Tokyo Video Game Tycoon
Chapter 353 StarCraft
Chapter 353 StarCraft
The proposal letter initiated by the Korean traditional sports industry is not clear about Zhu Yuxing.
He has now re-formed a new development team.
This time, the development team Nakatake Yuxing has carried out the integration of multiple national teams for the first time.
Among them, Japanese developers only account for about ten percent of the team.
This [-]% is also drawn from the past development team.
They have all participated in the framework construction of StarCraft before, and it is most suitable for them to lead the way.
Then the rest of the plot construction, character model construction, map scene design, etc. were all handed over to a group of new people just recruited by the United States.
They are a group of young people with an average age of only about 23.
They have a very energetic side, and most importantly, they are a group of players who love the game very much.
They were very excited when they learned that they were successfully accepted by Yuxing Electronic Entertainment and that their first job was to develop a new type of game under Yuxing Electronic Entertainment.
This is an opportunity to get up close and personal with the God of Games, and to create a whole new category of games with the God of Games again.
This is a rare honor for them.
Zhu Yuxing did not participate much this time.
Because the development difficulty of the real-time strategy game itself is not particularly high, as long as the general rules are given, then the rest is more about the adjustment of the balance data.
This data is handled by a dedicated team.
When Downstream Star Electronic Entertainment already had its own dedicated game data department.
This data department is the department responsible for the data collection and organization of all game project development data of Yuxing Electronic Entertainment.
From data-hungry games like Street Fighter to less data-hungry games like Mario Bros, this data department has its own saves.
At the same time, they are also responsible for testing each set of game values with the most advanced machines 24 hours a day.
This is to find the most suitable string of data codes in an endless game value in an exhaustive way.
This kind of work is very tedious, but it is indispensable.
A game may not have exquisite graphics or beautiful music, but it must not be without values.
In a way, numbers are more important than any other category of development.
The overall style of StarCraft this time is more inclined to European and American styles, which is one of the reasons why Zhuyouxing decided to use the newly recruited developers from the United States.
Originally, StarCraft was also a brainstorm of a group of young people in Europe and America at the beginning of its birth.
Because of the different cultural styles, no matter how hard Japanese developers work towards European and American styles, they still cannot truly have European and American styles.
If there is no distinct European and American style, then StarCraft lacks soul.
This time around, the overall content of StarCraft is more around the competition.
Of course, the plot is also very important, but the plot is more of a series of foreshadowing. It is enough to explain the plot clearly through cutscenes and the design of the game, without going too deep.
Future StarCraft storylines could be fully rolled out in other ways.
StarCraft is more of a pioneering move.
First let StarCraft expand to the world through e-sports and form world influence, StarCraft has unparalleled publicity capabilities.
At that time, I will consider focusing on the development of other types of games of the same name.
Because there is a general framework prepared in advance by Take Yusei.
And more than [-] game developers, in fact, the progress of game development is much faster than Take Yuxing imagined.
He had expected it to take six months to complete the development.
But after this group of developers in the United States just learned about this new gameplay from Zhuyouxing, they were excited and often worked overtime to develop the game.
They came to expect and love this game completely from the bottom of their hearts.
They pride themselves on being a part of the game's development.
Of course, this enthusiasm will certainly not last long.
If the development cycle of such a game exceeds one year, they probably won't work overtime if they are killed.
But half a year just happened to be when their enthusiasm was at their highest.
What's more, the development of this game didn't take half a year at all.
The total development time of the game only took about three months.
That is to say, when the arrival of June, the development of StarCraft has come to an end.
At this moment, even Zhu Yuxing had to sigh about the convenience of the game industry when it matured.
With a strong game industry foundation and number of people, some game development projects that may have been difficult in the past have also been solved.
Of course, it is also because the picture quality of StarCraft 1 itself is not particularly high.
It is really not difficult to meet such game development at present.
And if you want to develop a full 2D game like StarCraft 3 at the beginning, the difficulty will increase exponentially.
StarCraft 1 is just a combination of simple 3D models and 2D game scenes.
So the overall development efficiency is quite high.
In fact, the overall development of the game took only one and a half months to complete.
The rest of the time is spent preparing for the CG of the game.
After the development of StarCraft came to an end, Zhu Youxing made a call, a call from the United States.
On the other end of the phone is a boss, the CEO of Morgan Group
"Hello? Mr. Zhuyou?"
On the other end of the phone was the voice of a middle-aged man.
Lorenzo Bain, he is the CEO of Morgan Group and the founder of Morgan Group.
It is also the uncrowned king of the current Internet electronics field.
Takeyusei can only be regarded as the dominant player in the field of video games, but Lorenzo is the king of the entire electronic field.
In terms of status, Lorenzo is very high.
However, Lorenzo is very fond of Zhu Yuxing. He has repeatedly proposed that he can buy Yuxing Electronic Entertainment at a high price. Zhu Yuxing only needs to say the price casually, and Lorenzo will never accept it within the acceptable range. reject.
However, Zhu Yuxing refused without hesitation.
The Morgan Group in this parallel world is roughly equivalent to Microsoft in the previous life. It is indeed rich, but he is not poor, and he did not start Yuxing Electronic Entertainment to work for others.
He is for self-realization and to bring something to the world that they have never experienced before.
But even if he refused, Lorenzo has always attached great importance to Zhu Yuxing. When Zhu Yuxing took the initiative to call him, he picked it up without any hesitation.
On the other end of the phone, Zhu Yuxing said with a smile: "Mr. Lorenzo, I think it's time for me to complete the agreement, there is a new entertainment consumer exhibition recently, I heard that you are planning to focus on promoting your new operating system, then maybe our new video game can also be handed over to you to promote it.”
"A new game?!" Lorenzo was pleasantly surprised, "Is it a new game that is going to be logged on the PC?"
"That's right, and like the original Doom Warrior, it will be a brand-new game type, and I decided to monopolize this game on PC, and your Morgan Group's system can enjoy it exclusively, which can be regarded as our completion." previous agreement."
(End of this chapter)
The proposal letter initiated by the Korean traditional sports industry is not clear about Zhu Yuxing.
He has now re-formed a new development team.
This time, the development team Nakatake Yuxing has carried out the integration of multiple national teams for the first time.
Among them, Japanese developers only account for about ten percent of the team.
This [-]% is also drawn from the past development team.
They have all participated in the framework construction of StarCraft before, and it is most suitable for them to lead the way.
Then the rest of the plot construction, character model construction, map scene design, etc. were all handed over to a group of new people just recruited by the United States.
They are a group of young people with an average age of only about 23.
They have a very energetic side, and most importantly, they are a group of players who love the game very much.
They were very excited when they learned that they were successfully accepted by Yuxing Electronic Entertainment and that their first job was to develop a new type of game under Yuxing Electronic Entertainment.
This is an opportunity to get up close and personal with the God of Games, and to create a whole new category of games with the God of Games again.
This is a rare honor for them.
Zhu Yuxing did not participate much this time.
Because the development difficulty of the real-time strategy game itself is not particularly high, as long as the general rules are given, then the rest is more about the adjustment of the balance data.
This data is handled by a dedicated team.
When Downstream Star Electronic Entertainment already had its own dedicated game data department.
This data department is the department responsible for the data collection and organization of all game project development data of Yuxing Electronic Entertainment.
From data-hungry games like Street Fighter to less data-hungry games like Mario Bros, this data department has its own saves.
At the same time, they are also responsible for testing each set of game values with the most advanced machines 24 hours a day.
This is to find the most suitable string of data codes in an endless game value in an exhaustive way.
This kind of work is very tedious, but it is indispensable.
A game may not have exquisite graphics or beautiful music, but it must not be without values.
In a way, numbers are more important than any other category of development.
The overall style of StarCraft this time is more inclined to European and American styles, which is one of the reasons why Zhuyouxing decided to use the newly recruited developers from the United States.
Originally, StarCraft was also a brainstorm of a group of young people in Europe and America at the beginning of its birth.
Because of the different cultural styles, no matter how hard Japanese developers work towards European and American styles, they still cannot truly have European and American styles.
If there is no distinct European and American style, then StarCraft lacks soul.
This time around, the overall content of StarCraft is more around the competition.
Of course, the plot is also very important, but the plot is more of a series of foreshadowing. It is enough to explain the plot clearly through cutscenes and the design of the game, without going too deep.
Future StarCraft storylines could be fully rolled out in other ways.
StarCraft is more of a pioneering move.
First let StarCraft expand to the world through e-sports and form world influence, StarCraft has unparalleled publicity capabilities.
At that time, I will consider focusing on the development of other types of games of the same name.
Because there is a general framework prepared in advance by Take Yusei.
And more than [-] game developers, in fact, the progress of game development is much faster than Take Yuxing imagined.
He had expected it to take six months to complete the development.
But after this group of developers in the United States just learned about this new gameplay from Zhuyouxing, they were excited and often worked overtime to develop the game.
They came to expect and love this game completely from the bottom of their hearts.
They pride themselves on being a part of the game's development.
Of course, this enthusiasm will certainly not last long.
If the development cycle of such a game exceeds one year, they probably won't work overtime if they are killed.
But half a year just happened to be when their enthusiasm was at their highest.
What's more, the development of this game didn't take half a year at all.
The total development time of the game only took about three months.
That is to say, when the arrival of June, the development of StarCraft has come to an end.
At this moment, even Zhu Yuxing had to sigh about the convenience of the game industry when it matured.
With a strong game industry foundation and number of people, some game development projects that may have been difficult in the past have also been solved.
Of course, it is also because the picture quality of StarCraft 1 itself is not particularly high.
It is really not difficult to meet such game development at present.
And if you want to develop a full 2D game like StarCraft 3 at the beginning, the difficulty will increase exponentially.
StarCraft 1 is just a combination of simple 3D models and 2D game scenes.
So the overall development efficiency is quite high.
In fact, the overall development of the game took only one and a half months to complete.
The rest of the time is spent preparing for the CG of the game.
After the development of StarCraft came to an end, Zhu Youxing made a call, a call from the United States.
On the other end of the phone is a boss, the CEO of Morgan Group
"Hello? Mr. Zhuyou?"
On the other end of the phone was the voice of a middle-aged man.
Lorenzo Bain, he is the CEO of Morgan Group and the founder of Morgan Group.
It is also the uncrowned king of the current Internet electronics field.
Takeyusei can only be regarded as the dominant player in the field of video games, but Lorenzo is the king of the entire electronic field.
In terms of status, Lorenzo is very high.
However, Lorenzo is very fond of Zhu Yuxing. He has repeatedly proposed that he can buy Yuxing Electronic Entertainment at a high price. Zhu Yuxing only needs to say the price casually, and Lorenzo will never accept it within the acceptable range. reject.
However, Zhu Yuxing refused without hesitation.
The Morgan Group in this parallel world is roughly equivalent to Microsoft in the previous life. It is indeed rich, but he is not poor, and he did not start Yuxing Electronic Entertainment to work for others.
He is for self-realization and to bring something to the world that they have never experienced before.
But even if he refused, Lorenzo has always attached great importance to Zhu Yuxing. When Zhu Yuxing took the initiative to call him, he picked it up without any hesitation.
On the other end of the phone, Zhu Yuxing said with a smile: "Mr. Lorenzo, I think it's time for me to complete the agreement, there is a new entertainment consumer exhibition recently, I heard that you are planning to focus on promoting your new operating system, then maybe our new video game can also be handed over to you to promote it.”
"A new game?!" Lorenzo was pleasantly surprised, "Is it a new game that is going to be logged on the PC?"
"That's right, and like the original Doom Warrior, it will be a brand-new game type, and I decided to monopolize this game on PC, and your Morgan Group's system can enjoy it exclusively, which can be regarded as our completion." previous agreement."
(End of this chapter)
You'll Also Like
-
Voyage of the Stars
Chapter 538 18 hours ago -
Endless route
Chapter 392 18 hours ago -
Rebirth of the investment era
Chapter 887 18 hours ago -
Reborn little broken ball, I can mod myself
Chapter 202 18 hours ago -
My blood regeneration is 100 million points faster
Chapter 460 18 hours ago -
The infinitely powerful man mixed in the comics
Chapter 615 18 hours ago -
A technologically powerful nation: The national treasure is actually myself
Chapter 298 18 hours ago -
Hogwarts: Oops, I'm Voldemort
Chapter 246 18 hours ago -
StarCraft: Tyranid Empire
Chapter 787 18 hours ago -
I became the Martial Saint of the Wasteland
Chapter 312 18 hours ago