Tokyo Video Game Tycoon

Chapter 687 Believe in your work

Chapter 687 Believe in your work

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Kazuma said: "I probably wouldn't consider playing this kind of game anyway. Of course, if this game adds farming gameplay, it's another story."

Otome-chan and Aiko were speechless at the same time, Kazumi really wanted to add farming elements to the game anytime.

"Don't think about farming. Teacher Zhuyou also said that this game is not suitable for adding such elements. Growth and death are the core of this game. Adding too much extra content will make the content of the game itself lengthy."

These words are the original words of Zhu Yuxing, and Aiko actually agrees.

If she were to choose, she would definitely not consider adding some extra features to the game beyond the current gameplay.

But it has to be said that the difficulty is still a bit high.

Will it really be as unpopular as Monster Hunter?

Yin Jiang said: "Don't worry about that, we have at least completed all the tasks arranged by Mr. Zhuyou, and it can be regarded as a successful completion of all his requirements."

"Alright then, upload this game to Mr. Zhuyou and see his evaluation."

After that, Aiko clicked on her email page and uploaded the dead cells, which had now been completed, to Take Yuxing.

It was just after eight o'clock in the morning, and Zhu Yuxing himself had just woken up.

However, after hearing the sound of the prompt message from the computer, he still got up from the bed to check it.

"Huh? Has the game been completed? It's really much faster than expected."

Take Yuxing was a little surprised, Aiko and the three girls were really efficient.

The development of dead cells itself is also relatively difficult, especially for a small team.

A development team of several hundred people can compress programming and other game production time to the greatest extent.

But even with a team of only three people, even if the gameplay itself is very simple, it is not that easy to make.

And this is not to mention that the development difficulty of Dead Cells itself is considered to be relatively high in independent games.

Art design, game action design, gameplay and level design, etc., these are enough headaches.

But the three girls still quickly finished the production.

"Teacher Zhuyou, this is our finished work, I hope you can take a look at it."

In the message attached to the email, Aiko also wrote a paragraph seriously, looking rather cautious.

Zhu Youxing immediately replied: "Have you tried to play it yourself?"

Aiko: "Yes, Yin-chan and I have tried it, and I have tried to clear the level a few times. The game as a whole should be very complete, meeting all the previous requirements of Takeyou-sensei."

Zhu Youxing: "Okay, then upload it directly. How much are you going to price?"

"what?"

Aiko, Otome-chan, and Kazumi were stunned when they saw the news of Take Yusei.

Didn't Zhu Yuxing take a look?
"Teacher Zhuyou, don't you take a look at the completion status of our game?"

Zhu Yuxing quickly replied: "Most of this game is made by you, I just give some directions, I think when you think this game is qualified, then this game is qualified, you don't need anyone Give a clear answer, because in the future, you can't expect me to help you to see the specific effect every time you make games, so that you can really determine whether the game is good or not depends on the players, not me."

"But, but we thought you could help us find some more problems..."

Zhu Yuxing: "Problems in game development are always inevitable. You don't need to pursue perfection, just do your best. In short, I choose to trust your judgment. Don't you trust yourselves?"

Aiko looked at Zhu Yuxing's reply and was silent for a while, while Yin-chan looked at Aiko and said, "Aiko, what are you thinking about?"

Aiko gritted her teeth, then tapped the keyboard and replied, "I know Mr. Zhuyou, we should really believe in ourselves, so please upload the game."

Zhu Youxing smiled, the growth rate of these three girls is still good, and now he should be a relatively qualified teacher: "OK, how much are you going to price this game?"

"Um... ten dollars?"

Aiko answered tentatively.

"It's too little, but don't underestimate your own game. Ten dollars is not in line with the value of the game itself. The game can be discounted in the future, but I think this game should be worth a higher price now."

Aiko: "But... but Mr. Takeyu, this game is already very difficult. If the price is higher, will fewer people be willing to buy it?"

Zhu Youxing smiled and typed and replied: "You were worried about this, which is normal. You have seen Monster Hunter not selling well because of its high difficulty, so are you worried about it?"

Aiko: "Yeah."

Zhu Youxing: "Don't worry, there are more M shakers among gamers now than you imagined. This is not when Monster Hunter was just released."

Over the years, players' acceptance of difficult games has gradually increased.

People really like to keep the game simple and have fun.

But sometimes the game has a certain difficulty, but it is easier to release emotions and more attractive.

Otherwise, soul-based games in Zhuyouxing's era wouldn't be so popular.

This is of course the powerful strength of the top producer of the soul system, Hidetaka Miyazaki, in game production, but it also has the threshold for players to continuously cultivate players for difficult games in the process of game development.

Perhaps, you can also start thinking about developing soul-based games?
The last new work of Monster Hunter has actually shown signs of gradually rising, but no one except Youxing Electronic Entertainment has detailed sales data, so there is no way to accurately judge the current player's acceptance of high-difficulty games.

Later, Zhu Yuxing also did a test. In Titanfall, he deliberately increased the difficulty of the last BOSS level by about twice, and the enemy's fighting skills and destructive power were much stronger than the original game.

This is Zhu Yuxing's intention to test players' acceptance of difficult games.

And now the feedback is that player acceptance is quite high.

Players at that time were already full of anger, because they saw with their own eyes the popular character BT in Titanfall was killed by the enemy once, which also made players angry and want revenge.

With this feeling of revenge, even if the difficulty of the game has increased a lot, they have accepted it completely.

And when they finally defeated the last BOSS through countless efforts, the dopamine in the brains of every player who played it began to secrete frantically, and that kind of fun was unparalleled.

According to the online data of Youxing Electronic Entertainment and the survey of related videos and live content, the retention rate of the last BOSS level is the highest.

Therefore, high-difficulty games already have a certain soil in this world, and it is time to blossom and bear fruit.

(End of this chapter)

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