Tokyo Video Game Tycoon

Chapter 369 South Korea's E-sports Era

Chapter 369 South Korea's E-sports Era

Of course not everyone in this world likes video games.

Even if this thing looks really harmless.

There were four commercial TV stations in Japan.

And Japanese baseball players.

They both hate video games, and hate video games that take away some of their interests.

What they thought at the time was this: Without video games, we might be better off, and our market wouldn't be taken away.

Now the owner of the sports organization is in a similar situation.

As more and more young people like video games, this seemingly innocuous thing gradually takes away their profits and diverts the attention of users who originally belonged to them.

In this way, he would get less money, how could he be happy?
In the organization, he angrily rejected the proposal of his subordinates.

He believes that video games are just a waste of electricity and can't bring anything useful at all. Why are they worthy of so many people?

He couldn't understand it at all.

Although he also occasionally plays chess and card games on the computer, he does not think it is the same. At least chess and card games should be considered educational products, not games.

At least that's what he thought, so he excluded computer board games from video games.

When I got home at night, my wife didn't come home. She should have her own entertainment today.

The wife is also an executive of the company, so naturally it is impossible to educate the children every day.

At this moment, the child is upstairs at home and has not come down.

He was not in a good mood at first, and it was even worse when he saw that the child didn't seem to go out all day.

In the child's bedroom, he could vaguely hear the iconic music of video games.

He used to be angry with video games during the day, and now he is even more angry when he hears the music of the children.

So he broke in without hesitation, and then quarreled with the child.

In the end, the scolding war between the two sides broke up unhappily.

The child doesn't care about the interests of his father at all, he cares more about the things that make him happy.

Anyway, parents have their own careers to do, and they have never thought about being with them, so what is there to find something to make themselves happy?
This made the sports organization owner hate video games even more.

No, no matter what, I have to do something myself, I have to suppress the video game thing, otherwise I am afraid that the money I can make will be less and less.

Having made the decision, he plans to contact some contacts tomorrow to find a way to start a video game.

Anyway, this thing has no foundation and won't touch the cake of any existing forces. It's just a carnival of a group of young people.

Meanwhile, in South Korea, the StarCraft race trial version has been provided in advance to a number of newly established video game clubs.

These clubs were all started by different Korean chaebols.

Under the offensive of money, finding a group of game teenagers is not a problem at all.

Then the next step is to train these game teenagers according to Japan's gradually mature e-sports club system.

Real eSports doesn't mean you can play games.

Can play games at most can only be regarded as players.

Real esports players are not much harder than traditional sports players.

Every day you have to face your favorite game and play it day and night, just to fight for the No.1 that countless people have fought for.

Even your favorite video game can throw up in the process, or even be forced to the point of never wanting to play it again for the rest of your life.

Only the champion will have all the honors.

In fact, eSports itself is a bit cruel.

But the sense of accomplishment that comes after winning is also unparalleled.

In South Korea, some online business sites have begun to hold some small StarCraft qualifiers one after another.

Many young people with game dreams poured into the world of video games.

The rise of e-sports in South Korea can be regarded as cultivating a generation of decadent youth.

But even if there is no Zhuyouxing, this is the general trend, and Zhuyouxing can't change anything.

So instead of that, it's better to join in.

"Look, this is the latest video game, it's called StarCraft. Now, many large companies are offering rewards. As long as you can get the No.1 in the region, you can reward 2000 million won."

A prize of 2000 million won is about [-] U.S. dollars.

This is obviously very attractive to young people.

However, only No.1 in each major region can get bonuses, and other rankings will not have any rewards.

"Li Yongli, aren't you very good at video games? How about you, do you want to play it? Anyway, it's all about playing, why don't you take advantage of this opportunity to make some money?"

"Jin Chengmin, you are the best gamer among us, come on, let's play a game, maybe we can get the No.1 bonus!"

……

In just one short week, young Koreans have been involved in e-sports.

Of course, most of these people are just runners. There can only be one winner in each region, and only the winner can be selected by the chaebol. This is not only an opportunity to get bonuses, but also an opportunity to play video games opportunity for advancement.

Through the promotion effect of a country, the attention of e-sports has risen rapidly. Before StarCraft is released, e-sports has already taken the lead, which has also made StarCraft become the center of people's topic at the same time.

This time, players or not, they all know that such a thing that is just for fun is being formalized.

However, the people who pay more attention are generally young people, but those who are in their 30s and have already had a stable family and career are more sneering at this.

They don't think video games will make a lot of waves, it's just a small carnival for a group of young people, and when they mature, they won't be interested in this kind of thing anymore.

Even if there is a country's power to promote it, it is useless. This thing is not on the table.

On the one hand, an older group of people is dismissive.

On the other hand, many young people have gathered in one network business place, watching those young people who have made excellent operations one by one show admiration.

At this moment, most of their admiration is to envy these people for the possibility of winning the 2000 million won bonus. As for the game, they are actually not too involved in it.

(End of this chapter)

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