National Games: Hang up from the zombie apocalypse
Chapter 25 Basement
Chapter 25 Basement
The content recorded in the notebook ends here.
"It seems that a zombie virus has indeed broken out in the prison."
"But this hint is too obvious. The passwords for the safe in the gun room are left 6, right 2, left 11..."
Fang Heng muttered softly.
"Obviously let me find the safe?"
"Such an obvious hint... Could it be a trap?"
Fang Heng turned back again.
The last page of the diary also recorded a paragraph of text.
The handwriting is rather messy and should have been written in haste.
"sorry!
sorry!
I am so scared!My body was out of control and I just wanted to run away...
Everything is my fault!
Omg!What stupid thing have I done! !
I locked them all in the basement!
I am a coward!I'm a jerk who kills friends and colleagues!
……
The team leader is right, this is not a riot, it is an infectious disease!
The outside of Building 3 is already surrounded by crazy infected people, and I can't get out...
The only way out is the basement, which is already occupied by monsters.
Whoever it is, if you see this note, please tell the people who come later that there are monsters in the basement, and I will put the key to the basement entrance in the safe later.
Never open the basement door by yourself!
I'm sorry, team leader, I'll be with you soon..."
In the next second, several lines of game prompts were refreshed in Fang Heng's mission log.
[Hint: You are done reading].
[Hint: You have triggered the hidden mission - the police officer's diary].
Mission Name: Diary of a Police Officer.
Quest Description: Find the basement entrance key.
Mission Difficulty: ? ? ?
Mission Reward: Survival Points.
Additional Notes: The faster you complete the mission, the more rewards you will get.
After reading the note, Fang Heng fell silent.
So this prison guard kept his teammates and zombies in the basement in order to escape?
Tut tut...
Pig teammates are really scary.
Fang Heng couldn't help sighing in his heart.
Hidden tasks are also triggered in the game. Generally speaking, the rewards of hidden tasks are relatively high.
Fang Heng opened the game log and glanced at it again, trying to assess the risk of this task.
The zombies have completed the exploration of the 1st and 2nd floors of the prison work area, and are on the way to clean the 3rd floor.
Layer 2 is very dangerous.
Assessment is complete.
Fang Heng made a simple judgment.
The benefits far outweigh the risks.
The mission is over!
Since he decided to accept the task, Fang Heng rushed to the highest reward first and completed it as soon as possible.
Fang Heng put out the bonfire, stood up, and looked up at the wall.
A diagram of the general layout of the prison is posted on the wall of the entrance hall.
"The diary says the safe is in the gun room..."
Fang Heng tried to find the location of the gun room on the layout.
Found it, the last room on the second floor.
Fang Heng took out his mace from his backpack, summoned five zombie clones to follow him, and entered the second floor along the front stairs of the hall.
Zombie clones sent to hang up can take into account reconnaissance, collection and killing enemies.
It's a pity that their IQ is not enough. When encountering some doors that cannot be opened, they will not choose to smash the door and force their way in, but take a detour.
Zombies and supplies may be hidden in these locked rooms.
Originally, Fang Heng planned to save the 'blind box' for Liao Bufan to open tomorrow.
In front of the gun room.
Fang Heng tried to twist the door handle.
Sure enough, the gun room was locked.
Fang Heng tried to listen to the wooden door again.
There are zombie voices inside, and there are quite a few.
Fang Heng waved his hand, signaling the zombie clones behind him to smash the door.
In just 3 minutes, the door was knocked down.
Several zombies staggered towards Fang Heng outside the room.
"Chuck! Chuck!"
The zombie clones blocking the door have long been prepared, using long spears to continuously repel the zombies, poking a few holes in it.
Dozens of times in this reciprocating cycle, the remaining zombies in the room are also cleaned up.
Fang Heng walked into the gun room to check.
The firearms room, like the outside world, was a mess, as if it had been looted.
The firearms on the shelves have also been emptied, leaving only a few scattered bullets.
Bullets are also good things, and they are all rare materials.
Fang Heng put it into the player's backpack one by one.
[Hint: You get ordinary pistol bullets*237. 】
The old-fashioned green safe described in the diary is placed in the right corner of the gun room and can be seen at a glance.
"6 left, 2 right, 11 left..."
Fang Heng stepped forward and carefully twisted the numbers on the turntable.
"click".
With a slight crisp sound, the safe was opened.
Fang Heng opened the safe.
A pistol and a bunch of keys lay quietly in the safe.
"There really is a gun!"
Fang Heng's eyes lit up and he picked up the pistol.
Item: Pistol - Colt M4000.
Description: The modified Colt M4000 pistol can be loaded with 12 rounds of ammunition, slightly increasing the critical strike rate.
good stuff!
Firearms are an excellent thing in the apocalypse, and they are extremely valuable to players, especially in the early stages of danger, where they are the most threatening to players!
Fang Heng must have someone willing to pay a high price to buy it.
And this bunch of keys.
Fang Heng picked up the keychain and weighed it in his hand.
It is estimated that the keys to the entire work area of Building 3 are here.
It's good, tomorrow you don't have to smash the doors one by one.
Fang Heng put away the key, and the game prompt appeared again.
[Hint: You have found the key to the basement entrance].
[Hint: You have completed the mission - the police officer's diary, and you will get 15 survival points].
【Hint: You can choose the following options:】
[Option [-]: Try to explore the basement].
[Option 100: Sell the key to any doomsday merchant for [-] Survival Points].
"This mission is weird."
Fang Heng looked at the task prompt.
"Although the mission gives options, it doesn't let me make a choice now."
After thinking about it, Fang Heng decided to go to the basement first.
He intended to build the prison as a shelter.
If there is a group of zombies in the basement, how can you sleep well at night?
Fang Heng took the zombie clone back to the first floor.
The entrance to the basement is on the side of the warehouse on the right, which is relatively hidden.
There is even a three-story iron gate outside.
"Isn't it, the protective measures are so well done?"
Fang Heng muttered, rummaging through the keychain to find the corresponding key
He slowly marked each key until he opened the last door.
Behind the door is a long walkway.
The lights were unusually dim, and puddles of dried blood could be seen in the aisle.
The two zombies explored the way ahead, and Fang Heng followed behind and walked slowly forward.
After about ten steps forward, Fang Heng suddenly heard a small sound.
what sound!
Fang Heng stopped.
"Kahahahah..."
Listen carefully, like something is rubbing against the wall.
The sound is getting closer.
Fang Heng's pupils narrowed slightly.
"Big trouble!"
Fang Heng realized the seriousness of the matter, and turned around and ran away while scolding.
Alienated Zombie-Spider!
Zombies with high-speed crawling ability!It moves very fast and can climb all kinds of terrain!Best at breaking through player-built shelters.
They can crawl into your shelter from various gaps and force you back into the game from the real world!
Because it has been climbing on the wall, its hands and feet are extraordinarily slender after the mutation, so it is also called by players - spider zombie!
(End of this chapter)
The content recorded in the notebook ends here.
"It seems that a zombie virus has indeed broken out in the prison."
"But this hint is too obvious. The passwords for the safe in the gun room are left 6, right 2, left 11..."
Fang Heng muttered softly.
"Obviously let me find the safe?"
"Such an obvious hint... Could it be a trap?"
Fang Heng turned back again.
The last page of the diary also recorded a paragraph of text.
The handwriting is rather messy and should have been written in haste.
"sorry!
sorry!
I am so scared!My body was out of control and I just wanted to run away...
Everything is my fault!
Omg!What stupid thing have I done! !
I locked them all in the basement!
I am a coward!I'm a jerk who kills friends and colleagues!
……
The team leader is right, this is not a riot, it is an infectious disease!
The outside of Building 3 is already surrounded by crazy infected people, and I can't get out...
The only way out is the basement, which is already occupied by monsters.
Whoever it is, if you see this note, please tell the people who come later that there are monsters in the basement, and I will put the key to the basement entrance in the safe later.
Never open the basement door by yourself!
I'm sorry, team leader, I'll be with you soon..."
In the next second, several lines of game prompts were refreshed in Fang Heng's mission log.
[Hint: You are done reading].
[Hint: You have triggered the hidden mission - the police officer's diary].
Mission Name: Diary of a Police Officer.
Quest Description: Find the basement entrance key.
Mission Difficulty: ? ? ?
Mission Reward: Survival Points.
Additional Notes: The faster you complete the mission, the more rewards you will get.
After reading the note, Fang Heng fell silent.
So this prison guard kept his teammates and zombies in the basement in order to escape?
Tut tut...
Pig teammates are really scary.
Fang Heng couldn't help sighing in his heart.
Hidden tasks are also triggered in the game. Generally speaking, the rewards of hidden tasks are relatively high.
Fang Heng opened the game log and glanced at it again, trying to assess the risk of this task.
The zombies have completed the exploration of the 1st and 2nd floors of the prison work area, and are on the way to clean the 3rd floor.
Layer 2 is very dangerous.
Assessment is complete.
Fang Heng made a simple judgment.
The benefits far outweigh the risks.
The mission is over!
Since he decided to accept the task, Fang Heng rushed to the highest reward first and completed it as soon as possible.
Fang Heng put out the bonfire, stood up, and looked up at the wall.
A diagram of the general layout of the prison is posted on the wall of the entrance hall.
"The diary says the safe is in the gun room..."
Fang Heng tried to find the location of the gun room on the layout.
Found it, the last room on the second floor.
Fang Heng took out his mace from his backpack, summoned five zombie clones to follow him, and entered the second floor along the front stairs of the hall.
Zombie clones sent to hang up can take into account reconnaissance, collection and killing enemies.
It's a pity that their IQ is not enough. When encountering some doors that cannot be opened, they will not choose to smash the door and force their way in, but take a detour.
Zombies and supplies may be hidden in these locked rooms.
Originally, Fang Heng planned to save the 'blind box' for Liao Bufan to open tomorrow.
In front of the gun room.
Fang Heng tried to twist the door handle.
Sure enough, the gun room was locked.
Fang Heng tried to listen to the wooden door again.
There are zombie voices inside, and there are quite a few.
Fang Heng waved his hand, signaling the zombie clones behind him to smash the door.
In just 3 minutes, the door was knocked down.
Several zombies staggered towards Fang Heng outside the room.
"Chuck! Chuck!"
The zombie clones blocking the door have long been prepared, using long spears to continuously repel the zombies, poking a few holes in it.
Dozens of times in this reciprocating cycle, the remaining zombies in the room are also cleaned up.
Fang Heng walked into the gun room to check.
The firearms room, like the outside world, was a mess, as if it had been looted.
The firearms on the shelves have also been emptied, leaving only a few scattered bullets.
Bullets are also good things, and they are all rare materials.
Fang Heng put it into the player's backpack one by one.
[Hint: You get ordinary pistol bullets*237. 】
The old-fashioned green safe described in the diary is placed in the right corner of the gun room and can be seen at a glance.
"6 left, 2 right, 11 left..."
Fang Heng stepped forward and carefully twisted the numbers on the turntable.
"click".
With a slight crisp sound, the safe was opened.
Fang Heng opened the safe.
A pistol and a bunch of keys lay quietly in the safe.
"There really is a gun!"
Fang Heng's eyes lit up and he picked up the pistol.
Item: Pistol - Colt M4000.
Description: The modified Colt M4000 pistol can be loaded with 12 rounds of ammunition, slightly increasing the critical strike rate.
good stuff!
Firearms are an excellent thing in the apocalypse, and they are extremely valuable to players, especially in the early stages of danger, where they are the most threatening to players!
Fang Heng must have someone willing to pay a high price to buy it.
And this bunch of keys.
Fang Heng picked up the keychain and weighed it in his hand.
It is estimated that the keys to the entire work area of Building 3 are here.
It's good, tomorrow you don't have to smash the doors one by one.
Fang Heng put away the key, and the game prompt appeared again.
[Hint: You have found the key to the basement entrance].
[Hint: You have completed the mission - the police officer's diary, and you will get 15 survival points].
【Hint: You can choose the following options:】
[Option [-]: Try to explore the basement].
[Option 100: Sell the key to any doomsday merchant for [-] Survival Points].
"This mission is weird."
Fang Heng looked at the task prompt.
"Although the mission gives options, it doesn't let me make a choice now."
After thinking about it, Fang Heng decided to go to the basement first.
He intended to build the prison as a shelter.
If there is a group of zombies in the basement, how can you sleep well at night?
Fang Heng took the zombie clone back to the first floor.
The entrance to the basement is on the side of the warehouse on the right, which is relatively hidden.
There is even a three-story iron gate outside.
"Isn't it, the protective measures are so well done?"
Fang Heng muttered, rummaging through the keychain to find the corresponding key
He slowly marked each key until he opened the last door.
Behind the door is a long walkway.
The lights were unusually dim, and puddles of dried blood could be seen in the aisle.
The two zombies explored the way ahead, and Fang Heng followed behind and walked slowly forward.
After about ten steps forward, Fang Heng suddenly heard a small sound.
what sound!
Fang Heng stopped.
"Kahahahah..."
Listen carefully, like something is rubbing against the wall.
The sound is getting closer.
Fang Heng's pupils narrowed slightly.
"Big trouble!"
Fang Heng realized the seriousness of the matter, and turned around and ran away while scolding.
Alienated Zombie-Spider!
Zombies with high-speed crawling ability!It moves very fast and can climb all kinds of terrain!Best at breaking through player-built shelters.
They can crawl into your shelter from various gaps and force you back into the game from the real world!
Because it has been climbing on the wall, its hands and feet are extraordinarily slender after the mutation, so it is also called by players - spider zombie!
(End of this chapter)
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