture quality of 16-bit. How could this picture quality completely show all the details of all the planes?
Players were stunned when they played, and the game died violently from then on.
Fully immersive games are not mainstream after all.
Except for this game, no one has thought about what to do with a joystick.
But this time there is a joystick on the handle of the GS1, and there are two joysticks at one time.
This is very surprising.
They couldn't even imagine how the two joysticks would be used.
But next, Zhu Yuxing will show you the real usage of this joystick.
"Next, I will show you how to play Mario 64."
(End of this chapter)
"Everyone, this is the gift I prepared for this face-to-face meeting. I think it may also be the ultimate choice for players."
This time, Zhu Youxing didn't sell any more, he simply opened the gift box and presented the brand new GS1 game console to everyone.
It's a boxy black machine.
The overall appearance is very similar to the previous PS2.
On the front of the fuselage, the large GS1 abbreviation occupies one-fifth of the area.
"Actually... Really made a game console... But how is this possible?"
Some people still can't believe it.
But now the full look of the machine has emerged, and there have been at least three first-party games, Mario 64, Need for Speed 3, and Dragon Quest 7.
These are the major killers of Youxing Electronic Entertainment.
Just by looking at the previous promotional screen of Need for Speed 3, they already understood the performance of this machine.
For Zhu Yuxing, the picture of Need for Speed 3 is actually not very eye-catching, and its picture quality effect is roughly equivalent to the game picture quality level of about 03, and the picture quality of Need for Speed 7 is comparable.
At this time, Need for Speed is completely a 3D game with simple textures.
However, under the rapid effect, people ignore a lot of details on the picture. As long as the material of the car itself is made excellent enough, people can largely avoid people being picky about the picture quality.
As for the characters, it's a bit horrific.
At this time, the 3D characters of the characters are still very bad. It is not easy to show the basic shape of the characters just by being able to see the state of the humanoid creatures.
Technology is advancing, and if you want to shape the characters better in the real machine demonstration, the price and time you need to pay now will inevitably be longer.
And in order to catch up with the progress of game development, this is inevitable.
However, this is Zhu Yuxing who is critical of this game with the eyes of a past person.
But today's players don't think so at all.
They now think that this is the game with the best picture, and this is the most realistic picture scene.
"Oh my god, what did I see, the newest console, the GS1, it's really what I've been dreaming of!"
"Dad, I tell you, this must be my Christmas present this year! Otherwise I'll ignore you!"
"Hehe, son, don't say you want such a Christmas present, your father also wants it, but it depends on your mother's opinion."
The father turned his head to look at his wife, who was busy with the housework behind him, and the wife also looked at her husband with a heart-to-heart.
"I don't care, you can do it."
The wife directly threw the ball back to her father. She didn't want her decision to make the child ignore her.
"Hey, as long as you give the money."
When the TV's Zhu Yuxing took out the GS1, the game console's picture was continuously enlarged, and then took up the entire screen.
Then the game machine began to rotate 360 degrees without dead ends, the purpose is to show players the complete appearance of this game machine.
With the 360-degree rotation, there is also dynamic music to match.
Then, after about three or four minutes, the picture of Zhu Youxing reappeared.
"Let me show you the full capabilities of our latest GS series first-generation consoles in person."
He took the console to a platform and put the machine down, and then a huge screen gradually emerged.
Zhu Yuxing raised his hands, and a brand new handle appeared.
The appearance of the handle is also particularly eye-catching.
In the previous SFC and FC game consoles, the game handles were boxy or rounded.
But the new handle this time has changed its previous image and has become a handle that is more suitable for holding.
This is also the most popular handle style in later generations.
The hands can be held comfortably in the two handle positions, and then the thumbs naturally rest on the buttons.
The index finger and middle finger also fit perfectly in the shoulder key position.
Just looking at the handle gives a tailor-made feel, as if the human grip was born to do so.
This is the ergonomics as the handle is known later on.
The appearance of this handle is very similar to the XBOX handle in Zhu Yuxing's memory, and he copied it according to this image.
Then, after continuous fine-tuning of details, the best grip feeling is determined.
The R&D investment on this grip alone exceeds more than 300 million US dollars.
This is still developed on the basis of having a rough image in my memory. If there is no such image in my memory, I am afraid that this R&D investment will be doubled several times.
It is said that Microsoft in the previous life spent a full $[-] million to develop the XBOX handle that is most suitable for human grip.
Microsoft has a lot of money, and then really found the optimal solution for the human handle, and it is almost impossible to find a handle that is more suitable for this form.
And Zhuyouxing naturally hopes that his game machine will have the best.
Even the details of the handle must be refined.
Take Yuxing attaches great importance to this point, and he himself is very concerned about the quality of the game machine itself.
But ergonomics can only be felt after people actually experience it.
And now the biggest impact to players and peers is the button layout on the handle.
This time, the handle on Zhu Youxing's hand has two sets of shoulder buttons, which are more than the previous ones, but they don't give people a complicated feeling at all.
What's even more shocking is the two joysticks on the front of the handle.
Before, the joystick handle still appeared.
That is a game peripheral launched by Lierda Games.
Originally, this peripheral was actually prepared for a realistic aircraft driving game that they launched.
At that time, Lierda also swore that this realistic driving game would give people the most realistic feeling.
It's just... this thing is so real, so real that players can't understand those complicated aircraft terms.
In addition, the picture quality at that time was the best picture quality of 16-bit. How could this picture quality completely show all the details of all the planes?
Players were stunned when they played, and the game died violently from then on.
Fully immersive games are not mainstream after all.
Except for this game, no one has thought about what to do with a joystick.
But this time there is a joystick on the handle of the GS1, and there are two joysticks at one time.
This is very surprising.
They couldn't even imagine how the two joysticks would be used.
But next, Zhu Yuxing will show you the real usage of this joystick.
"Next, I will show you how to play Mario 64."
(End of this chapter)
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