Tokyo Video Game Tycoon
Chapter 949 Envy and Greed
Chapter 949 Envy and Greed
949
Bell Ryder gave a brief speech, thanking every player who came to the scene and was watching the live broadcast.
These players are also the most precious wealth of Youxing Electronic Entertainment.
Immediately afterwards, Bellrock began to announce various statistics and achievements on PC Battle.net so far.
The number of registered users has reached 70 million. Taking the entire world as a scale, every fourteen out of [-] billion people will have at least one registered account on Battle.net.
The highest-selling game on the Battle.net platform: Counter-Strike, sold a total of 4000 and [-] million copies before it was free.
The average number of players online at the same time exceeds 1000 million, and tens of millions of players around the world gather at the same time to enjoy the fun of video games.
Listening to this series of numbers, the three hidden bigwigs in the audience were terrified.
Users of this magnitude are really hard to imagine.
If they also have a game platform like Youxing Electronic Entertainment Battle.net, they think that they should be able to create greater value, rather than like now, it seems that there is not much buzz. Suddenly, it turns out that this battle.net platform, which has never been very eye-catching, already has such a large number of users, and the consumption is quite terrifying.
Finally, BellRyde also announced the total number of games launched on the Battle.net platform of Star Electronic Entertainment last year.
Eleven thousand and twenty-three models.
Among them, individual group independent game works naturally accounted for more than 90.00%.
The rest are from video games released by various game companies.
In the past, a home video game console would only release a few hundred video games a year.
Knowing that video games have entered the Internet age, the scale of this game release has been further increased, and more than 1000 various video games can be added every year.
But compared to the huge game release scale of the Battle.net platform, the increase in the number of games for home consoles can only be regarded as a fraction.
"It seems that I underestimated the PC platform before."
Ueto Hayakawa narrowed his eyes, he could no longer hide his envy.
Just imagine that these games are released on the Battle.net platform, even if each game only sells dozens or hundreds of sets, the combined annual income is comparable to the sales volume and income of a top masterpiece.
Youxing Electronic Entertainment's Battle.net platform has a [-]% commission.
And that's not counting the licensing fees for Unreal Engine.
However, the license fee for Unreal Engine will not be charged until the individual group reaches a certain level in video game revenue.
If not, Unreal Engine is freely available to these individual group users.
In this way, these development teams are even more tightly bound.
Up to now, the Battle.net platform has also formed a very good virtuous circle.
At this time, Ueto Hayakawa also suddenly remembered the new financial report that the company had just announced not long ago.
For the first time in a year last year, sales of their PC video games topped $[-] million.
This is not an amazing income for the company size of Su Rui Electronics.
However, those works that intend to log on to the PC platform did not have this plan at the beginning.
Logging into the PC is only a partnership between Dang and Youxing Electronic Entertainment.
But now it seems that the income on the PC is obviously underestimated by Ueto Hayakawa.
It seems that I should launch more Suri Electronics games on the PC platform.
However, for every game sold, Youxing Electronic Entertainment will reap at least [-]% of the sales revenue, which is really painful.
Well, maybe in the future, I can also learn from this Battle.net platform and launch their own PC video game platform.
When we go back, we will immediately ask people to form a new team.
Ueto Hayakawa felt that he had gained a lot from coming here today.
At least here I have found a new path.
And at this moment, the other two hidden bosses.
Huck Brown also felt that the Battle.net platform of Youxing Electronic Entertainment was really awesome.
Recruit countless excellent game producers to publish PC games on their platforms.
Originally, PC games are considered a public and open source platform, and the games you make don’t necessarily have to go through the channel of platform release.
But the platform release is like the best display opportunity.
If your video game works are not good enough, not having this platform is tantamount to a lack of exposure, and the hard-working game may die suddenly.
This is not casual talk.
And one more thing, there is quite a lot of pirated content of video games outside of the Battle.net platform.
This is not to say that the anti-piracy of the Battle.net platform is not strong enough.
It's because the Battle.net platform has done a good job in providing genuine game services.
Whether it is a game related forum.Game-related creative workshops and game-related achievements are very rich, making players unwilling to give up this experience easily.
So they would be willing to stay on the Battle.net platform for this service.
At the same time, Huck Brown also thought of forming a PC video game platform by himself.
Starting with its own online game Milong Treasure, first attract users through this popular online game, and then use several well-known shooting games and action games of its own to attract more players who like high-quality buyout games.
Relying on his fame in the game, he felt that he should still be able to get a share of it.
In the past, he just released his own game on the PC platform without thinking, but now it seems that he has lost a lot of money.
Even if he can only maintain the current sales volume at that time, he thinks it is worth it, so at least there will be no middlemen to make the difference, and he can collect the 30.00% share into his own hands, which is no better than giving money to Youxing Electronics Is the Battle.net platform for entertainment more enjoyable?
Ueto Hayakawa and Huck Brown thought in their hearts almost at the same time: Well, we will form a PC platform team later.
As for the other person, Myron Keith, what he is thinking about now is not the petty profits of the Battle.net platform.
What's more, his own game has never been launched on the PC Battle.net platform, so he has no idea how much money Yuxing Electronic Entertainment will make from it.
But just hearing the 1000 million users and the data of more than [-] million online records at the same time, he also felt a shock.
With such terrifying game data, if it were him, he would probably be laughing from ear to ear.
When will their MK series mobile phones have such a number of users?
To be honest, Myron Case has always believed that his MK series of smartphones should be an epoch-making product, and it should still be a product that can attract many users, and it should not just develop into what it is now.
So far, the total number of users of his MK series smartphones and its PC business is only [-] million. He feels that this is really a pity, because he should not have only this number of users.
(End of this chapter)
949
Bell Ryder gave a brief speech, thanking every player who came to the scene and was watching the live broadcast.
These players are also the most precious wealth of Youxing Electronic Entertainment.
Immediately afterwards, Bellrock began to announce various statistics and achievements on PC Battle.net so far.
The number of registered users has reached 70 million. Taking the entire world as a scale, every fourteen out of [-] billion people will have at least one registered account on Battle.net.
The highest-selling game on the Battle.net platform: Counter-Strike, sold a total of 4000 and [-] million copies before it was free.
The average number of players online at the same time exceeds 1000 million, and tens of millions of players around the world gather at the same time to enjoy the fun of video games.
Listening to this series of numbers, the three hidden bigwigs in the audience were terrified.
Users of this magnitude are really hard to imagine.
If they also have a game platform like Youxing Electronic Entertainment Battle.net, they think that they should be able to create greater value, rather than like now, it seems that there is not much buzz. Suddenly, it turns out that this battle.net platform, which has never been very eye-catching, already has such a large number of users, and the consumption is quite terrifying.
Finally, BellRyde also announced the total number of games launched on the Battle.net platform of Star Electronic Entertainment last year.
Eleven thousand and twenty-three models.
Among them, individual group independent game works naturally accounted for more than 90.00%.
The rest are from video games released by various game companies.
In the past, a home video game console would only release a few hundred video games a year.
Knowing that video games have entered the Internet age, the scale of this game release has been further increased, and more than 1000 various video games can be added every year.
But compared to the huge game release scale of the Battle.net platform, the increase in the number of games for home consoles can only be regarded as a fraction.
"It seems that I underestimated the PC platform before."
Ueto Hayakawa narrowed his eyes, he could no longer hide his envy.
Just imagine that these games are released on the Battle.net platform, even if each game only sells dozens or hundreds of sets, the combined annual income is comparable to the sales volume and income of a top masterpiece.
Youxing Electronic Entertainment's Battle.net platform has a [-]% commission.
And that's not counting the licensing fees for Unreal Engine.
However, the license fee for Unreal Engine will not be charged until the individual group reaches a certain level in video game revenue.
If not, Unreal Engine is freely available to these individual group users.
In this way, these development teams are even more tightly bound.
Up to now, the Battle.net platform has also formed a very good virtuous circle.
At this time, Ueto Hayakawa also suddenly remembered the new financial report that the company had just announced not long ago.
For the first time in a year last year, sales of their PC video games topped $[-] million.
This is not an amazing income for the company size of Su Rui Electronics.
However, those works that intend to log on to the PC platform did not have this plan at the beginning.
Logging into the PC is only a partnership between Dang and Youxing Electronic Entertainment.
But now it seems that the income on the PC is obviously underestimated by Ueto Hayakawa.
It seems that I should launch more Suri Electronics games on the PC platform.
However, for every game sold, Youxing Electronic Entertainment will reap at least [-]% of the sales revenue, which is really painful.
Well, maybe in the future, I can also learn from this Battle.net platform and launch their own PC video game platform.
When we go back, we will immediately ask people to form a new team.
Ueto Hayakawa felt that he had gained a lot from coming here today.
At least here I have found a new path.
And at this moment, the other two hidden bosses.
Huck Brown also felt that the Battle.net platform of Youxing Electronic Entertainment was really awesome.
Recruit countless excellent game producers to publish PC games on their platforms.
Originally, PC games are considered a public and open source platform, and the games you make don’t necessarily have to go through the channel of platform release.
But the platform release is like the best display opportunity.
If your video game works are not good enough, not having this platform is tantamount to a lack of exposure, and the hard-working game may die suddenly.
This is not casual talk.
And one more thing, there is quite a lot of pirated content of video games outside of the Battle.net platform.
This is not to say that the anti-piracy of the Battle.net platform is not strong enough.
It's because the Battle.net platform has done a good job in providing genuine game services.
Whether it is a game related forum.Game-related creative workshops and game-related achievements are very rich, making players unwilling to give up this experience easily.
So they would be willing to stay on the Battle.net platform for this service.
At the same time, Huck Brown also thought of forming a PC video game platform by himself.
Starting with its own online game Milong Treasure, first attract users through this popular online game, and then use several well-known shooting games and action games of its own to attract more players who like high-quality buyout games.
Relying on his fame in the game, he felt that he should still be able to get a share of it.
In the past, he just released his own game on the PC platform without thinking, but now it seems that he has lost a lot of money.
Even if he can only maintain the current sales volume at that time, he thinks it is worth it, so at least there will be no middlemen to make the difference, and he can collect the 30.00% share into his own hands, which is no better than giving money to Youxing Electronics Is the Battle.net platform for entertainment more enjoyable?
Ueto Hayakawa and Huck Brown thought in their hearts almost at the same time: Well, we will form a PC platform team later.
As for the other person, Myron Keith, what he is thinking about now is not the petty profits of the Battle.net platform.
What's more, his own game has never been launched on the PC Battle.net platform, so he has no idea how much money Yuxing Electronic Entertainment will make from it.
But just hearing the 1000 million users and the data of more than [-] million online records at the same time, he also felt a shock.
With such terrifying game data, if it were him, he would probably be laughing from ear to ear.
When will their MK series mobile phones have such a number of users?
To be honest, Myron Case has always believed that his MK series of smartphones should be an epoch-making product, and it should still be a product that can attract many users, and it should not just develop into what it is now.
So far, the total number of users of his MK series smartphones and its PC business is only [-] million. He feels that this is really a pity, because he should not have only this number of users.
(End of this chapter)
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