Tokyo Video Game Tycoon
Chapter 466 A Beautiful Creative Environment
Chapter 466 A Beautiful Creative Environment
With the guidance of professionals, the construction of the game world view is progressing rapidly, faster than Zhu Yuxing imagined.
In just three months, the game scene has been basically built.
It's a monster hunter game, but not quite the monster hunter it was in previous lives.
In fact, the first-generation monster hunters had many drawbacks. The first-generation monster hunters at that time were also like an attempt, an uncertain attempt.
It is only after constant attempts that we gradually find a path to success.
In this world, the starting point of the first generation of Monster Hunter is already very high.
First of all, this game will be launched on the GSL handheld.
Originally, the wireless connection module was built into the GSL handheld.
However, so far, few games can use this online module. More people regard this module as a more convenient means of exchanging Pokémon online.
Monster Hunter is a complete use of this online connection, allowing players to truly experience the joy of face-to-face online connection.
This can also be regarded as paving the way for future online games, first let players gradually adapt to this online mode.
Then, after the network service is more perfect and advanced, the network connection can be fully developed.
After the scenes are almost set up, the next step is to create monsters that are more in line with these scenes.
With sufficient manpower and a creative environment with more room for development, the employees burst out with imagination that surprised even Zhuyouxing.
"President, this is a monster I imagined. This monster lives in a poisonous biogas pond and survives by devouring biogas and special biogas plants. Players will fight with such dangerous creatures in a toxic biogas environment." Fighting, the fighting link in it will be extremely dangerous, and it can well reflect the means of abusing players that you said, President."
"President, my monster is a super-large mountain-shaped beast. Hunters can take special flying vehicles and carry a variety of super-large artillery weapons and crossbow arrows to fight this behemoth to the death. Of course I think The difficulty should not be too high, mainly by showing visual impact on the size of this mountain behemoth."
"President, I have a monster fantasy..."
"President, I..."
In addition to these daily creative artists and programmers, the old biologist also submitted a monster design of his own.
And this old biologist is obviously more sophisticated in this regard, he has even studied the group relationship of this brand new creature, from top to bottom the strengths, weaknesses, and the basis of mutual generation and mutual restraint are written in great detail.
It can only be said that the creative environment in Youxing Electronic Entertainment Company is really good, even the old people whose thinking is gradually solidified can think alive in this environment.
As for the imagination of these monsters, Zhu Youxing accepted all of them, because each one was indeed unique.
The biggest feature of the game Monster Hunter happens to be all kinds of monsters that are not related to the real world, either wonderful, powerful, or amazing.
High-quality monster design is the biggest plus point, and players will also indulge in such a monster environment and do not want to leave.
However, so many designs and imaginations about monsters certainly cannot be launched in just one game.
A game generally has an upper limit of content. Once it exceeds too much, it will also be a burden for players. This must also be controlled. It does not mean that the game content is infinite and the quality is high. it is good.
Players have to slowly accept and adapt to it.
This is also a science.
The progress is gratifying, the creativity is great, and the spirit of the entire development team is very high.
It seems that after a while, a relatively complete demo game should be able to be produced.
At that time, you can put it on the market and take a good look at the feedback from players.
They can't wait to present such a rich world to players.
It is thriving within Yuxing Electronic Entertainment, but in another industry, it seems a little gloomy and bleak.
Recently, the situation of several flash memory manufacturers in Japan is not particularly good.
With Suri Electronics' large-scale promotion of its own high-definition disc standard, it seems that many people in the society are more and more aware of this, and think that the disc will be the star of the future.
At the same time, discs are also described by Surui Electronics as a product with very collectible value like vinyl records. After a long time, this kind of product will gradually become a very rare thing, and it can be taken out for repeated appreciation at any time. , without any restrictions, large capacity and low cost, this is the biggest advantage of optical discs.
It can be said that Suri Electronics' hard-working publicity is very successful.
Whether it is the MINI disc system of PNV handhelds or the Blu-ray discs of our own PNF home consoles, they are now becoming more and more mainstream.
To this end, Suri Electronics also spent a lot of money to subsidize a lot of coupons, which is to encourage more people to buy their standard CD-ROMs.
As a competitor of another high-definition disc standard manufacturer, it is obviously not as rich as Suri Electronics in terms of money distribution.
This should be the strength and confidence of the integrated electronics giant.
The Morgan Group vigorously promoted its own TV box-like products, but the results were not particularly good. Gradually, more and more film and television companies came to Surui Electronics and used Surui's CD-ROM standard.
"I said long ago that we shouldn't play with fire in the first place. Now we have driven away most of our former customers in disguise, and now they are all in the arms of CDs!"
In the corporate headquarters of a well-known flash memory manufacturer, the executives blamed the guy who decided to spread the news of the factory fire.
Originally, flash memory companies were gradually developing for the better, but suddenly because they wanted to increase prices a little, and then used a boring way to attract attention, many big customers began to worry that flash memory might be really unstable. It catches fire at any time, and the manufacturing cost of storage capacity cannot be compared with optical discs. In order to pursue cost-effectiveness, many customers have turned their heads to try optical discs as a cheaper storage method.
The flash memory manufacturers are playing themselves in this way.
In addition to being easier to read and write and more portable, today's flash memory is not comparable to the optical disk system.
And recently, optical discs are also developing in a portable direction, such as the MINI optical disc of Suri Electronics.
It's not impossible to make smaller ones in the future.
Of course, the future will still belong to flash memory, but from the current point of view, flash memory is indeed inferior to the optical disc system.
"What should we do? Figure out a way to lower prices and see if we can get customers to change their minds?"
"I'm afraid it won't help to cut the price, after all, we certainly can't reduce the cost to the level of optical discs."
(End of this chapter)
With the guidance of professionals, the construction of the game world view is progressing rapidly, faster than Zhu Yuxing imagined.
In just three months, the game scene has been basically built.
It's a monster hunter game, but not quite the monster hunter it was in previous lives.
In fact, the first-generation monster hunters had many drawbacks. The first-generation monster hunters at that time were also like an attempt, an uncertain attempt.
It is only after constant attempts that we gradually find a path to success.
In this world, the starting point of the first generation of Monster Hunter is already very high.
First of all, this game will be launched on the GSL handheld.
Originally, the wireless connection module was built into the GSL handheld.
However, so far, few games can use this online module. More people regard this module as a more convenient means of exchanging Pokémon online.
Monster Hunter is a complete use of this online connection, allowing players to truly experience the joy of face-to-face online connection.
This can also be regarded as paving the way for future online games, first let players gradually adapt to this online mode.
Then, after the network service is more perfect and advanced, the network connection can be fully developed.
After the scenes are almost set up, the next step is to create monsters that are more in line with these scenes.
With sufficient manpower and a creative environment with more room for development, the employees burst out with imagination that surprised even Zhuyouxing.
"President, this is a monster I imagined. This monster lives in a poisonous biogas pond and survives by devouring biogas and special biogas plants. Players will fight with such dangerous creatures in a toxic biogas environment." Fighting, the fighting link in it will be extremely dangerous, and it can well reflect the means of abusing players that you said, President."
"President, my monster is a super-large mountain-shaped beast. Hunters can take special flying vehicles and carry a variety of super-large artillery weapons and crossbow arrows to fight this behemoth to the death. Of course I think The difficulty should not be too high, mainly by showing visual impact on the size of this mountain behemoth."
"President, I have a monster fantasy..."
"President, I..."
In addition to these daily creative artists and programmers, the old biologist also submitted a monster design of his own.
And this old biologist is obviously more sophisticated in this regard, he has even studied the group relationship of this brand new creature, from top to bottom the strengths, weaknesses, and the basis of mutual generation and mutual restraint are written in great detail.
It can only be said that the creative environment in Youxing Electronic Entertainment Company is really good, even the old people whose thinking is gradually solidified can think alive in this environment.
As for the imagination of these monsters, Zhu Youxing accepted all of them, because each one was indeed unique.
The biggest feature of the game Monster Hunter happens to be all kinds of monsters that are not related to the real world, either wonderful, powerful, or amazing.
High-quality monster design is the biggest plus point, and players will also indulge in such a monster environment and do not want to leave.
However, so many designs and imaginations about monsters certainly cannot be launched in just one game.
A game generally has an upper limit of content. Once it exceeds too much, it will also be a burden for players. This must also be controlled. It does not mean that the game content is infinite and the quality is high. it is good.
Players have to slowly accept and adapt to it.
This is also a science.
The progress is gratifying, the creativity is great, and the spirit of the entire development team is very high.
It seems that after a while, a relatively complete demo game should be able to be produced.
At that time, you can put it on the market and take a good look at the feedback from players.
They can't wait to present such a rich world to players.
It is thriving within Yuxing Electronic Entertainment, but in another industry, it seems a little gloomy and bleak.
Recently, the situation of several flash memory manufacturers in Japan is not particularly good.
With Suri Electronics' large-scale promotion of its own high-definition disc standard, it seems that many people in the society are more and more aware of this, and think that the disc will be the star of the future.
At the same time, discs are also described by Surui Electronics as a product with very collectible value like vinyl records. After a long time, this kind of product will gradually become a very rare thing, and it can be taken out for repeated appreciation at any time. , without any restrictions, large capacity and low cost, this is the biggest advantage of optical discs.
It can be said that Suri Electronics' hard-working publicity is very successful.
Whether it is the MINI disc system of PNV handhelds or the Blu-ray discs of our own PNF home consoles, they are now becoming more and more mainstream.
To this end, Suri Electronics also spent a lot of money to subsidize a lot of coupons, which is to encourage more people to buy their standard CD-ROMs.
As a competitor of another high-definition disc standard manufacturer, it is obviously not as rich as Suri Electronics in terms of money distribution.
This should be the strength and confidence of the integrated electronics giant.
The Morgan Group vigorously promoted its own TV box-like products, but the results were not particularly good. Gradually, more and more film and television companies came to Surui Electronics and used Surui's CD-ROM standard.
"I said long ago that we shouldn't play with fire in the first place. Now we have driven away most of our former customers in disguise, and now they are all in the arms of CDs!"
In the corporate headquarters of a well-known flash memory manufacturer, the executives blamed the guy who decided to spread the news of the factory fire.
Originally, flash memory companies were gradually developing for the better, but suddenly because they wanted to increase prices a little, and then used a boring way to attract attention, many big customers began to worry that flash memory might be really unstable. It catches fire at any time, and the manufacturing cost of storage capacity cannot be compared with optical discs. In order to pursue cost-effectiveness, many customers have turned their heads to try optical discs as a cheaper storage method.
The flash memory manufacturers are playing themselves in this way.
In addition to being easier to read and write and more portable, today's flash memory is not comparable to the optical disk system.
And recently, optical discs are also developing in a portable direction, such as the MINI optical disc of Suri Electronics.
It's not impossible to make smaller ones in the future.
Of course, the future will still belong to flash memory, but from the current point of view, flash memory is indeed inferior to the optical disc system.
"What should we do? Figure out a way to lower prices and see if we can get customers to change their minds?"
"I'm afraid it won't help to cut the price, after all, we certainly can't reduce the cost to the level of optical discs."
(End of this chapter)
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