Tokyo Video Game Tycoon
Chapter 357 Doomsday Style Game
Chapter 357 Doomsday Style Game
356
Judging from the flow of people in the entire exhibition, Youxing Electronic Entertainment is naturally the most frequent flow of people and the most people who play.
In addition to Yuxing Electronic Entertainment, some small game companies in the corner are a bit pitiful.
Within about 10 minutes, only three or two people would come to see them.
Even if only two or three people enter their exhibition area, the people from the game companies will vigorously promote their games.
Just as Zhu Youxing was hanging out, someone suddenly stopped Zhu Youxing from behind.
"Sir, please come and take a look at our exhibition, our game is very interesting!"
Zhu Youxing turned his head and saw that it was a small booth that was a little bigger than the bathroom. There were three or two players gathered in front of the only laptop to play.
Next to the two or three players was a man with a work card, his hair was bald, but his beard was very strong. He was very enthusiastic about explaining the game to the players.
And the person who stopped Zhu Yuxing was a tall and thin man.
His hair is also very thin, which shows that he is a master of programming.
Zhu Youxing glanced at the lanky man's badge.
Black Diamond Game Studios.
Lead Game Designer Tim Darnley.
"Sir, you seem to be a person with great taste. We have a brand new game that we have just developed. You can experience it and you will definitely not be disappointed."
For the other party's enthusiastic solicitation, Zhu Youxing is also unavoidable, and nodded: "Okay, what kind of game are you?"
Hearing Zhu Youxing's active question, the man named Tim Darnley immediately said: "It's a role-playing game, but our game is not the adventure story of a knight or a brave man, nor is it a game like Final Fantasy. This is a story with some magical science fiction, but a brand-new world view setting. I would like to call it a doomsday style role-playing game. The numerical system will definitely not let you down, and at the same time, our game also draws lessons from..."
Zhu Yuxing asked a question for the other party to directly introduce it.
Zhu Youxing's head suddenly became big when he heard it.
This guy is really a bit too talkative.
Zhu Youxing quickly stopped: "Well, wait a moment, there is no need to introduce so much, I can try to play."
"Great! Come with me, sir! It's just that we may not have any gifts to give, but if you want our autograph, we are willing to provide it."
Zhu Youxing was speechless for a while.
The signature of an obscure studio is certainly unattractive.
He probably understood why this small booth looked so few.
Even if other booths can't compare to Ustar Electronic Entertainment's side, the average flow of people is about seven or eight.
On this side, there are only two or three, and it seems that it has not changed for a while.
The two or three seemed to have been sitting there for a long time, and the cold drinks around them had begun to melt because they had been left for a long time, and the condensed water was constantly dripping down the table.
But this is quite unusual.
The average booth can retain players for a long time.
Most of them were attracted by the small gifts or beauty from the booth.
Then when they find the game boring, they will leave decisively without stopping at all.
It is for this reason that Zhu Youxing also became curious and wanted to experience it.
Doomsday-style cosplay?
This reminded Takeyusei immediately of a well-known game from his previous life, the Fallout series.
The games in the Fallout series can probably be collectively referred to as wasteland-style role-playing games, which are somewhat similar to the doomsday-style role-playing that Tim Darnley said.
Is it taken from the rules of the running group?
Tim seemed to be afraid that Zhu Yuxing would be scared away, so he directly took Zhu Yuxing's arm to their booth.
"Hey, Byrne, I've got another one! Remember to treat me to a drink later!"
"No problem! Sir, sit down for a while, you can first see how this player plays, and then I'll explain the basic gameplay to you by the way!"
When the bearded man saw someone coming, his eyes lit up immediately, and he took Zhu Yuxing's arm very cheerfully, and then pressed him onto a seat with a big hand.
Seriously, if Zhu Yuxing wasn't really curious about this game, he would probably have been scared away by the behavior of these two guys, no wonder there weren't many people here.
Two big and three rough men, and they don't seem to care much about hospitality. If this kind of thing can attract players to come and play the game, it will be a ghost.
It doesn't matter to Zhu Youxing.
Anyway, he was really curious.
So he also stretched his neck to look at the small laptop screen.
On the notebook, Take Yuxing suddenly saw the oblique side view that he was very familiar with.
That's the classic perspective of games like Diablo, Fantasy Westward Journey, and Wasteland.
The design of this perspective can be said to be just right, which is very consistent with the normal look and feel under human vision.
At the same time, this perspective can also save a lot of game resources, and even a person can develop a good game.
If there is still a high-quality game engine, the efficiency of developing games will increase by another order of magnitude.
Take Yusei began to really take an interest in this game.
Final Fantasy 7 was also made from this perspective.
However, so far other game makers have not tried this game perspective much.
The current game market is still in the exploratory stage, and no one really knows what kind of design is best for players to experience the game.
They haven't thought about how much the angle of view affects the game.
And this game has won at least in this look and feel.
This made Zhu Yuxing's favorable impression of this game also increased a lot.
"When you come to this place, you can try to take risks by rolling the dice. If the number of the dice is in the range you just specified, the closer you are, the higher the damage you can get and the enemy to be defeated."
The bearded bald man was still eloquently explaining the rules and gameplay of his game.
Zhu Yuxing listened to it and felt that this was indeed a type of game that was born out of group running games.
Even the game rules of dice are added.
There was a classic indie game Disco Elysium in a previous life that used this method.
However, this kind of game is too retro and boring, and it is actually difficult for ordinary players to bring in.
But the idea of applying the rules of running groups to the game should be considered the first of these two people. They seem to be really trying to make the game have a different expressiveness.
Well, interesting, at least these two have good heads.
(End of this chapter)
356
Judging from the flow of people in the entire exhibition, Youxing Electronic Entertainment is naturally the most frequent flow of people and the most people who play.
In addition to Yuxing Electronic Entertainment, some small game companies in the corner are a bit pitiful.
Within about 10 minutes, only three or two people would come to see them.
Even if only two or three people enter their exhibition area, the people from the game companies will vigorously promote their games.
Just as Zhu Youxing was hanging out, someone suddenly stopped Zhu Youxing from behind.
"Sir, please come and take a look at our exhibition, our game is very interesting!"
Zhu Youxing turned his head and saw that it was a small booth that was a little bigger than the bathroom. There were three or two players gathered in front of the only laptop to play.
Next to the two or three players was a man with a work card, his hair was bald, but his beard was very strong. He was very enthusiastic about explaining the game to the players.
And the person who stopped Zhu Yuxing was a tall and thin man.
His hair is also very thin, which shows that he is a master of programming.
Zhu Youxing glanced at the lanky man's badge.
Black Diamond Game Studios.
Lead Game Designer Tim Darnley.
"Sir, you seem to be a person with great taste. We have a brand new game that we have just developed. You can experience it and you will definitely not be disappointed."
For the other party's enthusiastic solicitation, Zhu Youxing is also unavoidable, and nodded: "Okay, what kind of game are you?"
Hearing Zhu Youxing's active question, the man named Tim Darnley immediately said: "It's a role-playing game, but our game is not the adventure story of a knight or a brave man, nor is it a game like Final Fantasy. This is a story with some magical science fiction, but a brand-new world view setting. I would like to call it a doomsday style role-playing game. The numerical system will definitely not let you down, and at the same time, our game also draws lessons from..."
Zhu Yuxing asked a question for the other party to directly introduce it.
Zhu Youxing's head suddenly became big when he heard it.
This guy is really a bit too talkative.
Zhu Youxing quickly stopped: "Well, wait a moment, there is no need to introduce so much, I can try to play."
"Great! Come with me, sir! It's just that we may not have any gifts to give, but if you want our autograph, we are willing to provide it."
Zhu Youxing was speechless for a while.
The signature of an obscure studio is certainly unattractive.
He probably understood why this small booth looked so few.
Even if other booths can't compare to Ustar Electronic Entertainment's side, the average flow of people is about seven or eight.
On this side, there are only two or three, and it seems that it has not changed for a while.
The two or three seemed to have been sitting there for a long time, and the cold drinks around them had begun to melt because they had been left for a long time, and the condensed water was constantly dripping down the table.
But this is quite unusual.
The average booth can retain players for a long time.
Most of them were attracted by the small gifts or beauty from the booth.
Then when they find the game boring, they will leave decisively without stopping at all.
It is for this reason that Zhu Youxing also became curious and wanted to experience it.
Doomsday-style cosplay?
This reminded Takeyusei immediately of a well-known game from his previous life, the Fallout series.
The games in the Fallout series can probably be collectively referred to as wasteland-style role-playing games, which are somewhat similar to the doomsday-style role-playing that Tim Darnley said.
Is it taken from the rules of the running group?
Tim seemed to be afraid that Zhu Yuxing would be scared away, so he directly took Zhu Yuxing's arm to their booth.
"Hey, Byrne, I've got another one! Remember to treat me to a drink later!"
"No problem! Sir, sit down for a while, you can first see how this player plays, and then I'll explain the basic gameplay to you by the way!"
When the bearded man saw someone coming, his eyes lit up immediately, and he took Zhu Yuxing's arm very cheerfully, and then pressed him onto a seat with a big hand.
Seriously, if Zhu Yuxing wasn't really curious about this game, he would probably have been scared away by the behavior of these two guys, no wonder there weren't many people here.
Two big and three rough men, and they don't seem to care much about hospitality. If this kind of thing can attract players to come and play the game, it will be a ghost.
It doesn't matter to Zhu Youxing.
Anyway, he was really curious.
So he also stretched his neck to look at the small laptop screen.
On the notebook, Take Yuxing suddenly saw the oblique side view that he was very familiar with.
That's the classic perspective of games like Diablo, Fantasy Westward Journey, and Wasteland.
The design of this perspective can be said to be just right, which is very consistent with the normal look and feel under human vision.
At the same time, this perspective can also save a lot of game resources, and even a person can develop a good game.
If there is still a high-quality game engine, the efficiency of developing games will increase by another order of magnitude.
Take Yusei began to really take an interest in this game.
Final Fantasy 7 was also made from this perspective.
However, so far other game makers have not tried this game perspective much.
The current game market is still in the exploratory stage, and no one really knows what kind of design is best for players to experience the game.
They haven't thought about how much the angle of view affects the game.
And this game has won at least in this look and feel.
This made Zhu Yuxing's favorable impression of this game also increased a lot.
"When you come to this place, you can try to take risks by rolling the dice. If the number of the dice is in the range you just specified, the closer you are, the higher the damage you can get and the enemy to be defeated."
The bearded bald man was still eloquently explaining the rules and gameplay of his game.
Zhu Yuxing listened to it and felt that this was indeed a type of game that was born out of group running games.
Even the game rules of dice are added.
There was a classic indie game Disco Elysium in a previous life that used this method.
However, this kind of game is too retro and boring, and it is actually difficult for ordinary players to bring in.
But the idea of applying the rules of running groups to the game should be considered the first of these two people. They seem to be really trying to make the game have a different expressiveness.
Well, interesting, at least these two have good heads.
(End of this chapter)
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